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/* *********************************************************** * This file was automatically generated on 2019-11-25. * * * * Rust Bindings Version 2.0.13 * * * * If you have a bugfix for this file and want to commit it, * * please fix the bug in the generator. You can find a link * * to the generators git repository on tinkerforge.com * *************************************************************/ //! Controls remote mains switches and receives signals from remotes. //! //! See also the documentation [here](https://www.tinkerforge.com/en/doc/Software/Bricklets/RemoteSwitchV2_Bricklet_Rust.html). use crate::{ byte_converter::*, converting_callback_receiver::ConvertingCallbackReceiver, converting_receiver::ConvertingReceiver, device::*, ip_connection::GetRequestSender, }; pub enum RemoteSwitchV2BrickletFunction { GetSwitchingState, SetRepeats, GetRepeats, SwitchSocketA, SwitchSocketB, DimSocketB, SwitchSocketC, SetRemoteConfiguration, GetRemoteConfiguration, GetRemoteStatusA, GetRemoteStatusB, GetRemoteStatusC, GetSpitfpErrorCount, SetBootloaderMode, GetBootloaderMode, SetWriteFirmwarePointer, WriteFirmware, SetStatusLedConfig, GetStatusLedConfig, GetChipTemperature, Reset, WriteUid, ReadUid, GetIdentity, CallbackSwitchingDone, CallbackRemoteStatusA, CallbackRemoteStatusB, CallbackRemoteStatusC, } impl From<RemoteSwitchV2BrickletFunction> for u8 { fn from(fun: RemoteSwitchV2BrickletFunction) -> Self { match fun { RemoteSwitchV2BrickletFunction::GetSwitchingState => 1, RemoteSwitchV2BrickletFunction::SetRepeats => 3, RemoteSwitchV2BrickletFunction::GetRepeats => 4, RemoteSwitchV2BrickletFunction::SwitchSocketA => 5, RemoteSwitchV2BrickletFunction::SwitchSocketB => 6, RemoteSwitchV2BrickletFunction::DimSocketB => 7, RemoteSwitchV2BrickletFunction::SwitchSocketC => 8, RemoteSwitchV2BrickletFunction::SetRemoteConfiguration => 9, RemoteSwitchV2BrickletFunction::GetRemoteConfiguration => 10, RemoteSwitchV2BrickletFunction::GetRemoteStatusA => 11, RemoteSwitchV2BrickletFunction::GetRemoteStatusB => 12, RemoteSwitchV2BrickletFunction::GetRemoteStatusC => 13, RemoteSwitchV2BrickletFunction::GetSpitfpErrorCount => 234, RemoteSwitchV2BrickletFunction::SetBootloaderMode => 235, RemoteSwitchV2BrickletFunction::GetBootloaderMode => 236, RemoteSwitchV2BrickletFunction::SetWriteFirmwarePointer => 237, RemoteSwitchV2BrickletFunction::WriteFirmware => 238, RemoteSwitchV2BrickletFunction::SetStatusLedConfig => 239, RemoteSwitchV2BrickletFunction::GetStatusLedConfig => 240, RemoteSwitchV2BrickletFunction::GetChipTemperature => 242, RemoteSwitchV2BrickletFunction::Reset => 243, RemoteSwitchV2BrickletFunction::WriteUid => 248, RemoteSwitchV2BrickletFunction::ReadUid => 249, RemoteSwitchV2BrickletFunction::GetIdentity => 255, RemoteSwitchV2BrickletFunction::CallbackSwitchingDone => 2, RemoteSwitchV2BrickletFunction::CallbackRemoteStatusA => 14, RemoteSwitchV2BrickletFunction::CallbackRemoteStatusB => 15, RemoteSwitchV2BrickletFunction::CallbackRemoteStatusC => 16, } } } pub const REMOTE_SWITCH_V2_BRICKLET_SWITCHING_STATE_READY: u8 = 0; pub const REMOTE_SWITCH_V2_BRICKLET_SWITCHING_STATE_BUSY: u8 = 1; pub const REMOTE_SWITCH_V2_BRICKLET_SWITCH_TO_OFF: u8 = 0; pub const REMOTE_SWITCH_V2_BRICKLET_SWITCH_TO_ON: u8 = 1; pub const REMOTE_SWITCH_V2_BRICKLET_REMOTE_TYPE_A: u8 = 0; pub const REMOTE_SWITCH_V2_BRICKLET_REMOTE_TYPE_B: u8 = 1; pub const REMOTE_SWITCH_V2_BRICKLET_REMOTE_TYPE_C: u8 = 2; pub const REMOTE_SWITCH_V2_BRICKLET_BOOTLOADER_MODE_BOOTLOADER: u8 = 0; pub const REMOTE_SWITCH_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE: u8 = 1; pub const REMOTE_SWITCH_V2_BRICKLET_BOOTLOADER_MODE_BOOTLOADER_WAIT_FOR_REBOOT: u8 = 2; pub const REMOTE_SWITCH_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_REBOOT: u8 = 3; pub const REMOTE_SWITCH_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_ERASE_AND_REBOOT: u8 = 4; pub const REMOTE_SWITCH_V2_BRICKLET_BOOTLOADER_STATUS_OK: u8 = 0; pub const REMOTE_SWITCH_V2_BRICKLET_BOOTLOADER_STATUS_INVALID_MODE: u8 = 1; pub const REMOTE_SWITCH_V2_BRICKLET_BOOTLOADER_STATUS_NO_CHANGE: u8 = 2; pub const REMOTE_SWITCH_V2_BRICKLET_BOOTLOADER_STATUS_ENTRY_FUNCTION_NOT_PRESENT: u8 = 3; pub const REMOTE_SWITCH_V2_BRICKLET_BOOTLOADER_STATUS_DEVICE_IDENTIFIER_INCORRECT: u8 = 4; pub const REMOTE_SWITCH_V2_BRICKLET_BOOTLOADER_STATUS_CRC_MISMATCH: u8 = 5; pub const REMOTE_SWITCH_V2_BRICKLET_STATUS_LED_CONFIG_OFF: u8 = 0; pub const REMOTE_SWITCH_V2_BRICKLET_STATUS_LED_CONFIG_ON: u8 = 1; pub const REMOTE_SWITCH_V2_BRICKLET_STATUS_LED_CONFIG_SHOW_HEARTBEAT: u8 = 2; pub const REMOTE_SWITCH_V2_BRICKLET_STATUS_LED_CONFIG_SHOW_STATUS: u8 = 3; #[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)] pub struct RemoteConfiguration { pub remote_type: u8, pub minimum_repeats: u16, pub callback_enabled: bool, } impl FromByteSlice for RemoteConfiguration { fn bytes_expected() -> usize { 4 } fn from_le_byte_slice(bytes: &[u8]) -> RemoteConfiguration { RemoteConfiguration { remote_type: <u8>::from_le_byte_slice(&bytes[0..1]), minimum_repeats: <u16>::from_le_byte_slice(&bytes[1..3]), callback_enabled: <bool>::from_le_byte_slice(&bytes[3..4]), } } } #[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)] pub struct RemoteStatusA { pub house_code: u8, pub receiver_code: u8, pub switch_to: u8, pub repeats: u16, } impl FromByteSlice for RemoteStatusA { fn bytes_expected() -> usize { 5 } fn from_le_byte_slice(bytes: &[u8]) -> RemoteStatusA { RemoteStatusA { house_code: <u8>::from_le_byte_slice(&bytes[0..1]), receiver_code: <u8>::from_le_byte_slice(&bytes[1..2]), switch_to: <u8>::from_le_byte_slice(&bytes[2..3]), repeats: <u16>::from_le_byte_slice(&bytes[3..5]), } } } #[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)] pub struct RemoteStatusB { pub address: u32, pub unit: u8, pub switch_to: u8, pub dim_value: u8, pub repeats: u16, } impl FromByteSlice for RemoteStatusB { fn bytes_expected() -> usize { 9 } fn from_le_byte_slice(bytes: &[u8]) -> RemoteStatusB { RemoteStatusB { address: <u32>::from_le_byte_slice(&bytes[0..4]), unit: <u8>::from_le_byte_slice(&bytes[4..5]), switch_to: <u8>::from_le_byte_slice(&bytes[5..6]), dim_value: <u8>::from_le_byte_slice(&bytes[6..7]), repeats: <u16>::from_le_byte_slice(&bytes[7..9]), } } } #[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)] pub struct RemoteStatusC { pub system_code: char, pub device_code: u8, pub switch_to: u8, pub repeats: u16, } impl FromByteSlice for RemoteStatusC { fn bytes_expected() -> usize { 5 } fn from_le_byte_slice(bytes: &[u8]) -> RemoteStatusC { RemoteStatusC { system_code: <char>::from_le_byte_slice(&bytes[0..1]), device_code: <u8>::from_le_byte_slice(&bytes[1..2]), switch_to: <u8>::from_le_byte_slice(&bytes[2..3]), repeats: <u16>::from_le_byte_slice(&bytes[3..5]), } } } #[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)] pub struct RemoteStatusAEvent { pub house_code: u8, pub receiver_code: u8, pub switch_to: u8, pub repeats: u16, } impl FromByteSlice for RemoteStatusAEvent { fn bytes_expected() -> usize { 5 } fn from_le_byte_slice(bytes: &[u8]) -> RemoteStatusAEvent { RemoteStatusAEvent { house_code: <u8>::from_le_byte_slice(&bytes[0..1]), receiver_code: <u8>::from_le_byte_slice(&bytes[1..2]), switch_to: <u8>::from_le_byte_slice(&bytes[2..3]), repeats: <u16>::from_le_byte_slice(&bytes[3..5]), } } } #[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)] pub struct RemoteStatusBEvent { pub address: u32, pub unit: u8, pub switch_to: u8, pub dim_value: u8, pub repeats: u16, } impl FromByteSlice for RemoteStatusBEvent { fn bytes_expected() -> usize { 9 } fn from_le_byte_slice(bytes: &[u8]) -> RemoteStatusBEvent { RemoteStatusBEvent { address: <u32>::from_le_byte_slice(&bytes[0..4]), unit: <u8>::from_le_byte_slice(&bytes[4..5]), switch_to: <u8>::from_le_byte_slice(&bytes[5..6]), dim_value: <u8>::from_le_byte_slice(&bytes[6..7]), repeats: <u16>::from_le_byte_slice(&bytes[7..9]), } } } #[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)] pub struct RemoteStatusCEvent { pub system_code: char, pub device_code: u8, pub switch_to: u8, pub repeats: u16, } impl FromByteSlice for RemoteStatusCEvent { fn bytes_expected() -> usize { 5 } fn from_le_byte_slice(bytes: &[u8]) -> RemoteStatusCEvent { RemoteStatusCEvent { system_code: <char>::from_le_byte_slice(&bytes[0..1]), device_code: <u8>::from_le_byte_slice(&bytes[1..2]), switch_to: <u8>::from_le_byte_slice(&bytes[2..3]), repeats: <u16>::from_le_byte_slice(&bytes[3..5]), } } } #[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)] pub struct SpitfpErrorCount { pub error_count_ack_checksum: u32, pub error_count_message_checksum: u32, pub error_count_frame: u32, pub error_count_overflow: u32, } impl FromByteSlice for SpitfpErrorCount { fn bytes_expected() -> usize { 16 } fn from_le_byte_slice(bytes: &[u8]) -> SpitfpErrorCount { SpitfpErrorCount { error_count_ack_checksum: <u32>::from_le_byte_slice(&bytes[0..4]), error_count_message_checksum: <u32>::from_le_byte_slice(&bytes[4..8]), error_count_frame: <u32>::from_le_byte_slice(&bytes[8..12]), error_count_overflow: <u32>::from_le_byte_slice(&bytes[12..16]), } } } #[derive(Clone, Debug, Default, PartialEq, Eq, Hash)] pub struct Identity { pub uid: String, pub connected_uid: String, pub position: char, pub hardware_version: [u8; 3], pub firmware_version: [u8; 3], pub device_identifier: u16, } impl FromByteSlice for Identity { fn bytes_expected() -> usize { 25 } fn from_le_byte_slice(bytes: &[u8]) -> Identity { Identity { uid: <String>::from_le_byte_slice(&bytes[0..8]), connected_uid: <String>::from_le_byte_slice(&bytes[8..16]), position: <char>::from_le_byte_slice(&bytes[16..17]), hardware_version: <[u8; 3]>::from_le_byte_slice(&bytes[17..20]), firmware_version: <[u8; 3]>::from_le_byte_slice(&bytes[20..23]), device_identifier: <u16>::from_le_byte_slice(&bytes[23..25]), } } } /// Controls remote mains switches and receives signals from remotes #[derive(Clone)] pub struct RemoteSwitchV2Bricklet { device: Device, } impl RemoteSwitchV2Bricklet { pub const DEVICE_IDENTIFIER: u16 = 289; pub const DEVICE_DISPLAY_NAME: &'static str = "Remote Switch Bricklet 2.0"; /// Creates an object with the unique device ID `uid`. This object can then be used after the IP Connection `ip_connection` is connected. pub fn new<T: GetRequestSender>(uid: &str, req_sender: T) -> RemoteSwitchV2Bricklet { let mut result = RemoteSwitchV2Bricklet { device: Device::new([2, 0, 0], uid, req_sender, 0) }; result.device.response_expected[u8::from(RemoteSwitchV2BrickletFunction::GetSwitchingState) as usize] = ResponseExpectedFlag::AlwaysTrue; result.device.response_expected[u8::from(RemoteSwitchV2BrickletFunction::SetRepeats) as usize] = ResponseExpectedFlag::False; result.device.response_expected[u8::from(RemoteSwitchV2BrickletFunction::GetRepeats) as usize] = ResponseExpectedFlag::AlwaysTrue; result.device.response_expected[u8::from(RemoteSwitchV2BrickletFunction::SwitchSocketA) as usize] = ResponseExpectedFlag::False; result.device.response_expected[u8::from(RemoteSwitchV2BrickletFunction::SwitchSocketB) as usize] = ResponseExpectedFlag::False; result.device.response_expected[u8::from(RemoteSwitchV2BrickletFunction::DimSocketB) as usize] = ResponseExpectedFlag::False; result.device.response_expected[u8::from(RemoteSwitchV2BrickletFunction::SwitchSocketC) as usize] = ResponseExpectedFlag::False; result.device.response_expected[u8::from(RemoteSwitchV2BrickletFunction::SetRemoteConfiguration) as usize] = ResponseExpectedFlag::False; result.device.response_expected[u8::from(RemoteSwitchV2BrickletFunction::GetRemoteConfiguration) as usize] = ResponseExpectedFlag::AlwaysTrue; result.device.response_expected[u8::from(RemoteSwitchV2BrickletFunction::GetRemoteStatusA) as usize] = ResponseExpectedFlag::AlwaysTrue; result.device.response_expected[u8::from(RemoteSwitchV2BrickletFunction::GetRemoteStatusB) as usize] = ResponseExpectedFlag::AlwaysTrue; result.device.response_expected[u8::from(RemoteSwitchV2BrickletFunction::GetRemoteStatusC) as usize] = ResponseExpectedFlag::AlwaysTrue; result.device.response_expected[u8::from(RemoteSwitchV2BrickletFunction::GetSpitfpErrorCount) as usize] = ResponseExpectedFlag::AlwaysTrue; result.device.response_expected[u8::from(RemoteSwitchV2BrickletFunction::SetBootloaderMode) as usize] = ResponseExpectedFlag::AlwaysTrue; result.device.response_expected[u8::from(RemoteSwitchV2BrickletFunction::GetBootloaderMode) as usize] = ResponseExpectedFlag::AlwaysTrue; result.device.response_expected[u8::from(RemoteSwitchV2BrickletFunction::SetWriteFirmwarePointer) as usize] = ResponseExpectedFlag::False; result.device.response_expected[u8::from(RemoteSwitchV2BrickletFunction::WriteFirmware) as usize] = ResponseExpectedFlag::AlwaysTrue; result.device.response_expected[u8::from(RemoteSwitchV2BrickletFunction::SetStatusLedConfig) as usize] = ResponseExpectedFlag::False; result.device.response_expected[u8::from(RemoteSwitchV2BrickletFunction::GetStatusLedConfig) as usize] = ResponseExpectedFlag::AlwaysTrue; result.device.response_expected[u8::from(RemoteSwitchV2BrickletFunction::GetChipTemperature) as usize] = ResponseExpectedFlag::AlwaysTrue; result.device.response_expected[u8::from(RemoteSwitchV2BrickletFunction::Reset) as usize] = ResponseExpectedFlag::False; result.device.response_expected[u8::from(RemoteSwitchV2BrickletFunction::WriteUid) as usize] = ResponseExpectedFlag::False; result.device.response_expected[u8::from(RemoteSwitchV2BrickletFunction::ReadUid) as usize] = ResponseExpectedFlag::AlwaysTrue; result.device.response_expected[u8::from(RemoteSwitchV2BrickletFunction::GetIdentity) as usize] = ResponseExpectedFlag::AlwaysTrue; result } /// Returns the response expected flag for the function specified by the function ID parameter. /// It is true if the function is expected to send a response, false otherwise. /// /// For getter functions this is enabled by default and cannot be disabled, because those /// functions will always send a response. For callback configuration functions it is enabled /// by default too, but can be disabled by [`set_response_expected`](crate::remote_switch_v2_bricklet::RemoteSwitchV2Bricklet::set_response_expected). /// For setter functions it is disabled by default and can be enabled. /// /// Enabling the response expected flag for a setter function allows to detect timeouts /// and other error conditions calls of this setter as well. The device will then send a response /// for this purpose. If this flag is disabled for a setter function then no response is send /// and errors are silently ignored, because they cannot be detected. /// /// See [`set_response_expected`](crate::remote_switch_v2_bricklet::RemoteSwitchV2Bricklet::set_response_expected) for the list of function ID constants available for this function. pub fn get_response_expected(&mut self, fun: RemoteSwitchV2BrickletFunction) -> Result<bool, GetResponseExpectedError> { self.device.get_response_expected(u8::from(fun)) } /// Changes the response expected flag of the function specified by the function ID parameter. /// This flag can only be changed for setter (default value: false) and callback configuration /// functions (default value: true). For getter functions it is always enabled. /// /// Enabling the response expected flag for a setter function allows to detect timeouts and /// other error conditions calls of this setter as well. The device will then send a response /// for this purpose. If this flag is disabled for a setter function then no response is send /// and errors are silently ignored, because they cannot be detected. pub fn set_response_expected( &mut self, fun: RemoteSwitchV2BrickletFunction, response_expected: bool, ) -> Result<(), SetResponseExpectedError> { self.device.set_response_expected(u8::from(fun), response_expected) } /// Changes the response expected flag for all setter and callback configuration functions of this device at once. pub fn set_response_expected_all(&mut self, response_expected: bool) { self.device.set_response_expected_all(response_expected) } /// Returns the version of the API definition (major, minor, revision) implemented by this API bindings. /// This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet. pub fn get_api_version(&self) -> [u8; 3] { self.device.api_version } /// This receiver is triggered whenever the switching state changes /// from busy to ready, see [`get_switching_state`]. /// /// [`get_switching_state`]: #method.get_switching_state pub fn get_switching_done_callback_receiver(&self) -> ConvertingCallbackReceiver<()> { self.device.get_callback_receiver(u8::from(RemoteSwitchV2BrickletFunction::CallbackSwitchingDone)) } /// Returns the house code, receiver code, switch state (on/off) and number of repeats for /// remote type A. /// /// The repeats are the number of received identical data packets. The longer the button is pressed, /// the higher the repeat number. The receiver is triggered with every repeat. /// /// You have to enable the receiver with [`set_remote_configuration`]. The number /// of repeats that you can set in the configuration is the minimum number of repeats that have /// to be seen before the receiver is triggered for the first time. /// /// [`set_remote_configuration`]: #method.set_remote_configuration pub fn get_remote_status_a_callback_receiver(&self) -> ConvertingCallbackReceiver<RemoteStatusAEvent> { self.device.get_callback_receiver(u8::from(RemoteSwitchV2BrickletFunction::CallbackRemoteStatusA)) } /// Returns the address (unique per remote), unit (button number), switch state (on/off) and number of repeats for /// remote type B. /// /// If the remote supports dimming the dim value is used instead of the switch state. /// /// The repeats are the number of received identical data packets. The longer the button is pressed, /// the higher the repeat number. The receiver is triggered with every repeat. /// /// You have to enable the receiver with [`set_remote_configuration`]. The number /// of repeats that you can set in the configuration is the minimum number of repeats that have /// to be seen before the receiver is triggered for the first time. /// /// [`set_remote_configuration`]: #method.set_remote_configuration pub fn get_remote_status_b_callback_receiver(&self) -> ConvertingCallbackReceiver<RemoteStatusBEvent> { self.device.get_callback_receiver(u8::from(RemoteSwitchV2BrickletFunction::CallbackRemoteStatusB)) } /// Returns the system code, device code, switch state (on/off) and number of repeats for /// remote type C. /// /// The repeats are the number of received identical data packets. The longer the button is pressed, /// the higher the repeat number. The receiver is triggered with every repeat. /// /// You have to enable the receiver with [`set_remote_configuration`]. The number /// of repeats that you can set in the configuration is the minimum number of repeats that have /// to be seen before the receiver is triggered for the first time. /// /// [`set_remote_configuration`]: #method.set_remote_configuration pub fn get_remote_status_c_callback_receiver(&self) -> ConvertingCallbackReceiver<RemoteStatusCEvent> { self.device.get_callback_receiver(u8::from(RemoteSwitchV2BrickletFunction::CallbackRemoteStatusC)) } /// Returns the current switching state. If the current state is busy, the /// Bricklet is currently sending a code to switch a socket. It will not /// accept any calls of switch socket functions until the state changes to ready. /// /// How long the switching takes is dependent on the number of repeats, see /// [`set_repeats`]. /// /// [`set_repeats`]: #method.set_repeats /// /// Associated constants: /// * REMOTE_SWITCH_V2_BRICKLET_SWITCHING_STATE_READY /// * REMOTE_SWITCH_V2_BRICKLET_SWITCHING_STATE_BUSY pub fn get_switching_state(&self) -> ConvertingReceiver<u8> { let payload = vec![0; 0]; self.device.get(u8::from(RemoteSwitchV2BrickletFunction::GetSwitchingState), payload) } /// Sets the number of times the code is send when one of the Switch Socket /// functions is called. The repeats basically correspond to the amount of time /// that a button of the remote is pressed. /// /// Some dimmers are controlled by the length of a button pressed, /// this can be simulated by increasing the repeats. /// /// The default value is 5. pub fn set_repeats(&self, repeats: u8) -> ConvertingReceiver<()> { let mut payload = vec![0; 1]; payload[0..1].copy_from_slice(&<u8>::to_le_byte_vec(repeats)); self.device.set(u8::from(RemoteSwitchV2BrickletFunction::SetRepeats), payload) } /// Returns the number of repeats as set by [`set_repeats`]. /// /// [`set_repeats`]: #method.set_repeats pub fn get_repeats(&self) -> ConvertingReceiver<u8> { let payload = vec![0; 0]; self.device.get(u8::from(RemoteSwitchV2BrickletFunction::GetRepeats), payload) } /// To switch a type A socket you have to give the house code, receiver code and the /// state (on or off) you want to switch to. /// /// The house code and receiver code have a range of 0 to 31 (5bit). /// /// A detailed description on how you can figure out the house and receiver code /// can be found [here](remote_switch_bricklet_type_a_house_and_receiver_code). /// /// Associated constants: /// * REMOTE_SWITCH_V2_BRICKLET_SWITCH_TO_OFF /// * REMOTE_SWITCH_V2_BRICKLET_SWITCH_TO_ON pub fn switch_socket_a(&self, house_code: u8, receiver_code: u8, switch_to: u8) -> ConvertingReceiver<()> { let mut payload = vec![0; 3]; payload[0..1].copy_from_slice(&<u8>::to_le_byte_vec(house_code)); payload[1..2].copy_from_slice(&<u8>::to_le_byte_vec(receiver_code)); payload[2..3].copy_from_slice(&<u8>::to_le_byte_vec(switch_to)); self.device.set(u8::from(RemoteSwitchV2BrickletFunction::SwitchSocketA), payload) } /// To switch a type B socket you have to give the address, unit and the state /// (on or off) you want to switch to. /// /// The address has a range of 0 to 67108863 (26bit) and the unit has a range /// of 0 to 15 (4bit). To switch all devices with the same address use 255 for /// the unit. /// /// A detailed description on how you can teach a socket the address and unit can /// be found [here](remote_switch_bricklet_type_b_address_and_unit). /// /// Associated constants: /// * REMOTE_SWITCH_V2_BRICKLET_SWITCH_TO_OFF /// * REMOTE_SWITCH_V2_BRICKLET_SWITCH_TO_ON pub fn switch_socket_b(&self, address: u32, unit: u8, switch_to: u8) -> ConvertingReceiver<()> { let mut payload = vec![0; 6]; payload[0..4].copy_from_slice(&<u32>::to_le_byte_vec(address)); payload[4..5].copy_from_slice(&<u8>::to_le_byte_vec(unit)); payload[5..6].copy_from_slice(&<u8>::to_le_byte_vec(switch_to)); self.device.set(u8::from(RemoteSwitchV2BrickletFunction::SwitchSocketB), payload) } /// To control a type B dimmer you have to give the address, unit and the /// dim value you want to set the dimmer to. /// /// The address has a range of 0 to 67108863 (26bit), the unit and the dim value /// has a range of 0 to 15 (4bit). /// /// A detailed description on how you can teach a dimmer the address and unit can /// be found [here](remote_switch_bricklet_type_b_address_and_unit). pub fn dim_socket_b(&self, address: u32, unit: u8, dim_value: u8) -> ConvertingReceiver<()> { let mut payload = vec![0; 6]; payload[0..4].copy_from_slice(&<u32>::to_le_byte_vec(address)); payload[4..5].copy_from_slice(&<u8>::to_le_byte_vec(unit)); payload[5..6].copy_from_slice(&<u8>::to_le_byte_vec(dim_value)); self.device.set(u8::from(RemoteSwitchV2BrickletFunction::DimSocketB), payload) } /// To switch a type C socket you have to give the system code, device code and the /// state (on or off) you want to switch to. /// /// The system code has a range of 'A' to 'P' (4bit) and the device code has a /// range of 1 to 16 (4bit). /// /// A detailed description on how you can figure out the system and device code /// can be found [here](remote_switch_bricklet_type_c_system_and_device_code). /// /// Associated constants: /// * REMOTE_SWITCH_V2_BRICKLET_SWITCH_TO_OFF /// * REMOTE_SWITCH_V2_BRICKLET_SWITCH_TO_ON pub fn switch_socket_c(&self, system_code: char, device_code: u8, switch_to: u8) -> ConvertingReceiver<()> { let mut payload = vec![0; 3]; payload[0..1].copy_from_slice(&<char>::to_le_byte_vec(system_code)); payload[1..2].copy_from_slice(&<u8>::to_le_byte_vec(device_code)); payload[2..3].copy_from_slice(&<u8>::to_le_byte_vec(switch_to)); self.device.set(u8::from(RemoteSwitchV2BrickletFunction::SwitchSocketC), payload) } /// Sets the configuration for **receiving** data from a remote of type A, B or C. /// /// * Remote Type: A, B or C depending on the type of remote you want to receive. /// * Minimum Repeats: The minimum number of repeated data packets until the receiver /// is triggered (if enabled). /// * Receiver Enabled: Enable or disable receiver (see [`get_remote_status_a_callback_receiver`] receiver, /// [`get_remote_status_b_callback_receiver`] receiver and [`get_remote_status_c_callback_receiver`] receiver). /// /// Default is ('A', 2, false). /// /// [`get_remote_status_a_callback_receiver`]: #method.get_remote_status_a_callback_receiver /// [`get_remote_status_b_callback_receiver`]: #method.get_remote_status_b_callback_receiver /// [`get_remote_status_c_callback_receiver`]: #method.get_remote_status_c_callback_receiver /// /// Associated constants: /// * REMOTE_SWITCH_V2_BRICKLET_REMOTE_TYPE_A /// * REMOTE_SWITCH_V2_BRICKLET_REMOTE_TYPE_B /// * REMOTE_SWITCH_V2_BRICKLET_REMOTE_TYPE_C pub fn set_remote_configuration(&self, remote_type: u8, minimum_repeats: u16, callback_enabled: bool) -> ConvertingReceiver<()> { let mut payload = vec![0; 4]; payload[0..1].copy_from_slice(&<u8>::to_le_byte_vec(remote_type)); payload[1..3].copy_from_slice(&<u16>::to_le_byte_vec(minimum_repeats)); payload[3..4].copy_from_slice(&<bool>::to_le_byte_vec(callback_enabled)); self.device.set(u8::from(RemoteSwitchV2BrickletFunction::SetRemoteConfiguration), payload) } /// Returns the remote configuration as set by [`set_remote_configuration`] /// /// [`set_remote_configuration`]: #method.set_remote_configuration /// /// Associated constants: /// * REMOTE_SWITCH_V2_BRICKLET_REMOTE_TYPE_A /// * REMOTE_SWITCH_V2_BRICKLET_REMOTE_TYPE_B /// * REMOTE_SWITCH_V2_BRICKLET_REMOTE_TYPE_C pub fn get_remote_configuration(&self) -> ConvertingReceiver<RemoteConfiguration> { let payload = vec![0; 0]; self.device.get(u8::from(RemoteSwitchV2BrickletFunction::GetRemoteConfiguration), payload) } /// Returns the house code, receiver code, switch state (on/off) and number of /// repeats for remote type A. /// /// Repeats == 0 means there was no button press. Repeats >= 1 means there /// was a button press with the specified house/receiver code. The repeats are the /// number of received identical data packets. The longer the button is pressed, /// the higher the repeat number. /// /// Use the receiver to get this data automatically when a button is pressed, /// see [`set_remote_configuration`] and [`get_remote_status_a_callback_receiver`] receiver. /// /// [`set_remote_configuration`]: #method.set_remote_configuration /// [`get_remote_status_a_callback_receiver`]: #method.get_remote_status_a_callback_receiver /// /// Associated constants: /// * REMOTE_SWITCH_V2_BRICKLET_SWITCH_TO_OFF /// * REMOTE_SWITCH_V2_BRICKLET_SWITCH_TO_ON pub fn get_remote_status_a(&self) -> ConvertingReceiver<RemoteStatusA> { let payload = vec![0; 0]; self.device.get(u8::from(RemoteSwitchV2BrickletFunction::GetRemoteStatusA), payload) } /// Returns the address (unique per remote), unit (button number), switch state /// (on/off) and number of repeats for remote type B. /// /// If the remote supports dimming the dim value is used instead of the switch state. /// /// If repeats=0 there was no button press. If repeats >= 1 there /// was a button press with the specified address/unit. The repeats are the number of received /// identical data packets. The longer the button is pressed, the higher the repeat number. /// /// Use the receiver to get this data automatically when a button is pressed, /// see [`set_remote_configuration`] and [`get_remote_status_b_callback_receiver`] receiver. /// /// [`set_remote_configuration`]: #method.set_remote_configuration /// [`get_remote_status_b_callback_receiver`]: #method.get_remote_status_b_callback_receiver /// /// Associated constants: /// * REMOTE_SWITCH_V2_BRICKLET_SWITCH_TO_OFF /// * REMOTE_SWITCH_V2_BRICKLET_SWITCH_TO_ON pub fn get_remote_status_b(&self) -> ConvertingReceiver<RemoteStatusB> { let payload = vec![0; 0]; self.device.get(u8::from(RemoteSwitchV2BrickletFunction::GetRemoteStatusB), payload) } /// Returns the system code, device code, switch state (on/off) and number of repeats for /// remote type C. /// /// If repeats=0 there was no button press. If repeats >= 1 there /// was a button press with the specified system/device code. The repeats are the number of received /// identical data packets. The longer the button is pressed, the higher the repeat number. /// /// Use the receiver to get this data automatically when a button is pressed, /// see [`set_remote_configuration`] and [`get_remote_status_c_callback_receiver`] receiver. /// /// [`set_remote_configuration`]: #method.set_remote_configuration /// [`get_remote_status_c_callback_receiver`]: #method.get_remote_status_c_callback_receiver /// /// Associated constants: /// * REMOTE_SWITCH_V2_BRICKLET_SWITCH_TO_OFF /// * REMOTE_SWITCH_V2_BRICKLET_SWITCH_TO_ON pub fn get_remote_status_c(&self) -> ConvertingReceiver<RemoteStatusC> { let payload = vec![0; 0]; self.device.get(u8::from(RemoteSwitchV2BrickletFunction::GetRemoteStatusC), payload) } /// Returns the error count for the communication between Brick and Bricklet. /// /// The errors are divided into /// /// * ACK checksum errors, /// * message checksum errors, /// * framing errors and /// * overflow errors. /// /// The errors counts are for errors that occur on the Bricklet side. All /// Bricks have a similar function that returns the errors on the Brick side. pub fn get_spitfp_error_count(&self) -> ConvertingReceiver<SpitfpErrorCount> { let payload = vec![0; 0]; self.device.get(u8::from(RemoteSwitchV2BrickletFunction::GetSpitfpErrorCount), payload) } /// Sets the bootloader mode and returns the status after the requested /// mode change was instigated. /// /// You can change from bootloader mode to firmware mode and vice versa. A change /// from bootloader mode to firmware mode will only take place if the entry function, /// device identifier and CRC are present and correct. /// /// This function is used by Brick Viewer during flashing. It should not be /// necessary to call it in a normal user program. /// /// Associated constants: /// * REMOTE_SWITCH_V2_BRICKLET_BOOTLOADER_MODE_BOOTLOADER /// * REMOTE_SWITCH_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE /// * REMOTE_SWITCH_V2_BRICKLET_BOOTLOADER_MODE_BOOTLOADER_WAIT_FOR_REBOOT /// * REMOTE_SWITCH_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_REBOOT /// * REMOTE_SWITCH_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_ERASE_AND_REBOOT /// * REMOTE_SWITCH_V2_BRICKLET_BOOTLOADER_STATUS_OK /// * REMOTE_SWITCH_V2_BRICKLET_BOOTLOADER_STATUS_INVALID_MODE /// * REMOTE_SWITCH_V2_BRICKLET_BOOTLOADER_STATUS_NO_CHANGE /// * REMOTE_SWITCH_V2_BRICKLET_BOOTLOADER_STATUS_ENTRY_FUNCTION_NOT_PRESENT /// * REMOTE_SWITCH_V2_BRICKLET_BOOTLOADER_STATUS_DEVICE_IDENTIFIER_INCORRECT /// * REMOTE_SWITCH_V2_BRICKLET_BOOTLOADER_STATUS_CRC_MISMATCH pub fn set_bootloader_mode(&self, mode: u8) -> ConvertingReceiver<u8> { let mut payload = vec![0; 1]; payload[0..1].copy_from_slice(&<u8>::to_le_byte_vec(mode)); self.device.get(u8::from(RemoteSwitchV2BrickletFunction::SetBootloaderMode), payload) } /// Returns the current bootloader mode, see [`set_bootloader_mode`]. /// /// [`set_bootloader_mode`]: #method.set_bootloader_mode /// /// Associated constants: /// * REMOTE_SWITCH_V2_BRICKLET_BOOTLOADER_MODE_BOOTLOADER /// * REMOTE_SWITCH_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE /// * REMOTE_SWITCH_V2_BRICKLET_BOOTLOADER_MODE_BOOTLOADER_WAIT_FOR_REBOOT /// * REMOTE_SWITCH_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_REBOOT /// * REMOTE_SWITCH_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_ERASE_AND_REBOOT pub fn get_bootloader_mode(&self) -> ConvertingReceiver<u8> { let payload = vec![0; 0]; self.device.get(u8::from(RemoteSwitchV2BrickletFunction::GetBootloaderMode), payload) } /// Sets the firmware pointer for [`write_firmware`]. The pointer has /// to be increased by chunks of size 64. The data is written to flash /// every 4 chunks (which equals to one page of size 256). /// /// This function is used by Brick Viewer during flashing. It should not be /// necessary to call it in a normal user program. /// /// [`write_firmware`]: #method.write_firmware pub fn set_write_firmware_pointer(&self, pointer: u32) -> ConvertingReceiver<()> { let mut payload = vec![0; 4]; payload[0..4].copy_from_slice(&<u32>::to_le_byte_vec(pointer)); self.device.set(u8::from(RemoteSwitchV2BrickletFunction::SetWriteFirmwarePointer), payload) } /// Writes 64 Bytes of firmware at the position as written by /// [`set_write_firmware_pointer`] before. The firmware is written /// to flash every 4 chunks. /// /// You can only write firmware in bootloader mode. /// /// This function is used by Brick Viewer during flashing. It should not be /// necessary to call it in a normal user program. /// /// [`set_write_firmware_pointer`]: #method.set_write_firmware_pointer pub fn write_firmware(&self, data: [u8; 64]) -> ConvertingReceiver<u8> { let mut payload = vec![0; 64]; payload[0..64].copy_from_slice(&<[u8; 64]>::to_le_byte_vec(data)); self.device.get(u8::from(RemoteSwitchV2BrickletFunction::WriteFirmware), payload) } /// Sets the status LED configuration. By default the LED shows /// communication traffic between Brick and Bricklet, it flickers once /// for every 10 received data packets. /// /// You can also turn the LED permanently on/off or show a heartbeat. /// /// If the Bricklet is in bootloader mode, the LED is will show heartbeat by default. /// /// Associated constants: /// * REMOTE_SWITCH_V2_BRICKLET_STATUS_LED_CONFIG_OFF /// * REMOTE_SWITCH_V2_BRICKLET_STATUS_LED_CONFIG_ON /// * REMOTE_SWITCH_V2_BRICKLET_STATUS_LED_CONFIG_SHOW_HEARTBEAT /// * REMOTE_SWITCH_V2_BRICKLET_STATUS_LED_CONFIG_SHOW_STATUS pub fn set_status_led_config(&self, config: u8) -> ConvertingReceiver<()> { let mut payload = vec![0; 1]; payload[0..1].copy_from_slice(&<u8>::to_le_byte_vec(config)); self.device.set(u8::from(RemoteSwitchV2BrickletFunction::SetStatusLedConfig), payload) } /// Returns the configuration as set by [`set_status_led_config`] /// /// [`set_status_led_config`]: #method.set_status_led_config /// /// Associated constants: /// * REMOTE_SWITCH_V2_BRICKLET_STATUS_LED_CONFIG_OFF /// * REMOTE_SWITCH_V2_BRICKLET_STATUS_LED_CONFIG_ON /// * REMOTE_SWITCH_V2_BRICKLET_STATUS_LED_CONFIG_SHOW_HEARTBEAT /// * REMOTE_SWITCH_V2_BRICKLET_STATUS_LED_CONFIG_SHOW_STATUS pub fn get_status_led_config(&self) -> ConvertingReceiver<u8> { let payload = vec![0; 0]; self.device.get(u8::from(RemoteSwitchV2BrickletFunction::GetStatusLedConfig), payload) } /// Returns the temperature in °C as measured inside the microcontroller. The /// value returned is not the ambient temperature! /// /// The temperature is only proportional to the real temperature and it has bad /// accuracy. Practically it is only useful as an indicator for /// temperature changes. pub fn get_chip_temperature(&self) -> ConvertingReceiver<i16> { let payload = vec![0; 0]; self.device.get(u8::from(RemoteSwitchV2BrickletFunction::GetChipTemperature), payload) } /// Calling this function will reset the Bricklet. All configurations /// will be lost. /// /// After a reset you have to create new device objects, /// calling functions on the existing ones will result in /// undefined behavior! pub fn reset(&self) -> ConvertingReceiver<()> { let payload = vec![0; 0]; self.device.set(u8::from(RemoteSwitchV2BrickletFunction::Reset), payload) } /// Writes a new UID into flash. If you want to set a new UID /// you have to decode the Base58 encoded UID string into an /// integer first. /// /// We recommend that you use Brick Viewer to change the UID. pub fn write_uid(&self, uid: u32) -> ConvertingReceiver<()> { let mut payload = vec![0; 4]; payload[0..4].copy_from_slice(&<u32>::to_le_byte_vec(uid)); self.device.set(u8::from(RemoteSwitchV2BrickletFunction::WriteUid), payload) } /// Returns the current UID as an integer. Encode as /// Base58 to get the usual string version. pub fn read_uid(&self) -> ConvertingReceiver<u32> { let payload = vec![0; 0]; self.device.get(u8::from(RemoteSwitchV2BrickletFunction::ReadUid), payload) } /// Returns the UID, the UID where the Bricklet is connected to, /// the position, the hardware and firmware version as well as the /// device identifier. /// /// The position can be 'a', 'b', 'c' or 'd'. /// /// The device identifier numbers can be found [here](device_identifier). /// |device_identifier_constant| pub fn get_identity(&self) -> ConvertingReceiver<Identity> { let payload = vec![0; 0]; self.device.get(u8::from(RemoteSwitchV2BrickletFunction::GetIdentity), payload) } }