tinkerforge_async/bindings/
multi_touch_bricklet.rs

1/* ***********************************************************
2 * This file was automatically generated on 2024-02-16.      *
3 *                                                           *
4 * Rust Bindings Version 2.0.20                              *
5 *                                                           *
6 * If you have a bugfix for this file and want to commit it, *
7 * please fix the bug in the generator. You can find a link  *
8 * to the generators git repository on tinkerforge.com       *
9 *************************************************************/
10
11//! Capacitive touch sensor for 12 electrodes.
12//!
13//! See also the documentation [here](https://www.tinkerforge.com/en/doc/Software/Bricklets/MultiTouch_Bricklet_Rust.html).
14#[allow(unused_imports)]
15use crate::{
16    base58::Uid, byte_converter::*, device::*, error::TinkerforgeError, ip_connection::async_io::AsyncIpConnection,
17    low_level_traits::LowLevelRead,
18};
19#[allow(unused_imports)]
20use futures_core::Stream;
21#[allow(unused_imports)]
22use tokio_stream::StreamExt;
23pub enum MultiTouchBrickletFunction {
24    GetTouchState,
25    Recalibrate,
26    SetElectrodeConfig,
27    GetElectrodeConfig,
28    SetElectrodeSensitivity,
29    GetElectrodeSensitivity,
30    GetIdentity,
31    CallbackTouchState,
32}
33impl From<MultiTouchBrickletFunction> for u8 {
34    fn from(fun: MultiTouchBrickletFunction) -> Self {
35        match fun {
36            MultiTouchBrickletFunction::GetTouchState => 1,
37            MultiTouchBrickletFunction::Recalibrate => 2,
38            MultiTouchBrickletFunction::SetElectrodeConfig => 3,
39            MultiTouchBrickletFunction::GetElectrodeConfig => 4,
40            MultiTouchBrickletFunction::SetElectrodeSensitivity => 6,
41            MultiTouchBrickletFunction::GetElectrodeSensitivity => 7,
42            MultiTouchBrickletFunction::GetIdentity => 255,
43            MultiTouchBrickletFunction::CallbackTouchState => 5,
44        }
45    }
46}
47
48#[derive(Clone, Debug, Default, PartialEq, Eq, Hash)]
49pub struct Identity {
50    pub uid: String,
51    pub connected_uid: String,
52    pub position: char,
53    pub hardware_version: [u8; 3],
54    pub firmware_version: [u8; 3],
55    pub device_identifier: u16,
56}
57impl FromByteSlice for Identity {
58    fn bytes_expected() -> usize {
59        25
60    }
61    fn from_le_byte_slice(bytes: &[u8]) -> Identity {
62        Identity {
63            uid: <String>::from_le_byte_slice(&bytes[0..8]),
64            connected_uid: <String>::from_le_byte_slice(&bytes[8..16]),
65            position: <char>::from_le_byte_slice(&bytes[16..17]),
66            hardware_version: <[u8; 3]>::from_le_byte_slice(&bytes[17..20]),
67            firmware_version: <[u8; 3]>::from_le_byte_slice(&bytes[20..23]),
68            device_identifier: <u16>::from_le_byte_slice(&bytes[23..25]),
69        }
70    }
71}
72
73/// Capacitive touch sensor for 12 electrodes
74#[derive(Clone)]
75pub struct MultiTouchBricklet {
76    device: Device,
77}
78impl MultiTouchBricklet {
79    pub const DEVICE_IDENTIFIER: u16 = 234;
80    pub const DEVICE_DISPLAY_NAME: &'static str = "Multi Touch Bricklet";
81    /// Creates an object with the unique device ID `uid`. This object can then be used after the IP Connection `ip_connection` is connected.
82    pub fn new(uid: Uid, connection: AsyncIpConnection) -> MultiTouchBricklet {
83        let mut result = MultiTouchBricklet { device: Device::new([2, 0, 10], uid, connection, Self::DEVICE_DISPLAY_NAME) };
84        result.device.response_expected[u8::from(MultiTouchBrickletFunction::GetTouchState) as usize] = ResponseExpectedFlag::AlwaysTrue;
85        result.device.response_expected[u8::from(MultiTouchBrickletFunction::Recalibrate) as usize] = ResponseExpectedFlag::False;
86        result.device.response_expected[u8::from(MultiTouchBrickletFunction::SetElectrodeConfig) as usize] = ResponseExpectedFlag::False;
87        result.device.response_expected[u8::from(MultiTouchBrickletFunction::GetElectrodeConfig) as usize] =
88            ResponseExpectedFlag::AlwaysTrue;
89        result.device.response_expected[u8::from(MultiTouchBrickletFunction::SetElectrodeSensitivity) as usize] =
90            ResponseExpectedFlag::False;
91        result.device.response_expected[u8::from(MultiTouchBrickletFunction::GetElectrodeSensitivity) as usize] =
92            ResponseExpectedFlag::AlwaysTrue;
93        result.device.response_expected[u8::from(MultiTouchBrickletFunction::GetIdentity) as usize] = ResponseExpectedFlag::AlwaysTrue;
94        result
95    }
96
97    /// Returns the response expected flag for the function specified by the function ID parameter.
98    /// It is true if the function is expected to send a response, false otherwise.
99    ///
100    /// For getter functions this is enabled by default and cannot be disabled, because those
101    /// functions will always send a response. For callback configuration functions it is enabled
102    /// by default too, but can be disabled by [`set_response_expected`](crate::multi_touch_bricklet::MultiTouchBricklet::set_response_expected).
103    /// For setter functions it is disabled by default and can be enabled.
104    ///
105    /// Enabling the response expected flag for a setter function allows to detect timeouts
106    /// and other error conditions calls of this setter as well. The device will then send a response
107    /// for this purpose. If this flag is disabled for a setter function then no response is sent
108    /// and errors are silently ignored, because they cannot be detected.
109    ///
110    /// See [`set_response_expected`](crate::multi_touch_bricklet::MultiTouchBricklet::set_response_expected) for the list of function ID constants available for this function.
111    pub fn get_response_expected(&mut self, fun: MultiTouchBrickletFunction) -> Result<bool, GetResponseExpectedError> {
112        self.device.get_response_expected(u8::from(fun))
113    }
114
115    /// Changes the response expected flag of the function specified by the function ID parameter.
116    /// This flag can only be changed for setter (default value: false) and callback configuration
117    /// functions (default value: true). For getter functions it is always enabled.
118    ///
119    /// Enabling the response expected flag for a setter function allows to detect timeouts and
120    /// other error conditions calls of this setter as well. The device will then send a response
121    /// for this purpose. If this flag is disabled for a setter function then no response is sent
122    /// and errors are silently ignored, because they cannot be detected.
123    pub fn set_response_expected(
124        &mut self,
125        fun: MultiTouchBrickletFunction,
126        response_expected: bool,
127    ) -> Result<(), SetResponseExpectedError> {
128        self.device.set_response_expected(u8::from(fun), response_expected)
129    }
130
131    /// Changes the response expected flag for all setter and callback configuration functions of this device at once.
132    pub fn set_response_expected_all(&mut self, response_expected: bool) {
133        self.device.set_response_expected_all(response_expected)
134    }
135
136    /// Returns the version of the API definition (major, minor, revision) implemented by this API bindings.
137    /// This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet.
138    pub fn get_api_version(&self) -> [u8; 3] {
139        self.device.api_version
140    }
141
142    /// Returns the current touch state, see [`get_touch_state`] for
143    /// information about the state.
144    ///
145    /// This receiver is triggered every time the touch state changes.
146    ///
147    /// [`get_touch_state`]: #method.get_touch_state
148    pub async fn get_touch_state_callback_receiver(&mut self) -> impl Stream<Item = u16> {
149        self.device
150            .get_callback_receiver(u8::from(MultiTouchBrickletFunction::CallbackTouchState))
151            .await
152            .map(|p| u16::from_le_byte_slice(p.body()))
153    }
154
155    /// Returns the current touch state. The state is given as a bitfield.
156    ///
157    /// Bits 0 to 11 represent the 12 electrodes and bit 12 represents
158    /// the proximity.
159    ///
160    /// If an electrode is touched, the corresponding bit is *true*. If
161    /// a hand or similar is in proximity to the electrodes, bit 12 is
162    /// *true*.
163    ///
164    /// Example: The state 4103 = 0x1007 = 0b1000000000111 means that
165    /// electrodes 0, 1 and 2 are touched and that something is in the
166    /// proximity of the electrodes.
167    ///
168    /// The proximity is activated with a distance of 1-2cm. An electrode
169    /// is already counted as touched if a finger is nearly touching the
170    /// electrode. This means that you can put a piece of paper or foil
171    /// or similar on top of a electrode to build a touch panel with
172    /// a professional look.
173    pub async fn get_touch_state(&mut self) -> Result<u16, TinkerforgeError> {
174        let payload = [0; 0];
175
176        #[allow(unused_variables)]
177        let result = self.device.get(u8::from(MultiTouchBrickletFunction::GetTouchState), &payload).await?;
178        Ok(u16::from_le_byte_slice(result.body()))
179    }
180
181    /// Recalibrates the electrodes. Call this function whenever you changed
182    /// or moved you electrodes.
183    pub async fn recalibrate(&mut self) -> Result<(), TinkerforgeError> {
184        let payload = [0; 0];
185
186        #[allow(unused_variables)]
187        let result = self.device.set(u8::from(MultiTouchBrickletFunction::Recalibrate), &payload).await?;
188        Ok(())
189    }
190
191    /// Enables/disables electrodes with a bitfield (see [`get_touch_state`]).
192    ///
193    /// *True* enables the electrode, *false* disables the electrode. A
194    /// disabled electrode will always return *false* as its state. If you
195    /// don't need all electrodes you can disable the electrodes that are
196    /// not needed.
197    ///
198    /// It is recommended that you disable the proximity bit (bit 12) if
199    /// the proximity feature is not needed. This will reduce the amount of
200    /// traffic that is produced by the [`get_touch_state_callback_receiver`] receiver.
201    ///
202    /// Disabling electrodes will also reduce power consumption.
203    ///
204    /// Default: 8191 = 0x1FFF = 0b1111111111111 (all electrodes and proximity feature enabled)
205    pub async fn set_electrode_config(&mut self, enabled_electrodes: u16) -> Result<(), TinkerforgeError> {
206        let mut payload = [0; 2];
207        enabled_electrodes.write_to_slice(&mut payload[0..2]);
208
209        #[allow(unused_variables)]
210        let result = self.device.set(u8::from(MultiTouchBrickletFunction::SetElectrodeConfig), &payload).await?;
211        Ok(())
212    }
213
214    /// Returns the electrode configuration, as set by [`set_electrode_config`].
215    pub async fn get_electrode_config(&mut self) -> Result<u16, TinkerforgeError> {
216        let payload = [0; 0];
217
218        #[allow(unused_variables)]
219        let result = self.device.get(u8::from(MultiTouchBrickletFunction::GetElectrodeConfig), &payload).await?;
220        Ok(u16::from_le_byte_slice(result.body()))
221    }
222
223    /// Sets the sensitivity of the electrodes. An electrode with a high sensitivity
224    /// will register a touch earlier then an electrode with a low sensitivity.
225    ///
226    /// If you build a big electrode you might need to decrease the sensitivity, since
227    /// the area that can be charged will get bigger. If you want to be able to
228    /// activate an electrode from further away you need to increase the sensitivity.
229    ///
230    /// After a new sensitivity is set, you likely want to call [`recalibrate`]
231    /// to calibrate the electrodes with the newly defined sensitivity.
232    pub async fn set_electrode_sensitivity(&mut self, sensitivity: u8) -> Result<(), TinkerforgeError> {
233        let mut payload = [0; 1];
234        sensitivity.write_to_slice(&mut payload[0..1]);
235
236        #[allow(unused_variables)]
237        let result = self.device.set(u8::from(MultiTouchBrickletFunction::SetElectrodeSensitivity), &payload).await?;
238        Ok(())
239    }
240
241    /// Returns the current sensitivity, as set by [`set_electrode_sensitivity`].
242    pub async fn get_electrode_sensitivity(&mut self) -> Result<u8, TinkerforgeError> {
243        let payload = [0; 0];
244
245        #[allow(unused_variables)]
246        let result = self.device.get(u8::from(MultiTouchBrickletFunction::GetElectrodeSensitivity), &payload).await?;
247        Ok(u8::from_le_byte_slice(result.body()))
248    }
249
250    /// Returns the UID, the UID where the Bricklet is connected to,
251    /// the position, the hardware and firmware version as well as the
252    /// device identifier.
253    ///
254    /// The position can be 'a', 'b', 'c', 'd', 'e', 'f', 'g' or 'h' (Bricklet Port).
255    /// A Bricklet connected to an [Isolator Bricklet](isolator_bricklet) is always at
256    /// position 'z'.
257    ///
258    /// The device identifier numbers can be found [here](device_identifier).
259    /// |device_identifier_constant|
260    pub async fn get_identity(&mut self) -> Result<Identity, TinkerforgeError> {
261        let payload = [0; 0];
262
263        #[allow(unused_variables)]
264        let result = self.device.get(u8::from(MultiTouchBrickletFunction::GetIdentity), &payload).await?;
265        Ok(Identity::from_le_byte_slice(result.body()))
266    }
267}