Expand description
§Time Tick
time-tick
is a Rust crate designed to manage and calculate time intervals for game loops.
It provides a simple interface to track elapsed time and determine how many ticks should
be processed in a single update cycle. This is particularly useful in games or simulations
that require consistent timing for updates and actions.
§Features
- Track time intervals for game updates.
- Specify tick durations and maximum ticks per update.
- Reset and adjust tick timing dynamically.
§Usage
To use this crate, add the following to your Cargo.toml
:
[dependencies]
time-tick = "0.1" // Replace with the latest version
Structs§
- Time
Tick - A struct to manage and calculate the number of ticks for a game loop based on elapsed time.