tiger_lib/ck3/tables/
rules.rs1pub const SCRIPTED_RULES: &str = "
14 can_command_troops = {
15 tooltipped = no
16 root = character
17 army_owner = character
18 }
19
20 can_command_troops_now = {
21 tooltipped = yes
22 root = character
23 army_owner = character
24 }
25
26 ghw_give_barony_to_beneficiary = {
27 tooltipped = no
28 root = province
29 faith = faith
30 }
31
32 faith_creation = {
33 tooltipped = yes
34 root = character
35 }
36
37 faith_conversion = {
38 tooltipped = yes
39 root = character
40 new_faith = faith
41 }
42
43 should_mother_give_house_to_bastard = {
44 tooltipped = no
45 root = character
46 }
47
48 can_be_knight = {
49 tooltipped = no
50 root = character
51 }
52
53 allowed_to_be_granted_titles_by = {
54 tooltipped = yes
55 root = character
56 liege = character
57 landed_title = landed_title
58 }
59
60 is_character_allowed_to_be_player = {
61 tooltipped = yes
62 root = character
63 will_override_government = bool
64 }
65
66 is_secret_available_for_blackmail = {
67 tooltipped = yes
68 root = secret
69 target = character
70 blackmailer = character
71 secret_owner = character
72 secret_target = character # may not exist
73 }
74
75 passes_faction_hard_block = {
76 tooltipped = yes
77 root = character
78 target = character
79 }
80
81 passes_faction_soft_block = {
82 tooltipped = yes
83 root = character
84 }
85
86 is_dangerous_faction = {
87 tooltipped = no
88 root = faction
89 }
90
91 is_alliance_valid = {
92 tooltipped = no
93 root = character
94 second = character
95 }
96
97 can_designate_heir = {
98 tooltipped = yes
99 root = character
100 }
101
102 cares_about_powerful_vassal_council_position = {
103 tooltipped = no
104 root = character
105 }
106
107 approves_of_succession_law_change = {
108 tooltipped = no
109 root = character
110 }
111
112 has_natural_death_second_chance = {
113 tooltipped = no
114 root = character
115 }
116
117 can_refund_perks = {
118 tooltipped = yes
119 root = character
120 }
121
122 can_defensively_join_holy_war = {
123 tooltipped = no
124 root = character
125 attacker = character
126 defender = character
127 }
128
129 can_fire_councillor = {
130 tooltipped = yes
131 root = character
132 councillor = character
133 }
134
135 can_raid = {
136 tooltipped = yes
137 root = character
138 }
139
140 can_start_raid = {
141 tooltipped = yes
142 root = character
143 }
144
145 can_raid_across_water = {
146 tooltipped = no
147 root = character
148 }
149
150 can_traverse_river = {
151 tooltipped = no
152 root = character
153 }
154
155 is_hard_blocked_from_schemes = {
156 tooltipped = no
157 root = character
158 }
159
160 ai_wants_matrilineal_marriage = {
161 tooltipped = no
162 root = character
163 secondary_actor = character
164 }
165
166 ai_wants_grand_wedding_promise = {
167 tooltipped = no
168 root = character
169 actor = character
170 secondary_actor = character
171 recipient = character
172 secondary_recipient = character
173 }
174
175 buildings_enabled = {
176 tooltipped = yes
177 root = character
178 }
179
180 can_potentially_call_ally = {
181 tooltipped = no
182 root = character
183 ally = character
184 }
185
186 can_hybridize_culture = {
187 tooltipped = yes
188 root = character
189 culture = culture
190 }
191
192 can_diverge_culture = {
193 tooltipped = yes
194 root = character
195 }
196
197 can_add_tradition = {
198 tooltipped = yes
199 root = character
200 }
201
202 can_replace_pillar = {
203 tooltipped = yes
204 root = character
205 }
206
207 can_name_after_birth = {
208 tooltipped = no
209 root = character
210 child = character
211 }
212
213 can_adopt_court_language = {
214 tooltipped = no
215 root = character
216 target = character
217 list = {
218 my_language_counties = landed_title
219 their_language_counties = landed_title
220 total_counties = landed_title
221 }
222 }
223
224 ai_should_repair_artifact = {
225 tooltipped = no
226 root = character
227 artifact = artifact
228 }
229
230 can_be_activity_guest = {
231 root = character
232 host = character
233 }
234
235 is_diarch_visibly_loyal = {
236 tooltipped = no
237 root = character
238 }
239
240 is_diarch_visibly_disloyal = {
241 tooltipped = no
242 root = character
243 }
244
245 is_diarch_able = {
246 tooltipped = no
247 root = character
248 }
249
250 is_diarch_valid = {
251 tooltipped = no
252 root = character
253 }
254
255 should_have_diarchy = {
256 tooltipped = no
257 root = character
258 }
259
260 can_be_acclaimed_knight = {
261 tooltipped = no
262 root = character
263 }
264
265 is_hostage_valid = {
266 tooltipped = no
267 root = character
268 }
269
270 can_create_legend = {
271 root = character
272 }
273
274 can_promote_legend = {
275 tooltipped = no
276 root = character
277 legend = legend
278 }
279
280 ai_wants_to_create_own_legend = {
281 tooltipped = no
282 root = character
283 num_legends = value
284 }
285
286 is_dominant_family = {
287 root = dynasty_house
288 }
289
290 is_hireable_ruler_trigger = {
291 root = character
292 }
293
294 can_hire_hireable_ruler_trigger = {
295 root = character
296 candidate = character
297 }
298
299 can_move_domicile = {
300 root = province
301 owner = character
302 }
303
304 is_kurultai_succession_chaotic = {
305 root = character
306 situation = situation
307 situation_sub_region = situation_sub_region
308 list = {
309 disobedient_kurultai = character
310 }
311 }
312
313 ai_wants_to_migrate = {
314 root = character
315 domain_fertility = value
316 }
317
318 can_raze = {
319 root = character
320 }
321
322 can_raze_own_holding = {
323 root = character
324 province = province
325 }
326";