1use std::borrow::Cow;
7use std::fmt::Debug;
8use std::path::{Path, PathBuf};
9#[cfg(any(feature = "ck3", feature = "vic3"))]
10use std::sync::RwLock;
11
12use anyhow::Result;
13use rayon::{scope, Scope};
14use strum::IntoEnumIterator;
15use thiserror::Error;
16
17use crate::block::Block;
18#[cfg(any(feature = "ck3", feature = "vic3"))]
19use crate::block::BV;
20#[cfg(feature = "ck3")]
21use crate::ck3::data::{
22 characters::Characters,
23 climate::Climate,
24 doctrines::Doctrines,
25 gameconcepts::GameConcepts,
26 interaction_cats::CharacterInteractionCategories,
27 maa::MenAtArmsTypes,
28 prov_history::ProvinceHistories,
29 prov_terrain::{ProvinceProperties, ProvinceTerrains},
30 provinces::Ck3Provinces,
31 title_history::TitleHistories,
32 titles::Titles,
33 traits::Traits,
34 wars::Wars,
35};
36#[cfg(feature = "ck3")]
37use crate::ck3::tables::misc::*;
38use crate::config_load::{check_for_legacy_ignore, load_filter};
39use crate::context::ScopeContext;
40#[cfg(any(feature = "ck3", feature = "vic3"))]
41use crate::data::data_binding::DataBindings;
42use crate::data::{
43 assets::Assets,
44 defines::Defines,
45 gui::Gui,
46 localization::Localization,
47 on_actions::OnActions,
48 scripted_effects::{Effect, Effects},
49 scripted_triggers::{Trigger, Triggers},
50};
51#[cfg(feature = "jomini")]
52use crate::data::{
53 coa::Coas, events::Events, music::Musics, script_values::ScriptValues,
54 scripted_lists::ScriptedLists, scripted_modifiers::ScriptedModifiers,
55};
56use crate::db::{Db, DbKind};
57use crate::dds::DdsFiles;
58use crate::fileset::{FileEntry, FileKind, Fileset};
59use crate::game::Game;
60#[cfg(any(feature = "ck3", feature = "vic3"))]
61use crate::helpers::TigerHashSet;
62#[cfg(feature = "hoi4")]
63use crate::hoi4::data::{
64 events::Hoi4Events, gfx::Gfx, music::Hoi4Musics, provinces::Hoi4Provinces,
65};
66#[cfg(feature = "hoi4")]
67use crate::hoi4::tables::misc::*;
68#[cfg(feature = "imperator")]
69use crate::imperator::data::{decisions::Decisions, provinces::ImperatorProvinces};
70#[cfg(feature = "imperator")]
71use crate::imperator::tables::misc::*;
72use crate::item::{Item, ItemLoader};
73use crate::lowercase::Lowercase;
74use crate::macros::MACRO_MAP;
75#[cfg(feature = "vic3")]
76use crate::parse::json::parse_json_file;
77use crate::parse::ParserMemory;
78use crate::pdxfile::PdxFile;
79#[cfg(any(feature = "ck3", feature = "vic3"))]
80use crate::report::err;
81use crate::report::{report, set_output_style, ErrorKey, OutputStyle, Severity};
82use crate::rivers::Rivers;
83use crate::token::{Loc, Token};
84use crate::variables::Variables;
85#[cfg(feature = "vic3")]
86use crate::vic3::data::{
87 buy_packages::BuyPackage, history::History, provinces::Vic3Provinces,
88 strategic_regions::StrategicRegion, terrain::TerrainMask,
89};
90#[cfg(feature = "vic3")]
91use crate::vic3::tables::misc::*;
92
93#[derive(Debug, Error)]
94#[allow(clippy::enum_variant_names)]
95pub enum FilesError {
96 #[error("Could not read game files at {path}")]
97 VanillaUnreadable { path: PathBuf, source: walkdir::Error },
98 #[error("Could not read mod files at {path}")]
99 ModUnreadable { path: PathBuf, source: walkdir::Error },
100 #[error("Could not read config file at {path}")]
101 ConfigUnreadable { path: PathBuf },
102}
103
104#[derive(Debug)]
114pub struct Everything {
115 config: Block,
117
118 pub parser: ParserMemory,
122
123 #[cfg(any(feature = "ck3", feature = "vic3"))]
126 warned_defines: RwLock<TigerHashSet<String>>,
127
128 pub(crate) fileset: Fileset,
130
131 pub(crate) dds: DdsFiles,
133
134 pub(crate) database: Db,
137
138 pub(crate) localization: Localization,
139
140 #[cfg(feature = "jomini")]
141 pub(crate) scripted_lists: ScriptedLists,
142
143 pub(crate) defines: Defines,
144
145 #[cfg(feature = "jomini")]
146 pub(crate) events: Events,
147 #[cfg(feature = "hoi4")]
148 pub(crate) events_hoi4: Hoi4Events,
149 #[cfg(feature = "imperator")]
150 pub(crate) decisions_imperator: Decisions,
151
152 #[cfg(feature = "jomini")]
153 pub(crate) scripted_modifiers: ScriptedModifiers,
154 pub(crate) on_actions: OnActions,
155
156 #[cfg(feature = "ck3")]
157 pub(crate) interaction_cats: CharacterInteractionCategories,
158
159 #[cfg(feature = "ck3")]
160 pub(crate) provinces_ck3: Ck3Provinces,
161 #[cfg(feature = "vic3")]
162 pub(crate) provinces_vic3: Vic3Provinces,
163 #[cfg(feature = "imperator")]
164 pub(crate) provinces_imperator: ImperatorProvinces,
165 #[cfg(feature = "hoi4")]
166 pub(crate) provinces_hoi4: Hoi4Provinces,
167
168 #[cfg(feature = "ck3")]
169 pub(crate) province_histories: ProvinceHistories,
170 #[cfg(feature = "ck3")]
171 pub(crate) province_properties: ProvinceProperties,
172 #[cfg(feature = "ck3")]
173 pub(crate) province_terrains: ProvinceTerrains,
174
175 #[cfg(feature = "ck3")]
176 pub(crate) gameconcepts: GameConcepts,
177
178 #[cfg(feature = "ck3")]
179 pub(crate) titles: Titles,
180
181 #[cfg(feature = "ck3")]
182 pub(crate) characters: Characters,
183
184 #[cfg(feature = "jomini")]
185 pub(crate) script_values: ScriptValues,
186
187 pub(crate) triggers: Triggers,
188 pub(crate) effects: Effects,
189
190 #[cfg(feature = "ck3")]
191 pub(crate) traits: Traits,
192
193 #[cfg(feature = "ck3")]
194 pub(crate) title_history: TitleHistories,
195
196 #[cfg(feature = "ck3")]
197 pub(crate) doctrines: Doctrines,
198
199 #[cfg(feature = "ck3")]
200 pub(crate) menatarmstypes: MenAtArmsTypes,
201
202 pub(crate) gui: Gui,
203 #[cfg(any(feature = "ck3", feature = "vic3"))]
204 pub(crate) data_bindings: DataBindings,
205
206 #[cfg(feature = "hoi4")]
207 pub(crate) gfx: Gfx,
208 pub(crate) assets: Assets,
209 #[cfg(feature = "hoi4")]
210 pub(crate) music_hoi4: Hoi4Musics,
211 #[cfg(feature = "jomini")]
212 pub(crate) music: Musics,
213
214 #[cfg(feature = "jomini")]
215 pub(crate) coas: Coas,
216
217 #[cfg(feature = "vic3")]
218 pub(crate) history: History,
219
220 #[cfg(feature = "ck3")]
221 pub(crate) wars: Wars,
222
223 pub(crate) variables: Variables,
224}
225
226impl Everything {
227 pub fn new(
237 config_filepath: Option<&Path>,
238 vanilla_dir: Option<&Path>,
239 mod_root: &Path,
240 replace_paths: Vec<PathBuf>,
241 ) -> Result<Self> {
242 let mut fileset = Fileset::new(vanilla_dir, mod_root.to_path_buf(), replace_paths);
243
244 let config_file_name = match Game::game() {
245 #[cfg(feature = "ck3")]
246 Game::Ck3 => "ck3-tiger.conf",
247 #[cfg(feature = "vic3")]
248 Game::Vic3 => "vic3-tiger.conf",
249 #[cfg(feature = "imperator")]
250 Game::Imperator => "imperator-tiger.conf",
251 #[cfg(feature = "hoi4")]
252 Game::Hoi4 => "hoi4-tiger.conf",
253 };
254
255 let config_file = match config_filepath {
256 Some(path) => path.to_path_buf(),
257 None => mod_root.join(config_file_name),
258 };
259
260 let config = if config_file.is_file() {
261 Self::read_config(config_file_name, &config_file)
262 .ok_or(FilesError::ConfigUnreadable { path: config_file })?
263 } else {
264 Block::new(Loc::for_file(config_file.clone(), FileKind::Mod, config_file.clone()))
265 };
266
267 fileset.config(config.clone())?;
268
269 fileset.scan_all()?;
270 fileset.finalize();
271
272 Ok(Everything {
273 parser: ParserMemory::default(),
274 fileset,
275 dds: DdsFiles::default(),
276 config,
277 #[cfg(any(feature = "ck3", feature = "vic3"))]
278 warned_defines: RwLock::new(TigerHashSet::default()),
279 database: Db::default(),
280 localization: Localization::default(),
281 #[cfg(feature = "jomini")]
282 scripted_lists: ScriptedLists::default(),
283 defines: Defines::default(),
284 #[cfg(feature = "jomini")]
285 events: Events::default(),
286 #[cfg(feature = "hoi4")]
287 events_hoi4: Hoi4Events::default(),
288 #[cfg(feature = "imperator")]
289 decisions_imperator: Decisions::default(),
290 #[cfg(feature = "jomini")]
291 scripted_modifiers: ScriptedModifiers::default(),
292 on_actions: OnActions::default(),
293 #[cfg(feature = "ck3")]
294 interaction_cats: CharacterInteractionCategories::default(),
295 #[cfg(feature = "ck3")]
296 provinces_ck3: Ck3Provinces::default(),
297 #[cfg(feature = "vic3")]
298 provinces_vic3: Vic3Provinces::default(),
299 #[cfg(feature = "imperator")]
300 provinces_imperator: ImperatorProvinces::default(),
301 #[cfg(feature = "hoi4")]
302 provinces_hoi4: Hoi4Provinces::default(),
303 #[cfg(feature = "ck3")]
304 province_histories: ProvinceHistories::default(),
305 #[cfg(feature = "ck3")]
306 province_properties: ProvinceProperties::default(),
307 #[cfg(feature = "ck3")]
308 province_terrains: ProvinceTerrains::default(),
309 #[cfg(feature = "ck3")]
310 gameconcepts: GameConcepts::default(),
311 #[cfg(feature = "ck3")]
312 titles: Titles::default(),
313 #[cfg(feature = "ck3")]
314 characters: Characters::default(),
315 #[cfg(feature = "jomini")]
316 script_values: ScriptValues::default(),
317 triggers: Triggers::default(),
318 effects: Effects::default(),
319 #[cfg(feature = "ck3")]
320 traits: Traits::default(),
321 #[cfg(feature = "ck3")]
322 title_history: TitleHistories::default(),
323 #[cfg(feature = "ck3")]
324 doctrines: Doctrines::default(),
325 #[cfg(feature = "ck3")]
326 menatarmstypes: MenAtArmsTypes::default(),
327 gui: Gui::default(),
328 #[cfg(any(feature = "ck3", feature = "vic3"))]
329 data_bindings: DataBindings::default(),
330 #[cfg(feature = "hoi4")]
331 gfx: Gfx::default(),
332 assets: Assets::default(),
333 #[cfg(feature = "hoi4")]
334 music_hoi4: Hoi4Musics::default(),
335 #[cfg(feature = "jomini")]
336 music: Musics::default(),
337 #[cfg(feature = "jomini")]
338 coas: Coas::default(),
339 #[cfg(feature = "vic3")]
340 history: History::default(),
341 #[cfg(feature = "ck3")]
342 wars: Wars::default(),
343 variables: Variables::new(),
344 })
345 }
346
347 fn read_config(name: &str, path: &Path) -> Option<Block> {
348 let entry = FileEntry::new(PathBuf::from(name), FileKind::Mod, path.to_path_buf());
349 PdxFile::read_optional_bom(&entry, &ParserMemory::default())
350 }
351
352 pub fn load_config_filtering_rules(&self) {
353 check_for_legacy_ignore(&self.config);
354 load_filter(&self.config);
355 }
356
357 fn load_output_styles(&self, default_color: bool) -> OutputStyle {
361 let block = match self.config.get_field_block("output_style") {
363 Some(block) => Cow::Borrowed(block),
364 None => Cow::Owned(Block::new(self.config.loc)),
365 };
366 if !block.get_field_bool("enable").unwrap_or(default_color) {
367 return OutputStyle::no_color();
368 }
369 let mut style = OutputStyle::default();
370 for severity in Severity::iter() {
371 if let Some(error_block) =
372 block.get_field_block(format!("{severity}").to_ascii_lowercase().as_str())
373 {
374 if let Some(color) = error_block.get_field_value("color") {
375 style.set(severity, color.as_str());
376 }
377 }
378 }
379 style
380 }
381
382 pub fn load_output_settings(&self, default_colors: bool) {
383 set_output_style(self.load_output_styles(default_colors));
384 }
385
386 #[cfg(feature = "vic3")]
387 fn load_json<F>(&mut self, itype: Item, add_json: F)
388 where
389 F: Fn(&mut Db, Block) + Sync + Send,
390 {
391 for block in self.fileset.filter_map_under(&PathBuf::from(itype.path()), |entry| {
392 if entry.filename().to_string_lossy().ends_with(".json") {
393 parse_json_file(entry)
394 } else {
395 None
396 }
397 }) {
398 add_json(&mut self.database, block);
399 }
400 }
401
402 #[cfg(feature = "ck3")]
403 fn load_reader_export(&mut self) {
404 let path = PathBuf::from("reader_export");
405 for entry in self.fileset.get_files_under(&path) {
406 if entry.filename().to_string_lossy().ends_with(".txt") {
407 PdxFile::reader_export(entry, &mut self.parser.pdxfile);
408 }
409 }
410 }
411
412 fn load_pdx_files(&mut self, loader: &ItemLoader) {
413 let path = PathBuf::from(loader.itype().path());
414 let recursive = loader.recursive();
415 let expect_count = path.components().count() + 1;
416 for mut block in self.fileset.filter_map_under(&path, |entry| {
417 if (recursive || entry.path().components().count() <= expect_count)
419 && entry.filename().to_string_lossy().ends_with(loader.extension())
420 {
421 PdxFile::read_encoded(entry, loader.encoding(), &self.parser)
422 } else {
423 None
424 }
425 }) {
426 if loader.whole_file() {
427 let fname = block.loc.filename();
428 let key = fname.strip_suffix(loader.extension()).unwrap();
430 let key = Token::new(key, block.loc);
431 (loader.adder())(&mut self.database, key, block);
432 } else {
433 for (key, block) in block.drain_definitions_warn() {
434 (loader.adder())(&mut self.database, key, block);
435 }
436 }
437 }
438 }
439
440 fn load_all_normal_pdx_files(&mut self) {
441 for loader in inventory::iter::<ItemLoader> {
442 if loader.for_game(Game::game()) {
443 self.load_pdx_files(loader);
444 }
445 }
446 }
447
448 fn load_all_generic(&mut self) {
449 scope(|s| {
450 s.spawn(|_| self.fileset.handle(&mut self.dds, &self.parser));
451 s.spawn(|_| self.fileset.handle(&mut self.localization, &self.parser));
452 s.spawn(|_| self.fileset.handle(&mut self.defines, &self.parser));
453 s.spawn(|_| self.fileset.handle(&mut self.triggers, &self.parser));
454 s.spawn(|_| self.fileset.handle(&mut self.effects, &self.parser));
455 s.spawn(|_| self.fileset.handle(&mut self.assets, &self.parser));
456 s.spawn(|_| self.fileset.handle(&mut self.gui, &self.parser));
457 s.spawn(|_| self.fileset.handle(&mut self.on_actions, &self.parser));
458 });
459
460 self.load_all_normal_pdx_files();
461 }
462
463 #[cfg(feature = "ck3")]
464 fn load_all_ck3(&mut self) {
465 scope(|s| {
466 s.spawn(|_| self.fileset.handle(&mut self.events, &self.parser));
467 s.spawn(|_| self.fileset.handle(&mut self.interaction_cats, &self.parser));
468 s.spawn(|_| self.fileset.handle(&mut self.province_histories, &self.parser));
469 s.spawn(|_| self.fileset.handle(&mut self.province_properties, &self.parser));
470 s.spawn(|_| self.fileset.handle(&mut self.province_terrains, &self.parser));
471 s.spawn(|_| self.fileset.handle(&mut self.gameconcepts, &self.parser));
472 s.spawn(|_| self.fileset.handle(&mut self.titles, &self.parser));
473 s.spawn(|_| self.fileset.handle(&mut self.characters, &self.parser));
474 s.spawn(|_| self.fileset.handle(&mut self.traits, &self.parser));
475 s.spawn(|_| self.fileset.handle(&mut self.title_history, &self.parser));
476 s.spawn(|_| self.fileset.handle(&mut self.doctrines, &self.parser));
477 s.spawn(|_| self.fileset.handle(&mut self.menatarmstypes, &self.parser));
478 s.spawn(|_| self.fileset.handle(&mut self.music, &self.parser));
479 s.spawn(|_| self.fileset.handle(&mut self.data_bindings, &self.parser));
480 s.spawn(|_| self.fileset.handle(&mut self.provinces_ck3, &self.parser));
481 s.spawn(|_| self.fileset.handle(&mut self.scripted_lists, &self.parser));
482 s.spawn(|_| self.fileset.handle(&mut self.wars, &self.parser));
483 s.spawn(|_| self.fileset.handle(&mut self.coas, &self.parser));
484 s.spawn(|_| self.fileset.handle(&mut self.scripted_modifiers, &self.parser));
485 s.spawn(|_| self.fileset.handle(&mut self.script_values, &self.parser));
486 });
487 crate::ck3::data::buildings::Building::finalize(&mut self.database);
488 }
489
490 #[cfg(feature = "vic3")]
491 fn load_all_vic3(&mut self) {
492 self.fileset.handle(&mut self.events, &self.parser);
493 self.fileset.handle(&mut self.history, &self.parser);
494 self.fileset.handle(&mut self.provinces_vic3, &self.parser);
495 self.fileset.handle(&mut self.data_bindings, &self.parser);
496 self.fileset.handle(&mut self.coas, &self.parser);
497 self.fileset.handle(&mut self.scripted_lists, &self.parser);
498 self.fileset.handle(&mut self.scripted_modifiers, &self.parser);
499 self.fileset.handle(&mut self.script_values, &self.parser);
500 self.fileset.handle(&mut self.music, &self.parser);
501 self.load_json(Item::TerrainMask, TerrainMask::add_json);
502 }
503
504 #[cfg(feature = "imperator")]
505 fn load_all_imperator(&mut self) {
506 self.fileset.handle(&mut self.events, &self.parser);
507 self.fileset.handle(&mut self.decisions_imperator, &self.parser);
508 self.fileset.handle(&mut self.provinces_imperator, &self.parser);
509 self.fileset.handle(&mut self.coas, &self.parser);
510 self.fileset.handle(&mut self.scripted_lists, &self.parser);
511 self.fileset.handle(&mut self.scripted_modifiers, &self.parser);
512 self.fileset.handle(&mut self.script_values, &self.parser);
513 self.fileset.handle(&mut self.music, &self.parser);
514 }
515
516 #[cfg(feature = "hoi4")]
517 fn load_all_hoi4(&mut self) {
518 self.fileset.handle(&mut self.events_hoi4, &self.parser);
519 self.fileset.handle(&mut self.gfx, &self.parser);
520 self.fileset.handle(&mut self.provinces_hoi4, &self.parser);
521 self.fileset.handle(&mut self.music_hoi4, &self.parser);
522 }
523
524 fn scan_all_generic(&mut self) {
525 self.triggers.scan_variables(&mut self.variables);
526 self.effects.scan_variables(&mut self.variables);
527 self.on_actions.scan_variables(&mut self.variables);
528 }
529
530 #[cfg(feature = "ck3")]
531 fn scan_all_ck3(&mut self) {
532 self.events.scan_variables(&mut self.variables);
533 self.interaction_cats.scan_variables(&mut self.variables);
534 self.province_histories.scan_variables(&mut self.variables);
535 self.titles.scan_variables(&mut self.variables);
536 self.characters.scan_variables(&mut self.variables);
537 self.traits.scan_variables(&mut self.variables);
538 self.title_history.scan_variables(&mut self.variables);
539 self.doctrines.scan_variables(&mut self.variables);
540 self.menatarmstypes.scan_variables(&mut self.variables);
541 self.music.scan_variables(&mut self.variables);
542 self.scripted_lists.scan_variables(&mut self.variables);
543 self.coas.scan_variables(&mut self.variables);
544 self.scripted_modifiers.scan_variables(&mut self.variables);
545 self.script_values.scan_variables(&mut self.variables);
546 }
547
548 #[cfg(feature = "vic3")]
549 fn scan_all_vic3(&mut self) {
550 self.events.scan_variables(&mut self.variables);
551 self.history.scan_variables(&mut self.variables);
552 self.coas.scan_variables(&mut self.variables);
553 self.scripted_lists.scan_variables(&mut self.variables);
554 self.scripted_modifiers.scan_variables(&mut self.variables);
555 self.script_values.scan_variables(&mut self.variables);
556 self.music.scan_variables(&mut self.variables);
557 }
558
559 #[cfg(feature = "imperator")]
560 fn scan_all_imperator(&mut self) {
561 self.events.scan_variables(&mut self.variables);
562 self.decisions_imperator.scan_variables(&mut self.variables);
563 self.coas.scan_variables(&mut self.variables);
564 self.scripted_lists.scan_variables(&mut self.variables);
565 self.scripted_modifiers.scan_variables(&mut self.variables);
566 self.script_values.scan_variables(&mut self.variables);
567 self.music.scan_variables(&mut self.variables);
568 }
569
570 #[cfg(feature = "hoi4")]
571 fn scan_all_hoi4(&mut self) {
572 self.events_hoi4.scan_variables(&mut self.variables);
573 self.music_hoi4.scan_variables(&mut self.variables);
574 }
575
576 pub fn load_all(&mut self) {
577 #[cfg(feature = "ck3")]
578 self.load_reader_export();
579 self.load_all_generic();
580 match Game::game() {
581 #[cfg(feature = "ck3")]
582 Game::Ck3 => self.load_all_ck3(),
583 #[cfg(feature = "vic3")]
584 Game::Vic3 => self.load_all_vic3(),
585 #[cfg(feature = "imperator")]
586 Game::Imperator => self.load_all_imperator(),
587 #[cfg(feature = "hoi4")]
588 Game::Hoi4 => self.load_all_hoi4(),
589 }
590 self.database.add_subitems();
591
592 self.scan_all_generic();
593 match Game::game() {
594 #[cfg(feature = "ck3")]
595 Game::Ck3 => self.scan_all_ck3(),
596 #[cfg(feature = "vic3")]
597 Game::Vic3 => self.scan_all_vic3(),
598 #[cfg(feature = "imperator")]
599 Game::Imperator => self.scan_all_imperator(),
600 #[cfg(feature = "hoi4")]
601 Game::Hoi4 => self.scan_all_hoi4(),
602 }
603 self.database.scan_variables(&mut self.variables);
604 }
605
606 fn validate_all_generic<'a>(&'a self, s: &Scope<'a>) {
607 s.spawn(|_| self.fileset.validate(self));
608 s.spawn(|_| self.defines.validate(self));
609 s.spawn(|_| self.triggers.validate(self));
610 s.spawn(|_| self.effects.validate(self));
611 s.spawn(|_| self.assets.validate(self));
612 s.spawn(|_| self.gui.validate(self));
613 s.spawn(|_| self.on_actions.validate(self));
614 }
615
616 #[cfg(feature = "ck3")]
617 fn validate_all_ck3<'a>(&'a self, s: &Scope<'a>) {
618 s.spawn(|_| self.events.validate(self));
619 s.spawn(|_| self.interaction_cats.validate(self));
620 s.spawn(|_| self.province_histories.validate(self));
621 s.spawn(|_| self.province_properties.validate(self));
622 s.spawn(|_| self.province_terrains.validate(self));
623 s.spawn(|_| self.gameconcepts.validate(self));
624 s.spawn(|_| self.titles.validate(self));
625 s.spawn(|_| self.characters.validate(self));
626 s.spawn(|_| self.traits.validate(self));
627 s.spawn(|_| self.title_history.validate(self));
628 s.spawn(|_| self.doctrines.validate(self));
629 s.spawn(|_| self.menatarmstypes.validate(self));
630 s.spawn(|_| self.data_bindings.validate(self));
631 s.spawn(|_| self.provinces_ck3.validate(self));
632 s.spawn(|_| self.wars.validate(self));
633 s.spawn(|_| self.coas.validate(self));
634 s.spawn(|_| self.scripted_lists.validate(self));
635 s.spawn(|_| self.scripted_modifiers.validate(self));
636 s.spawn(|_| self.script_values.validate(self));
637 s.spawn(|_| self.music.validate(self));
638 s.spawn(|_| Climate::validate_all(&self.database, self));
639 }
640
641 #[cfg(feature = "vic3")]
642 fn validate_all_vic3<'a>(&'a self, s: &Scope<'a>) {
643 s.spawn(|_| self.events.validate(self));
644 s.spawn(|_| self.history.validate(self));
645 s.spawn(|_| self.provinces_vic3.validate(self));
646 s.spawn(|_| self.data_bindings.validate(self));
647 s.spawn(|_| self.coas.validate(self));
648 s.spawn(|_| self.scripted_lists.validate(self));
649 s.spawn(|_| self.scripted_modifiers.validate(self));
650 s.spawn(|_| self.script_values.validate(self));
651 s.spawn(|_| self.music.validate(self));
652 s.spawn(|_| StrategicRegion::crosscheck(self));
653 s.spawn(|_| BuyPackage::crosscheck(self));
654 }
655
656 #[cfg(feature = "imperator")]
657 fn validate_all_imperator<'a>(&'a self, s: &Scope<'a>) {
658 s.spawn(|_| self.events.validate(self));
659 s.spawn(|_| self.decisions_imperator.validate(self));
660 s.spawn(|_| self.provinces_imperator.validate(self));
661 s.spawn(|_| self.coas.validate(self));
662 s.spawn(|_| self.scripted_lists.validate(self));
663 s.spawn(|_| self.scripted_modifiers.validate(self));
664 s.spawn(|_| self.script_values.validate(self));
665 s.spawn(|_| self.music.validate(self));
666 }
667
668 #[cfg(feature = "hoi4")]
669 fn validate_all_hoi4<'a>(&'a self, s: &Scope<'a>) {
670 s.spawn(|_| self.events_hoi4.validate(self));
671 s.spawn(|_| self.provinces_hoi4.validate(self));
672 s.spawn(|_| self.gfx.validate(self));
673 s.spawn(|_| self.music_hoi4.validate(self));
674 }
675
676 pub fn validate_all(&self) {
677 scope(|s| {
678 self.validate_all_generic(s);
679 match Game::game() {
680 #[cfg(feature = "ck3")]
681 Game::Ck3 => self.validate_all_ck3(s),
682 #[cfg(feature = "vic3")]
683 Game::Vic3 => self.validate_all_vic3(s),
684 #[cfg(feature = "imperator")]
685 Game::Imperator => self.validate_all_imperator(s),
686 #[cfg(feature = "hoi4")]
687 Game::Hoi4 => self.validate_all_hoi4(s),
688 }
689 });
690 self.database.validate(self);
691
692 self.localization.validate_pass2(self);
693 }
694
695 pub fn check_rivers(&mut self) {
696 let mut rivers = Rivers::default();
697 self.fileset.handle(&mut rivers, &self.parser);
698 rivers.validate(self);
699 }
700
701 #[cfg(feature = "ck3")]
702 pub fn check_pod(&mut self) {
703 self.province_histories.check_pod_faiths(self, &self.titles);
704 self.characters.check_pod_flags(self);
705 self.localization.check_pod_loca(self);
706 }
707
708 pub fn check_unused(&mut self) {
709 self.localization.check_unused(self);
710 self.fileset.check_unused_dds(self);
711 }
712
713 #[allow(dead_code)]
714 pub(crate) fn item_has_property(&self, itype: Item, key: &str, property: &str) -> bool {
715 self.database.has_property(itype, key, property, self)
716 }
717
718 #[cfg(feature = "ck3")] pub(crate) fn item_lc_has_property(
720 &self,
721 itype: Item,
722 key: &Lowercase,
723 property: &str,
724 ) -> bool {
725 self.database.lc_has_property(itype, key, property, self)
726 }
727
728 #[cfg(feature = "ck3")]
729 fn item_exists_ck3(&self, itype: Item, key: &str) -> bool {
730 match itype {
731 Item::ActivityState => ACTIVITY_STATES.contains(&key),
732 Item::ArtifactHistory => ARTIFACT_HISTORY.contains(&key),
733 Item::ArtifactRarity => ARTIFACT_RARITIES.contains(&&*key.to_ascii_lowercase()),
734 Item::Character => self.characters.exists(key),
735 Item::CharacterInteractionCategory => self.interaction_cats.exists(key),
736 Item::Coa => self.coas.exists(key),
737 Item::CoaTemplate => self.coas.template_exists(key),
738 Item::DangerType => DANGER_TYPES.contains(&key),
739 Item::DlcFeature => DLC_FEATURES_CK3.contains(&key),
740 Item::Doctrine => self.doctrines.exists(key),
741 Item::DoctrineCategory => self.doctrines.category_exists(key),
742 Item::DoctrineParameter => self.doctrines.parameter_exists(key),
743 Item::Event => self.events.exists(key),
744 Item::EventNamespace => self.events.namespace_exists(key),
745 Item::GameConcept => self.gameconcepts.exists(key),
746 Item::GeneAttribute => self.assets.attribute_exists(key),
747 Item::GeneticConstraint => self.traits.constraint_exists(key),
748 Item::MenAtArms => self.menatarmstypes.exists(key),
749 Item::MenAtArmsBase => self.menatarmstypes.base_exists(key),
750 Item::Music => self.music.exists(key),
751 Item::PrisonType => PRISON_TYPES.contains(&key),
752 Item::Province => self.provinces_ck3.exists(key),
753 Item::RewardItem => REWARD_ITEMS.contains(&key),
754 Item::ScriptedList => self.scripted_lists.exists(key),
755 Item::ScriptedModifier => self.scripted_modifiers.exists(key),
756 Item::ScriptValue => self.script_values.exists(key),
757 Item::Sexuality => SEXUALITIES.contains(&key),
758 Item::Skill => SKILLS.contains(&key),
759 Item::Sound => self.valid_sound(key),
760 Item::Title => self.titles.exists(key),
761 Item::TitleHistory => self.title_history.exists(key),
762 Item::TitleHistoryType => TITLE_HISTORY_TYPES.contains(&key),
763 Item::Trait => self.traits.exists(key),
764 Item::TraitFlag => self.traits.flag_exists(key),
765 Item::TraitTrack => self.traits.track_exists(key),
766 Item::TraitCategory => TRAIT_CATEGORIES.contains(&key),
767 _ => self.database.exists(itype, key),
768 }
769 }
770
771 #[cfg(feature = "vic3")]
772 fn item_exists_vic3(&self, itype: Item, key: &str) -> bool {
773 match itype {
774 Item::Approval => APPROVALS.contains(&key),
775 Item::Attitude => ATTITUDES.contains(&&*key.to_lowercase()),
776 Item::CharacterRole => CHARACTER_ROLES.contains(&key),
777 Item::Coa => self.coas.exists(key),
778 Item::CoaTemplate => self.coas.template_exists(key),
779 Item::CountryTier => COUNTRY_TIERS.contains(&key),
780 Item::DlcFeature => DLC_FEATURES_VIC3.contains(&key),
781 Item::Event => self.events.exists(key),
782 Item::EventCategory => EVENT_CATEGORIES.contains(&key),
783 Item::EventNamespace => self.events.namespace_exists(key),
784 Item::GeneAttribute => self.assets.attribute_exists(key),
785 Item::InfamyThreshold => INFAMY_THRESHOLDS.contains(&key),
786 Item::Level => LEVELS.contains(&key),
787 Item::Music => self.music.exists(key),
788 Item::RelationsThreshold => RELATIONS.contains(&key),
789 Item::ScriptedList => self.scripted_lists.exists(key),
790 Item::ScriptedModifier => self.scripted_modifiers.exists(key),
791 Item::ScriptValue => self.script_values.exists(key),
792 Item::SecretGoal => SECRET_GOALS.contains(&key),
793 Item::Sound => self.valid_sound(key),
794 Item::Strata => STRATA.contains(&key),
795 Item::TerrainKey => TERRAIN_KEYS.contains(&key),
796 Item::TransferOfPower => TRANSFER_OF_POWER.contains(&key),
797 Item::Wargoal => WARGOALS.contains(&key),
798 _ => self.database.exists(itype, key),
799 }
800 }
801
802 #[cfg(feature = "imperator")]
803 fn item_exists_imperator(&self, itype: Item, key: &str) -> bool {
804 match itype {
805 Item::Coa => self.coas.exists(key),
806 Item::CoaTemplate => self.coas.template_exists(key),
807 Item::DlcName => DLC_NAME_IMPERATOR.contains(&key),
808 Item::Decision => self.decisions_imperator.exists(key),
809 Item::Event => self.events.exists(key),
810 Item::EventNamespace => self.events.namespace_exists(key),
811 Item::GeneAttribute => self.assets.attribute_exists(key),
812 Item::Music => self.music.exists(key),
813 Item::Province => self.provinces_imperator.exists(key),
814 Item::ScriptedList => self.scripted_lists.exists(key),
815 Item::ScriptedModifier => self.scripted_modifiers.exists(key),
816 Item::ScriptValue => self.script_values.exists(key),
817 Item::Sound => self.valid_sound(key),
818 _ => self.database.exists(itype, key),
819 }
820 }
821
822 #[cfg(feature = "hoi4")]
823 fn item_exists_hoi4(&self, itype: Item, key: &str) -> bool {
824 match itype {
825 Item::AiStrategyType => AI_STRATEGY_TYPES.contains(&key),
826 Item::Event => self.events_hoi4.exists(key),
827 Item::EventNamespace => self.events_hoi4.namespace_exists(key),
828 Item::Music => self.music_hoi4.exists(key),
829 Item::MusicAsset => self.assets.music_exists(key),
830 Item::Pdxmesh => self.gfx.mesh_exists(key),
831 Item::Province => self.provinces_hoi4.exists(key),
832 Item::Sprite => self.gfx.sprite_exists(key),
833 _ => self.database.exists(itype, key),
834 }
835 }
836
837 pub(crate) fn item_exists(&self, itype: Item, key: &str) -> bool {
838 match itype {
839 Item::Asset => self.assets.asset_exists(key),
840 Item::BlendShape => self.assets.blend_shape_exists(key),
841 Item::Define => self.defines.exists(key),
842 Item::Entity => self.assets.entity_exists(key),
843 Item::Entry => self.fileset.entry_exists(key),
844 Item::File => self.fileset.exists(key),
845 Item::GuiLayer => self.gui.layer_exists(key),
846 Item::GuiTemplate => self.gui.template_exists(key),
847 Item::GuiType => self.gui.type_exists(&Lowercase::new(key)),
848 Item::Localization => self.localization.exists(key),
849 Item::OnAction => self.on_actions.exists(key),
850 #[cfg(feature = "jomini")]
851 Item::Pdxmesh => self.assets.mesh_exists(key),
852 Item::ScriptedEffect => self.effects.exists(key),
853 Item::ScriptedTrigger => self.triggers.exists(key),
854 Item::TextFormat => self.gui.textformat_exists(key),
855 Item::TextIcon => self.gui.texticon_exists(key),
856 Item::TextureFile => self.assets.texture_exists(key),
857 Item::WidgetName => self.gui.name_exists(key),
858 Item::Directory | Item::Shortcut => true, _ => match Game::game() {
860 #[cfg(feature = "ck3")]
861 Game::Ck3 => self.item_exists_ck3(itype, key),
862 #[cfg(feature = "vic3")]
863 Game::Vic3 => self.item_exists_vic3(itype, key),
864 #[cfg(feature = "imperator")]
865 Game::Imperator => self.item_exists_imperator(itype, key),
866 #[cfg(feature = "hoi4")]
867 Game::Hoi4 => self.item_exists_hoi4(itype, key),
868 },
869 }
870 }
871
872 #[cfg(feature = "ck3")]
876 fn item_exists_lc_ck3(&self, itype: Item, key: &Lowercase) -> bool {
877 match itype {
878 Item::MenAtArmsBase => self.menatarmstypes.base_exists_lc(key),
879 Item::Trait => self.traits.exists_lc(key),
880 Item::TraitTrack => self.traits.track_exists_lc(key),
881 _ => self.database.exists_lc(itype, key),
882 }
883 }
884
885 #[cfg(feature = "vic3")]
889 fn item_exists_lc_vic3(&self, itype: Item, key: &Lowercase) -> bool {
890 match itype {
891 Item::TerrainKey => TERRAIN_KEYS.contains(&key.as_str()),
892 _ => self.database.exists_lc(itype, key),
893 }
894 }
895
896 #[cfg(feature = "imperator")]
900 fn item_exists_lc_imperator(&self, itype: Item, key: &Lowercase) -> bool {
901 #[allow(clippy::match_single_binding)]
902 match itype {
903 _ => self.database.exists_lc(itype, key),
904 }
905 }
906
907 #[cfg(feature = "hoi4")]
911 fn item_exists_lc_hoi4(&self, itype: Item, key: &Lowercase) -> bool {
912 #[allow(clippy::match_single_binding)]
913 match itype {
914 Item::EventNamespace => self.events_hoi4.namespace_exists_lc(key),
915 _ => self.database.exists_lc(itype, key),
916 }
917 }
918 pub(crate) fn item_exists_lc(&self, itype: Item, key: &Lowercase) -> bool {
922 #[allow(clippy::match_single_binding)]
923 match itype {
924 _ => match Game::game() {
925 #[cfg(feature = "ck3")]
926 Game::Ck3 => self.item_exists_lc_ck3(itype, key),
927 #[cfg(feature = "vic3")]
928 Game::Vic3 => self.item_exists_lc_vic3(itype, key),
929 #[cfg(feature = "imperator")]
930 Game::Imperator => self.item_exists_lc_imperator(itype, key),
931 #[cfg(feature = "hoi4")]
932 Game::Hoi4 => self.item_exists_lc_hoi4(itype, key),
933 },
934 }
935 }
936
937 pub(crate) fn mark_used(&self, itype: Item, key: &str) {
938 match itype {
939 Item::File => self.fileset.mark_used(key),
940 Item::Localization => self.localization.mark_used(key),
941 _ => (),
942 }
943 }
944
945 pub(crate) fn verify_exists(&self, itype: Item, token: &Token) {
946 self.verify_exists_implied(itype, token.as_str(), token);
947 }
948
949 pub(crate) fn verify_exists_max_sev(&self, itype: Item, token: &Token, max_sev: Severity) {
950 self.verify_exists_implied_max_sev(itype, token.as_str(), token, max_sev);
951 }
952
953 pub(crate) fn verify_exists_implied_max_sev(
954 &self,
955 itype: Item,
956 key: &str,
957 token: &Token,
958 max_sev: Severity,
959 ) {
960 match itype {
961 Item::Entry => self.fileset.verify_entry_exists(key, token, max_sev),
962 Item::File => self.fileset.verify_exists_implied(key, token, max_sev),
963 Item::Localization => self.localization.verify_exists_implied(key, token, max_sev),
964 Item::Music => match Game::game() {
965 #[cfg(feature = "ck3")]
966 Game::Ck3 => self.music.verify_exists_implied(key, token, max_sev),
967 #[cfg(feature = "vic3")]
968 Game::Vic3 => self.music.verify_exists_implied(key, token, max_sev),
969 #[cfg(feature = "imperator")]
970 Game::Imperator => self.music.verify_exists_implied(key, token, max_sev),
971 #[cfg(feature = "hoi4")]
972 Game::Hoi4 => self.music_hoi4.verify_exists_implied(key, token, max_sev),
973 },
974 Item::Province => match Game::game() {
975 #[cfg(feature = "ck3")]
976 Game::Ck3 => self.provinces_ck3.verify_exists_implied(key, token, max_sev),
977 #[cfg(feature = "vic3")]
978 Game::Vic3 => self.provinces_vic3.verify_exists_implied(key, token, max_sev),
979 #[cfg(feature = "imperator")]
980 Game::Imperator => {
981 self.provinces_imperator.verify_exists_implied(key, token, max_sev);
982 }
983 #[cfg(feature = "hoi4")]
984 Game::Hoi4 => {
985 self.provinces_hoi4.verify_exists_implied(key, token, max_sev);
986 }
987 },
988 Item::TextureFile => {
989 if let Some(entry) = self.assets.get_texture(key) {
990 self.fileset.mark_used(&entry.path().to_string_lossy());
992 } else {
993 let msg = format!("no texture file {key} anywhere under {}", itype.path());
994 report(ErrorKey::MissingFile, itype.severity().at_most(max_sev))
995 .conf(itype.confidence())
996 .msg(msg)
997 .loc(token)
998 .push();
999 }
1000 }
1001 _ => {
1002 if !self.item_exists(itype, key) {
1003 let path = itype.path();
1004 let msg = if path.is_empty() {
1005 format!("unknown {itype} {key}")
1006 } else {
1007 format!("{itype} {key} not defined in {path}")
1008 };
1009 report(ErrorKey::MissingItem, itype.severity().at_most(max_sev))
1010 .conf(itype.confidence())
1011 .msg(msg)
1012 .loc(token)
1013 .push();
1014 }
1015 }
1016 }
1017 }
1018
1019 #[allow(dead_code)]
1020 pub(crate) fn verify_exists_implied_max_sev_lc(
1021 &self,
1022 itype: Item,
1023 key: &Lowercase,
1024 token: &Token,
1025 max_sev: Severity,
1026 ) {
1027 if !self.item_exists_lc(itype, key) {
1028 let path = itype.path();
1029 let msg = if path.is_empty() {
1030 format!("unknown {itype} {key}")
1031 } else {
1032 format!("{itype} {key} not defined in {path}")
1033 };
1034 report(ErrorKey::MissingItem, itype.severity().at_most(max_sev))
1035 .conf(itype.confidence())
1036 .msg(msg)
1037 .loc(token)
1038 .push();
1039 }
1040 }
1041
1042 pub(crate) fn verify_exists_implied(&self, itype: Item, key: &str, token: &Token) {
1043 self.verify_exists_implied_max_sev(itype, key, token, Severity::Error);
1044 }
1045
1046 #[cfg(feature = "ck3")]
1047 pub(crate) fn verify_icon(&self, define: &str, token: &Token, suffix: &str) {
1048 if let Some(icon_path) = self.get_defined_string_warn(token, define) {
1049 let pathname = format!("{icon_path}/{token}{suffix}");
1050 self.verify_exists_implied_max_sev(Item::File, &pathname, token, Severity::Warning);
1052 }
1053 }
1054
1055 #[cfg(feature = "ck3")]
1056 pub(crate) fn mark_used_icon(&self, define: &str, token: &Token, suffix: &str) {
1057 if let Some(icon_path) = self.get_defined_string_warn(token, define) {
1058 let pathname = format!("{icon_path}/{token}{suffix}");
1059 self.fileset.mark_used(&pathname);
1060 }
1061 }
1062
1063 #[allow(dead_code)]
1064 pub(crate) fn validate_use(&self, itype: Item, key: &Token, block: &Block) {
1065 self.database.validate_use(itype, key, block, self);
1066 }
1067
1068 #[cfg(feature = "ck3")] pub(crate) fn validate_call(
1070 &self,
1071 itype: Item,
1072 key: &Token,
1073 block: &Block,
1074 sc: &mut ScopeContext,
1075 ) {
1076 self.database.validate_call(itype, key, block, self, sc);
1077 }
1078
1079 pub(crate) fn validate_localization_sc(&self, key: &str, sc: &mut ScopeContext) {
1082 self.localization.validate_use(key, self, sc);
1083 }
1084
1085 #[allow(dead_code)]
1086 pub(crate) fn get_item<T: DbKind>(
1087 &self,
1088 itype: Item,
1089 key: &str,
1090 ) -> Option<(&Token, &Block, &T)> {
1091 self.database.get_item(itype, key)
1092 }
1093
1094 pub(crate) fn get_key_block(&self, itype: Item, key: &str) -> Option<(&Token, &Block)> {
1095 self.database.get_key_block(itype, key)
1096 }
1097
1098 pub(crate) fn get_trigger(&self, key: &Token) -> Option<&Trigger> {
1099 #[cfg(feature = "ck3")]
1100 if Game::is_ck3() {
1101 if let Some(trigger) = self.triggers.get(key.as_str()) {
1102 return Some(trigger);
1103 }
1104 if let Some(trigger) = self.events.get_trigger(key) {
1105 return Some(trigger);
1106 }
1107 return None;
1108 }
1109 self.triggers.get(key.as_str())
1110 }
1111
1112 pub(crate) fn get_effect(&self, key: &Token) -> Option<&Effect> {
1113 #[cfg(feature = "ck3")]
1114 if Game::is_ck3() {
1115 if let Some(effect) = self.effects.get(key.as_str()) {
1116 return Some(effect);
1117 }
1118 if let Some(effect) = self.events.get_effect(key) {
1119 return Some(effect);
1120 }
1121 return None;
1122 }
1123 self.effects.get(key.as_str())
1124 }
1125
1126 #[cfg(feature = "ck3")] pub(crate) fn get_defined_string(&self, key: &str) -> Option<&Token> {
1128 self.defines.get_bv(key).and_then(BV::get_value)
1129 }
1130
1131 #[cfg(any(feature = "ck3", feature = "vic3"))]
1132 pub(crate) fn get_defined_array(&self, key: &str) -> Option<&Block> {
1133 self.defines.get_bv(key).and_then(BV::get_block)
1134 }
1135
1136 #[allow(clippy::missing_panics_doc)] #[cfg(feature = "ck3")] pub(crate) fn get_defined_string_warn(&self, token: &Token, key: &str) -> Option<&Token> {
1139 let result = self.get_defined_string(key);
1140 let mut cache = self.warned_defines.write().unwrap();
1141 if result.is_none() && !cache.contains(key) {
1142 let msg = format!("{key} not defined in common/defines/");
1143 err(ErrorKey::MissingItem).msg(msg).loc(token).push();
1144 cache.insert(key.to_string());
1145 }
1146 result
1147 }
1148
1149 #[allow(clippy::missing_panics_doc)] #[cfg(any(feature = "ck3", feature = "vic3"))]
1151 pub(crate) fn get_defined_array_warn(&self, token: &Token, key: &str) -> Option<&Block> {
1152 let result = self.get_defined_array(key);
1153 let mut cache = self.warned_defines.write().unwrap();
1154 if result.is_none() && !cache.contains(key) {
1155 let msg = format!("{key} not defined in common/defines/");
1156 err(ErrorKey::MissingItem).msg(msg).loc(token).push();
1157 cache.insert(key.to_string());
1158 }
1159 result
1160 }
1161
1162 #[cfg(feature = "ck3")]
1163 pub fn iter_keys_ck3<'a>(&'a self, itype: Item) -> Box<dyn Iterator<Item = &'a Token> + 'a> {
1164 match itype {
1165 Item::Coa => Box::new(self.coas.iter_keys()),
1166 Item::CoaTemplate => Box::new(self.coas.iter_template_keys()),
1167 Item::Character => Box::new(self.characters.iter_keys()),
1168 Item::CharacterInteractionCategory => Box::new(self.interaction_cats.iter_keys()),
1169 Item::Doctrine => Box::new(self.doctrines.iter_keys()),
1170 Item::DoctrineCategory => Box::new(self.doctrines.iter_category_keys()),
1171 Item::DoctrineParameter => Box::new(self.doctrines.iter_parameter_keys()),
1172 Item::Event => Box::new(self.events.iter_keys()),
1173 Item::EventNamespace => Box::new(self.events.iter_namespace_keys()),
1174 Item::GameConcept => Box::new(self.gameconcepts.iter_keys()),
1175 Item::GeneAttribute => Box::new(self.assets.iter_attribute_keys()),
1176 Item::GeneticConstraint => Box::new(self.traits.iter_constraint_keys()),
1177 Item::MenAtArms => Box::new(self.menatarmstypes.iter_keys()),
1178 Item::MenAtArmsBase => Box::new(self.menatarmstypes.iter_base_keys()),
1179 Item::Music => Box::new(self.music.iter_keys()),
1180 Item::Province => Box::new(self.provinces_ck3.iter_keys()),
1181 Item::ScriptedList => Box::new(self.scripted_lists.iter_keys()),
1182 Item::ScriptedModifier => Box::new(self.scripted_modifiers.iter_keys()),
1183 Item::ScriptValue => Box::new(self.script_values.iter_keys()),
1184 Item::Title => Box::new(self.titles.iter_keys()),
1185 Item::TitleHistory => Box::new(self.title_history.iter_keys()),
1186 Item::Trait => Box::new(self.traits.iter_keys()),
1187 Item::TraitFlag => Box::new(self.traits.iter_flag_keys()),
1188 Item::TraitTrack => Box::new(self.traits.iter_track_keys()),
1189 _ => Box::new(self.database.iter_keys(itype)),
1190 }
1191 }
1192
1193 #[cfg(feature = "vic3")]
1194 fn iter_keys_vic3<'a>(&'a self, itype: Item) -> Box<dyn Iterator<Item = &'a Token> + 'a> {
1195 match itype {
1196 Item::Coa => Box::new(self.coas.iter_keys()),
1197 Item::CoaTemplate => Box::new(self.coas.iter_template_keys()),
1198 Item::Event => Box::new(self.events.iter_keys()),
1199 Item::EventNamespace => Box::new(self.events.iter_namespace_keys()),
1200 Item::Music => Box::new(self.music.iter_keys()),
1201 Item::GeneAttribute => Box::new(self.assets.iter_attribute_keys()),
1202 Item::ScriptedList => Box::new(self.scripted_lists.iter_keys()),
1203 Item::ScriptedModifier => Box::new(self.scripted_modifiers.iter_keys()),
1204 Item::ScriptValue => Box::new(self.script_values.iter_keys()),
1205 _ => Box::new(self.database.iter_keys(itype)),
1206 }
1207 }
1208
1209 #[cfg(feature = "imperator")]
1210 fn iter_keys_imperator<'a>(&'a self, itype: Item) -> Box<dyn Iterator<Item = &'a Token> + 'a> {
1211 match itype {
1212 Item::Coa => Box::new(self.coas.iter_keys()),
1213 Item::CoaTemplate => Box::new(self.coas.iter_template_keys()),
1214 Item::Decision => Box::new(self.decisions_imperator.iter_keys()),
1215 Item::Event => Box::new(self.events.iter_keys()),
1216 Item::EventNamespace => Box::new(self.events.iter_namespace_keys()),
1217 Item::GeneAttribute => Box::new(self.assets.iter_attribute_keys()),
1218 Item::Music => Box::new(self.music.iter_keys()),
1219 Item::Province => Box::new(self.provinces_imperator.iter_keys()),
1220 Item::ScriptedList => Box::new(self.scripted_lists.iter_keys()),
1221 Item::ScriptedModifier => Box::new(self.scripted_modifiers.iter_keys()),
1222 Item::ScriptValue => Box::new(self.script_values.iter_keys()),
1223 _ => Box::new(self.database.iter_keys(itype)),
1224 }
1225 }
1226
1227 #[cfg(feature = "hoi4")]
1228 fn iter_keys_hoi4<'a>(&'a self, itype: Item) -> Box<dyn Iterator<Item = &'a Token> + 'a> {
1229 match itype {
1230 Item::Event => Box::new(self.events_hoi4.iter_keys()),
1231 Item::EventNamespace => Box::new(self.events_hoi4.iter_namespace_keys()),
1232 Item::Music => Box::new(self.music_hoi4.iter_keys()),
1233 Item::MusicAsset => Box::new(self.assets.iter_music_keys()),
1234 Item::Pdxmesh => Box::new(self.gfx.iter_mesh_keys()),
1235 Item::Province => Box::new(self.provinces_hoi4.iter_keys()),
1236 Item::Sprite => Box::new(self.gfx.iter_sprite_keys()),
1237 _ => Box::new(self.database.iter_keys(itype)),
1238 }
1239 }
1240
1241 pub fn iter_keys<'a>(&'a self, itype: Item) -> Box<dyn Iterator<Item = &'a Token> + 'a> {
1242 match itype {
1243 Item::Asset => Box::new(self.assets.iter_asset_keys()),
1244 Item::BlendShape => Box::new(self.assets.iter_blend_shape_keys()),
1245 Item::Define => Box::new(self.defines.iter_keys()),
1246 Item::Entity => Box::new(self.assets.iter_entity_keys()),
1247 Item::File => Box::new(self.fileset.iter_keys()),
1248 Item::GuiLayer => Box::new(self.gui.iter_layer_keys()),
1249 Item::GuiTemplate => Box::new(self.gui.iter_template_keys()),
1250 Item::GuiType => Box::new(self.gui.iter_type_keys()),
1251 Item::Localization => Box::new(self.localization.iter_keys()),
1252 Item::OnAction => Box::new(self.on_actions.iter_keys()),
1253 #[cfg(feature = "jomini")]
1254 Item::Pdxmesh => Box::new(self.assets.iter_mesh_keys()),
1255 Item::ScriptedEffect => Box::new(self.effects.iter_keys()),
1256 Item::ScriptedTrigger => Box::new(self.triggers.iter_keys()),
1257 Item::TextFormat => Box::new(self.gui.iter_textformat_keys()),
1258 Item::TextIcon => Box::new(self.gui.iter_texticon_keys()),
1259 Item::TextureFile => Box::new(self.assets.iter_texture_keys()),
1260 Item::WidgetName => Box::new(self.gui.iter_names()),
1261 _ => match Game::game() {
1262 #[cfg(feature = "ck3")]
1263 Game::Ck3 => self.iter_keys_ck3(itype),
1264 #[cfg(feature = "vic3")]
1265 Game::Vic3 => self.iter_keys_vic3(itype),
1266 #[cfg(feature = "imperator")]
1267 Game::Imperator => self.iter_keys_imperator(itype),
1268 #[cfg(feature = "hoi4")]
1269 Game::Hoi4 => self.iter_keys_hoi4(itype),
1270 },
1271 }
1272 }
1273
1274 #[cfg(feature = "jomini")]
1275 fn valid_sound(&self, name: &str) -> bool {
1276 if let Some(filename) = name.strip_prefix("file:/") {
1278 self.fileset.exists(filename)
1279 } else {
1280 let sounds_set = match Game::game() {
1281 #[cfg(feature = "ck3")]
1282 Game::Ck3 => &crate::ck3::tables::sounds::SOUNDS_SET,
1283 #[cfg(feature = "vic3")]
1284 Game::Vic3 => &crate::vic3::tables::sounds::SOUNDS_SET,
1285 #[cfg(feature = "imperator")]
1286 Game::Imperator => &crate::imperator::tables::sounds::SOUNDS_SET,
1287 };
1288 sounds_set.contains(&Lowercase::new(name))
1289 }
1290 }
1291
1292 #[allow(clippy::unused_self)]
1294 #[allow(unused_variables)] pub(crate) fn script_value_exists(&self, name: &str) -> bool {
1296 if Game::is_jomini() {
1297 #[cfg(feature = "jomini")]
1298 return self.script_values.exists(name);
1299 }
1300 false
1301 }
1302
1303 pub(crate) fn event_check_scope(&self, id: &Token, sc: &mut ScopeContext) {
1304 if Game::is_hoi4() {
1305 #[cfg(feature = "hoi4")]
1306 self.events_hoi4.check_scope(id, sc);
1307 } else {
1308 #[cfg(feature = "jomini")]
1309 self.events.check_scope(id, sc);
1310 }
1311 }
1312
1313 pub(crate) fn event_validate_call(&self, id: &Token, sc: &mut ScopeContext) {
1314 if Game::is_hoi4() {
1315 #[cfg(feature = "hoi4")]
1316 self.events_hoi4.validate_call(id, self, sc);
1317 } else {
1318 #[cfg(feature = "jomini")]
1319 self.events.validate_call(id, self, sc);
1320 }
1321 }
1322}
1323
1324impl Drop for Everything {
1325 fn drop(&mut self) {
1326 MACRO_MAP.clear();
1328 }
1329}