1use std::fmt::{Display, Formatter};
4
5use strum_macros::{EnumCount, EnumIter, IntoStaticStr};
6
7use crate::block::Block;
8use crate::db::Db;
9#[cfg(doc)]
10use crate::everything::Everything;
11use crate::game::{Game, GameFlags};
12use crate::pdxfile::PdxEncoding;
13use crate::report::{Confidence, Severity};
14use crate::token::Token;
15
16#[derive(Copy, Clone, Debug, PartialEq, Eq, IntoStaticStr, Hash, PartialOrd, Ord, EnumCount, EnumIter)]
27#[strum(serialize_all = "snake_case")]
28#[non_exhaustive]
29#[rustfmt::skip] pub enum Item {
36 #[cfg(feature = "jomini")]
39 Accessory,
40 #[cfg(feature = "jomini")]
41 AccessoryTag,
42 #[cfg(feature = "jomini")]
43 AccessoryVariation,
44 #[cfg(feature = "jomini")]
45 AccessoryVariationLayout,
46 #[cfg(feature = "jomini")]
47 AccessoryVariationTextures,
48 Achievement,
49 #[cfg(feature = "jomini")]
50 AchievementGroup,
51 Asset,
52 BlendShape,
53 #[cfg(feature = "jomini")]
54 CharacterInteraction,
55 #[cfg(feature = "jomini")]
56 Coa,
57 #[cfg(feature = "jomini")]
58 CoaColorList,
59 #[cfg(feature = "jomini")]
60 CoaColoredEmblemList,
61 #[cfg(feature = "ck3")]
62 CoaDesignerColorPalette,
63 #[cfg(feature = "jomini")]
64 CoaDesignerColoredEmblem,
65 #[cfg(feature = "ck3")]
66 CoaDesignerEmblemLayout,
67 #[cfg(feature = "jomini")]
68 CoaDesignerPattern,
69 #[cfg(feature = "jomini")]
70 CoaPatternList,
71 #[cfg(feature = "jomini")]
72 CoaTemplate,
73 #[cfg(feature = "jomini")]
74 CoaTemplateList,
75 #[cfg(feature = "jomini")]
76 CoaTexturedEmblemList,
77 #[cfg(feature = "jomini")]
78 Culture,
79 #[cfg(feature = "jomini")]
80 CustomLocalization,
81 Decision,
82 Define,
83 Directory,
84 Dlc,
85 DlcFeature,
86 DlcName,
87 #[cfg(feature = "jomini")]
88 EffectLocalization,
89 Entity,
90 Entry,
91 #[cfg(feature = "jomini")]
92 Ethnicity,
93 Event,
94 EventNamespace,
95 File,
96 Font,
97 Fontfiles,
98 #[cfg(feature = "jomini")]
99 GameConcept,
100 GameRule,
101 GameRuleSetting,
102 #[cfg(feature = "jomini")]
103 GeneAgePreset,
104 #[cfg(feature = "jomini")]
105 GeneAttribute,
106 #[cfg(feature = "jomini")]
107 GeneCategory,
108 #[cfg(feature = "jomini")]
109 GovernmentType,
110 GuiLayer,
111 GuiTemplate,
112 GuiType,
113 #[cfg(feature = "jomini")]
114 LawGroup,
115 Localization,
116 MapEnvironment,
117 MapMode,
118 Modifier,
119 Music,
120 #[cfg(feature = "jomini")]
121 MusicPlayerCategory,
122 #[cfg(feature = "jomini")]
123 NamedColor,
124 OnAction,
125 Pdxmesh,
126 #[cfg(feature = "jomini")]
127 PortraitAnimation,
128 #[cfg(feature = "jomini")]
129 PortraitCamera,
130 #[cfg(feature = "jomini")]
131 PortraitEnvironment,
132 #[cfg(feature = "jomini")]
133 PortraitModifierGroup,
134 #[cfg(feature = "jomini")]
135 PortraitModifierPack,
136 Province,
137 #[cfg(feature = "jomini")]
138 Religion,
139 ScriptedEffect,
140 ScriptedGui,
141 #[cfg(feature = "jomini")]
142 ScriptedList,
143 #[cfg(feature = "jomini")]
144 ScriptedModifier,
145 #[cfg(feature = "jomini")]
146 ScriptedRule,
147 ScriptedTrigger,
148 #[cfg(feature = "jomini")]
149 ScriptValue,
150 Shortcut,
151 Sound,
152 Terrain,
153 TextFormat,
154 TextIcon,
155 TextureFile,
156 #[cfg(feature = "jomini")]
157 TriggerLocalization,
158 WidgetName,
159
160 #[cfg(any(feature = "vic3", feature = "hoi4"))]
162 AiStrategy,
163 #[cfg(any(feature = "ck3", feature = "imperator", feature = "hoi4"))]
164 Building,
165 #[cfg(any(feature = "ck3", feature = "hoi4"))]
166 Character,
167 #[cfg(any(feature = "ck3", feature = "vic3"))]
168 CharacterTemplate,
169 #[cfg(any(feature = "vic3", feature = "imperator"))]
170 CharacterTrait,
171 #[cfg(any(feature = "imperator", feature = "hoi4"))]
172 CombatTactic,
173 #[cfg(any(feature = "vic3", feature = "imperator", feature = "hoi4"))]
174 Country,
175 #[cfg(any(feature = "ck3", feature = "imperator"))]
176 DeathReason,
177 #[cfg(any(feature = "ck3", feature = "vic3"))]
178 Dna,
179 #[cfg(any(feature = "ck3", feature = "imperator"))]
180 EventTheme,
181 #[cfg(any(feature = "imperator", feature = "hoi4"))]
182 Idea,
183 #[cfg(any(feature = "vic3", feature = "hoi4"))]
184 Ideology,
185 #[cfg(any(feature = "ck3", feature = "imperator"))]
186 Law,
187 #[cfg(any(feature = "ck3", feature = "vic3"))]
188 Message,
189 #[cfg(any(feature = "imperator", feature = "hoi4"))]
190 Mission,
191 #[cfg(any(feature = "vic3", feature = "imperator"))]
192 PopType,
193 #[cfg(any(feature = "ck3", feature = "imperator"))]
194 Region,
195 #[cfg(any(feature = "vic3", feature = "hoi4"))]
196 StrategicRegion,
197 #[cfg(any(feature = "vic3", feature = "imperator"))]
198 SubjectType,
199 #[cfg(any(feature = "vic3", feature = "hoi4"))]
200 Technology,
201 #[cfg(any(feature = "ck3", feature = "vic3"))]
202 TutorialLesson,
203 #[cfg(any(feature = "ck3", feature = "vic3"))]
204 TutorialLessonChain,
205 #[cfg(any(feature = "ck3", feature = "vic3"))]
206 TutorialLessonStep,
207
208 #[cfg(feature = "ck3")] AccoladeCategory,
210 #[cfg(feature = "ck3")] AccoladeIcon,
211 #[cfg(feature = "ck3")] AccoladeName,
212 #[cfg(feature = "ck3")] AccoladeParameter,
213 #[cfg(feature = "ck3")] AccoladeType,
214 #[cfg(feature = "ck3")] ActivityGroupType,
215 #[cfg(feature = "ck3")] ActivityIntent,
216 #[cfg(feature = "ck3")] ActivityLocale,
217 #[cfg(feature = "ck3")] ActivityOption,
218 #[cfg(feature = "ck3")] ActivityOptionCategory,
219 #[cfg(feature = "ck3")] ActivityPhase,
220 #[cfg(feature = "ck3")] ActivityPulseAction,
221 #[cfg(feature = "ck3")] ActivityState,
222 #[cfg(feature = "ck3")] ActivityType,
223 #[cfg(feature = "ck3")] AiWarStance,
224 #[cfg(feature = "ck3")] AgentType,
225 #[cfg(feature = "ck3")] Amenity,
226 #[cfg(feature = "ck3")] AmenitySetting,
227 #[cfg(feature = "ck3")] ArtifactBlueprint,
228 #[cfg(feature = "ck3")] ArtifactFeature,
229 #[cfg(feature = "ck3")] ArtifactFeatureGroup,
230 #[cfg(feature = "ck3")] ArtifactHistory,
231 #[cfg(feature = "ck3")] ArtifactRarity,
232 #[cfg(feature = "ck3")] ArtifactSlot,
233 #[cfg(feature = "ck3")] ArtifactSlotType,
234 #[cfg(feature = "ck3")] ArtifactTemplate,
235 #[cfg(feature = "ck3")] ArtifactType,
236 #[cfg(feature = "ck3")] ArtifactVisual,
237 #[cfg(feature = "ck3")] Bookmark,
238 #[cfg(feature = "ck3")] BookmarkGroup,
239 #[cfg(feature = "ck3")] BookmarkPortrait,
240 #[cfg(feature = "ck3")] BooleanHouseHeadParameter,
241 #[cfg(feature = "ck3")] BooleanHousePowerParameter,
242 #[cfg(feature = "ck3")] BooleanHouseRelationParameter,
243 #[cfg(feature = "ck3")] BuildingFlag,
244 #[cfg(feature = "ck3")] BuildingGfx,
245 #[cfg(feature = "ck3")] CasusBelli,
246 #[cfg(feature = "ck3")] CasusBelliGroup,
247 #[cfg(feature = "ck3")] Catalyst,
248 #[cfg(feature = "ck3")] ChallengeCharacter,
249 #[cfg(feature = "ck3")] CharacterBackground,
250 #[cfg(feature = "ck3")] CharacterInteractionCategory,
251 #[cfg(feature = "ck3")] Climate,
252 #[cfg(feature = "ck3")] ClothingGfx,
253 #[cfg(feature = "ck3")] CoaGfx,
254 #[cfg(feature = "ck3")] CoaDynamicDefinition,
255 #[cfg(feature = "ck3")] CohesionLevelParameter,
256 #[cfg(feature = "ck3")] CombatEffect,
257 #[cfg(feature = "ck3")] CombatPhaseEvent,
258 #[cfg(feature = "ck3")] ConfederationType,
259 #[cfg(feature = "ck3")] ConnectionArrow,
260 #[cfg(feature = "ck3")] CouncilPosition,
261 #[cfg(feature = "ck3")] CouncilTask,
262 #[cfg(feature = "ck3")] Countermeasure,
263 #[cfg(feature = "ck3")] CountermeasureParameter,
264 #[cfg(feature = "ck3")] CourtPosition,
265 #[cfg(feature = "ck3")] CourtPositionTask,
266 #[cfg(feature = "ck3")] CourtSceneCulture,
267 #[cfg(feature = "ck3")] CourtSceneGroup,
268 #[cfg(feature = "ck3")] CourtSceneRole,
269 #[cfg(feature = "ck3")] CourtSceneSetting,
270 #[cfg(feature = "ck3")] CourtType,
271 #[cfg(feature = "ck3")] CourtierGuestManagement,
272 #[cfg(feature = "ck3")] CultureAesthetic,
273 #[cfg(feature = "ck3")] CultureCreationName,
274 #[cfg(feature = "ck3")] CultureEra,
275 #[cfg(feature = "ck3")] CultureEthos,
276 #[cfg(feature = "ck3")] CultureHeritage,
277 #[cfg(feature = "ck3")] CultureHistory,
278 #[cfg(feature = "ck3")] CultureParameter,
279 #[cfg(feature = "ck3")] CulturePillar,
280 #[cfg(feature = "ck3")] CultureTradition,
281 #[cfg(feature = "ck3")] CultureTraditionCategory,
282 #[cfg(feature = "ck3")] DangerType,
283 #[cfg(feature = "ck3")] DecisionGroup,
284 #[cfg(feature = "ck3")] DiarchyMandate,
285 #[cfg(feature = "ck3")] DiarchyParameter,
286 #[cfg(feature = "ck3")] DiarchyType,
287 #[cfg(feature = "ck3")] Doctrine,
288 #[cfg(feature = "ck3")] DoctrineBooleanParameter,
289 #[cfg(feature = "ck3")] DoctrineCategory,
290 #[cfg(feature = "ck3")] DoctrineParameter,
291 #[cfg(feature = "ck3")] DomicileBuilding,
292 #[cfg(feature = "ck3")] DomicileParameter,
293 #[cfg(feature = "ck3")] DomicileType,
294 #[cfg(feature = "ck3")] Dynasty,
295 #[cfg(feature = "ck3")] DynastyLegacy,
296 #[cfg(feature = "ck3")] DynastyPerk,
297 #[cfg(feature = "ck3")] EpidemicType,
298 #[cfg(feature = "ck3")] EpidemicDeathReason,
299 #[cfg(feature = "ck3")] EventBackground,
300 #[cfg(feature = "ck3")] EventEffect2d,
301 #[cfg(feature = "ck3")] EventTransition,
302 #[cfg(feature = "ck3")] Faction,
303 #[cfg(feature = "ck3")] Faith,
304 #[cfg(feature = "ck3")] FaithIcon,
305 #[cfg(feature = "ck3")] FervorModifier,
306 #[cfg(feature = "ck3")] Flavorization,
307 #[cfg(feature = "ck3")] Focus,
308 #[cfg(feature = "ck3")] GeneticConstraint,
309 #[cfg(feature = "ck3")] GovernmentFlag,
310 #[cfg(feature = "ck3")] GraphicalFaith,
311 #[cfg(feature = "ck3")] GraphicalUnitType,
312 #[cfg(feature = "ck3")] GreatProjectType,
313 #[cfg(feature = "ck3")] GuestInviteRule,
314 #[cfg(feature = "ck3")] GuestSubset,
315 #[cfg(feature = "ck3")] GuestSystem,
316 #[cfg(feature = "ck3")] HeadDetermination,
317 #[cfg(feature = "ck3")] HoldingParameter,
318 #[cfg(feature = "ck3")] HoldingType,
319 #[cfg(feature = "ck3")] HolySite,
320 #[cfg(feature = "ck3")] HolySiteFlag,
321 #[cfg(feature = "ck3")] Hook,
322 #[cfg(feature = "ck3")] House,
323 #[cfg(feature = "ck3")] HouseAspiration,
324 #[cfg(feature = "ck3")] HouseRelationLevel,
325 #[cfg(feature = "ck3")] HouseRelationType,
326 #[cfg(feature = "ck3")] HouseUnity,
327 #[cfg(feature = "ck3")] HouseUnityParameter,
328 #[cfg(feature = "ck3")] HouseUnityStage,
329 #[cfg(feature = "ck3")] ImportantAction,
330 #[cfg(feature = "ck3")] Innovation,
331 #[cfg(feature = "ck3")] InnovationFlag,
332 #[cfg(feature = "ck3")] InnovationParameter,
333 #[cfg(feature = "ck3")] Inspiration,
334 #[cfg(feature = "ck3")] Language,
335 #[cfg(feature = "ck3")] LawFlag,
336 #[cfg(feature = "ck3")] LeaseContract,
337 #[cfg(feature = "ck3")] LegendChapter,
338 #[cfg(feature = "ck3")] LegendChronicle,
339 #[cfg(feature = "ck3")] LegendProperty,
340 #[cfg(feature = "ck3")] LegendSeed,
341 #[cfg(feature = "ck3")] LegendType,
342 #[cfg(feature = "ck3")] LegitimacyFlag,
343 #[cfg(feature = "ck3")] LegitimacyType,
344 #[cfg(feature = "ck3")] Lifestyle,
345 #[cfg(feature = "ck3")] LineType,
346 #[cfg(feature = "ck3")] MartialCustom,
347 #[cfg(feature = "ck3")] MemoryCategory,
348 #[cfg(feature = "ck3")] MemoryType,
349 #[cfg(feature = "ck3")] MenAtArms,
350 #[cfg(feature = "ck3")] MenAtArmsBase,
351 #[cfg(feature = "ck3")] MessageFilterType,
352 #[cfg(feature = "ck3")] MessageGroupType,
353 #[cfg(feature = "ck3")] ModifierFormat,
354 #[cfg(feature = "ck3")] MottoInsert,
355 #[cfg(feature = "ck3")] Motto,
356 #[cfg(feature = "ck3")] NameEquivalency,
357 #[cfg(feature = "ck3")] NameList,
358 #[cfg(feature = "ck3")] Nickname,
359 #[cfg(feature = "ck3")] OpinionModifier,
360 #[cfg(feature = "ck3")] Perk,
361 #[cfg(feature = "ck3")] PerkTree,
362 #[cfg(feature = "ck3")] PlayableDifficultyInfo,
363 #[cfg(feature = "ck3")] PointOfInterest,
364 #[cfg(feature = "ck3")] PoolSelector,
365 #[cfg(feature = "ck3")] PortraitType,
366 #[cfg(feature = "ck3")] PrisonType,
367 #[cfg(feature = "ck3")] ProjectContribution,
368 #[cfg(feature = "ck3")] ProvinceEffect,
369 #[cfg(feature = "ck3")] ProvinceMapping,
370 #[cfg(feature = "ck3")] RaidIntent,
371 #[cfg(feature = "ck3")] Relation,
372 #[cfg(feature = "ck3")] RelationFlag,
373 #[cfg(feature = "ck3")] ReligionFamily,
374 #[cfg(feature = "ck3")] RewardItem,
375 #[cfg(feature = "ck3")] RulerObjectiveType,
376 #[cfg(feature = "ck3")] Scheme,
377 #[cfg(feature = "ck3")] SchemePulseAction,
378 #[cfg(feature = "ck3")] ScriptedAnimation,
379 #[cfg(feature = "ck3")] ScriptedCost,
380 #[cfg(feature = "ck3")] ScriptedIllustration,
381 #[cfg(feature = "ck3")] Secret,
382 #[cfg(feature = "ck3")] Sexuality,
383 #[cfg(feature = "ck3")] Situation,
384 #[cfg(feature = "ck3")] SituationCatalyst,
385 #[cfg(feature = "ck3")] SituationGroupType,
386 #[cfg(feature = "ck3")] SituationHistory,
387 #[cfg(feature = "ck3")] SituationParticipantGroup,
388 #[cfg(feature = "ck3")] SituationParticipantGroupParameter,
389 #[cfg(feature = "ck3")] SituationPhase,
390 #[cfg(feature = "ck3")] SituationPhaseParameter,
391 #[cfg(feature = "ck3")] SituationSubRegion,
392 #[cfg(feature = "ck3")] Skill,
393 #[cfg(feature = "ck3")] SpecialBuilding,
394 #[cfg(feature = "ck3")] SpecialGuest,
395 #[cfg(feature = "ck3")] Story,
396 #[cfg(feature = "ck3")] Struggle,
397 #[cfg(feature = "ck3")] StruggleHistory,
398 #[cfg(feature = "ck3")] StrugglePhase,
399 #[cfg(feature = "ck3")] StrugglePhaseParameter,
400 #[cfg(feature = "ck3")] SubjectContract,
401 #[cfg(feature = "ck3")] SubjectContractFlag,
402 #[cfg(feature = "ck3")] SubjectContractGroup,
403 #[cfg(feature = "ck3")] SubjectContractObligationLevel,
404 #[cfg(feature = "ck3")] SuccessionAppointment,
405 #[cfg(feature = "ck3")] SuccessionElection,
406 #[cfg(feature = "ck3")] Suggestion,
407 #[cfg(feature = "ck3")] TaskContractGroup,
408 #[cfg(feature = "ck3")] TaskContractReward,
409 #[cfg(feature = "ck3")] TaskContractType,
410 #[cfg(feature = "ck3")] TaxSlotObligation,
411 #[cfg(feature = "ck3")] TaxSlotType,
412 #[cfg(feature = "ck3")] Title,
413 #[cfg(feature = "ck3")] TitleHistory,
414 #[cfg(feature = "ck3")] Trait,
415 #[cfg(feature = "ck3")] TraitCategory,
416 #[cfg(feature = "ck3")] TraitFlag,
417 #[cfg(feature = "ck3")] TraitPortraitModifier,
418 #[cfg(feature = "ck3")] TraitTrack,
419 #[cfg(feature = "ck3")] TravelOption,
420 #[cfg(feature = "ck3")] UnitGfx,
421 #[cfg(feature = "ck3")] VassalStance,
422
423 #[cfg(feature = "vic3")] AcceptanceStatus,
425 #[cfg(feature = "vic3")] AirGraphics,
426 #[cfg(feature = "vic3")] Alert,
427 #[cfg(feature = "vic3")] AlertGroup,
428 #[cfg(feature = "vic3")] Amendment,
429 #[cfg(feature = "vic3")] Approval,
430 #[cfg(feature = "vic3")] ArmyDiorama,
431 #[cfg(feature = "vic3")] Attitude,
432 #[cfg(feature = "vic3")] BattleCondition,
433 #[cfg(feature = "vic3")] BuildingGroup,
434 #[cfg(feature = "vic3")] BuildingType,
435 #[cfg(feature = "vic3")] BuyPackage,
436 #[cfg(feature = "vic3")] CanalType,
437 #[cfg(feature = "vic3")] CharacterRole,
438 #[cfg(feature = "vic3")] CityBuildingVfx,
439 #[cfg(feature = "vic3")] CityCenterpiece,
440 #[cfg(feature = "vic3")] CityGraphicsType,
441 #[cfg(feature = "vic3")] CityVfx,
442 #[cfg(feature = "vic3")] CombatUnit,
443 #[cfg(feature = "vic3")] CombatUnitExperienceLevel,
444 #[cfg(feature = "vic3")] CombatUnitGroup,
445 #[cfg(feature = "vic3")] CommanderOrder,
446 #[cfg(feature = "vic3")] CommanderRank,
447 #[cfg(feature = "vic3")] CompanyType,
448 #[cfg(feature = "vic3")] CompanyCharterType,
449 #[cfg(feature = "vic3")] CohesionLevel,
450 #[cfg(feature = "vic3")] CountryCreation,
451 #[cfg(feature = "vic3")] CountryFormation,
452 #[cfg(feature = "vic3")] CountryRank,
453 #[cfg(feature = "vic3")] CountryTier,
454 #[cfg(feature = "vic3")] CountryType,
455 #[cfg(feature = "vic3")] CultureGraphics,
456 #[cfg(feature = "vic3")] Decree,
457 #[cfg(feature = "vic3")] DiplomaticAction,
458 #[cfg(feature = "vic3")] DiplomaticCatalyst,
459 #[cfg(feature = "vic3")] DiplomaticCatalystCategory,
460 #[cfg(feature = "vic3")] DiplomaticPlay,
461 #[cfg(feature = "vic3")] DiscriminationTrait,
462 #[cfg(feature = "vic3")] DiscriminationTraitGroup,
463 #[cfg(feature = "vic3")] DynamicCompanyName,
464 #[cfg(feature = "vic3")] DynamicCountryMapColor,
465 #[cfg(feature = "vic3")] DynamicCountryName,
466 #[cfg(feature = "vic3")] DynamicTreatyName,
467 #[cfg(feature = "vic3")] EventCategory,
468 #[cfg(feature = "vic3")] FlagDefinition,
469 #[cfg(feature = "vic3")] FleetDiorama,
470 #[cfg(feature = "vic3")] FrontGraphics,
471 #[cfg(feature = "vic3")] GeographicRegion,
472 #[cfg(feature = "vic3")] GeographicRegionShortKey,
473 #[cfg(feature = "vic3")] Goods,
474 #[cfg(feature = "vic3")] GradientBorderSettings,
475 #[cfg(feature = "vic3")] HarvestConditionType,
476 #[cfg(feature = "vic3")] HeritageTrait,
477 #[cfg(feature = "vic3")] InfamyThreshold,
478 #[cfg(feature = "vic3")] Institution,
479 #[cfg(feature = "vic3")] InterestGroup,
480 #[cfg(feature = "vic3")] InterestGroupTrait,
481 #[cfg(feature = "vic3")] JournalEntry,
482 #[cfg(feature = "vic3")] JournalEntryGroup,
483 #[cfg(feature = "vic3")] LanguageTrait,
484 #[cfg(feature = "vic3")] LawType,
485 #[cfg(feature = "vic3")] LegitimacyLevel,
486 #[cfg(feature = "vic3")] Level,
487 #[cfg(feature = "vic3")] LibertyDesireLevel,
488 #[cfg(feature = "vic3")] MapLayer,
489 #[cfg(feature = "vic3")] MapInteractionType,
490 #[cfg(feature = "vic3")] MapNotificationType,
491 #[cfg(feature = "vic3")] MediaAlias,
492 #[cfg(feature = "vic3")] MilitaryFormationFlag,
493 #[cfg(feature = "vic3")] MobilizationOption,
494 #[cfg(feature = "vic3")] MobilizationOptionGroup,
495 #[cfg(feature = "vic3")] ModifierTypeDefinition,
496 #[cfg(feature = "vic3")] Objective,
497 #[cfg(feature = "vic3")] ObjectiveSubgoal,
498 #[cfg(feature = "vic3")] ObjectiveSubgoalCategory,
499 #[cfg(feature = "vic3")] Party,
500 #[cfg(feature = "vic3")] PoliticalLobby,
501 #[cfg(feature = "vic3")] PoliticalLobbyAppeasement,
502 #[cfg(feature = "vic3")] PoliticalMovement,
503 #[cfg(feature = "vic3")] PoliticalMovementCategory,
504 #[cfg(feature = "vic3")] PoliticalMovementPopSupport,
505 #[cfg(feature = "vic3")] PopNeed,
506 #[cfg(feature = "vic3")] PowerBlocCoaPiece,
507 #[cfg(feature = "vic3")] PowerBlocIdentity,
508 #[cfg(feature = "vic3")] PowerBlocMapTexture,
509 #[cfg(feature = "vic3")] PowerBlocName,
510 #[cfg(feature = "vic3")] PrestigeGoods,
511 #[cfg(feature = "vic3")] Principle,
512 #[cfg(feature = "vic3")] PrincipleGroup,
513 #[cfg(feature = "vic3")] ProductionMethod,
514 #[cfg(feature = "vic3")] ProductionMethodGroup,
515 #[cfg(feature = "vic3")] ProposalType,
516 #[cfg(feature = "vic3")] RelationsThreshold,
517 #[cfg(feature = "vic3")] ScriptedButton,
518 #[cfg(feature = "vic3")] ScriptedProgressBar,
519 #[cfg(feature = "vic3")] ScriptedTest,
520 #[cfg(feature = "vic3")] SecretGoal,
521 #[cfg(feature = "vic3")] Skin,
522 #[cfg(feature = "vic3")] SocialClass,
523 #[cfg(feature = "vic3")] SocialHierarchy,
524 #[cfg(feature = "vic3")] StateRegion,
525 #[cfg(feature = "vic3")] StateTrait,
526 #[cfg(feature = "vic3")] Strata,
527 #[cfg(feature = "vic3")] TechnologyEra,
528 #[cfg(feature = "vic3")] TerrainKey,
529 #[cfg(feature = "vic3")] TerrainLabel,
530 #[cfg(feature = "vic3")] TerrainManipulator,
531 #[cfg(feature = "vic3")] TerrainMask,
532 #[cfg(feature = "vic3")] TerrainMaterial,
533 #[cfg(feature = "vic3")] Theme,
534 #[cfg(feature = "vic3")] TraditionTrait,
535 #[cfg(feature = "vic3")] TransferOfPower,
536 #[cfg(feature = "vic3")] TreatyArticle,
537 #[cfg(feature = "vic3")] WarGoalType,
538
539 #[cfg(feature = "imperator")] Ambition,
541 #[cfg(feature = "imperator")] AiPlanGoals,
542 #[cfg(feature = "imperator")] Area,
543 #[cfg(feature = "imperator")] CultureGroup,
544 #[cfg(feature = "imperator")] Deity,
545 #[cfg(feature = "imperator")] DeityCategory,
546 #[cfg(feature = "imperator")] DiplomaticStance,
547 #[cfg(feature = "imperator")] EconomicPolicy,
548 #[cfg(feature = "imperator")] EventPicture,
549 #[cfg(feature = "imperator")] GovernorPolicy,
550 #[cfg(feature = "imperator")] GraphicalCultureType,
551 #[cfg(feature = "imperator")] GreatWorkEffectTier,
552 #[cfg(feature = "imperator")] GreatWorkEffect,
553 #[cfg(feature = "imperator")] GreatWorkCategory,
554 #[cfg(feature = "imperator")] GreatWorkMaterial,
555 #[cfg(feature = "imperator")] GreatWorkModule,
556 #[cfg(feature = "imperator")] GreatWorkTemplate,
557 #[cfg(feature = "imperator")] Heritage,
558 #[cfg(feature = "imperator")] Invention,
559 #[cfg(feature = "imperator")] InventionGroup,
560 #[cfg(feature = "imperator")] LegionDistinction,
561 #[cfg(feature = "imperator")] LevyTemplate,
562 #[cfg(feature = "imperator")] Loyalty,
563 #[cfg(feature = "imperator")] MilitaryTraditionTree,
564 #[cfg(feature = "imperator")] MilitaryTradition,
565 #[cfg(feature = "imperator")] MissionTask,
566 #[cfg(feature = "imperator")] Office,
567 #[cfg(feature = "imperator")] Opinion,
568 #[cfg(feature = "imperator")] PartyAgenda,
569 #[cfg(feature = "imperator")] PartyType,
570 #[cfg(feature = "imperator")] PostSetupCharacters,
571 #[cfg(feature = "imperator")] Price,
572 #[cfg(feature = "imperator")] ProvinceRank,
573 #[cfg(feature = "imperator")] SetupCharacters,
574 #[cfg(feature = "imperator")] SetupProvinces,
575 #[cfg(feature = "imperator")] TechnologyTable,
576 #[cfg(feature = "imperator")] TradeGood,
577 #[cfg(feature = "imperator")] Treasure,
578 #[cfg(feature = "imperator")] Unit,
579 #[cfg(feature = "imperator")] UnitAbility,
580 #[cfg(feature = "imperator")] Wargoal,
581
582 #[cfg(feature = "hoi4")] Ability,
583 #[cfg(feature = "hoi4")] Acclimatation,
584 #[cfg(feature = "hoi4")] AceModifier,
585 #[cfg(feature = "hoi4")] AdjacencyRule,
586 #[cfg(feature = "hoi4")] AiArea,
587 #[cfg(feature = "hoi4")] AiStrategyType,
588 #[cfg(feature = "hoi4")] AdvisorSlot,
589 #[cfg(feature = "hoi4")] CharacterIdeaToken,
590 #[cfg(feature = "hoi4")] CombatTacticPhase,
591 #[cfg(feature = "hoi4")] Continent,
592 #[cfg(feature = "hoi4")] CountryLeaderTrait,
593 #[cfg(feature = "hoi4")] CountryHistory,
594 #[cfg(feature = "hoi4")] CountryTag,
595 #[cfg(feature = "hoi4")] CountryTagAlias,
596 #[cfg(feature = "hoi4")] DecisionCategory,
597 #[cfg(feature = "hoi4")] DivisionNamesGroup,
598 #[cfg(feature = "hoi4")] DivisionTemplate,
599 #[cfg(feature = "hoi4")] DynamicModifier,
600 #[cfg(feature = "hoi4")] Equipment,
601 #[cfg(feature = "hoi4")] EquipmentBonusType,
602 #[cfg(feature = "hoi4")] EquipmentCategory,
603 #[cfg(feature = "hoi4")] EquipmentGroup,
604 #[cfg(feature = "hoi4")] EquipmentModule,
605 #[cfg(feature = "hoi4")] EquipmentModuleCategory,
606 #[cfg(feature = "hoi4")] EquipmentSearchFilter,
607 #[cfg(feature = "hoi4")] EquipmentStat,
608 #[cfg(feature = "hoi4")] EquipmentUpgrade,
609 #[cfg(feature = "hoi4")] GraphicalTerrain,
610 #[cfg(feature = "hoi4")] IdeaCategory,
611 #[cfg(feature = "hoi4")] IdeologyGroup,
612 #[cfg(feature = "hoi4")] IndustrialOrg,
613 #[cfg(feature = "hoi4")] IndustrialOrgBonusWeight,
614 #[cfg(feature = "hoi4")] IndustrialOrgPolicy,
615 #[cfg(feature = "hoi4")] IndustrialOrgTrait,
616 #[cfg(feature = "hoi4")] IntelligenceAgencyBranch,
617 #[cfg(feature = "hoi4")] IntelligenceAgencyUpgrade,
618 #[cfg(feature = "hoi4")] MusicAsset,
619 #[cfg(feature = "hoi4")] NationalFocus,
620 #[cfg(feature = "hoi4")] NationalFocusStyle,
621 #[cfg(feature = "hoi4")] NationalFocusTree,
622 #[cfg(feature = "hoi4")] Operation,
623 #[cfg(feature = "hoi4")] OperationPhase,
624 #[cfg(feature = "hoi4")] OperationToken,
625 #[cfg(feature = "hoi4")] PowerBalance,
626 #[cfg(feature = "hoi4")] PowerBalanceSide,
627 #[cfg(feature = "hoi4")] ProductionStat,
628 #[cfg(feature = "hoi4")] PrototypeReward,
629 #[cfg(feature = "hoi4")] RailwayGunNames,
630 #[cfg(feature = "hoi4")] Resource,
631 #[cfg(feature = "hoi4")] ScriptEnum,
632 #[cfg(feature = "hoi4")] ScriptedConstant,
633 #[cfg(feature = "hoi4")] ScriptedLocalisation,
634 #[cfg(feature = "hoi4")] ShipNames,
635 #[cfg(feature = "hoi4")] SoundEffect,
636 #[cfg(feature = "hoi4")] SoundFalloff,
637 #[cfg(feature = "hoi4")] SpawnPoint,
638 #[cfg(feature = "hoi4")] Specialization,
639 #[cfg(feature = "hoi4")] SpecialProject,
640 #[cfg(feature = "hoi4")] SpecialProjectTag,
641 #[cfg(feature = "hoi4")] ScientistTrait,
642 #[cfg(feature = "hoi4")] ShipName,
643 #[cfg(feature = "hoi4")] Sprite,
644 #[cfg(feature = "hoi4")] State,
645 #[cfg(feature = "hoi4")] StateCategory,
646 #[cfg(feature = "hoi4")] SubUnit,
647 #[cfg(feature = "hoi4")] SubUnitCategory,
648 #[cfg(feature = "hoi4")] SupplyArea,
649 #[cfg(feature = "hoi4")] TechnologyCategory,
650 #[cfg(feature = "hoi4")] TechnologyFolder,
651 #[cfg(feature = "hoi4")] TechnologySharing,
652 #[cfg(feature = "hoi4")] UnitHistory,
653 #[cfg(feature = "hoi4")] UnitLeaderSkill,
654 #[cfg(feature = "hoi4")] UnitLeaderTrait,
655 #[cfg(feature = "hoi4")] UnitNames,
656}
657
658impl Display for Item {
663 fn fmt(&self, f: &mut Formatter) -> Result<(), std::fmt::Error> {
664 let s: &'static str = self.into();
665 write!(f, "{}", s.replace('_', " "))
666 }
667}
668
669impl Item {
670 pub fn path(self) -> &'static str {
675 #[allow(clippy::match_same_arms)]
676 match self {
678 #[cfg(feature = "jomini")]
679 Item::Accessory => "gfx/portraits/accessories/",
680 #[cfg(feature = "jomini")]
681 Item::AccessoryTag => "gfx/portraits/accessories/",
682 #[cfg(feature = "jomini")]
683 Item::AccessoryVariation => "gfx/portraits/accessory_variations/",
684 #[cfg(feature = "jomini")]
685 Item::AccessoryVariationLayout => "gfx/portraits/accessory_variations/",
686 #[cfg(feature = "jomini")]
687 Item::AccessoryVariationTextures => "gfx/portraits/accessory_variations/",
688 Item::Achievement => match Game::game() {
689 #[cfg(feature = "ck3")]
690 Game::Ck3 => "common/achievements/",
691 #[cfg(feature = "vic3")]
692 Game::Vic3 => "common/achievements/",
693 #[cfg(feature = "imperator")]
694 Game::Imperator => "common/achievements/",
695 #[cfg(feature = "hoi4")]
696 Game::Hoi4 => "common/achievements.txt",
697 },
698 #[cfg(feature = "jomini")]
699 Item::AchievementGroup => "common/achievement_groups.txt",
700 Item::Asset => "gfx/models/",
701 Item::BlendShape => "gfx/models/",
702 #[cfg(feature = "jomini")]
703 Item::CharacterInteraction => "common/character_interactions/",
704 #[cfg(feature = "jomini")]
705 Item::Coa => "common/coat_of_arms/coat_of_arms/",
706 #[cfg(feature = "jomini")]
707 Item::CoaColorList => "common/coat_of_arms/template_lists/",
708 #[cfg(feature = "jomini")]
709 Item::CoaColoredEmblemList => "common/coat_of_arms/template_lists/",
710 #[cfg(feature = "ck3")]
711 Item::CoaDesignerColorPalette => "gfx/coat_of_arms/color_palettes/",
712 #[cfg(feature = "jomini")]
713 Item::CoaDesignerColoredEmblem => "gfx/coat_of_arms/colored_emblems/",
714 #[cfg(feature = "ck3")]
715 Item::CoaDesignerEmblemLayout => "gfx/coat_of_arms/emblem_layouts/",
716 #[cfg(feature = "jomini")]
717 Item::CoaDesignerPattern => "gfx/coat_of_arms/patterns/",
718 #[cfg(feature = "jomini")]
719 Item::CoaPatternList => "common/coat_of_arms/template_lists/",
720 #[cfg(feature = "jomini")]
721 Item::CoaTemplate => "common/coat_of_arms/coat_of_arms/",
722 #[cfg(feature = "jomini")]
723 Item::CoaTemplateList => "common/coat_of_arms/template_lists/",
724 #[cfg(feature = "jomini")]
725 Item::CoaTexturedEmblemList => "common/coat_of_arms/template_lists/",
726 #[cfg(feature = "jomini")]
727 Item::Culture => match Game::game() {
728 #[cfg(feature = "ck3")]
729 Game::Ck3 => "common/culture/cultures/",
730 #[cfg(feature = "vic3")]
731 Game::Vic3 => "common/cultures/",
732 #[cfg(feature = "imperator")]
733 Game::Imperator => "common/cultures/",
734 #[cfg(feature = "hoi4")]
735 Game::Hoi4 => unreachable!(),
736 },
737 #[cfg(feature = "jomini")]
738 Item::CustomLocalization => "common/customizable_localization/",
739 Item::Decision => match Game::game() {
740 #[cfg(feature = "ck3")]
741 Game::Ck3 => "common/decisions/",
742 #[cfg(feature = "vic3")]
743 Game::Vic3 => "common/decisions/",
744 #[cfg(feature = "imperator")]
745 Game::Imperator => "decisions/",
746 #[cfg(feature = "hoi4")]
747 Game::Hoi4 => "common/decisions/",
748 },
749 Item::Define => "common/defines/",
750 Item::Dlc => "dlc_metadata/",
751 Item::DlcFeature => "",
752 Item::DlcName => "dlc_metadata/",
753 Item::Directory => "",
754 #[cfg(feature = "jomini")]
755 Item::EffectLocalization => "common/effect_localization/",
756 Item::Entity => "gfx/models/",
757 Item::Entry => "",
758 #[cfg(feature = "jomini")]
759 Item::Ethnicity => "common/ethnicities/",
760 Item::Event => "events/",
761 Item::EventNamespace => "events/",
762 Item::File => "",
763 Item::Font => "fonts/",
764 Item::Fontfiles => "fonts/",
765 #[cfg(feature = "jomini")]
766 Item::GameConcept => "common/game_concepts/",
767 Item::GameRule => "common/game_rules/",
768 Item::GameRuleSetting => "common/game_rules/",
769 #[cfg(feature = "jomini")]
770 Item::GeneAgePreset => "common/genes/",
771 #[cfg(feature = "jomini")]
772 Item::GeneAttribute => "gfx/models/",
773 #[cfg(feature = "jomini")]
774 Item::GeneCategory => "common/genes/",
775 #[cfg(feature = "jomini")]
776 Item::GovernmentType => match Game::game() {
777 #[cfg(feature = "ck3")]
778 Game::Ck3 => "common/governments/",
779 #[cfg(feature = "vic3")]
780 Game::Vic3 => "common/government_types/",
781 #[cfg(feature = "imperator")]
782 Game::Imperator => "common/governments/",
783 #[cfg(feature = "hoi4")]
784 Game::Hoi4 => unreachable!(),
785 },
786 Item::GuiLayer => "gui/",
787 Item::GuiTemplate => "gui/",
788 Item::GuiType => "gui/",
789 Item::Localization => "localization/",
790 Item::MapEnvironment => "gfx/map/environment/",
791 Item::MapMode => "gfx/map/map_modes/",
792 Item::Modifier => match Game::game() {
793 #[cfg(feature = "ck3")]
794 Game::Ck3 => "common/modifiers/",
795 #[cfg(feature = "vic3")]
796 Game::Vic3 => "common/static_modifiers/",
797 #[cfg(feature = "imperator")]
798 Game::Imperator => "common/modifiers/",
799 #[cfg(feature = "hoi4")]
800 Game::Hoi4 => "common/modifiers/", },
802 Item::Music => "music/",
803 #[cfg(feature = "jomini")]
804 Item::MusicPlayerCategory => "music/music_player_categories/",
805 #[cfg(feature = "jomini")]
806 Item::NamedColor => "common/named_colors/",
807 Item::OnAction => match Game::game() {
808 #[cfg(feature = "ck3")]
809 Game::Ck3 => "common/on_action/",
810 #[cfg(feature = "vic3")]
811 Game::Vic3 => "common/on_actions/",
812 #[cfg(feature = "imperator")]
813 Game::Imperator => "common/on_action/",
814 #[cfg(feature = "hoi4")]
815 Game::Hoi4 => "common/on_actions/", },
817 Item::Pdxmesh => "gfx/models/",
818 #[cfg(feature = "jomini")]
819 Item::PortraitAnimation => "gfx/portraits/portrait_animations/",
820 #[cfg(feature = "jomini")]
821 Item::PortraitCamera => "gfx/portraits/cameras/",
822 #[cfg(feature = "jomini")]
823 Item::PortraitEnvironment => "gfx/portraits/environments/",
824 #[cfg(feature = "jomini")]
825 Item::PortraitModifierGroup => "gfx/portraits/portrait_modifiers/",
826 #[cfg(feature = "jomini")]
827 Item::PortraitModifierPack => "gfx/portraits/portrait_animations/",
828 Item::Province => match Game::game() {
829 #[cfg(feature = "ck3")]
830 Game::Ck3 => "map_data/definition.csv",
831 #[cfg(feature = "vic3")]
832 Game::Vic3 => "map_data/provinces.png",
833 #[cfg(feature = "imperator")]
834 Game::Imperator => "map_data/provinces.png",
835 #[cfg(feature = "hoi4")]
836 Game::Hoi4 => "map/definition.csv", },
838 #[cfg(feature = "jomini")]
839 Item::Religion => match Game::game() {
840 #[cfg(feature = "ck3")]
841 Game::Ck3 => "common/religion/religions/",
842 #[cfg(feature = "vic3")]
843 Game::Vic3 => "common/religions/",
844 #[cfg(feature = "imperator")]
845 Game::Imperator => "common/religions/",
846 #[cfg(feature = "hoi4")]
847 Game::Hoi4 => unreachable!(),
848 },
849 Item::ScriptedEffect => "common/scripted_effects/",
850 Item::ScriptedGui => "common/scripted_guis/",
851 #[cfg(feature = "jomini")]
852 Item::ScriptedList => "common/scripted_lists/",
853 #[cfg(feature = "jomini")]
854 Item::ScriptedModifier => "common/scripted_modifiers/",
855 #[cfg(feature = "jomini")]
856 Item::ScriptedRule => "common/scripted_rules/",
857 Item::ScriptedTrigger => "common/scripted_triggers/",
858 #[cfg(feature = "jomini")]
859 Item::ScriptValue => "common/script_values/",
860 Item::Shortcut => "gui/shortcuts.shortcuts",
861 Item::Sound => match Game::game() {
862 #[cfg(feature = "hoi4")]
863 Game::Hoi4 => "sound/",
864 #[cfg(feature = "jomini")]
865 _ => "",
866 },
867 Item::Terrain => match Game::game() {
868 #[cfg(feature = "ck3")]
869 Game::Ck3 => "common/terrain_types/",
870 #[cfg(feature = "vic3")]
871 Game::Vic3 => "common/terrain/",
872 #[cfg(feature = "imperator")]
873 Game::Imperator => "common/terrain_types/",
874 #[cfg(feature = "hoi4")]
875 Game::Hoi4 => "common/terrain/",
876 },
877 Item::TextFormat => "gui/",
878 Item::TextIcon => "gui/",
879 Item::TextureFile => "gfx/models/",
880 #[cfg(feature = "jomini")]
881 Item::TriggerLocalization => "common/trigger_localization/",
882 Item::WidgetName => "gui/",
883
884 #[cfg(any(feature = "vic3", feature = "hoi4"))]
885 Item::AiStrategy => match Game::game() {
886 #[cfg(feature = "vic3")]
887 Game::Vic3 => "common/ai_strategies/",
888 #[cfg(feature = "hoi4")]
889 Game::Hoi4 => "common/ai_strategy/",
890 #[allow(unreachable_patterns)]
891 _ => unreachable!(),
892 },
893 #[cfg(any(feature = "ck3", feature = "imperator", feature = "hoi4"))]
894 Item::Building => "common/buildings/",
895 #[cfg(any(feature = "ck3", feature = "hoi4"))]
896 Item::Character => match Game::game() {
897 #[cfg(feature = "ck3")]
898 Game::Ck3 => "history/characters/",
899 #[cfg(feature = "hoi4")]
900 Game::Hoi4 => "common/characters/",
901 #[allow(unreachable_patterns)]
902 _ => unreachable!(),
903 },
904 #[cfg(any(feature = "ck3", feature = "vic3"))]
905 Item::CharacterTemplate => match Game::game() {
906 #[cfg(feature = "ck3")]
907 Game::Ck3 => "common/scripted_character_templates/",
908 #[cfg(feature = "vic3")]
909 Game::Vic3 => "common/character_templates/",
910 #[allow(unreachable_patterns)]
911 _ => unreachable!(),
912 },
913 #[cfg(any(feature = "vic3", feature = "imperator"))]
914 Item::CharacterTrait => match Game::game() {
915 #[cfg(feature = "vic3")]
916 Game::Vic3 => "common/character_traits/",
917 #[cfg(feature = "imperator")]
918 Game::Imperator => "common/traits/",
919 #[allow(unreachable_patterns)]
920 _ => unreachable!(),
921 },
922 #[cfg(any(feature = "imperator", feature = "hoi4"))]
923 Item::CombatTactic => match Game::game() {
924 #[cfg(feature = "imperator")]
925 Game::Imperator => "common/combat_tactics/",
926 #[cfg(feature = "hoi4")]
927 Game::Hoi4 => "common/combat_tactics.txt", #[allow(unreachable_patterns)]
929 _ => unreachable!(),
930 },
931 #[cfg(any(feature = "vic3", feature = "imperator", feature = "hoi4"))]
932 Item::Country => match Game::game() {
933 #[cfg(feature = "vic3")]
934 Game::Vic3 => "common/country_definitions/",
935 #[cfg(feature = "imperator")]
936 Game::Imperator => "setup/countries/countries.txt",
937 #[cfg(feature = "hoi4")]
938 Game::Hoi4 => "common/countries/", #[allow(unreachable_patterns)]
940 _ => unreachable!(),
941 },
942 #[cfg(any(feature = "ck3", feature = "imperator"))]
943 Item::DeathReason => "common/deathreasons/",
944 #[cfg(any(feature = "ck3", feature = "vic3"))]
945 Item::Dna => "common/dna_data/",
946 #[cfg(any(feature = "ck3", feature = "imperator"))]
947 Item::EventTheme => "common/event_themes/",
948 #[cfg(any(feature = "imperator", feature = "hoi4"))]
949 Item::Idea => "common/ideas/", #[cfg(any(feature = "vic3", feature = "hoi4"))]
951 Item::Ideology => "common/ideologies/",
952 #[cfg(any(feature = "ck3", feature = "imperator"))]
953 Item::Law => "common/laws/",
954 #[cfg(any(feature = "ck3", feature = "vic3", feature = "imperator"))]
955 Item::LawGroup => match Game::game() {
956 #[cfg(feature = "ck3")]
957 Game::Ck3 => "common/laws/",
958 #[cfg(feature = "imperator")]
959 Game::Imperator => "common/laws/",
960 #[cfg(feature = "vic3")]
961 Game::Vic3 => "common/law_groups/",
962 #[allow(unreachable_patterns)]
963 _ => unreachable!(),
964 },
965 #[cfg(any(feature = "ck3", feature = "vic3"))]
966 Item::Message => "common/messages",
967 #[cfg(any(feature = "imperator", feature = "hoi4"))]
968 Item::Mission => match Game::game() {
969 #[cfg(feature = "imperator")]
970 Game::Imperator => "common/missions/",
971 #[cfg(feature = "hoi4")]
972 Game::Hoi4 => "common/script_enums.txt",
973 #[allow(unreachable_patterns)]
974 _ => unreachable!(),
975 },
976 #[cfg(any(feature = "vic3", feature = "imperator"))]
977 Item::PopType => "common/pop_types/",
978 #[cfg(any(feature = "ck3", feature = "imperator"))]
979 Item::Region => match Game::game() {
980 #[cfg(feature = "ck3")]
981 Game::Ck3 => "map_data/geographical_regions/",
982 #[cfg(feature = "imperator")]
983 Game::Imperator => "map_data/regions.txt",
984 #[allow(unreachable_patterns)]
985 _ => unreachable!(),
986 },
987 #[cfg(any(feature = "vic3", feature = "hoi4"))]
988 Item::StrategicRegion => match Game::game() {
989 #[cfg(feature = "vic3")]
990 Game::Vic3 => "common/strategic_regions/",
991 #[cfg(feature = "hoi4")]
992 Game::Hoi4 => "map/strategicregions/",
993 #[allow(unreachable_patterns)]
994 _ => unreachable!(),
995 },
996 #[cfg(any(feature = "vic3", feature = "imperator"))]
997 Item::SubjectType => "common/subject_types/",
998 #[cfg(any(feature = "vic3", feature = "hoi4"))]
999 Item::Technology => match Game::game() {
1000 #[cfg(feature = "vic3")]
1001 Game::Vic3 => "common/technology/technologies/",
1002 #[cfg(feature = "hoi4")]
1003 Game::Hoi4 => "common/technologies/",
1004 #[allow(unreachable_patterns)]
1005 _ => unreachable!(),
1006 },
1007 #[cfg(any(feature = "ck3", feature = "vic3"))]
1008 Item::TutorialLesson => "common/tutorial_lessons",
1009 #[cfg(any(feature = "ck3", feature = "vic3"))]
1010 Item::TutorialLessonChain => "common/tutorial_lesson_chains",
1011 #[cfg(any(feature = "ck3", feature = "vic3"))]
1012 Item::TutorialLessonStep => "common/tutorial_lessons",
1013
1014 #[cfg(feature = "ck3")]
1015 Item::AccoladeCategory => "common/accolade_types/",
1016 #[cfg(feature = "ck3")]
1017 Item::AccoladeIcon => "common/accolade_icons/",
1018 #[cfg(feature = "ck3")]
1019 Item::AccoladeName => "common/accolade_names/",
1020 #[cfg(feature = "ck3")]
1021 Item::AccoladeParameter => "common/accolade_types/",
1022 #[cfg(feature = "ck3")]
1023 Item::AccoladeType => "common/accolade_types/",
1024 #[cfg(feature = "ck3")]
1025 Item::ActivityGroupType => "common/activities/activity_group_types/",
1026 #[cfg(feature = "ck3")]
1027 Item::ActivityIntent => "common/activities/intents/",
1028 #[cfg(feature = "ck3")]
1029 Item::ActivityLocale => "common/activities/activity_locales/",
1030 #[cfg(feature = "ck3")]
1031 Item::ActivityOption => "common/activities/activity_types/",
1032 #[cfg(feature = "ck3")]
1033 Item::ActivityOptionCategory => "common/activities/activity_types/",
1034 #[cfg(feature = "ck3")]
1035 Item::ActivityPhase => "common/activities/activity_types/",
1036 #[cfg(feature = "ck3")]
1037 Item::ActivityPulseAction => "common/activities/pulse_actions/",
1038 #[cfg(feature = "ck3")]
1039 Item::ActivityState => "",
1040 #[cfg(feature = "ck3")]
1041 Item::ActivityType => "common/activities/activity_types/",
1042 #[cfg(feature = "ck3")]
1043 Item::AiWarStance => "common/ai_war_stances/",
1044 #[cfg(feature = "ck3")]
1045 Item::AgentType => "common/schemes/agent_types/",
1046 #[cfg(feature = "ck3")]
1047 Item::Amenity => "common/court_amenities/",
1048 #[cfg(feature = "ck3")]
1049 Item::AmenitySetting => "common/court_amenities/",
1050 #[cfg(feature = "ck3")]
1051 Item::ArtifactBlueprint => "common/artifacts/blueprints/",
1052 #[cfg(feature = "ck3")]
1053 Item::ArtifactFeature => "common/artifacts/features/",
1054 #[cfg(feature = "ck3")]
1055 Item::ArtifactFeatureGroup => "common/artifacts/feature_groups/",
1056 #[cfg(feature = "ck3")]
1057 Item::ArtifactHistory => "",
1058 #[cfg(feature = "ck3")]
1059 Item::ArtifactRarity => "",
1060 #[cfg(feature = "ck3")]
1061 Item::ArtifactSlot => "common/artifacts/slots/",
1062 #[cfg(feature = "ck3")]
1063 Item::ArtifactSlotType => "common/artifacts/slots/",
1064 #[cfg(feature = "ck3")]
1065 Item::ArtifactTemplate => "common/artifacts/templates/",
1066 #[cfg(feature = "ck3")]
1067 Item::ArtifactType => "common/artifacts/types/",
1068 #[cfg(feature = "ck3")]
1069 Item::ArtifactVisual => "common/artifacts/visuals/",
1070 #[cfg(feature = "ck3")]
1071 Item::Bookmark => "common/bookmarks/bookmarks/",
1072 #[cfg(feature = "ck3")]
1073 Item::BookmarkGroup => "common/bookmarks/groups/",
1074 #[cfg(feature = "ck3")]
1075 Item::BookmarkPortrait => "common/bookmark_portraits/",
1076 #[cfg(feature = "ck3")]
1077 Item::BooleanHouseHeadParameter => "common/house_aspirations/",
1078 #[cfg(feature = "ck3")]
1079 Item::BooleanHousePowerParameter => "common/house_aspirations/",
1080 #[cfg(feature = "ck3")]
1081 Item::BooleanHouseRelationParameter => "common/house_relation_types/",
1082 #[cfg(feature = "ck3")]
1083 Item::BuildingFlag => "common/buildings/",
1084 #[cfg(feature = "ck3")]
1085 Item::BuildingGfx => "common/culture/cultures/",
1086 #[cfg(feature = "ck3")]
1087 Item::CasusBelli => "common/casus_belli_types/",
1088 #[cfg(feature = "ck3")]
1089 Item::CasusBelliGroup => "common/casus_belli_groups/",
1090 #[cfg(feature = "ck3")]
1091 Item::Catalyst => "common/struggle/catalysts/",
1092 #[cfg(feature = "ck3")]
1093 Item::ChallengeCharacter => "common/bookmarks/challenge_characters/",
1094 #[cfg(feature = "ck3")]
1095 Item::CharacterBackground => "common/character_backgrounds/",
1096 #[cfg(feature = "ck3")]
1097 Item::CharacterInteractionCategory => "common/character_interaction_categories/",
1098 #[cfg(feature = "ck3")]
1099 Item::Climate => "map_data/climate.txt",
1100 #[cfg(feature = "ck3")]
1101 Item::ClothingGfx => "common/culture/cultures/",
1102 #[cfg(feature = "ck3")]
1103 Item::CoaGfx => "common/culture/cultures/",
1104 #[cfg(feature = "ck3")]
1105 Item::CoaDynamicDefinition => "common/coat_of_arms/dynamic_definitions/",
1106 #[cfg(feature = "ck3")]
1107 Item::CohesionLevelParameter => "common/confederation_types/",
1108 #[cfg(feature = "ck3")]
1109 Item::CombatEffect => "common/combat_effects/",
1110 #[cfg(feature = "ck3")]
1111 Item::CombatPhaseEvent => "common/combat_phase_events/",
1112 #[cfg(feature = "ck3")]
1113 Item::ConfederationType => "common/confederation_types/",
1114 #[cfg(feature = "ck3")]
1115 Item::ConnectionArrow => "common/connection_arrows/",
1116 #[cfg(feature = "ck3")]
1117 Item::CouncilPosition => "common/council_positions/",
1118 #[cfg(feature = "ck3")]
1119 Item::CouncilTask => "common/council_tasks/",
1120 #[cfg(feature = "ck3")]
1121 Item::Countermeasure => "common/schemes/scheme_countermeasures/",
1122 #[cfg(feature = "ck3")]
1123 Item::CountermeasureParameter => "common/schemes/scheme_countermeasures/",
1124 #[cfg(feature = "ck3")]
1125 Item::CourtPosition => "common/court_positions/types/",
1126 #[cfg(feature = "ck3")]
1127 Item::CourtPositionTask => "common/court_positions/tasks/",
1128 #[cfg(feature = "ck3")]
1129 Item::CourtSceneCulture => "gfx/court_scene/scene_cultures/",
1130 #[cfg(feature = "ck3")]
1131 Item::CourtSceneGroup => "gfx/court_scene/character_groups/",
1132 #[cfg(feature = "ck3")]
1133 Item::CourtSceneRole => "gfx/court_scene/character_roles/",
1134 #[cfg(feature = "ck3")]
1135 Item::CourtSceneSetting => "gfx/court_scene/scene_settings/",
1136 #[cfg(feature = "ck3")]
1137 Item::CourtType => "common/court_types/",
1138 #[cfg(feature = "ck3")]
1139 Item::CourtierGuestManagement => "common/courtier_guest_management/",
1140 #[cfg(feature = "ck3")]
1141 Item::CultureAesthetic => "common/culture/aesthetics_bundles/",
1142 #[cfg(feature = "ck3")]
1143 Item::CultureCreationName => "common/culture/creation_names/",
1144 #[cfg(feature = "ck3")]
1145 Item::CultureEra => "common/culture/eras/",
1146 #[cfg(feature = "ck3")]
1147 Item::CultureEthos => "common/culture/pillars/",
1148 #[cfg(feature = "ck3")]
1149 Item::CultureHeritage => "common/culture/pillars/",
1150 #[cfg(feature = "ck3")]
1151 Item::CultureHistory => "history/cultures/",
1152 #[cfg(feature = "ck3")]
1153 Item::CultureParameter => "common/culture/ parameters blocks",
1155 #[cfg(feature = "ck3")]
1156 Item::CulturePillar => "common/culture/pillars/",
1157 #[cfg(feature = "ck3")]
1158 Item::CultureTradition => "common/culture/traditions/",
1159 #[cfg(feature = "ck3")]
1160 Item::CultureTraditionCategory => "common/culture/traditions/",
1161 #[cfg(feature = "ck3")]
1162 Item::DangerType => "",
1163 #[cfg(feature = "ck3")]
1164 Item::DecisionGroup => "common/decision_group_types/",
1165 #[cfg(feature = "ck3")]
1166 Item::DiarchyMandate => "common/diarchies/diarchy_mandates/",
1167 #[cfg(feature = "ck3")]
1168 Item::DiarchyParameter => "common/diarchies/diarchy_types/",
1169 #[cfg(feature = "ck3")]
1170 Item::DiarchyType => "common/diarchies/diarchy_types/",
1171 #[cfg(feature = "ck3")]
1172 Item::Doctrine => "common/religion/doctrines/",
1173 #[cfg(feature = "ck3")]
1174 Item::DoctrineBooleanParameter => "common/religion/doctrines/",
1175 #[cfg(feature = "ck3")]
1176 Item::DoctrineCategory => "common/religion/doctrines/",
1177 #[cfg(feature = "ck3")]
1178 Item::DoctrineParameter => "common/religion/doctrines/",
1179 #[cfg(feature = "ck3")]
1180 Item::DomicileBuilding => "common/domiciles/buildings/",
1181 #[cfg(feature = "ck3")]
1182 Item::DomicileParameter => "common/domiciles/buildings/",
1183 #[cfg(feature = "ck3")]
1184 Item::DomicileType => "common/domiciles/types/",
1185 #[cfg(feature = "ck3")]
1186 Item::Dynasty => "common/dynasties/",
1187 #[cfg(feature = "ck3")]
1188 Item::DynastyLegacy => "common/dynasty_legacies/",
1189 #[cfg(feature = "ck3")]
1190 Item::DynastyPerk => "common/dynasty_perks/",
1191 #[cfg(feature = "ck3")]
1192 Item::EpidemicType => "common/epidemics/",
1193 #[cfg(feature = "ck3")]
1194 Item::EpidemicDeathReason => "common/deathreasons/",
1195 #[cfg(feature = "ck3")]
1196 Item::EventBackground => "common/event_backgrounds/",
1197 #[cfg(feature = "ck3")]
1198 Item::EventEffect2d => "common/event_2d_effects/",
1199 #[cfg(feature = "ck3")]
1200 Item::EventTransition => "common/event_transitions/",
1201 #[cfg(feature = "ck3")]
1202 Item::Faith => "common/religion/religions/",
1203 #[cfg(feature = "ck3")]
1204 Item::FaithIcon => "common/religion/religions/",
1205 #[cfg(feature = "ck3")]
1206 Item::FervorModifier => "common/religion/fervor_modifiers/",
1207 #[cfg(feature = "ck3")]
1208 Item::Faction => "common/factions/",
1209 #[cfg(feature = "ck3")]
1210 Item::Flavorization => "common/flavorization/",
1211 #[cfg(feature = "ck3")]
1212 Item::Focus => "common/focuses/",
1213 #[cfg(feature = "ck3")]
1214 Item::GeneticConstraint => "common/traits/",
1215 #[cfg(feature = "ck3")]
1216 Item::GovernmentFlag => "common/governments/",
1217 #[cfg(feature = "ck3")]
1218 Item::GraphicalFaith => "common/religion/religions/",
1219 #[cfg(feature = "ck3")]
1220 Item::GraphicalUnitType => "common/graphical_unit_types/",
1221 #[cfg(feature = "ck3")]
1222 Item::GreatProjectType => "common/great_projects/types/",
1223 #[cfg(feature = "ck3")]
1224 Item::GuestInviteRule => "common/activities/guest_invite_rules/",
1225 #[cfg(feature = "ck3")]
1226 Item::GuestSubset => "common/activities/activity_types/",
1227 #[cfg(feature = "ck3")]
1228 Item::GuestSystem => "common/guest_system/",
1229 #[cfg(feature = "ck3")]
1230 Item::HeadDetermination => "common/culture/pillars/",
1231 #[cfg(feature = "ck3")]
1232 Item::HoldingParameter => "common/holdings/",
1233 #[cfg(feature = "ck3")]
1234 Item::HoldingType => "common/holdings/",
1235 #[cfg(feature = "ck3")]
1236 Item::HolySite => "common/religion/holy_sites/",
1237 #[cfg(feature = "ck3")]
1238 Item::HolySiteFlag => "common/religion/holy_sites/",
1239 #[cfg(feature = "ck3")]
1240 Item::Hook => "common/hook_types/",
1241 #[cfg(feature = "ck3")]
1242 Item::House => "common/dynasty_houses/",
1243 #[cfg(feature = "ck3")]
1244 Item::HouseAspiration => "common/house_aspirations/",
1245 #[cfg(feature = "ck3")]
1246 Item::HouseRelationLevel => "common/house_relation_types/",
1247 #[cfg(feature = "ck3")]
1248 Item::HouseRelationType => "common/house_relation_types/",
1249 #[cfg(feature = "ck3")]
1250 Item::HouseUnity => "common/house_unities/",
1251 #[cfg(feature = "ck3")]
1252 Item::HouseUnityParameter => "common/house_unities",
1253 #[cfg(feature = "ck3")]
1254 Item::HouseUnityStage => "common/house_unities/",
1255 #[cfg(feature = "ck3")]
1256 Item::ImportantAction => "common/important_actions/",
1257 #[cfg(feature = "ck3")]
1258 Item::Innovation => "common/culture/innovations/",
1259 #[cfg(feature = "ck3")]
1260 Item::InnovationFlag => "common/culture/innovations/",
1261 #[cfg(feature = "ck3")]
1262 Item::InnovationParameter => "common/culture/innovations/",
1263 #[cfg(feature = "ck3")]
1264 Item::Inspiration => "common/inspirations/",
1265 #[cfg(feature = "ck3")]
1266 Item::Language => "common/culture/pillars/",
1267 #[cfg(feature = "ck3")]
1268 Item::LawFlag => "common/laws/",
1269 #[cfg(feature = "ck3")]
1270 Item::LeaseContract => "common/lease_contracts/",
1271 #[cfg(feature = "ck3")]
1272 Item::LegendChapter => "common/legends/chronicles/",
1273 #[cfg(feature = "ck3")]
1274 Item::LegendChronicle => "common/legends/chronicles/",
1275 #[cfg(feature = "ck3")]
1276 Item::LegendProperty => "common/legends/chronicles/",
1277 #[cfg(feature = "ck3")]
1278 Item::LegendSeed => "common/legends/legend_seeds/",
1279 #[cfg(feature = "ck3")]
1280 Item::LegendType => "common/legends/legend_types/",
1281 #[cfg(feature = "ck3")]
1282 Item::LegitimacyFlag => "common/legitimacy/",
1283 #[cfg(feature = "ck3")]
1284 Item::LegitimacyType => "common/legitimacy/",
1285 #[cfg(feature = "ck3")]
1286 Item::Lifestyle => "common/lifestyles/",
1287 #[cfg(feature = "ck3")]
1288 Item::LineType => "gfx/lines/lines.lines",
1289 #[cfg(feature = "ck3")]
1290 Item::MartialCustom => "common/culture/pillars/",
1291 #[cfg(feature = "ck3")]
1292 Item::MemoryCategory => "common/character_memory_types/",
1293 #[cfg(feature = "ck3")]
1294 Item::MemoryType => "common/character_memory_types/",
1295 #[cfg(feature = "ck3")]
1296 Item::MenAtArms => "common/men_at_arms_types/",
1297 #[cfg(feature = "ck3")]
1298 Item::MenAtArmsBase => "common/men_at_arms_types/",
1299 #[cfg(feature = "ck3")]
1300 Item::MessageFilterType => "common/message_filter_types/",
1301 #[cfg(feature = "ck3")]
1302 Item::MessageGroupType => "common/message_group_types/",
1303 #[cfg(feature = "ck3")]
1304 Item::ModifierFormat => "common/modifier_definition_formats/",
1305 #[cfg(feature = "ck3")]
1306 Item::MottoInsert => "common/dynasty_house_motto_inserts/",
1307 #[cfg(feature = "ck3")]
1308 Item::Motto => "common/dynasty_house_mottos/",
1309 #[cfg(feature = "ck3")]
1310 Item::NameEquivalency => "common/culture/name_equivalency/",
1311 #[cfg(feature = "ck3")]
1312 Item::NameList => "common/culture/name_lists/",
1313 #[cfg(feature = "ck3")]
1314 Item::Nickname => "common/nicknames/",
1315 #[cfg(feature = "ck3")]
1316 Item::OpinionModifier => "common/opinion_modifiers/",
1317 #[cfg(feature = "ck3")]
1318 Item::Perk => "common/lifestyle_perks/",
1319 #[cfg(feature = "ck3")]
1320 Item::PerkTree => "common/lifestyle_perks/",
1321 #[cfg(feature = "ck3")]
1322 Item::PlayableDifficultyInfo => "common/playable_difficulty_infos/",
1323 #[cfg(feature = "ck3")]
1324 Item::PointOfInterest => "common/travel/point_of_interest_types/",
1325 #[cfg(feature = "ck3")]
1326 Item::PoolSelector => "common/pool_character_selectors/",
1327 #[cfg(feature = "ck3")]
1328 Item::PortraitType => "common/portrait_types/",
1329 #[cfg(feature = "ck3")]
1330 Item::ProjectContribution => "common/great_projects/types/",
1331 #[cfg(feature = "ck3")]
1332 Item::ProvinceEffect => "gfx/map/province_effects/",
1333 #[cfg(feature = "ck3")]
1334 Item::ProvinceMapping => "history/province_mapping/",
1335 #[cfg(feature = "ck3")]
1336 Item::PrisonType => "",
1337 #[cfg(feature = "ck3")]
1338 Item::RaidIntent => "common/raids/intents/",
1339 #[cfg(feature = "ck3")]
1340 Item::Relation => "common/scripted_relations/",
1341 #[cfg(feature = "ck3")]
1342 Item::RelationFlag => "common/scripted_relations/",
1343 #[cfg(feature = "ck3")]
1344 Item::ReligionFamily => "common/religion/religion_families/",
1345 #[cfg(feature = "ck3")]
1346 Item::RewardItem => "",
1347 #[cfg(feature = "ck3")]
1348 Item::RulerObjectiveType => "common/ruler_objective_advice_types/",
1349 #[cfg(feature = "ck3")]
1350 Item::SubjectContract => "common/subject_contracts/contracts/",
1351 #[cfg(feature = "ck3")]
1352 Item::SubjectContractFlag => "common/subject_contracts/contracts/",
1353 #[cfg(feature = "ck3")]
1354 Item::SubjectContractGroup => "common/subject_contracts/groups/",
1355 #[cfg(feature = "ck3")]
1356 Item::SubjectContractObligationLevel => "common/subject_contracts/contracts/",
1357 #[cfg(feature = "ck3")]
1358 Item::Scheme => "common/schemes/scheme_types",
1359 #[cfg(feature = "ck3")]
1360 Item::SchemePulseAction => "common/schemes/pulse_actions",
1361 #[cfg(feature = "ck3")]
1362 Item::ScriptedAnimation => "common/scripted_animations/",
1363 #[cfg(feature = "ck3")]
1364 Item::ScriptedCost => "common/scripted_costs/",
1365 #[cfg(feature = "ck3")]
1366 Item::ScriptedIllustration => "gfx/interface/illustrations/scripted_illustrations/",
1367 #[cfg(feature = "ck3")]
1368 Item::Secret => "common/secret_types/",
1369 #[cfg(feature = "ck3")]
1370 Item::Sexuality => "",
1371 #[cfg(feature = "ck3")]
1372 Item::Situation => "common/situation/situations/",
1373 #[cfg(feature = "ck3")]
1374 Item::SituationCatalyst => "common/situation/catalysts/",
1375 #[cfg(feature = "ck3")]
1376 Item::SituationGroupType => "common/situation/situation_group_types/",
1377 #[cfg(feature = "ck3")]
1378 Item::SituationHistory => "history/situations/",
1379 #[cfg(feature = "ck3")]
1380 Item::SituationParticipantGroup => "common/situation/situations/",
1381 #[cfg(feature = "ck3")]
1382 Item::SituationParticipantGroupParameter => "common/situation/situations/",
1383 #[cfg(feature = "ck3")]
1384 Item::SituationPhase => "common/situation/situations/",
1385 #[cfg(feature = "ck3")]
1386 Item::SituationPhaseParameter => "common/situation/situations/",
1387 #[cfg(feature = "ck3")]
1388 Item::SituationSubRegion => "common/situation/situations/",
1389 #[cfg(feature = "ck3")]
1390 Item::Skill => "",
1391 #[cfg(feature = "ck3")]
1392 Item::SpecialBuilding => "common/buildings/",
1393 #[cfg(feature = "ck3")]
1394 Item::SpecialGuest => "common/activities/activity_types/",
1395 #[cfg(feature = "ck3")]
1396 Item::Story => "common/story_cycles/",
1397 #[cfg(feature = "ck3")]
1398 Item::Struggle => "common/struggle/struggles/",
1399 #[cfg(feature = "ck3")]
1400 Item::StruggleHistory => "history/struggles/",
1401 #[cfg(feature = "ck3")]
1402 Item::StrugglePhase => "common/struggle/struggles/",
1403 #[cfg(feature = "ck3")]
1404 Item::StrugglePhaseParameter => "common/struggle/struggles/",
1405 #[cfg(feature = "ck3")]
1406 Item::SuccessionAppointment => "common/succession_appointment/",
1407 #[cfg(feature = "ck3")]
1408 Item::SuccessionElection => "common/succession_election/",
1409 #[cfg(feature = "ck3")]
1410 Item::Suggestion => "common/suggestions/",
1411 #[cfg(feature = "ck3")]
1412 Item::TaskContractGroup => "common/task_contracts/",
1413 #[cfg(feature = "ck3")]
1414 Item::TaskContractReward => "common/task_contracts/",
1415 #[cfg(feature = "ck3")]
1416 Item::TaskContractType => "common/task_contracts/",
1417 #[cfg(feature = "ck3")]
1418 Item::TaxSlotObligation => "common/tax_slots/obligations",
1419 #[cfg(feature = "ck3")]
1420 Item::TaxSlotType => "common/tax_slots/types",
1421 #[cfg(feature = "ck3")]
1422 Item::Title => "common/landed_titles/",
1423 #[cfg(feature = "ck3")]
1424 Item::TitleHistory => "history/titles/",
1425 #[cfg(feature = "ck3")]
1426 Item::Trait => "common/traits/",
1427 #[cfg(feature = "ck3")]
1428 Item::TraitCategory => "",
1429 #[cfg(feature = "ck3")]
1430 Item::TraitFlag => "common/traits/",
1431 #[cfg(feature = "ck3")]
1432 Item::TraitPortraitModifier => "gfx/portraits/trait_portrait_modifiers",
1433 #[cfg(feature = "ck3")]
1434 Item::TraitTrack => "common/traits/",
1435 #[cfg(feature = "ck3")]
1436 Item::TravelOption => "common/travel/travel_options/",
1437 #[cfg(feature = "ck3")]
1438 Item::UnitGfx => "common/culture/cultures/",
1439 #[cfg(feature = "ck3")]
1440 Item::VassalStance => "common/vassal_stances/",
1441
1442 #[cfg(feature = "vic3")]
1443 Item::AcceptanceStatus => "common/acceptance_statuses/",
1444 #[cfg(feature = "vic3")]
1445 Item::AirGraphics => "gfx/map/air_graphics/",
1446 #[cfg(feature = "vic3")]
1447 Item::Alert => "common/alert_types",
1448 #[cfg(feature = "vic3")]
1449 Item::AlertGroup => "common/alert_groups",
1450 #[cfg(feature = "vic3")]
1451 Item::Amendment => "common/amendments/",
1452 #[cfg(feature = "vic3")]
1453 Item::Approval => "",
1454 #[cfg(feature = "vic3")]
1455 Item::ArmyDiorama => "gfx/map/army_dioramas/",
1456 #[cfg(feature = "vic3")]
1457 Item::Attitude => "",
1458 #[cfg(feature = "vic3")]
1459 Item::BattleCondition => "common/battle_conditions/",
1460 #[cfg(feature = "vic3")]
1461 Item::BuildingGroup => "common/building_groups/",
1462 #[cfg(feature = "vic3")]
1463 Item::BuildingType => "common/buildings/",
1464 #[cfg(feature = "vic3")]
1465 Item::BuyPackage => "common/buy_packages/",
1466 #[cfg(feature = "vic3")]
1467 Item::CanalType => "common/canals/",
1468 #[cfg(feature = "vic3")]
1469 Item::CharacterRole => "",
1470 #[cfg(feature = "vic3")]
1471 Item::CityBuildingVfx => "gfx/map/city_data/city_building_vfx/",
1472 #[cfg(feature = "vic3")]
1473 Item::CityCenterpiece => "gfx/map/city_data/city_centerpiece/",
1474 #[cfg(feature = "vic3")]
1475 Item::CityGraphicsType => "gfx/map/city_data/city_types/",
1476 #[cfg(feature = "vic3")]
1477 Item::CityVfx => "gfx/map/city_data/city_vfx/",
1478 #[cfg(feature = "vic3")]
1479 Item::CombatUnit => "common/combat_unit_types/",
1480 #[cfg(feature = "vic3")]
1481 Item::CombatUnitExperienceLevel => "common/combat_unit_experience_levels/",
1482 #[cfg(feature = "vic3")]
1483 Item::CombatUnitGroup => "common/combat_unit_groups/",
1484 #[cfg(feature = "vic3")]
1485 Item::CommanderOrder => "common/commander_orders/",
1486 #[cfg(feature = "vic3")]
1487 Item::CommanderRank => "common/commander_ranks/",
1488 #[cfg(feature = "vic3")]
1489 Item::CompanyType => "common/company_types/",
1490 #[cfg(feature = "vic3")]
1491 Item::CompanyCharterType => "common/company_charter_types/",
1492 #[cfg(feature = "vic3")]
1493 Item::CohesionLevel => "common/cohesion_levels/",
1494 #[cfg(feature = "vic3")]
1495 Item::CountryCreation => "common/country_creation/",
1496 #[cfg(feature = "vic3")]
1497 Item::CountryFormation => "common/country_formation/",
1498 #[cfg(feature = "vic3")]
1499 Item::CountryRank => "common/country_ranks/",
1500 #[cfg(feature = "vic3")]
1501 Item::CountryTier => "",
1502 #[cfg(feature = "vic3")]
1503 Item::CountryType => "common/country_types/",
1504 #[cfg(feature = "vic3")]
1505 Item::CultureGraphics => "common/culture_graphics/",
1506 #[cfg(feature = "vic3")]
1507 Item::Decree => "common/decrees/",
1508 #[cfg(feature = "vic3")]
1509 Item::DiplomaticAction => "common/diplomatic_actions/",
1510 #[cfg(feature = "vic3")]
1511 Item::DiplomaticCatalyst => "common/diplomatic_catalysts/",
1512 #[cfg(feature = "vic3")]
1513 Item::DiplomaticCatalystCategory => "common/diplomatic_catalyst_categories/",
1514 #[cfg(feature = "vic3")]
1515 Item::DiplomaticPlay => "common/diplomatic_plays/",
1516 #[cfg(feature = "vic3")]
1517 Item::DiscriminationTrait => "common/discrimination_traits/",
1518 #[cfg(feature = "vic3")]
1519 Item::DiscriminationTraitGroup => "common/discrimination_trait_groups/",
1520 #[cfg(feature = "vic3")]
1521 Item::DynamicCompanyName => "common/dynamic_company_names/",
1522 #[cfg(feature = "vic3")]
1523 Item::DynamicCountryMapColor => "common/dynamic_country_map_colors/",
1524 #[cfg(feature = "vic3")]
1525 Item::DynamicCountryName => "common/dynamic_country_names/",
1526 #[cfg(feature = "vic3")]
1527 Item::DynamicTreatyName => "common/dynamic_treaty_names/",
1528 #[cfg(feature = "vic3")]
1529 Item::EventCategory => "",
1530 #[cfg(feature = "vic3")]
1531 Item::FlagDefinition => "common/flag_definitions/",
1532 #[cfg(feature = "vic3")]
1533 Item::FleetDiorama => "gfx/map/fleet_dioramas/",
1534 #[cfg(feature = "vic3")]
1535 Item::FrontGraphics => "gfx/map/borders/front_graphics/",
1536 #[cfg(feature = "vic3")]
1537 Item::GeographicRegion => "common/geographic_regions/",
1538 #[cfg(feature = "vic3")]
1539 Item::GeographicRegionShortKey => "common/geographic_regions/",
1540 #[cfg(feature = "vic3")]
1541 Item::Goods => "common/goods/",
1542 #[cfg(feature = "vic3")]
1543 Item::GradientBorderSettings => "gfx/map/gradient_border_settings/",
1545 #[cfg(feature = "vic3")]
1546 Item::HarvestConditionType => "common/harvest_condition_types/",
1547 #[cfg(feature = "vic3")]
1548 Item::HeritageTrait => "common/discrimination_traits/",
1549 #[cfg(feature = "vic3")]
1550 Item::InfamyThreshold => "",
1551 #[cfg(feature = "vic3")]
1552 Item::Institution => "common/institutions/",
1553 #[cfg(feature = "vic3")]
1554 Item::InterestGroup => "common/interest_groups/",
1555 #[cfg(feature = "vic3")]
1556 Item::InterestGroupTrait => "common/interest_group_traits/",
1557 #[cfg(feature = "vic3")]
1558 Item::JournalEntry => "common/journal_entries/",
1559 #[cfg(feature = "vic3")]
1560 Item::JournalEntryGroup => "common/journal_entry_groups/",
1561 #[cfg(feature = "vic3")]
1562 Item::LawType => "common/laws/",
1563 #[cfg(feature = "vic3")]
1564 Item::LanguageTrait => "common/discrimination_traits/",
1565 #[cfg(feature = "vic3")]
1566 Item::LegitimacyLevel => "common/legitimacy_levels/",
1567 #[cfg(feature = "vic3")]
1568 Item::Level => "",
1569 #[cfg(feature = "vic3")]
1570 Item::LibertyDesireLevel => "common/liberty_desire_levels/",
1571 #[cfg(feature = "vic3")]
1572 Item::MapLayer => "gfx/map/map_object_data/layers.txt",
1573 #[cfg(feature = "vic3")]
1574 Item::MapInteractionType => "common/map_interaction_types/",
1575 #[cfg(feature = "vic3")]
1576 Item::MapNotificationType => "common/map_notification_types/",
1577 #[cfg(feature = "vic3")]
1578 Item::MediaAlias => "gfx/media_aliases/",
1579 #[cfg(feature = "vic3")]
1580 Item::MilitaryFormationFlag => "common/military_formation_flags/",
1581 #[cfg(feature = "vic3")]
1582 Item::MobilizationOption => "common/mobilization_options/",
1583 #[cfg(feature = "vic3")]
1584 Item::MobilizationOptionGroup => "common/mobilization_option_groups/",
1585 #[cfg(feature = "vic3")]
1586 Item::ModifierTypeDefinition => "common/modifier_type_definitions/",
1587 #[cfg(feature = "vic3")]
1588 Item::Objective => "common/objectives/",
1589 #[cfg(feature = "vic3")]
1590 Item::ObjectiveSubgoal => "common/objective_subgoals/",
1591 #[cfg(feature = "vic3")]
1592 Item::ObjectiveSubgoalCategory => "common/objective_subgoal_categories/",
1593 #[cfg(feature = "vic3")]
1594 Item::Party => "common/parties/",
1595 #[cfg(feature = "vic3")]
1596 Item::PoliticalLobby => "common/political_lobbies/",
1597 #[cfg(feature = "vic3")]
1598 Item::PoliticalLobbyAppeasement => "common/political_lobby_appeasement/",
1599 #[cfg(feature = "vic3")]
1600 Item::PoliticalMovement => "common/political_movements",
1601 #[cfg(feature = "vic3")]
1602 Item::PoliticalMovementCategory => "common/political_movement_categories",
1603 #[cfg(feature = "vic3")]
1604 Item::PoliticalMovementPopSupport => "common/political_movement_pop_support",
1605 #[cfg(feature = "vic3")]
1606 Item::PopNeed => "common/pop_needs/",
1607 #[cfg(feature = "vic3")]
1608 Item::PowerBlocCoaPiece => "common/power_bloc_coa_pieces/",
1609 #[cfg(feature = "vic3")]
1610 Item::PowerBlocIdentity => "common/power_bloc_identities/",
1611 #[cfg(feature = "vic3")]
1612 Item::PowerBlocMapTexture => "common/power_bloc_map_textures/",
1613 #[cfg(feature = "vic3")]
1614 Item::PowerBlocName => "common/power_bloc_names/",
1615 #[cfg(feature = "vic3")]
1616 Item::PrestigeGoods => "common/prestige_goods/",
1617 #[cfg(feature = "vic3")]
1618 Item::Principle => "common/power_bloc_principles/",
1619 #[cfg(feature = "vic3")]
1620 Item::PrincipleGroup => "common/power_bloc_principle_groups/",
1621 #[cfg(feature = "vic3")]
1622 Item::ProductionMethod => "common/production_methods/",
1623 #[cfg(feature = "vic3")]
1624 Item::ProductionMethodGroup => "common/production_method_groups/",
1625 #[cfg(feature = "vic3")]
1626 Item::ProposalType => "common/proposal_types/",
1627 #[cfg(feature = "vic3")]
1628 Item::RelationsThreshold => "",
1629 #[cfg(feature = "vic3")]
1630 Item::ScriptedButton => "common/scripted_buttons/",
1631 #[cfg(feature = "vic3")]
1632 Item::ScriptedProgressBar => "common/scripted_progress_bars/",
1633 #[cfg(feature = "vic3")]
1634 Item::ScriptedTest => "tools/scripted_tests/",
1635 #[cfg(feature = "vic3")]
1636 Item::SecretGoal => "",
1637 #[cfg(feature = "vic3")]
1638 Item::Skin => "gfx/skins/",
1639 #[cfg(feature = "vic3")]
1640 Item::SocialClass => "common/social_classes/",
1641 #[cfg(feature = "vic3")]
1642 Item::SocialHierarchy => "common/social_hierarchies/",
1643 #[cfg(feature = "vic3")]
1644 Item::StateRegion => "map_data/state_regions/",
1645 #[cfg(feature = "vic3")]
1646 Item::StateTrait => "common/state_traits/",
1647 #[cfg(feature = "vic3")]
1648 Item::Strata => "",
1649 #[cfg(feature = "vic3")]
1650 Item::TechnologyEra => "common/technology/eras/",
1651 #[cfg(feature = "vic3")]
1652 Item::TerrainKey => "common/labels/",
1653 #[cfg(feature = "vic3")]
1654 Item::TerrainLabel => "common/labels/",
1655 #[cfg(feature = "vic3")]
1656 Item::TerrainManipulator => "common/terrain_manipulators/",
1657 #[cfg(feature = "vic3")]
1658 Item::TerrainMask => "gfx/map/masks/",
1659 #[cfg(feature = "vic3")]
1660 Item::TerrainMaterial => "gfx/map/terrain/materials.settings",
1661 #[cfg(feature = "vic3")]
1662 Item::Theme => "common/themes/",
1663 #[cfg(feature = "vic3")]
1664 Item::TraditionTrait => "common/discrimination_traits/",
1665 #[cfg(feature = "vic3")]
1666 Item::TransferOfPower => "",
1667 #[cfg(feature = "vic3")]
1668 Item::TreatyArticle => "common/treaty_articles/",
1669 #[cfg(feature = "vic3")]
1670 Item::WarGoalType => "common/war_goal_types/",
1671
1672 #[cfg(feature = "imperator")]
1673 Item::AiPlanGoals => "common/ai_plan_goals/",
1674 #[cfg(feature = "imperator")]
1675 Item::Ambition => "common/ambitions/",
1676 #[cfg(feature = "imperator")]
1677 Item::Area => "map_data/areas.txt",
1678 #[cfg(feature = "imperator")]
1679 Item::CultureGroup => "common/cultures/",
1680 #[cfg(feature = "imperator")]
1681 Item::Deity => "common/deities/",
1682 #[cfg(feature = "imperator")]
1683 Item::DeityCategory => "common/deity_categories/",
1684 #[cfg(feature = "imperator")]
1685 Item::DiplomaticStance => "common/diplomatic_stances/",
1686 #[cfg(feature = "imperator")]
1687 Item::EconomicPolicy => "common/economic_policies/",
1688 #[cfg(feature = "imperator")]
1689 Item::EventPicture => "common/event_pictures/",
1690 #[cfg(feature = "imperator")]
1691 Item::GovernorPolicy => "common/governor_policies/",
1692 #[cfg(feature = "imperator")]
1693 Item::GraphicalCultureType => "common/graphical_culture_types/",
1694 #[cfg(feature = "imperator")]
1695 Item::GreatWorkEffect => "common/great_work_effects/",
1696 #[cfg(feature = "imperator")]
1697 Item::GreatWorkEffectTier => "common/great_work_effect_tiers/",
1698 #[cfg(feature = "imperator")]
1699 Item::GreatWorkCategory => "common/great_work_categories/",
1700 #[cfg(feature = "imperator")]
1701 Item::GreatWorkMaterial => "common/great_work_materials/",
1702 #[cfg(feature = "imperator")]
1703 Item::GreatWorkModule => "common/great_work_modules/",
1704 #[cfg(feature = "imperator")]
1705 Item::GreatWorkTemplate => "common/great_work_templates/",
1706 #[cfg(feature = "imperator")]
1707 Item::Heritage => "common/heritage/",
1708 #[cfg(feature = "imperator")]
1709 Item::Invention => "common/inventions/",
1710 #[cfg(feature = "imperator")]
1711 Item::InventionGroup => "common/inventions/",
1712 #[cfg(feature = "imperator")]
1713 Item::LegionDistinction => "common/legion_distinctions/",
1714 #[cfg(feature = "imperator")]
1715 Item::LevyTemplate => "common/levy_templates/",
1716 #[cfg(feature = "imperator")]
1717 Item::Loyalty => "common/loyalty/",
1718 #[cfg(feature = "imperator")]
1719 Item::MilitaryTraditionTree => "common/military_traditions/",
1720 #[cfg(feature = "imperator")]
1721 Item::MilitaryTradition => "common/military_traditions/",
1722 #[cfg(feature = "imperator")]
1723 Item::MissionTask => "common/missions/",
1724 #[cfg(feature = "imperator")]
1725 Item::Office => "common/offices/",
1726 #[cfg(feature = "imperator")]
1727 Item::Opinion => "common/opinions/",
1728 #[cfg(feature = "imperator")]
1729 Item::PartyAgenda => "common/party_agendas",
1730 #[cfg(feature = "imperator")]
1731 Item::PartyType => "common/party_types/",
1732 #[cfg(feature = "imperator")]
1733 Item::PostSetupCharacters => "setup/post_character/",
1734 #[cfg(feature = "imperator")]
1735 Item::Price => "common/prices/",
1736 #[cfg(feature = "imperator")]
1737 Item::ProvinceRank => "common/province_ranks/",
1738 #[cfg(feature = "imperator")]
1739 Item::TechnologyTable => "common/technology_tables/",
1740 #[cfg(feature = "imperator")]
1741 Item::SetupCharacters => "setup/characters/",
1742 #[cfg(feature = "imperator")]
1743 Item::SetupProvinces => "setup/provinces/",
1744 #[cfg(feature = "imperator")]
1745 Item::TradeGood => "common/trade_goods/",
1746 #[cfg(feature = "imperator")]
1747 Item::Treasure => "setup/main/",
1748 #[cfg(feature = "imperator")]
1749 Item::Unit => "common/units/",
1750 #[cfg(feature = "imperator")]
1751 Item::UnitAbility => "common/unit_abilities/",
1752 #[cfg(feature = "imperator")]
1753 Item::Wargoal => "common/wargoals",
1754
1755 #[cfg(feature = "hoi4")]
1756 Item::Ability => "common/abilities/",
1757 #[cfg(feature = "hoi4")]
1758 Item::Acclimatation => "common/acclimatation.txt",
1759 #[cfg(feature = "hoi4")]
1760 Item::AdjacencyRule => "map/adjacency_rules.txt",
1761 #[cfg(feature = "hoi4")]
1762 Item::AceModifier => "common/aces",
1763 #[cfg(feature = "hoi4")]
1764 Item::AdvisorSlot => "common/script_enums.txt",
1765 #[cfg(feature = "hoi4")]
1766 Item::AiArea => "common/ai_areas/",
1767 #[cfg(feature = "hoi4")]
1768 Item::AiStrategyType => "common/ai_strategy/_documentation.md",
1769 #[cfg(feature = "hoi4")]
1770 Item::CharacterIdeaToken => "common/characters/",
1771 #[cfg(feature = "hoi4")]
1772 Item::CombatTacticPhase => "common/combat_tactics.txt",
1773 #[cfg(feature = "hoi4")]
1774 Item::Continent => "map/continent.txt",
1775 #[cfg(feature = "hoi4")]
1776 Item::CountryLeaderTrait => "common/country_leader/",
1777 #[cfg(feature = "hoi4")]
1778 Item::CountryHistory => "history/countries/",
1779 #[cfg(feature = "hoi4")]
1780 Item::CountryTag => "common/country_tags/",
1781 #[cfg(feature = "hoi4")]
1782 Item::CountryTagAlias => "common/country_tag_aliases/",
1783 #[cfg(feature = "hoi4")]
1784 Item::DecisionCategory => "common/decisions/categories/",
1785 #[cfg(feature = "hoi4")]
1786 Item::DivisionNamesGroup => "common/units/names_divisions/",
1787 #[cfg(feature = "hoi4")]
1788 Item::DivisionTemplate => "history/units/",
1789 #[cfg(feature = "hoi4")]
1790 Item::DynamicModifier => "common/dynamic_modifiers/",
1791 #[cfg(feature = "hoi4")]
1792 Item::Equipment => "common/units/equipment/",
1793 #[cfg(feature = "hoi4")]
1794 Item::EquipmentBonusType => "common/script_enums.txt",
1795 #[cfg(feature = "hoi4")]
1796 Item::EquipmentCategory => "common/script_enums.txt",
1797 #[cfg(feature = "hoi4")]
1798 Item::EquipmentGroup => "common/equipment_groups/",
1799 #[cfg(feature = "hoi4")]
1800 Item::EquipmentModule => "common/units/equipment/modules/",
1801 #[cfg(feature = "hoi4")]
1802 Item::EquipmentModuleCategory => "common/units/equipment/modules/",
1803 #[cfg(feature = "hoi4")]
1804 Item::EquipmentSearchFilter => "common/units/equipment/",
1805 #[cfg(feature = "hoi4")]
1806 Item::EquipmentStat => "common/script_enums.txt",
1807 #[cfg(feature = "hoi4")]
1808 Item::EquipmentUpgrade => "common/units/equipment/upgrades/", #[cfg(feature = "hoi4")]
1810 Item::GraphicalTerrain => "common/terrain/",
1811 #[cfg(feature = "hoi4")]
1812 Item::IdeaCategory => "common/idea_tags/",
1813 #[cfg(feature = "hoi4")]
1814 Item::IdeologyGroup => "common/ideologies/",
1815 #[cfg(feature = "hoi4")]
1816 Item::IndustrialOrg => "common/military_industrial_organization/organizations/",
1817 #[cfg(feature = "hoi4")]
1818 Item::IndustrialOrgBonusWeight => {
1819 "common/military_industrial_organization/ai_bonus_weights/"
1820 }
1821 #[cfg(feature = "hoi4")]
1822 Item::IndustrialOrgPolicy => "common/military_industrial_organization/policies/",
1823 #[cfg(feature = "hoi4")]
1824 Item::IndustrialOrgTrait => "common/military_industrial_organization/organizations/",
1825 #[cfg(feature = "hoi4")]
1826 Item::IntelligenceAgencyBranch => "common/intelligence_agency_upgrades/",
1827 #[cfg(feature = "hoi4")]
1828 Item::IntelligenceAgencyUpgrade => "common/intelligence_agency_upgrades/",
1829 #[cfg(feature = "hoi4")]
1830 Item::MusicAsset => "music/",
1831 #[cfg(feature = "hoi4")]
1832 Item::NationalFocus => "common/national_focus/",
1833 #[cfg(feature = "hoi4")]
1834 Item::NationalFocusStyle => "common/national_focus/",
1835 #[cfg(feature = "hoi4")]
1836 Item::NationalFocusTree => "common/national_focus/",
1837 #[cfg(feature = "hoi4")]
1838 Item::Operation => "common/operations/",
1839 #[cfg(feature = "hoi4")]
1840 Item::OperationPhase => "common/operation_phases/",
1841 #[cfg(feature = "hoi4")]
1842 Item::OperationToken => "common/operation_tokens/",
1843 #[cfg(feature = "hoi4")]
1844 Item::PowerBalance => "common/bop/",
1845 #[cfg(feature = "hoi4")]
1846 Item::PowerBalanceSide => "common/bop/",
1847 #[cfg(feature = "hoi4")]
1848 Item::ProductionStat => "common/script_enum.txt",
1849 #[cfg(feature = "hoi4")]
1850 Item::PrototypeReward => "common/special_projects/prototype_rewards/",
1851 #[cfg(feature = "hoi4")]
1852 Item::RailwayGunNames => "common/units/names_railway_guns/",
1853 #[cfg(feature = "hoi4")]
1854 Item::Resource => "common/resources/",
1855 #[cfg(feature = "hoi4")]
1856 Item::ScriptEnum => "common/script_enums.txt",
1857 #[cfg(feature = "hoi4")]
1858 Item::ScriptedConstant => "common/scripted_constants/", #[cfg(feature = "hoi4")]
1860 Item::ScriptedLocalisation => "common/scripted_localisation/",
1861 #[cfg(feature = "hoi4")]
1862 Item::ShipNames => "common/units/names_ships/",
1863 #[cfg(feature = "hoi4")]
1864 Item::SoundEffect | Item::SoundFalloff => "sound/",
1865 #[cfg(feature = "hoi4")]
1866 Item::SpawnPoint => "common/buildings/",
1867 #[cfg(feature = "hoi4")]
1868 Item::Specialization => "common/special_projects/specialization/",
1869 #[cfg(feature = "hoi4")]
1870 Item::SpecialProject => "common/special_projects/projects/",
1871 #[cfg(feature = "hoi4")]
1872 Item::SpecialProjectTag => "common/special_projects/project_tags/",
1873 #[cfg(feature = "hoi4")]
1874 Item::ScientistTrait => "common/scientist_traits/",
1875 #[cfg(feature = "hoi4")]
1876 Item::ShipName => "history/units/",
1877 #[cfg(feature = "hoi4")]
1878 Item::Sprite => "gfx/",
1879 #[cfg(feature = "hoi4")]
1880 Item::State => "history/states/",
1881 #[cfg(feature = "hoi4")]
1882 Item::StateCategory => "common/state_category/",
1883 #[cfg(feature = "hoi4")]
1884 Item::SubUnit => "common/units/",
1885 #[cfg(feature = "hoi4")]
1886 Item::SubUnitCategory => "common/unit_tags/",
1887 #[cfg(feature = "hoi4")]
1888 Item::SupplyArea => "map/supplyareas",
1889 #[cfg(feature = "hoi4")]
1890 Item::TechnologyCategory => "common/technology_tags/",
1891 #[cfg(feature = "hoi4")]
1892 Item::TechnologyFolder => "common/technology_tags/",
1893 #[cfg(feature = "hoi4")]
1894 Item::TechnologySharing => "common/technology_sharing/",
1895 #[cfg(feature = "hoi4")]
1896 Item::UnitHistory => "history/units/",
1897 #[cfg(feature = "hoi4")]
1898 Item::UnitLeaderSkill => "common/unit_leader/",
1899 #[cfg(feature = "hoi4")]
1900 Item::UnitLeaderTrait => "common/unit_leader/",
1901 #[cfg(feature = "hoi4")]
1902 Item::UnitNames => "common/units/names/",
1903 }
1904 }
1905
1906 pub fn confidence(self) -> Confidence {
1909 match self {
1910 #[cfg(feature = "jomini")]
1911 Item::AccessoryTag => Confidence::Weak,
1912
1913 Item::GuiType | Item::GuiTemplate | Item::Sound => Confidence::Weak,
1916
1917 #[cfg(feature = "ck3")]
1918 Item::AccoladeCategory
1919 | Item::BuildingGfx
1920 | Item::ClothingGfx
1921 | Item::CoaGfx
1922 | Item::CultureParameter
1923 | Item::MemoryCategory
1924 | Item::UnitGfx => Confidence::Weak,
1925
1926 #[cfg(feature = "ck3")]
1927 Item::SpecialBuilding => Confidence::Reasonable,
1928
1929 _ => Confidence::Strong,
1930 }
1931 }
1932
1933 pub fn severity(self) -> Severity {
1942 match self {
1943 Item::GuiType | Item::GuiTemplate => Severity::Untidy,
1946
1947 Item::File | Item::Localization | Item::MapEnvironment => Severity::Warning,
1948
1949 #[cfg(feature = "jomini")]
1950 Item::Accessory
1951 | Item::AccessoryTag
1952 | Item::AccessoryVariation
1953 | Item::AccessoryVariationLayout
1954 | Item::AccessoryVariationTextures
1955 | Item::Coa
1956 | Item::CoaColorList
1957 | Item::CoaColoredEmblemList
1958 | Item::CoaPatternList
1959 | Item::CoaTemplate
1960 | Item::CoaTemplateList
1961 | Item::CoaTexturedEmblemList
1962 | Item::CustomLocalization
1963 | Item::EffectLocalization
1964 | Item::Ethnicity
1965 | Item::GameConcept
1966 | Item::NamedColor
1967 | Item::PortraitAnimation
1968 | Item::PortraitCamera
1969 | Item::PortraitEnvironment
1970 | Item::Sound
1971 | Item::TextFormat
1972 | Item::TextIcon
1973 | Item::TextureFile
1974 | Item::TriggerLocalization => Severity::Warning,
1975
1976 #[cfg(feature = "ck3")]
1977 Item::AccoladeIcon
1978 | Item::ArtifactVisual
1979 | Item::BuildingGfx
1980 | Item::ClothingGfx
1981 | Item::CoaDynamicDefinition
1982 | Item::CoaGfx
1983 | Item::CultureAesthetic
1984 | Item::CultureCreationName
1985 | Item::EventBackground
1986 | Item::EventTheme
1987 | Item::EventTransition
1988 | Item::Flavorization
1989 | Item::GraphicalFaith
1990 | Item::ModifierFormat
1991 | Item::MottoInsert
1992 | Item::Motto
1993 | Item::Music
1994 | Item::Nickname
1995 | Item::RulerObjectiveType
1996 | Item::ScriptedIllustration
1997 | Item::UnitGfx => Severity::Warning,
1998
1999 #[cfg(feature = "vic3")]
2000 Item::MapLayer
2001 | Item::ModifierTypeDefinition
2002 | Item::TerrainManipulator
2003 | Item::TerrainMask
2004 | Item::TerrainMaterial => Severity::Warning,
2005
2006 #[cfg(feature = "hoi4")]
2007 Item::Sprite => Severity::Warning,
2008
2009 _ => Severity::Error,
2010 }
2011 }
2012}
2013
2014pub(crate) type ItemAdder = fn(&mut Db, Token, Block);
2016
2017pub(crate) enum ItemLoader {
2027 Normal(GameFlags, Item, ItemAdder),
2039 Full(GameFlags, Item, PdxEncoding, &'static str, LoadAsFile, Recursive, ItemAdder),
2047}
2048
2049inventory::collect!(ItemLoader);
2050
2051impl ItemLoader {
2052 pub fn for_game(&self, game: Game) -> bool {
2053 let game_flags = match self {
2054 ItemLoader::Normal(game_flags, _, _)
2055 | ItemLoader::Full(game_flags, _, _, _, _, _, _) => game_flags,
2056 };
2057 game_flags.contains(GameFlags::from(game))
2058 }
2059
2060 pub fn itype(&self) -> Item {
2061 match self {
2062 ItemLoader::Normal(_, itype, _) | ItemLoader::Full(_, itype, _, _, _, _, _) => *itype,
2063 }
2064 }
2065
2066 pub fn encoding(&self) -> PdxEncoding {
2067 match self {
2068 ItemLoader::Normal(_, _, _) => {
2069 #[cfg(feature = "hoi4")]
2070 if Game::is_hoi4() {
2071 return PdxEncoding::Utf8NoBom;
2072 }
2073 PdxEncoding::Utf8Bom
2074 }
2075 ItemLoader::Full(_, _, encoding, _, _, _, _) => *encoding,
2076 }
2077 }
2078
2079 pub fn extension(&self) -> &'static str {
2080 match self {
2081 ItemLoader::Normal(_, _, _) => ".txt",
2082 ItemLoader::Full(_, _, _, extension, _, _, _) => extension,
2083 }
2084 }
2085
2086 pub fn whole_file(&self) -> bool {
2087 match self {
2088 ItemLoader::Normal(_, _, _) => false,
2089 ItemLoader::Full(_, _, _, _, load_as_file, _, _) => {
2090 matches!(load_as_file, LoadAsFile::Yes)
2091 }
2092 }
2093 }
2094
2095 pub fn recursive(&self) -> bool {
2096 match self {
2097 ItemLoader::Normal(_, _, _) => {
2098 Game::is_ck3() && self.itype().path().starts_with("common/")
2099 }
2100 ItemLoader::Full(_, _, _, _, _, recursive, _) => match recursive {
2101 Recursive::Yes => true,
2102 Recursive::No => false,
2103 Recursive::Maybe => Game::is_ck3() && self.itype().path().starts_with("common/"),
2104 },
2105 }
2106 }
2107
2108 pub fn adder(&self) -> ItemAdder {
2109 match self {
2110 ItemLoader::Normal(_, _, adder) | ItemLoader::Full(_, _, _, _, _, _, adder) => *adder,
2111 }
2112 }
2113}
2114
2115pub enum LoadAsFile {
2116 Yes,
2117 No,
2118}
2119
2120pub enum Recursive {
2121 Yes,
2122 No,
2123 #[allow(dead_code)]
2124 Maybe,
2125}