tiger_lib/ck3/data/
combat_effects.rs

1use crate::block::Block;
2use crate::db::{Db, DbKind};
3use crate::everything::Everything;
4use crate::game::GameFlags;
5use crate::item::{Item, ItemLoader};
6use crate::token::Token;
7use crate::validator::Validator;
8
9#[derive(Clone, Debug)]
10pub struct CombatEffect {}
11
12inventory::submit! {
13    ItemLoader::Normal(GameFlags::Ck3, Item::CombatEffect, CombatEffect::add)
14}
15
16impl CombatEffect {
17    pub fn add(db: &mut Db, key: Token, block: Block) {
18        db.add(Item::CombatEffect, key, block, Box::new(Self {}));
19    }
20}
21
22impl DbKind for CombatEffect {
23    fn validate(&self, key: &Token, block: &Block, data: &Everything) {
24        let mut vd = Validator::new(block, data);
25        let visible = !block.field_value_is("visible", "no");
26
27        let name = vd.field_value("name").unwrap_or(key);
28        if visible {
29            data.verify_exists(Item::Localization, name);
30        }
31
32        let icon = vd.field_value("image").unwrap_or(key);
33        if visible {
34            data.mark_used_icon("NGameIcons|COMBAT_EFFECT_ICON_PATH", icon, ".dds");
35        }
36
37        vd.field_numeric("advantage");
38        vd.field_bool("adjacency");
39        vd.advice_field("fortification", "removed in 1.13");
40        vd.field_bool("visible");
41    }
42}