tiger_lib/ck3/data/
combat_effects.rs1use crate::block::Block;
2use crate::db::{Db, DbKind};
3use crate::everything::Everything;
4use crate::game::GameFlags;
5use crate::item::{Item, ItemLoader};
6use crate::token::Token;
7use crate::validator::Validator;
8
9#[derive(Clone, Debug)]
10pub struct CombatEffect {}
11
12inventory::submit! {
13 ItemLoader::Normal(GameFlags::Ck3, Item::CombatEffect, CombatEffect::add)
14}
15
16impl CombatEffect {
17 pub fn add(db: &mut Db, key: Token, block: Block) {
18 db.add(Item::CombatEffect, key, block, Box::new(Self {}));
19 }
20}
21
22impl DbKind for CombatEffect {
23 fn validate(&self, key: &Token, block: &Block, data: &Everything) {
24 let mut vd = Validator::new(block, data);
25 let visible = !block.field_value_is("visible", "no");
26
27 let name = vd.field_value("name").unwrap_or(key);
28 if visible {
29 data.verify_exists(Item::Localization, name);
30 }
31
32 let icon = vd.field_value("image").unwrap_or(key);
33 if visible {
34 data.mark_used_icon("NGameIcons|COMBAT_EFFECT_ICON_PATH", icon, ".dds");
35 }
36
37 vd.field_numeric("advantage");
38 vd.field_bool("adjacency");
39 vd.advice_field("fortification", "removed in 1.13");
40 vd.field_bool("visible");
41 }
42}