1use std::fmt::{Display, Formatter};
4
5use strum_macros::{EnumCount, EnumIter, IntoStaticStr};
6
7use crate::block::Block;
8use crate::db::Db;
9#[cfg(doc)]
10use crate::everything::Everything;
11use crate::game::{Game, GameFlags};
12use crate::pdxfile::PdxEncoding;
13use crate::report::{Confidence, Severity};
14use crate::token::Token;
15
16#[derive(Copy, Clone, Debug, PartialEq, Eq, IntoStaticStr, Hash, PartialOrd, Ord, EnumCount, EnumIter)]
27#[strum(serialize_all = "snake_case")]
28#[non_exhaustive]
29#[rustfmt::skip] pub enum Item {
36 #[cfg(feature = "jomini")]
39 Accessory,
40 #[cfg(feature = "jomini")]
41 AccessoryTag,
42 #[cfg(feature = "jomini")]
43 AccessoryVariation,
44 #[cfg(feature = "jomini")]
45 AccessoryVariationLayout,
46 #[cfg(feature = "jomini")]
47 AccessoryVariationTextures,
48 Achievement,
49 #[cfg(feature = "jomini")]
50 AchievementGroup,
51 Asset,
52 BlendShape,
53 #[cfg(feature = "jomini")]
54 CharacterInteraction,
55 #[cfg(feature = "jomini")]
56 Coa,
57 #[cfg(feature = "jomini")]
58 CoaColorList,
59 #[cfg(feature = "jomini")]
60 CoaColoredEmblemList,
61 #[cfg(feature = "ck3")]
62 CoaDesignerColorPalette,
63 #[cfg(feature = "jomini")]
64 CoaDesignerColoredEmblem,
65 #[cfg(feature = "ck3")]
66 CoaDesignerEmblemLayout,
67 #[cfg(feature = "jomini")]
68 CoaDesignerPattern,
69 #[cfg(feature = "jomini")]
70 CoaPatternList,
71 #[cfg(feature = "jomini")]
72 CoaTemplate,
73 #[cfg(feature = "jomini")]
74 CoaTemplateList,
75 #[cfg(feature = "jomini")]
76 CoaTexturedEmblemList,
77 #[cfg(feature = "jomini")]
78 Culture,
79 #[cfg(feature = "jomini")]
80 CustomLocalization,
81 Decision,
82 Define,
83 Directory,
84 Dlc,
85 DlcFeature,
86 DlcName,
87 #[cfg(feature = "jomini")]
88 EffectLocalization,
89 Entity,
90 Entry,
91 #[cfg(feature = "jomini")]
92 Ethnicity,
93 Event,
94 EventNamespace,
95 File,
96 Font,
97 Fontfiles,
98 #[cfg(feature = "jomini")]
99 GameConcept,
100 GameRule,
101 GameRuleSetting,
102 #[cfg(feature = "jomini")]
103 GeneAgePreset,
104 #[cfg(feature = "jomini")]
105 GeneAttribute,
106 #[cfg(feature = "jomini")]
107 GeneCategory,
108 #[cfg(feature = "jomini")]
109 GovernmentType,
110 GuiLayer,
111 GuiTemplate,
112 GuiType,
113 #[cfg(feature = "jomini")]
114 LawGroup,
115 Localization,
116 MapEnvironment,
117 MapMode,
118 Modifier,
119 Music,
120 #[cfg(feature = "jomini")]
121 MusicPlayerCategory,
122 #[cfg(feature = "jomini")]
123 NamedColor,
124 OnAction,
125 Pdxmesh,
126 #[cfg(feature = "jomini")]
127 PortraitAnimation,
128 #[cfg(feature = "jomini")]
129 PortraitCamera,
130 #[cfg(feature = "jomini")]
131 PortraitEnvironment,
132 #[cfg(feature = "jomini")]
133 PortraitModifierGroup,
134 #[cfg(feature = "jomini")]
135 PortraitModifierPack,
136 Province,
137 #[cfg(feature = "jomini")]
138 Religion,
139 ScriptedEffect,
140 ScriptedGui,
141 #[cfg(feature = "jomini")]
142 ScriptedList,
143 #[cfg(feature = "jomini")]
144 ScriptedModifier,
145 #[cfg(feature = "jomini")]
146 ScriptedRule,
147 ScriptedTrigger,
148 #[cfg(feature = "jomini")]
149 ScriptValue,
150 Shortcut,
151 Sound,
152 Terrain,
153 TextFormat,
154 TextIcon,
155 TextureFile,
156 #[cfg(feature = "jomini")]
157 TriggerLocalization,
158 WidgetName,
159
160 #[cfg(any(feature = "vic3", feature = "hoi4"))]
162 AiStrategy,
163 #[cfg(any(feature = "ck3", feature = "imperator", feature = "hoi4"))]
164 Building,
165 #[cfg(any(feature = "ck3", feature = "hoi4"))]
166 Character,
167 #[cfg(any(feature = "ck3", feature = "vic3"))]
168 CharacterTemplate,
169 #[cfg(any(feature = "vic3", feature = "imperator"))]
170 CharacterTrait,
171 #[cfg(any(feature = "imperator", feature = "hoi4"))]
172 CombatTactic,
173 #[cfg(any(feature = "vic3", feature = "imperator", feature = "hoi4"))]
174 Country,
175 #[cfg(any(feature = "ck3", feature = "imperator"))]
176 DeathReason,
177 #[cfg(any(feature = "ck3", feature = "vic3"))]
178 Dna,
179 #[cfg(any(feature = "ck3", feature = "imperator"))]
180 EventTheme,
181 #[cfg(any(feature = "imperator", feature = "hoi4"))]
182 Idea,
183 #[cfg(any(feature = "vic3", feature = "hoi4"))]
184 Ideology,
185 #[cfg(any(feature = "ck3", feature = "imperator"))]
186 Law,
187 #[cfg(any(feature = "ck3", feature = "vic3"))]
188 Message,
189 #[cfg(any(feature = "imperator", feature = "hoi4"))]
190 Mission,
191 #[cfg(any(feature = "vic3", feature = "imperator"))]
192 PopType,
193 #[cfg(any(feature = "ck3", feature = "imperator"))]
194 Region,
195 #[cfg(any(feature = "vic3", feature = "hoi4"))]
196 StrategicRegion,
197 #[cfg(any(feature = "vic3", feature = "imperator"))]
198 SubjectType,
199 #[cfg(any(feature = "vic3", feature = "hoi4"))]
200 Technology,
201 #[cfg(any(feature = "ck3", feature = "vic3"))]
202 TutorialLesson,
203 #[cfg(any(feature = "ck3", feature = "vic3"))]
204 TutorialLessonChain,
205 #[cfg(any(feature = "ck3", feature = "vic3"))]
206 TutorialLessonStep,
207 #[cfg(any(feature = "vic3", feature = "imperator"))]
208 Wargoal,
209
210 #[cfg(feature = "ck3")] AccoladeCategory,
212 #[cfg(feature = "ck3")] AccoladeIcon,
213 #[cfg(feature = "ck3")] AccoladeName,
214 #[cfg(feature = "ck3")] AccoladeParameter,
215 #[cfg(feature = "ck3")] AccoladeType,
216 #[cfg(feature = "ck3")] ActivityGroupType,
217 #[cfg(feature = "ck3")] ActivityIntent,
218 #[cfg(feature = "ck3")] ActivityLocale,
219 #[cfg(feature = "ck3")] ActivityOption,
220 #[cfg(feature = "ck3")] ActivityOptionCategory,
221 #[cfg(feature = "ck3")] ActivityPhase,
222 #[cfg(feature = "ck3")] ActivityPulseAction,
223 #[cfg(feature = "ck3")] ActivityState,
224 #[cfg(feature = "ck3")] ActivityType,
225 #[cfg(feature = "ck3")] AiWarStance,
226 #[cfg(feature = "ck3")] AgentType,
227 #[cfg(feature = "ck3")] Amenity,
228 #[cfg(feature = "ck3")] AmenitySetting,
229 #[cfg(feature = "ck3")] ArtifactBlueprint,
230 #[cfg(feature = "ck3")] ArtifactFeature,
231 #[cfg(feature = "ck3")] ArtifactFeatureGroup,
232 #[cfg(feature = "ck3")] ArtifactHistory,
233 #[cfg(feature = "ck3")] ArtifactRarity,
234 #[cfg(feature = "ck3")] ArtifactSlot,
235 #[cfg(feature = "ck3")] ArtifactSlotType,
236 #[cfg(feature = "ck3")] ArtifactTemplate,
237 #[cfg(feature = "ck3")] ArtifactType,
238 #[cfg(feature = "ck3")] ArtifactVisual,
239 #[cfg(feature = "ck3")] Bookmark,
240 #[cfg(feature = "ck3")] BookmarkGroup,
241 #[cfg(feature = "ck3")] BookmarkPortrait,
242 #[cfg(feature = "ck3")] BuildingFlag,
243 #[cfg(feature = "ck3")] BuildingGfx,
244 #[cfg(feature = "ck3")] CasusBelli,
245 #[cfg(feature = "ck3")] CasusBelliGroup,
246 #[cfg(feature = "ck3")] Catalyst,
247 #[cfg(feature = "ck3")] ChallengeCharacter,
248 #[cfg(feature = "ck3")] CharacterBackground,
249 #[cfg(feature = "ck3")] CharacterInteractionCategory,
250 #[cfg(feature = "ck3")] Climate,
251 #[cfg(feature = "ck3")] ClothingGfx,
252 #[cfg(feature = "ck3")] CoaGfx,
253 #[cfg(feature = "ck3")] CoaDynamicDefinition,
254 #[cfg(feature = "ck3")] CombatEffect,
255 #[cfg(feature = "ck3")] CombatPhaseEvent,
256 #[cfg(feature = "ck3")] CouncilPosition,
257 #[cfg(feature = "ck3")] CouncilTask,
258 #[cfg(feature = "ck3")] Countermeasure,
259 #[cfg(feature = "ck3")] CountermeasureParameter,
260 #[cfg(feature = "ck3")] CourtPosition,
261 #[cfg(feature = "ck3")] CourtPositionTask,
262 #[cfg(feature = "ck3")] CourtSceneCulture,
263 #[cfg(feature = "ck3")] CourtSceneGroup,
264 #[cfg(feature = "ck3")] CourtSceneRole,
265 #[cfg(feature = "ck3")] CourtSceneSetting,
266 #[cfg(feature = "ck3")] CourtType,
267 #[cfg(feature = "ck3")] CourtierGuestManagement,
268 #[cfg(feature = "ck3")] CultureAesthetic,
269 #[cfg(feature = "ck3")] CultureCreationName,
270 #[cfg(feature = "ck3")] CultureEra,
271 #[cfg(feature = "ck3")] CultureEthos,
272 #[cfg(feature = "ck3")] CultureHeritage,
273 #[cfg(feature = "ck3")] CultureHistory,
274 #[cfg(feature = "ck3")] CultureParameter,
275 #[cfg(feature = "ck3")] CulturePillar,
276 #[cfg(feature = "ck3")] CultureTradition,
277 #[cfg(feature = "ck3")] CultureTraditionCategory,
278 #[cfg(feature = "ck3")] DangerType,
279 #[cfg(feature = "ck3")] DecisionGroup,
280 #[cfg(feature = "ck3")] DiarchyMandate,
281 #[cfg(feature = "ck3")] DiarchyParameter,
282 #[cfg(feature = "ck3")] DiarchyType,
283 #[cfg(feature = "ck3")] Doctrine,
284 #[cfg(feature = "ck3")] DoctrineBooleanParameter,
285 #[cfg(feature = "ck3")] DoctrineCategory,
286 #[cfg(feature = "ck3")] DoctrineParameter,
287 #[cfg(feature = "ck3")] DomicileBuilding,
288 #[cfg(feature = "ck3")] DomicileParameter,
289 #[cfg(feature = "ck3")] DomicileType,
290 #[cfg(feature = "ck3")] Dynasty,
291 #[cfg(feature = "ck3")] DynastyLegacy,
292 #[cfg(feature = "ck3")] DynastyPerk,
293 #[cfg(feature = "ck3")] EpidemicType,
294 #[cfg(feature = "ck3")] EpidemicDeathReason,
295 #[cfg(feature = "ck3")] EventBackground,
296 #[cfg(feature = "ck3")] EventEffect2d,
297 #[cfg(feature = "ck3")] EventTransition,
298 #[cfg(feature = "ck3")] Faction,
299 #[cfg(feature = "ck3")] Faith,
300 #[cfg(feature = "ck3")] FaithIcon,
301 #[cfg(feature = "ck3")] FervorModifier,
302 #[cfg(feature = "ck3")] Flavorization,
303 #[cfg(feature = "ck3")] Focus,
304 #[cfg(feature = "ck3")] GeneticConstraint,
305 #[cfg(feature = "ck3")] GovernmentFlag,
306 #[cfg(feature = "ck3")] GraphicalFaith,
307 #[cfg(feature = "ck3")] GuestInviteRule,
308 #[cfg(feature = "ck3")] GuestSubset,
309 #[cfg(feature = "ck3")] GuestSystem,
310 #[cfg(feature = "ck3")] HeadDetermination,
311 #[cfg(feature = "ck3")] HoldingParameter,
312 #[cfg(feature = "ck3")] HoldingType,
313 #[cfg(feature = "ck3")] HolySite,
314 #[cfg(feature = "ck3")] HolySiteFlag,
315 #[cfg(feature = "ck3")] Hook,
316 #[cfg(feature = "ck3")] House,
317 #[cfg(feature = "ck3")] HousePowerBonus,
318 #[cfg(feature = "ck3")] HouseUnity,
319 #[cfg(feature = "ck3")] HouseUnityParameter,
320 #[cfg(feature = "ck3")] HouseUnityStage,
321 #[cfg(feature = "ck3")] ImportantAction,
322 #[cfg(feature = "ck3")] Innovation,
323 #[cfg(feature = "ck3")] InnovationFlag,
324 #[cfg(feature = "ck3")] Inspiration,
325 #[cfg(feature = "ck3")] Language,
326 #[cfg(feature = "ck3")] LawFlag,
327 #[cfg(feature = "ck3")] LeaseContract,
328 #[cfg(feature = "ck3")] LegendChapter,
329 #[cfg(feature = "ck3")] LegendChronicle,
330 #[cfg(feature = "ck3")] LegendProperty,
331 #[cfg(feature = "ck3")] LegendSeed,
332 #[cfg(feature = "ck3")] LegendType,
333 #[cfg(feature = "ck3")] LegitimacyFlag,
334 #[cfg(feature = "ck3")] LegitimacyType,
335 #[cfg(feature = "ck3")] Lifestyle,
336 #[cfg(feature = "ck3")] LineType,
337 #[cfg(feature = "ck3")] MartialCustom,
338 #[cfg(feature = "ck3")] MemoryCategory,
339 #[cfg(feature = "ck3")] MemoryType,
340 #[cfg(feature = "ck3")] MenAtArms,
341 #[cfg(feature = "ck3")] MenAtArmsBase,
342 #[cfg(feature = "ck3")] MessageFilterType,
343 #[cfg(feature = "ck3")] MessageGroupType,
344 #[cfg(feature = "ck3")] ModifierFormat,
345 #[cfg(feature = "ck3")] MottoInsert,
346 #[cfg(feature = "ck3")] Motto,
347 #[cfg(feature = "ck3")] NameEquivalency,
348 #[cfg(feature = "ck3")] NameList,
349 #[cfg(feature = "ck3")] Nickname,
350 #[cfg(feature = "ck3")] OpinionModifier,
351 #[cfg(feature = "ck3")] Perk,
352 #[cfg(feature = "ck3")] PerkTree,
353 #[cfg(feature = "ck3")] PlayableDifficultyInfo,
354 #[cfg(feature = "ck3")] PointOfInterest,
355 #[cfg(feature = "ck3")] PoolSelector,
356 #[cfg(feature = "ck3")] PortraitType,
357 #[cfg(feature = "ck3")] PrisonType,
358 #[cfg(feature = "ck3")] ProvinceEffect,
359 #[cfg(feature = "ck3")] ProvinceMapping,
360 #[cfg(feature = "ck3")] RaidIntent,
361 #[cfg(feature = "ck3")] Relation,
362 #[cfg(feature = "ck3")] RelationFlag,
363 #[cfg(feature = "ck3")] ReligionFamily,
364 #[cfg(feature = "ck3")] RewardItem,
365 #[cfg(feature = "ck3")] Scheme,
366 #[cfg(feature = "ck3")] SchemePulseAction,
367 #[cfg(feature = "ck3")] ScriptedAnimation,
368 #[cfg(feature = "ck3")] ScriptedCost,
369 #[cfg(feature = "ck3")] ScriptedIllustration,
370 #[cfg(feature = "ck3")] Secret,
371 #[cfg(feature = "ck3")] Sexuality,
372 #[cfg(feature = "ck3")] Situation,
373 #[cfg(feature = "ck3")] SituationCatalyst,
374 #[cfg(feature = "ck3")] SituationHistory,
375 #[cfg(feature = "ck3")] SituationParticipantGroup,
376 #[cfg(feature = "ck3")] SituationPhase,
377 #[cfg(feature = "ck3")] SituationPhaseParameter,
378 #[cfg(feature = "ck3")] SituationSubRegion,
379 #[cfg(feature = "ck3")] Skill,
380 #[cfg(feature = "ck3")] SpecialBuilding,
381 #[cfg(feature = "ck3")] SpecialGuest,
382 #[cfg(feature = "ck3")] Story,
383 #[cfg(feature = "ck3")] Struggle,
384 #[cfg(feature = "ck3")] StruggleHistory,
385 #[cfg(feature = "ck3")] StrugglePhase,
386 #[cfg(feature = "ck3")] StrugglePhaseParameter,
387 #[cfg(feature = "ck3")] SubjectContract,
388 #[cfg(feature = "ck3")] SubjectContractFlag,
389 #[cfg(feature = "ck3")] SubjectContractGroup,
390 #[cfg(feature = "ck3")] SubjectContractObligationLevel,
391 #[cfg(feature = "ck3")] SuccessionAppointment,
392 #[cfg(feature = "ck3")] SuccessionElection,
393 #[cfg(feature = "ck3")] Suggestion,
394 #[cfg(feature = "ck3")] TaskContractGroup,
395 #[cfg(feature = "ck3")] TaskContractReward,
396 #[cfg(feature = "ck3")] TaskContractType,
397 #[cfg(feature = "ck3")] TaxSlotObligation,
398 #[cfg(feature = "ck3")] TaxSlotType,
399 #[cfg(feature = "ck3")] Title,
400 #[cfg(feature = "ck3")] TitleHistory,
401 #[cfg(feature = "ck3")] Trait,
402 #[cfg(feature = "ck3")] TraitCategory,
403 #[cfg(feature = "ck3")] TraitFlag,
404 #[cfg(feature = "ck3")] TraitPortraitModifier,
405 #[cfg(feature = "ck3")] TraitTrack,
406 #[cfg(feature = "ck3")] TravelOption,
407 #[cfg(feature = "ck3")] UnitGfx,
408 #[cfg(feature = "ck3")] VassalStance,
409
410 #[cfg(feature = "vic3")] AcceptanceStatus,
412 #[cfg(feature = "vic3")] AirGraphics,
413 #[cfg(feature = "vic3")] Alert,
414 #[cfg(feature = "vic3")] AlertGroup,
415 #[cfg(feature = "vic3")] Approval,
416 #[cfg(feature = "vic3")] ArmyDiorama,
417 #[cfg(feature = "vic3")] Attitude,
418 #[cfg(feature = "vic3")] BattleCondition,
419 #[cfg(feature = "vic3")] BuildingGroup,
420 #[cfg(feature = "vic3")] BuildingType,
421 #[cfg(feature = "vic3")] BuyPackage,
422 #[cfg(feature = "vic3")] CanalType,
423 #[cfg(feature = "vic3")] CharacterRole,
424 #[cfg(feature = "vic3")] CityBuildingVfx,
425 #[cfg(feature = "vic3")] CityCenterpiece,
426 #[cfg(feature = "vic3")] CityGraphicsType,
427 #[cfg(feature = "vic3")] CityVfx,
428 #[cfg(feature = "vic3")] CombatUnit,
429 #[cfg(feature = "vic3")] CombatUnitExperienceLevel,
430 #[cfg(feature = "vic3")] CombatUnitGroup,
431 #[cfg(feature = "vic3")] CommanderOrder,
432 #[cfg(feature = "vic3")] CommanderRank,
433 #[cfg(feature = "vic3")] CompanyType,
434 #[cfg(feature = "vic3")] CompanyCharterType,
435 #[cfg(feature = "vic3")] CohesionLevel,
436 #[cfg(feature = "vic3")] CountryCreation,
437 #[cfg(feature = "vic3")] CountryFormation,
438 #[cfg(feature = "vic3")] CountryRank,
439 #[cfg(feature = "vic3")] CountryTier,
440 #[cfg(feature = "vic3")] CountryType,
441 #[cfg(feature = "vic3")] CultureGraphics,
442 #[cfg(feature = "vic3")] Decree,
443 #[cfg(feature = "vic3")] DiplomaticAction,
444 #[cfg(feature = "vic3")] DiplomaticCatalyst,
445 #[cfg(feature = "vic3")] DiplomaticCatalystCategory,
446 #[cfg(feature = "vic3")] DiplomaticPlay,
447 #[cfg(feature = "vic3")] DiscriminationTrait,
448 #[cfg(feature = "vic3")] DiscriminationTraitGroup,
449 #[cfg(feature = "vic3")] DynamicCompanyName,
450 #[cfg(feature = "vic3")] DynamicCountryMapColor,
451 #[cfg(feature = "vic3")] DynamicCountryName,
452 #[cfg(feature = "vic3")] DynamicTreatyName,
453 #[cfg(feature = "vic3")] EventCategory,
454 #[cfg(feature = "vic3")] FlagDefinition,
455 #[cfg(feature = "vic3")] FleetDiorama,
456 #[cfg(feature = "vic3")] FrontGraphics,
457 #[cfg(feature = "vic3")] Goods,
458 #[cfg(feature = "vic3")] GradientBorderSettings,
459 #[cfg(feature = "vic3")] HarvestConditionType,
460 #[cfg(feature = "vic3")] HeritageTrait,
461 #[cfg(feature = "vic3")] InfamyThreshold,
462 #[cfg(feature = "vic3")] Institution,
463 #[cfg(feature = "vic3")] InterestGroup,
464 #[cfg(feature = "vic3")] InterestGroupTrait,
465 #[cfg(feature = "vic3")] JournalEntry,
466 #[cfg(feature = "vic3")] JournalEntryGroup,
467 #[cfg(feature = "vic3")] LanguageTrait,
468 #[cfg(feature = "vic3")] LawType,
469 #[cfg(feature = "vic3")] LegitimacyLevel,
470 #[cfg(feature = "vic3")] Level,
471 #[cfg(feature = "vic3")] LibertyDesireLevel,
472 #[cfg(feature = "vic3")] MapLayer,
473 #[cfg(feature = "vic3")] MapInteractionType,
474 #[cfg(feature = "vic3")] MapNotificationType,
475 #[cfg(feature = "vic3")] MediaAlias,
476 #[cfg(feature = "vic3")] MilitaryFormationFlag,
477 #[cfg(feature = "vic3")] MobilizationOption,
478 #[cfg(feature = "vic3")] MobilizationOptionGroup,
479 #[cfg(feature = "vic3")] ModifierTypeDefinition,
480 #[cfg(feature = "vic3")] Objective,
481 #[cfg(feature = "vic3")] ObjectiveSubgoal,
482 #[cfg(feature = "vic3")] ObjectiveSubgoalCategory,
483 #[cfg(feature = "vic3")] Party,
484 #[cfg(feature = "vic3")] PoliticalLobby,
485 #[cfg(feature = "vic3")] PoliticalLobbyAppeasement,
486 #[cfg(feature = "vic3")] PoliticalMovement,
487 #[cfg(feature = "vic3")] PoliticalMovementCategory,
488 #[cfg(feature = "vic3")] PoliticalMovementPopSupport,
489 #[cfg(feature = "vic3")] PopNeed,
490 #[cfg(feature = "vic3")] PowerBlocCoaPiece,
491 #[cfg(feature = "vic3")] PowerBlocIdentity,
492 #[cfg(feature = "vic3")] PowerBlocMapTexture,
493 #[cfg(feature = "vic3")] PowerBlocName,
494 #[cfg(feature = "vic3")] PrestigeGoods,
495 #[cfg(feature = "vic3")] Principle,
496 #[cfg(feature = "vic3")] PrincipleGroup,
497 #[cfg(feature = "vic3")] ProductionMethod,
498 #[cfg(feature = "vic3")] ProductionMethodGroup,
499 #[cfg(feature = "vic3")] ProposalType,
500 #[cfg(feature = "vic3")] RelationsThreshold,
501 #[cfg(feature = "vic3")] ScriptedButton,
502 #[cfg(feature = "vic3")] ScriptedProgressBar,
503 #[cfg(feature = "vic3")] ScriptedTest,
504 #[cfg(feature = "vic3")] SecretGoal,
505 #[cfg(feature = "vic3")] Skin,
506 #[cfg(feature = "vic3")] SocialClass,
507 #[cfg(feature = "vic3")] SocialHierarchy,
508 #[cfg(feature = "vic3")] StateRegion,
509 #[cfg(feature = "vic3")] StateTrait,
510 #[cfg(feature = "vic3")] Strata,
511 #[cfg(feature = "vic3")] TechnologyEra,
512 #[cfg(feature = "vic3")] TerrainKey,
513 #[cfg(feature = "vic3")] TerrainLabel,
514 #[cfg(feature = "vic3")] TerrainManipulator,
515 #[cfg(feature = "vic3")] TerrainMask,
516 #[cfg(feature = "vic3")] TerrainMaterial,
517 #[cfg(feature = "vic3")] Theme,
518 #[cfg(feature = "vic3")] TraditionTrait,
519 #[cfg(feature = "vic3")] TransferOfPower,
520 #[cfg(feature = "vic3")] TreatyArticle,
521
522 #[cfg(feature = "imperator")] Ambition,
524 #[cfg(feature = "imperator")] AiPlanGoals,
525 #[cfg(feature = "imperator")] Area,
526 #[cfg(feature = "imperator")] CultureGroup,
527 #[cfg(feature = "imperator")] Deity,
528 #[cfg(feature = "imperator")] DeityCategory,
529 #[cfg(feature = "imperator")] DiplomaticStance,
530 #[cfg(feature = "imperator")] EconomicPolicy,
531 #[cfg(feature = "imperator")] EventPicture,
532 #[cfg(feature = "imperator")] GovernorPolicy,
533 #[cfg(feature = "imperator")] GraphicalCultureType,
534 #[cfg(feature = "imperator")] GreatWorkEffectTier,
535 #[cfg(feature = "imperator")] GreatWorkEffect,
536 #[cfg(feature = "imperator")] GreatWorkCategory,
537 #[cfg(feature = "imperator")] GreatWorkMaterial,
538 #[cfg(feature = "imperator")] GreatWorkModule,
539 #[cfg(feature = "imperator")] GreatWorkTemplate,
540 #[cfg(feature = "imperator")] Heritage,
541 #[cfg(feature = "imperator")] Invention,
542 #[cfg(feature = "imperator")] InventionGroup,
543 #[cfg(feature = "imperator")] LegionDistinction,
544 #[cfg(feature = "imperator")] LevyTemplate,
545 #[cfg(feature = "imperator")] Loyalty,
546 #[cfg(feature = "imperator")] MilitaryTraditionTree,
547 #[cfg(feature = "imperator")] MilitaryTradition,
548 #[cfg(feature = "imperator")] MissionTask,
549 #[cfg(feature = "imperator")] Office,
550 #[cfg(feature = "imperator")] Opinion,
551 #[cfg(feature = "imperator")] PartyAgenda,
552 #[cfg(feature = "imperator")] PartyType,
553 #[cfg(feature = "imperator")] PostSetupCharacters,
554 #[cfg(feature = "imperator")] Price,
555 #[cfg(feature = "imperator")] ProvinceRank,
556 #[cfg(feature = "imperator")] SetupCharacters,
557 #[cfg(feature = "imperator")] SetupProvinces,
558 #[cfg(feature = "imperator")] TechnologyTable,
559 #[cfg(feature = "imperator")] TradeGood,
560 #[cfg(feature = "imperator")] Treasure,
561 #[cfg(feature = "imperator")] Unit,
562 #[cfg(feature = "imperator")] UnitAbility,
563
564 #[cfg(feature = "hoi4")] Ability,
565 #[cfg(feature = "hoi4")] Acclimatation,
566 #[cfg(feature = "hoi4")] AceModifier,
567 #[cfg(feature = "hoi4")] AdjacencyRule,
568 #[cfg(feature = "hoi4")] AiArea,
569 #[cfg(feature = "hoi4")] AiStrategyType,
570 #[cfg(feature = "hoi4")] AdvisorSlot,
571 #[cfg(feature = "hoi4")] CharacterIdeaToken,
572 #[cfg(feature = "hoi4")] CombatTacticPhase,
573 #[cfg(feature = "hoi4")] Continent,
574 #[cfg(feature = "hoi4")] CountryLeaderTrait,
575 #[cfg(feature = "hoi4")] CountryHistory,
576 #[cfg(feature = "hoi4")] CountryTag,
577 #[cfg(feature = "hoi4")] CountryTagAlias,
578 #[cfg(feature = "hoi4")] DecisionCategory,
579 #[cfg(feature = "hoi4")] DivisionNamesGroup,
580 #[cfg(feature = "hoi4")] DivisionTemplate,
581 #[cfg(feature = "hoi4")] DynamicModifier,
582 #[cfg(feature = "hoi4")] Equipment,
583 #[cfg(feature = "hoi4")] EquipmentBonusType,
584 #[cfg(feature = "hoi4")] EquipmentCategory,
585 #[cfg(feature = "hoi4")] EquipmentGroup,
586 #[cfg(feature = "hoi4")] EquipmentModule,
587 #[cfg(feature = "hoi4")] EquipmentModuleCategory,
588 #[cfg(feature = "hoi4")] EquipmentSearchFilter,
589 #[cfg(feature = "hoi4")] EquipmentStat,
590 #[cfg(feature = "hoi4")] EquipmentUpgrade,
591 #[cfg(feature = "hoi4")] GraphicalTerrain,
592 #[cfg(feature = "hoi4")] IdeaCategory,
593 #[cfg(feature = "hoi4")] IdeologyGroup,
594 #[cfg(feature = "hoi4")] IndustrialOrg,
595 #[cfg(feature = "hoi4")] IndustrialOrgBonusWeight,
596 #[cfg(feature = "hoi4")] IndustrialOrgPolicy,
597 #[cfg(feature = "hoi4")] IndustrialOrgTrait,
598 #[cfg(feature = "hoi4")] IntelligenceAgencyBranch,
599 #[cfg(feature = "hoi4")] IntelligenceAgencyUpgrade,
600 #[cfg(feature = "hoi4")] MusicAsset,
601 #[cfg(feature = "hoi4")] NationalFocus,
602 #[cfg(feature = "hoi4")] NationalFocusStyle,
603 #[cfg(feature = "hoi4")] NationalFocusTree,
604 #[cfg(feature = "hoi4")] Operation,
605 #[cfg(feature = "hoi4")] OperationPhase,
606 #[cfg(feature = "hoi4")] OperationToken,
607 #[cfg(feature = "hoi4")] PowerBalance,
608 #[cfg(feature = "hoi4")] PowerBalanceSide,
609 #[cfg(feature = "hoi4")] ProductionStat,
610 #[cfg(feature = "hoi4")] PrototypeReward,
611 #[cfg(feature = "hoi4")] RailwayGunNames,
612 #[cfg(feature = "hoi4")] Resource,
613 #[cfg(feature = "hoi4")] ScriptEnum,
614 #[cfg(feature = "hoi4")] ScriptedConstant,
615 #[cfg(feature = "hoi4")] ScriptedLocalisation,
616 #[cfg(feature = "hoi4")] ShipNames,
617 #[cfg(feature = "hoi4")] SoundEffect,
618 #[cfg(feature = "hoi4")] SoundFalloff,
619 #[cfg(feature = "hoi4")] SpawnPoint,
620 #[cfg(feature = "hoi4")] Specialization,
621 #[cfg(feature = "hoi4")] SpecialProject,
622 #[cfg(feature = "hoi4")] SpecialProjectTag,
623 #[cfg(feature = "hoi4")] ScientistTrait,
624 #[cfg(feature = "hoi4")] ShipName,
625 #[cfg(feature = "hoi4")] Sprite,
626 #[cfg(feature = "hoi4")] State,
627 #[cfg(feature = "hoi4")] StateCategory,
628 #[cfg(feature = "hoi4")] SubUnit,
629 #[cfg(feature = "hoi4")] SubUnitCategory,
630 #[cfg(feature = "hoi4")] SupplyArea,
631 #[cfg(feature = "hoi4")] TechnologyCategory,
632 #[cfg(feature = "hoi4")] TechnologyFolder,
633 #[cfg(feature = "hoi4")] TechnologySharing,
634 #[cfg(feature = "hoi4")] UnitHistory,
635 #[cfg(feature = "hoi4")] UnitLeaderSkill,
636 #[cfg(feature = "hoi4")] UnitLeaderTrait,
637 #[cfg(feature = "hoi4")] UnitNames,
638}
639
640impl Display for Item {
645 fn fmt(&self, f: &mut Formatter) -> Result<(), std::fmt::Error> {
646 let s: &'static str = self.into();
647 write!(f, "{}", s.replace('_', " "))
648 }
649}
650
651impl Item {
652 pub fn path(self) -> &'static str {
657 #[allow(clippy::match_same_arms)]
658 match self {
660 #[cfg(feature = "jomini")]
661 Item::Accessory => "gfx/portraits/accessories/",
662 #[cfg(feature = "jomini")]
663 Item::AccessoryTag => "gfx/portraits/accessories/",
664 #[cfg(feature = "jomini")]
665 Item::AccessoryVariation => "gfx/portraits/accessory_variations/",
666 #[cfg(feature = "jomini")]
667 Item::AccessoryVariationLayout => "gfx/portraits/accessory_variations/",
668 #[cfg(feature = "jomini")]
669 Item::AccessoryVariationTextures => "gfx/portraits/accessory_variations/",
670 Item::Achievement => match Game::game() {
671 #[cfg(feature = "ck3")]
672 Game::Ck3 => "common/achievements/",
673 #[cfg(feature = "vic3")]
674 Game::Vic3 => "common/achievements/",
675 #[cfg(feature = "imperator")]
676 Game::Imperator => "common/achievements/",
677 #[cfg(feature = "hoi4")]
678 Game::Hoi4 => "common/achievements.txt",
679 },
680 #[cfg(feature = "jomini")]
681 Item::AchievementGroup => "common/achievement_groups.txt",
682 Item::Asset => "gfx/models/",
683 Item::BlendShape => "gfx/models/",
684 #[cfg(feature = "jomini")]
685 Item::CharacterInteraction => "common/character_interactions/",
686 #[cfg(feature = "jomini")]
687 Item::Coa => "common/coat_of_arms/coat_of_arms/",
688 #[cfg(feature = "jomini")]
689 Item::CoaColorList => "common/coat_of_arms/template_lists/",
690 #[cfg(feature = "jomini")]
691 Item::CoaColoredEmblemList => "common/coat_of_arms/template_lists/",
692 #[cfg(feature = "ck3")]
693 Item::CoaDesignerColorPalette => "gfx/coat_of_arms/color_palettes/",
694 #[cfg(feature = "jomini")]
695 Item::CoaDesignerColoredEmblem => "gfx/coat_of_arms/colored_emblems/",
696 #[cfg(feature = "ck3")]
697 Item::CoaDesignerEmblemLayout => "gfx/coat_of_arms/emblem_layouts/",
698 #[cfg(feature = "jomini")]
699 Item::CoaDesignerPattern => "gfx/coat_of_arms/patterns/",
700 #[cfg(feature = "jomini")]
701 Item::CoaPatternList => "common/coat_of_arms/template_lists/",
702 #[cfg(feature = "jomini")]
703 Item::CoaTemplate => "common/coat_of_arms/coat_of_arms/",
704 #[cfg(feature = "jomini")]
705 Item::CoaTemplateList => "common/coat_of_arms/template_lists/",
706 #[cfg(feature = "jomini")]
707 Item::CoaTexturedEmblemList => "common/coat_of_arms/template_lists/",
708 #[cfg(feature = "jomini")]
709 Item::Culture => match Game::game() {
710 #[cfg(feature = "ck3")]
711 Game::Ck3 => "common/culture/cultures/",
712 #[cfg(feature = "vic3")]
713 Game::Vic3 => "common/cultures/",
714 #[cfg(feature = "imperator")]
715 Game::Imperator => "common/cultures/",
716 #[cfg(feature = "hoi4")]
717 Game::Hoi4 => unreachable!(),
718 },
719 #[cfg(feature = "jomini")]
720 Item::CustomLocalization => "common/customizable_localization/",
721 Item::Decision => match Game::game() {
722 #[cfg(feature = "ck3")]
723 Game::Ck3 => "common/decisions/",
724 #[cfg(feature = "vic3")]
725 Game::Vic3 => "common/decisions/",
726 #[cfg(feature = "imperator")]
727 Game::Imperator => "decisions/",
728 #[cfg(feature = "hoi4")]
729 Game::Hoi4 => "common/decisions/",
730 },
731 Item::Define => "common/defines/",
732 Item::Dlc => "dlc_metadata/",
733 Item::DlcFeature => "",
734 Item::DlcName => "dlc_metadata/",
735 Item::Directory => "",
736 #[cfg(feature = "jomini")]
737 Item::EffectLocalization => "common/effect_localization/",
738 Item::Entity => "gfx/models/",
739 Item::Entry => "",
740 #[cfg(feature = "jomini")]
741 Item::Ethnicity => "common/ethnicities/",
742 Item::Event => "events/",
743 Item::EventNamespace => "events/",
744 Item::File => "",
745 Item::Font => "fonts/",
746 Item::Fontfiles => "fonts/",
747 #[cfg(feature = "jomini")]
748 Item::GameConcept => "common/game_concepts/",
749 Item::GameRule => "common/game_rules/",
750 Item::GameRuleSetting => "common/game_rules/",
751 #[cfg(feature = "jomini")]
752 Item::GeneAgePreset => "common/genes/",
753 #[cfg(feature = "jomini")]
754 Item::GeneAttribute => "gfx/models/",
755 #[cfg(feature = "jomini")]
756 Item::GeneCategory => "common/genes/",
757 #[cfg(feature = "jomini")]
758 Item::GovernmentType => match Game::game() {
759 #[cfg(feature = "ck3")]
760 Game::Ck3 => "common/governments/",
761 #[cfg(feature = "vic3")]
762 Game::Vic3 => "common/government_types/",
763 #[cfg(feature = "imperator")]
764 Game::Imperator => "common/governments/",
765 #[cfg(feature = "hoi4")]
766 Game::Hoi4 => unreachable!(),
767 },
768 Item::GuiLayer => "gui/",
769 Item::GuiTemplate => "gui/",
770 Item::GuiType => "gui/",
771 Item::Localization => "localization/",
772 Item::MapEnvironment => "gfx/map/environment/",
773 Item::MapMode => "gfx/map/map_modes/",
774 Item::Modifier => match Game::game() {
775 #[cfg(feature = "ck3")]
776 Game::Ck3 => "common/modifiers/",
777 #[cfg(feature = "vic3")]
778 Game::Vic3 => "common/static_modifiers/",
779 #[cfg(feature = "imperator")]
780 Game::Imperator => "common/modifiers/",
781 #[cfg(feature = "hoi4")]
782 Game::Hoi4 => "common/modifiers/", },
784 Item::Music => "music/",
785 #[cfg(feature = "jomini")]
786 Item::MusicPlayerCategory => "music/music_player_categories/",
787 #[cfg(feature = "jomini")]
788 Item::NamedColor => "common/named_colors/",
789 Item::OnAction => match Game::game() {
790 #[cfg(feature = "ck3")]
791 Game::Ck3 => "common/on_action/",
792 #[cfg(feature = "vic3")]
793 Game::Vic3 => "common/on_actions/",
794 #[cfg(feature = "imperator")]
795 Game::Imperator => "common/on_action/",
796 #[cfg(feature = "hoi4")]
797 Game::Hoi4 => "common/on_actions/", },
799 Item::Pdxmesh => "gfx/models/",
800 #[cfg(feature = "jomini")]
801 Item::PortraitAnimation => "gfx/portraits/portrait_animations/",
802 #[cfg(feature = "jomini")]
803 Item::PortraitCamera => "gfx/portraits/cameras/",
804 #[cfg(feature = "jomini")]
805 Item::PortraitEnvironment => "gfx/portraits/environments/",
806 #[cfg(feature = "jomini")]
807 Item::PortraitModifierGroup => "gfx/portraits/portrait_modifiers/",
808 #[cfg(feature = "jomini")]
809 Item::PortraitModifierPack => "gfx/portraits/portrait_animations/",
810 Item::Province => match Game::game() {
811 #[cfg(feature = "ck3")]
812 Game::Ck3 => "map_data/definition.csv",
813 #[cfg(feature = "vic3")]
814 Game::Vic3 => "map_data/provinces.png",
815 #[cfg(feature = "imperator")]
816 Game::Imperator => "map_data/provinces.png",
817 #[cfg(feature = "hoi4")]
818 Game::Hoi4 => "map/definition.csv", },
820 #[cfg(feature = "jomini")]
821 Item::Religion => match Game::game() {
822 #[cfg(feature = "ck3")]
823 Game::Ck3 => "common/religion/religions/",
824 #[cfg(feature = "vic3")]
825 Game::Vic3 => "common/religions/",
826 #[cfg(feature = "imperator")]
827 Game::Imperator => "common/religions/",
828 #[cfg(feature = "hoi4")]
829 Game::Hoi4 => unreachable!(),
830 },
831 Item::ScriptedEffect => "common/scripted_effects/",
832 Item::ScriptedGui => "common/scripted_guis/",
833 #[cfg(feature = "jomini")]
834 Item::ScriptedList => "common/scripted_lists/",
835 #[cfg(feature = "jomini")]
836 Item::ScriptedModifier => "common/scripted_modifiers/",
837 #[cfg(feature = "jomini")]
838 Item::ScriptedRule => "common/scripted_rules/",
839 Item::ScriptedTrigger => "common/scripted_triggers/",
840 #[cfg(feature = "jomini")]
841 Item::ScriptValue => "common/script_values/",
842 Item::Shortcut => "gui/shortcuts.shortcuts",
843 Item::Sound => match Game::game() {
844 #[cfg(feature = "hoi4")]
845 Game::Hoi4 => "sound/",
846 #[cfg(feature = "jomini")]
847 _ => "",
848 },
849 Item::Terrain => match Game::game() {
850 #[cfg(feature = "ck3")]
851 Game::Ck3 => "common/terrain_types/",
852 #[cfg(feature = "vic3")]
853 Game::Vic3 => "common/terrain/",
854 #[cfg(feature = "imperator")]
855 Game::Imperator => "common/terrain_types/",
856 #[cfg(feature = "hoi4")]
857 Game::Hoi4 => "common/terrain/",
858 },
859 Item::TextFormat => "gui/",
860 Item::TextIcon => "gui/",
861 Item::TextureFile => "gfx/models/",
862 #[cfg(feature = "jomini")]
863 Item::TriggerLocalization => "common/trigger_localization/",
864 Item::WidgetName => "gui/",
865
866 #[cfg(any(feature = "vic3", feature = "hoi4"))]
867 Item::AiStrategy => match Game::game() {
868 #[cfg(feature = "vic3")]
869 Game::Vic3 => "common/ai_strategies/",
870 #[cfg(feature = "hoi4")]
871 Game::Hoi4 => "common/ai_strategy/",
872 #[allow(unreachable_patterns)]
873 _ => unreachable!(),
874 },
875 #[cfg(any(feature = "ck3", feature = "imperator", feature = "hoi4"))]
876 Item::Building => "common/buildings/",
877 #[cfg(any(feature = "ck3", feature = "hoi4"))]
878 Item::Character => match Game::game() {
879 #[cfg(feature = "ck3")]
880 Game::Ck3 => "history/characters/",
881 #[cfg(feature = "hoi4")]
882 Game::Hoi4 => "common/characters/",
883 #[allow(unreachable_patterns)]
884 _ => unreachable!(),
885 },
886 #[cfg(any(feature = "ck3", feature = "vic3"))]
887 Item::CharacterTemplate => match Game::game() {
888 #[cfg(feature = "ck3")]
889 Game::Ck3 => "common/scripted_character_templates/",
890 #[cfg(feature = "vic3")]
891 Game::Vic3 => "common/character_templates/",
892 #[allow(unreachable_patterns)]
893 _ => unreachable!(),
894 },
895 #[cfg(any(feature = "vic3", feature = "imperator"))]
896 Item::CharacterTrait => match Game::game() {
897 #[cfg(feature = "vic3")]
898 Game::Vic3 => "common/character_traits/",
899 #[cfg(feature = "imperator")]
900 Game::Imperator => "common/traits/",
901 #[allow(unreachable_patterns)]
902 _ => unreachable!(),
903 },
904 #[cfg(any(feature = "imperator", feature = "hoi4"))]
905 Item::CombatTactic => match Game::game() {
906 #[cfg(feature = "imperator")]
907 Game::Imperator => "common/combat_tactics/",
908 #[cfg(feature = "hoi4")]
909 Game::Hoi4 => "common/combat_tactics.txt", #[allow(unreachable_patterns)]
911 _ => unreachable!(),
912 },
913 #[cfg(any(feature = "vic3", feature = "imperator", feature = "hoi4"))]
914 Item::Country => match Game::game() {
915 #[cfg(feature = "vic3")]
916 Game::Vic3 => "common/country_definitions/",
917 #[cfg(feature = "imperator")]
918 Game::Imperator => "setup/countries/countries.txt",
919 #[cfg(feature = "hoi4")]
920 Game::Hoi4 => "common/countries/", #[allow(unreachable_patterns)]
922 _ => unreachable!(),
923 },
924 #[cfg(any(feature = "ck3", feature = "imperator"))]
925 Item::DeathReason => "common/deathreasons/",
926 #[cfg(any(feature = "ck3", feature = "vic3"))]
927 Item::Dna => "common/dna_data/",
928 #[cfg(any(feature = "ck3", feature = "imperator"))]
929 Item::EventTheme => "common/event_themes/",
930 #[cfg(any(feature = "imperator", feature = "hoi4"))]
931 Item::Idea => "common/ideas/", #[cfg(any(feature = "vic3", feature = "hoi4"))]
933 Item::Ideology => "common/ideologies/",
934 #[cfg(any(feature = "ck3", feature = "imperator"))]
935 Item::Law => "common/laws/",
936 #[cfg(any(feature = "ck3", feature = "vic3", feature = "imperator"))]
937 Item::LawGroup => match Game::game() {
938 #[cfg(feature = "ck3")]
939 Game::Ck3 => "common/laws/",
940 #[cfg(feature = "imperator")]
941 Game::Imperator => "common/laws/",
942 #[cfg(feature = "vic3")]
943 Game::Vic3 => "common/law_groups/",
944 #[allow(unreachable_patterns)]
945 _ => unreachable!(),
946 },
947 #[cfg(any(feature = "ck3", feature = "vic3"))]
948 Item::Message => "common/messages",
949 #[cfg(any(feature = "imperator", feature = "hoi4"))]
950 Item::Mission => match Game::game() {
951 #[cfg(feature = "imperator")]
952 Game::Imperator => "common/missions/",
953 #[cfg(feature = "hoi4")]
954 Game::Hoi4 => "common/script_enums.txt",
955 #[allow(unreachable_patterns)]
956 _ => unreachable!(),
957 },
958 #[cfg(any(feature = "vic3", feature = "imperator"))]
959 Item::PopType => "common/pop_types/",
960 #[cfg(any(feature = "ck3", feature = "imperator"))]
961 Item::Region => match Game::game() {
962 #[cfg(feature = "ck3")]
963 Game::Ck3 => "map_data/geographical_regions/",
964 #[cfg(feature = "imperator")]
965 Game::Imperator => "map_data/regions.txt",
966 #[allow(unreachable_patterns)]
967 _ => unreachable!(),
968 },
969 #[cfg(any(feature = "vic3", feature = "hoi4"))]
970 Item::StrategicRegion => match Game::game() {
971 #[cfg(feature = "vic3")]
972 Game::Vic3 => "common/strategic_regions/",
973 #[cfg(feature = "hoi4")]
974 Game::Hoi4 => "map/strategicregions/",
975 #[allow(unreachable_patterns)]
976 _ => unreachable!(),
977 },
978 #[cfg(any(feature = "vic3", feature = "imperator"))]
979 Item::SubjectType => "common/subject_types/",
980 #[cfg(any(feature = "vic3", feature = "hoi4"))]
981 Item::Technology => match Game::game() {
982 #[cfg(feature = "vic3")]
983 Game::Vic3 => "common/technology/technologies/",
984 #[cfg(feature = "hoi4")]
985 Game::Hoi4 => "common/technologies/",
986 #[allow(unreachable_patterns)]
987 _ => unreachable!(),
988 },
989 #[cfg(any(feature = "ck3", feature = "vic3"))]
990 Item::TutorialLesson => "common/tutorial_lessons",
991 #[cfg(any(feature = "ck3", feature = "vic3"))]
992 Item::TutorialLessonChain => "common/tutorial_lesson_chains",
993 #[cfg(any(feature = "ck3", feature = "vic3"))]
994 Item::TutorialLessonStep => "common/tutorial_lessons",
995 #[cfg(any(feature = "vic3", feature = "imperator"))]
996 Item::Wargoal => match Game::game() {
997 #[cfg(feature = "vic3")]
998 Game::Vic3 => "",
999 #[cfg(feature = "imperator")]
1000 Game::Imperator => "common/wargoals",
1001 #[allow(unreachable_patterns)]
1002 _ => unreachable!(),
1003 },
1004
1005 #[cfg(feature = "ck3")]
1006 Item::AccoladeCategory => "common/accolade_types/",
1007 #[cfg(feature = "ck3")]
1008 Item::AccoladeIcon => "common/accolade_icons/",
1009 #[cfg(feature = "ck3")]
1010 Item::AccoladeName => "common/accolade_names/",
1011 #[cfg(feature = "ck3")]
1012 Item::AccoladeParameter => "common/accolade_types/",
1013 #[cfg(feature = "ck3")]
1014 Item::AccoladeType => "common/accolade_types/",
1015 #[cfg(feature = "ck3")]
1016 Item::ActivityGroupType => "common/activities/activity_group_types/",
1017 #[cfg(feature = "ck3")]
1018 Item::ActivityIntent => "common/activities/intents/",
1019 #[cfg(feature = "ck3")]
1020 Item::ActivityLocale => "common/activities/activity_locales/",
1021 #[cfg(feature = "ck3")]
1022 Item::ActivityOption => "common/activities/activity_types/",
1023 #[cfg(feature = "ck3")]
1024 Item::ActivityOptionCategory => "common/activities/activity_types/",
1025 #[cfg(feature = "ck3")]
1026 Item::ActivityPhase => "common/activities/activity_types/",
1027 #[cfg(feature = "ck3")]
1028 Item::ActivityPulseAction => "common/activities/pulse_actions/",
1029 #[cfg(feature = "ck3")]
1030 Item::ActivityState => "",
1031 #[cfg(feature = "ck3")]
1032 Item::ActivityType => "common/activities/activity_types/",
1033 #[cfg(feature = "ck3")]
1034 Item::AiWarStance => "common/ai_war_stances/",
1035 #[cfg(feature = "ck3")]
1036 Item::AgentType => "common/schemes/agent_types/",
1037 #[cfg(feature = "ck3")]
1038 Item::Amenity => "common/court_amenities/",
1039 #[cfg(feature = "ck3")]
1040 Item::AmenitySetting => "common/court_amenities/",
1041 #[cfg(feature = "ck3")]
1042 Item::ArtifactBlueprint => "common/artifacts/blueprints/",
1043 #[cfg(feature = "ck3")]
1044 Item::ArtifactFeature => "common/artifacts/features/",
1045 #[cfg(feature = "ck3")]
1046 Item::ArtifactFeatureGroup => "common/artifacts/feature_groups/",
1047 #[cfg(feature = "ck3")]
1048 Item::ArtifactHistory => "",
1049 #[cfg(feature = "ck3")]
1050 Item::ArtifactRarity => "",
1051 #[cfg(feature = "ck3")]
1052 Item::ArtifactSlot => "common/artifacts/slots/",
1053 #[cfg(feature = "ck3")]
1054 Item::ArtifactSlotType => "common/artifacts/slots/",
1055 #[cfg(feature = "ck3")]
1056 Item::ArtifactTemplate => "common/artifacts/templates/",
1057 #[cfg(feature = "ck3")]
1058 Item::ArtifactType => "common/artifacts/types/",
1059 #[cfg(feature = "ck3")]
1060 Item::ArtifactVisual => "common/artifacts/visuals/",
1061 #[cfg(feature = "ck3")]
1062 Item::Bookmark => "common/bookmarks/bookmarks/",
1063 #[cfg(feature = "ck3")]
1064 Item::BookmarkGroup => "common/bookmarks/groups/",
1065 #[cfg(feature = "ck3")]
1066 Item::BookmarkPortrait => "common/bookmark_portraits/",
1067 #[cfg(feature = "ck3")]
1068 Item::BuildingFlag => "common/buildings/",
1069 #[cfg(feature = "ck3")]
1070 Item::BuildingGfx => "common/culture/cultures/",
1071 #[cfg(feature = "ck3")]
1072 Item::CasusBelli => "common/casus_belli_types/",
1073 #[cfg(feature = "ck3")]
1074 Item::CasusBelliGroup => "common/casus_belli_groups/",
1075 #[cfg(feature = "ck3")]
1076 Item::Catalyst => "common/struggle/catalysts/",
1077 #[cfg(feature = "ck3")]
1078 Item::ChallengeCharacter => "common/bookmarks/challenge_characters/",
1079 #[cfg(feature = "ck3")]
1080 Item::CharacterBackground => "common/character_backgrounds/",
1081 #[cfg(feature = "ck3")]
1082 Item::CharacterInteractionCategory => "common/character_interaction_categories/",
1083 #[cfg(feature = "ck3")]
1084 Item::Climate => "map_data/climate.txt",
1085 #[cfg(feature = "ck3")]
1086 Item::ClothingGfx => "common/culture/cultures/",
1087 #[cfg(feature = "ck3")]
1088 Item::CoaGfx => "common/culture/cultures/",
1089 #[cfg(feature = "ck3")]
1090 Item::CoaDynamicDefinition => "common/coat_of_arms/dynamic_definitions/",
1091 #[cfg(feature = "ck3")]
1092 Item::CombatEffect => "common/combat_effects/",
1093 #[cfg(feature = "ck3")]
1094 Item::CombatPhaseEvent => "common/combat_phase_events/",
1095 #[cfg(feature = "ck3")]
1096 Item::CouncilPosition => "common/council_positions/",
1097 #[cfg(feature = "ck3")]
1098 Item::CouncilTask => "common/council_tasks/",
1099 #[cfg(feature = "ck3")]
1100 Item::Countermeasure => "common/schemes/scheme_countermeasures/",
1101 #[cfg(feature = "ck3")]
1102 Item::CountermeasureParameter => "common/schemes/scheme_countermeasures/",
1103 #[cfg(feature = "ck3")]
1104 Item::CourtPosition => "common/court_positions/types/",
1105 #[cfg(feature = "ck3")]
1106 Item::CourtPositionTask => "common/court_positions/tasks/",
1107 #[cfg(feature = "ck3")]
1108 Item::CourtSceneCulture => "gfx/court_scene/scene_cultures/",
1109 #[cfg(feature = "ck3")]
1110 Item::CourtSceneGroup => "gfx/court_scene/character_groups/",
1111 #[cfg(feature = "ck3")]
1112 Item::CourtSceneRole => "gfx/court_scene/character_roles/",
1113 #[cfg(feature = "ck3")]
1114 Item::CourtSceneSetting => "gfx/court_scene/scene_settings/",
1115 #[cfg(feature = "ck3")]
1116 Item::CourtType => "common/court_types/",
1117 #[cfg(feature = "ck3")]
1118 Item::CourtierGuestManagement => "common/courtier_guest_management/",
1119 #[cfg(feature = "ck3")]
1120 Item::CultureAesthetic => "common/culture/aesthetics_bundles/",
1121 #[cfg(feature = "ck3")]
1122 Item::CultureCreationName => "common/culture/creation_names/",
1123 #[cfg(feature = "ck3")]
1124 Item::CultureEra => "common/culture/eras/",
1125 #[cfg(feature = "ck3")]
1126 Item::CultureEthos => "common/culture/pillars/",
1127 #[cfg(feature = "ck3")]
1128 Item::CultureHeritage => "common/culture/pillars/",
1129 #[cfg(feature = "ck3")]
1130 Item::CultureHistory => "history/cultures/",
1131 #[cfg(feature = "ck3")]
1132 Item::CultureParameter => "common/culture/ parameters blocks",
1134 #[cfg(feature = "ck3")]
1135 Item::CulturePillar => "common/culture/pillars/",
1136 #[cfg(feature = "ck3")]
1137 Item::CultureTradition => "common/culture/traditions/",
1138 #[cfg(feature = "ck3")]
1139 Item::CultureTraditionCategory => "common/culture/traditions/",
1140 #[cfg(feature = "ck3")]
1141 Item::DangerType => "",
1142 #[cfg(feature = "ck3")]
1143 Item::DecisionGroup => "common/decision_group_types/",
1144 #[cfg(feature = "ck3")]
1145 Item::DiarchyMandate => "common/diarchies/diarchy_mandates/",
1146 #[cfg(feature = "ck3")]
1147 Item::DiarchyParameter => "common/diarchies/diarchy_types/",
1148 #[cfg(feature = "ck3")]
1149 Item::DiarchyType => "common/diarchies/diarchy_types/",
1150 #[cfg(feature = "ck3")]
1151 Item::Doctrine => "common/religion/doctrines/",
1152 #[cfg(feature = "ck3")]
1153 Item::DoctrineBooleanParameter => "common/religion/doctrines/",
1154 #[cfg(feature = "ck3")]
1155 Item::DoctrineCategory => "common/religion/doctrines/",
1156 #[cfg(feature = "ck3")]
1157 Item::DoctrineParameter => "common/religion/doctrines/",
1158 #[cfg(feature = "ck3")]
1159 Item::DomicileBuilding => "common/domiciles/buildings/",
1160 #[cfg(feature = "ck3")]
1161 Item::DomicileParameter => "common/domiciles/buildings/",
1162 #[cfg(feature = "ck3")]
1163 Item::DomicileType => "common/domiciles/types/",
1164 #[cfg(feature = "ck3")]
1165 Item::Dynasty => "common/dynasties/",
1166 #[cfg(feature = "ck3")]
1167 Item::DynastyLegacy => "common/dynasty_legacies/",
1168 #[cfg(feature = "ck3")]
1169 Item::DynastyPerk => "common/dynasty_perks/",
1170 #[cfg(feature = "ck3")]
1171 Item::EpidemicType => "common/epidemics/",
1172 #[cfg(feature = "ck3")]
1173 Item::EpidemicDeathReason => "common/deathreasons/",
1174 #[cfg(feature = "ck3")]
1175 Item::EventBackground => "common/event_backgrounds/",
1176 #[cfg(feature = "ck3")]
1177 Item::EventEffect2d => "common/event_2d_effects/",
1178 #[cfg(feature = "ck3")]
1179 Item::EventTransition => "common/event_transitions/",
1180 #[cfg(feature = "ck3")]
1181 Item::Faith => "common/religion/religions/",
1182 #[cfg(feature = "ck3")]
1183 Item::FaithIcon => "common/religion/religions/",
1184 #[cfg(feature = "ck3")]
1185 Item::FervorModifier => "common/religion/fervor_modifiers/",
1186 #[cfg(feature = "ck3")]
1187 Item::Faction => "common/factions/",
1188 #[cfg(feature = "ck3")]
1189 Item::Flavorization => "common/flavorization/",
1190 #[cfg(feature = "ck3")]
1191 Item::Focus => "common/focuses/",
1192 #[cfg(feature = "ck3")]
1193 Item::GeneticConstraint => "common/traits/",
1194 #[cfg(feature = "ck3")]
1195 Item::GovernmentFlag => "common/governments/",
1196 #[cfg(feature = "ck3")]
1197 Item::GraphicalFaith => "common/religion/religions/",
1198 #[cfg(feature = "ck3")]
1199 Item::GuestInviteRule => "common/activities/guest_invite_rules/",
1200 #[cfg(feature = "ck3")]
1201 Item::GuestSubset => "common/activities/activity_types/",
1202 #[cfg(feature = "ck3")]
1203 Item::GuestSystem => "common/guest_system/",
1204 #[cfg(feature = "ck3")]
1205 Item::HeadDetermination => "common/culture/pillars/",
1206 #[cfg(feature = "ck3")]
1207 Item::HoldingParameter => "common/holdings/",
1208 #[cfg(feature = "ck3")]
1209 Item::HoldingType => "common/holdings/",
1210 #[cfg(feature = "ck3")]
1211 Item::HolySite => "common/religion/holy_sites/",
1212 #[cfg(feature = "ck3")]
1213 Item::HolySiteFlag => "common/religion/holy_sites/",
1214 #[cfg(feature = "ck3")]
1215 Item::Hook => "common/hook_types/",
1216 #[cfg(feature = "ck3")]
1217 Item::House => "common/dynasty_houses/",
1218 #[cfg(feature = "ck3")]
1219 Item::HousePowerBonus => "common/house_power_bonus/",
1220 #[cfg(feature = "ck3")]
1221 Item::HouseUnity => "common/house_unities/",
1222 #[cfg(feature = "ck3")]
1223 Item::HouseUnityParameter => "common/house_unities",
1224 #[cfg(feature = "ck3")]
1225 Item::HouseUnityStage => "common/house_unities/",
1226 #[cfg(feature = "ck3")]
1227 Item::ImportantAction => "common/important_actions/",
1228 #[cfg(feature = "ck3")]
1229 Item::Innovation => "common/culture/innovations/",
1230 #[cfg(feature = "ck3")]
1231 Item::InnovationFlag => "common/culture/innovations/",
1232 #[cfg(feature = "ck3")]
1233 Item::Inspiration => "common/inspirations/",
1234 #[cfg(feature = "ck3")]
1235 Item::Language => "common/culture/pillars/",
1236 #[cfg(feature = "ck3")]
1237 Item::LawFlag => "common/laws/",
1238 #[cfg(feature = "ck3")]
1239 Item::LeaseContract => "common/lease_contracts/",
1240 #[cfg(feature = "ck3")]
1241 Item::LegendChapter => "common/legends/chronicles/",
1242 #[cfg(feature = "ck3")]
1243 Item::LegendChronicle => "common/legends/chronicles/",
1244 #[cfg(feature = "ck3")]
1245 Item::LegendProperty => "common/legends/chronicles/",
1246 #[cfg(feature = "ck3")]
1247 Item::LegendSeed => "common/legends/legend_seeds/",
1248 #[cfg(feature = "ck3")]
1249 Item::LegendType => "common/legends/legend_types/",
1250 #[cfg(feature = "ck3")]
1251 Item::LegitimacyFlag => "common/legitimacy/",
1252 #[cfg(feature = "ck3")]
1253 Item::LegitimacyType => "common/legitimacy/",
1254 #[cfg(feature = "ck3")]
1255 Item::Lifestyle => "common/lifestyles/",
1256 #[cfg(feature = "ck3")]
1257 Item::LineType => "gfx/lines/lines.lines",
1258 #[cfg(feature = "ck3")]
1259 Item::MartialCustom => "common/culture/pillars/",
1260 #[cfg(feature = "ck3")]
1261 Item::MemoryCategory => "common/character_memory_types/",
1262 #[cfg(feature = "ck3")]
1263 Item::MemoryType => "common/character_memory_types/",
1264 #[cfg(feature = "ck3")]
1265 Item::MenAtArms => "common/men_at_arms_types/",
1266 #[cfg(feature = "ck3")]
1267 Item::MenAtArmsBase => "common/men_at_arms_types/",
1268 #[cfg(feature = "ck3")]
1269 Item::MessageFilterType => "common/message_filter_types/",
1270 #[cfg(feature = "ck3")]
1271 Item::MessageGroupType => "common/message_group_types/",
1272 #[cfg(feature = "ck3")]
1273 Item::ModifierFormat => "common/modifier_definition_formats/",
1274 #[cfg(feature = "ck3")]
1275 Item::MottoInsert => "common/dynasty_house_motto_inserts/",
1276 #[cfg(feature = "ck3")]
1277 Item::Motto => "common/dynasty_house_mottos/",
1278 #[cfg(feature = "ck3")]
1279 Item::NameEquivalency => "common/culture/name_equivalency/",
1280 #[cfg(feature = "ck3")]
1281 Item::NameList => "common/culture/name_lists/",
1282 #[cfg(feature = "ck3")]
1283 Item::Nickname => "common/nicknames/",
1284 #[cfg(feature = "ck3")]
1285 Item::OpinionModifier => "common/opinion_modifiers/",
1286 #[cfg(feature = "ck3")]
1287 Item::Perk => "common/lifestyle_perks/",
1288 #[cfg(feature = "ck3")]
1289 Item::PerkTree => "common/lifestyle_perks/",
1290 #[cfg(feature = "ck3")]
1291 Item::PlayableDifficultyInfo => "common/playable_difficulty_infos/",
1292 #[cfg(feature = "ck3")]
1293 Item::PointOfInterest => "common/travel/point_of_interest_types/",
1294 #[cfg(feature = "ck3")]
1295 Item::PoolSelector => "common/pool_character_selectors/",
1296 #[cfg(feature = "ck3")]
1297 Item::PortraitType => "common/portrait_types/",
1298 #[cfg(feature = "ck3")]
1299 Item::ProvinceEffect => "gfx/map/province_effects/",
1300 #[cfg(feature = "ck3")]
1301 Item::ProvinceMapping => "history/province_mapping/",
1302 #[cfg(feature = "ck3")]
1303 Item::PrisonType => "",
1304 #[cfg(feature = "ck3")]
1305 Item::RaidIntent => "common/raids/intents/",
1306 #[cfg(feature = "ck3")]
1307 Item::Relation => "common/scripted_relations/",
1308 #[cfg(feature = "ck3")]
1309 Item::RelationFlag => "common/scripted_relations/",
1310 #[cfg(feature = "ck3")]
1311 Item::ReligionFamily => "common/religion/religion_families/",
1312 #[cfg(feature = "ck3")]
1313 Item::RewardItem => "",
1314 #[cfg(feature = "ck3")]
1315 Item::SubjectContract => "common/subject_contracts/contracts/",
1316 #[cfg(feature = "ck3")]
1317 Item::SubjectContractFlag => "common/subject_contracts/contracts/",
1318 #[cfg(feature = "ck3")]
1319 Item::SubjectContractGroup => "common/subject_contracts/groups/",
1320 #[cfg(feature = "ck3")]
1321 Item::SubjectContractObligationLevel => "common/subject_contracts/contracts/",
1322 #[cfg(feature = "ck3")]
1323 Item::Scheme => "common/schemes/scheme_types",
1324 #[cfg(feature = "ck3")]
1325 Item::SchemePulseAction => "common/schemes/pulse_actions",
1326 #[cfg(feature = "ck3")]
1327 Item::ScriptedAnimation => "common/scripted_animations/",
1328 #[cfg(feature = "ck3")]
1329 Item::ScriptedCost => "common/scripted_costs/",
1330 #[cfg(feature = "ck3")]
1331 Item::ScriptedIllustration => "gfx/interface/illustrations/scripted_illustrations/",
1332 #[cfg(feature = "ck3")]
1333 Item::Secret => "common/secret_types/",
1334 #[cfg(feature = "ck3")]
1335 Item::Sexuality => "",
1336 #[cfg(feature = "ck3")]
1337 Item::Situation => "common/situation/situations/",
1338 #[cfg(feature = "ck3")]
1339 Item::SituationCatalyst => "common/situation/catalysts/",
1340 #[cfg(feature = "ck3")]
1341 Item::SituationHistory => "history/situations/",
1342 #[cfg(feature = "ck3")]
1343 Item::SituationParticipantGroup => "common/situation/situations/",
1344 #[cfg(feature = "ck3")]
1345 Item::SituationPhase => "common/situation/situations/",
1346 #[cfg(feature = "ck3")]
1347 Item::SituationPhaseParameter => "common/situation/situations/",
1348 #[cfg(feature = "ck3")]
1349 Item::SituationSubRegion => "common/situation/situations/",
1350 #[cfg(feature = "ck3")]
1351 Item::Skill => "",
1352 #[cfg(feature = "ck3")]
1353 Item::SpecialBuilding => "common/buildings/",
1354 #[cfg(feature = "ck3")]
1355 Item::SpecialGuest => "common/activities/activity_types/",
1356 #[cfg(feature = "ck3")]
1357 Item::Story => "common/story_cycles/",
1358 #[cfg(feature = "ck3")]
1359 Item::Struggle => "common/struggle/struggles/",
1360 #[cfg(feature = "ck3")]
1361 Item::StruggleHistory => "history/struggles/",
1362 #[cfg(feature = "ck3")]
1363 Item::StrugglePhase => "common/struggle/struggles/",
1364 #[cfg(feature = "ck3")]
1365 Item::StrugglePhaseParameter => "common/struggle/struggles/",
1366 #[cfg(feature = "ck3")]
1367 Item::SuccessionAppointment => "common/succession_appointment/",
1368 #[cfg(feature = "ck3")]
1369 Item::SuccessionElection => "common/succession_election/",
1370 #[cfg(feature = "ck3")]
1371 Item::Suggestion => "common/suggestions/",
1372 #[cfg(feature = "ck3")]
1373 Item::TaskContractGroup => "common/task_contracts/",
1374 #[cfg(feature = "ck3")]
1375 Item::TaskContractReward => "common/task_contracts/",
1376 #[cfg(feature = "ck3")]
1377 Item::TaskContractType => "common/task_contracts/",
1378 #[cfg(feature = "ck3")]
1379 Item::TaxSlotObligation => "common/tax_slots/obligations",
1380 #[cfg(feature = "ck3")]
1381 Item::TaxSlotType => "common/tax_slots/types",
1382 #[cfg(feature = "ck3")]
1383 Item::Title => "common/landed_titles/",
1384 #[cfg(feature = "ck3")]
1385 Item::TitleHistory => "history/titles/",
1386 #[cfg(feature = "ck3")]
1387 Item::Trait => "common/traits/",
1388 #[cfg(feature = "ck3")]
1389 Item::TraitCategory => "",
1390 #[cfg(feature = "ck3")]
1391 Item::TraitFlag => "common/traits/",
1392 #[cfg(feature = "ck3")]
1393 Item::TraitPortraitModifier => "gfx/portraits/trait_portrait_modifiers",
1394 #[cfg(feature = "ck3")]
1395 Item::TraitTrack => "common/traits/",
1396 #[cfg(feature = "ck3")]
1397 Item::TravelOption => "common/travel/travel_options/",
1398 #[cfg(feature = "ck3")]
1399 Item::UnitGfx => "common/culture/cultures/",
1400 #[cfg(feature = "ck3")]
1401 Item::VassalStance => "common/vassal_stances/",
1402
1403 #[cfg(feature = "vic3")]
1404 Item::AcceptanceStatus => "common/acceptance_statuses/",
1405 #[cfg(feature = "vic3")]
1406 Item::AirGraphics => "gfx/map/air_graphics/",
1407 #[cfg(feature = "vic3")]
1408 Item::Alert => "common/alert_types",
1409 #[cfg(feature = "vic3")]
1410 Item::AlertGroup => "common/alert_groups",
1411 #[cfg(feature = "vic3")]
1412 Item::Approval => "",
1413 #[cfg(feature = "vic3")]
1414 Item::ArmyDiorama => "gfx/map/army_dioramas/",
1415 #[cfg(feature = "vic3")]
1416 Item::Attitude => "",
1417 #[cfg(feature = "vic3")]
1418 Item::BattleCondition => "common/battle_conditions/",
1419 #[cfg(feature = "vic3")]
1420 Item::BuildingGroup => "common/building_groups/",
1421 #[cfg(feature = "vic3")]
1422 Item::BuildingType => "common/buildings/",
1423 #[cfg(feature = "vic3")]
1424 Item::BuyPackage => "common/buy_packages/",
1425 #[cfg(feature = "vic3")]
1426 Item::CanalType => "common/canals/",
1427 #[cfg(feature = "vic3")]
1428 Item::CharacterRole => "",
1429 #[cfg(feature = "vic3")]
1430 Item::CityBuildingVfx => "gfx/map/city_data/city_building_vfx/",
1431 #[cfg(feature = "vic3")]
1432 Item::CityCenterpiece => "gfx/map/city_data/city_centerpiece/",
1433 #[cfg(feature = "vic3")]
1434 Item::CityGraphicsType => "gfx/map/city_data/city_types/",
1435 #[cfg(feature = "vic3")]
1436 Item::CityVfx => "gfx/map/city_data/city_vfx/",
1437 #[cfg(feature = "vic3")]
1438 Item::CombatUnit => "common/combat_unit_types/",
1439 #[cfg(feature = "vic3")]
1440 Item::CombatUnitExperienceLevel => "common/combat_unit_experience_levels/",
1441 #[cfg(feature = "vic3")]
1442 Item::CombatUnitGroup => "common/combat_unit_groups/",
1443 #[cfg(feature = "vic3")]
1444 Item::CommanderOrder => "common/commander_orders/",
1445 #[cfg(feature = "vic3")]
1446 Item::CommanderRank => "common/commander_ranks/",
1447 #[cfg(feature = "vic3")]
1448 Item::CompanyType => "common/company_types/",
1449 #[cfg(feature = "vic3")]
1450 Item::CompanyCharterType => "common/company_charter_types/",
1451 #[cfg(feature = "vic3")]
1452 Item::CohesionLevel => "common/cohesion_levels/",
1453 #[cfg(feature = "vic3")]
1454 Item::CountryCreation => "common/country_creation/",
1455 #[cfg(feature = "vic3")]
1456 Item::CountryFormation => "common/country_formation/",
1457 #[cfg(feature = "vic3")]
1458 Item::CountryRank => "common/country_ranks/",
1459 #[cfg(feature = "vic3")]
1460 Item::CountryTier => "",
1461 #[cfg(feature = "vic3")]
1462 Item::CountryType => "common/country_types/",
1463 #[cfg(feature = "vic3")]
1464 Item::CultureGraphics => "common/culture_graphics/",
1465 #[cfg(feature = "vic3")]
1466 Item::Decree => "common/decrees/",
1467 #[cfg(feature = "vic3")]
1468 Item::DiplomaticAction => "common/diplomatic_actions/",
1469 #[cfg(feature = "vic3")]
1470 Item::DiplomaticCatalyst => "common/diplomatic_catalysts/",
1471 #[cfg(feature = "vic3")]
1472 Item::DiplomaticCatalystCategory => "common/diplomatic_catalyst_categories/",
1473 #[cfg(feature = "vic3")]
1474 Item::DiplomaticPlay => "common/diplomatic_plays/",
1475 #[cfg(feature = "vic3")]
1476 Item::DiscriminationTrait => "common/discrimination_traits/",
1477 #[cfg(feature = "vic3")]
1478 Item::DiscriminationTraitGroup => "common/discrimination_trait_groups/",
1479 #[cfg(feature = "vic3")]
1480 Item::DynamicCompanyName => "common/dynamic_company_names/",
1481 #[cfg(feature = "vic3")]
1482 Item::DynamicCountryMapColor => "common/dynamic_country_map_colors/",
1483 #[cfg(feature = "vic3")]
1484 Item::DynamicCountryName => "common/dynamic_country_names/",
1485 #[cfg(feature = "vic3")]
1486 Item::DynamicTreatyName => "common/dynamic_treaty_names/",
1487 #[cfg(feature = "vic3")]
1488 Item::EventCategory => "",
1489 #[cfg(feature = "vic3")]
1490 Item::FlagDefinition => "common/flag_definitions/",
1491 #[cfg(feature = "vic3")]
1492 Item::FleetDiorama => "gfx/map/fleet_dioramas/",
1493 #[cfg(feature = "vic3")]
1494 Item::FrontGraphics => "gfx/map/borders/front_graphics/",
1495 #[cfg(feature = "vic3")]
1496 Item::Goods => "common/goods/",
1497 #[cfg(feature = "vic3")]
1498 Item::GradientBorderSettings => "gfx/map/gradient_border_settings/",
1500 #[cfg(feature = "vic3")]
1501 Item::HarvestConditionType => "common/harvest_condition_types/",
1502 #[cfg(feature = "vic3")]
1503 Item::HeritageTrait => "common/discrimination_traits/",
1504 #[cfg(feature = "vic3")]
1505 Item::InfamyThreshold => "",
1506 #[cfg(feature = "vic3")]
1507 Item::Institution => "common/institutions/",
1508 #[cfg(feature = "vic3")]
1509 Item::InterestGroup => "common/interest_groups/",
1510 #[cfg(feature = "vic3")]
1511 Item::InterestGroupTrait => "common/interest_group_traits/",
1512 #[cfg(feature = "vic3")]
1513 Item::JournalEntry => "common/journal_entries/",
1514 #[cfg(feature = "vic3")]
1515 Item::JournalEntryGroup => "common/journal_entry_groups/",
1516 #[cfg(feature = "vic3")]
1517 Item::LawType => "common/laws/",
1518 #[cfg(feature = "vic3")]
1519 Item::LanguageTrait => "common/discrimination_traits/",
1520 #[cfg(feature = "vic3")]
1521 Item::LegitimacyLevel => "common/legitimacy_levels/",
1522 #[cfg(feature = "vic3")]
1523 Item::Level => "",
1524 #[cfg(feature = "vic3")]
1525 Item::LibertyDesireLevel => "common/liberty_desire_levels/",
1526 #[cfg(feature = "vic3")]
1527 Item::MapLayer => "gfx/map/map_object_data/layers.txt",
1528 #[cfg(feature = "vic3")]
1529 Item::MapInteractionType => "common/map_interaction_types/",
1530 #[cfg(feature = "vic3")]
1531 Item::MapNotificationType => "common/map_notification_types/",
1532 #[cfg(feature = "vic3")]
1533 Item::MediaAlias => "gfx/media_aliases/",
1534 #[cfg(feature = "vic3")]
1535 Item::MilitaryFormationFlag => "common/military_formation_flags/",
1536 #[cfg(feature = "vic3")]
1537 Item::MobilizationOption => "common/mobilization_options/",
1538 #[cfg(feature = "vic3")]
1539 Item::MobilizationOptionGroup => "common/mobilization_option_groups/",
1540 #[cfg(feature = "vic3")]
1541 Item::ModifierTypeDefinition => "common/modifier_type_definitions/",
1542 #[cfg(feature = "vic3")]
1543 Item::Objective => "common/objectives/",
1544 #[cfg(feature = "vic3")]
1545 Item::ObjectiveSubgoal => "common/objective_subgoals/",
1546 #[cfg(feature = "vic3")]
1547 Item::ObjectiveSubgoalCategory => "common/objective_subgoal_categories/",
1548 #[cfg(feature = "vic3")]
1549 Item::Party => "common/parties/",
1550 #[cfg(feature = "vic3")]
1551 Item::PoliticalLobby => "common/political_lobbies/",
1552 #[cfg(feature = "vic3")]
1553 Item::PoliticalLobbyAppeasement => "common/political_lobby_appeasement/",
1554 #[cfg(feature = "vic3")]
1555 Item::PoliticalMovement => "common/political_movements",
1556 #[cfg(feature = "vic3")]
1557 Item::PoliticalMovementCategory => "common/political_movement_categories",
1558 #[cfg(feature = "vic3")]
1559 Item::PoliticalMovementPopSupport => "common/political_movement_pop_support",
1560 #[cfg(feature = "vic3")]
1561 Item::PopNeed => "common/pop_needs/",
1562 #[cfg(feature = "vic3")]
1563 Item::PowerBlocCoaPiece => "common/power_bloc_coa_pieces/",
1564 #[cfg(feature = "vic3")]
1565 Item::PowerBlocIdentity => "common/power_bloc_identities/",
1566 #[cfg(feature = "vic3")]
1567 Item::PowerBlocMapTexture => "common/power_bloc_map_textures/",
1568 #[cfg(feature = "vic3")]
1569 Item::PowerBlocName => "common/power_bloc_names/",
1570 #[cfg(feature = "vic3")]
1571 Item::PrestigeGoods => "common/prestige_goods/",
1572 #[cfg(feature = "vic3")]
1573 Item::Principle => "common/power_bloc_principles/",
1574 #[cfg(feature = "vic3")]
1575 Item::PrincipleGroup => "common/power_bloc_principle_groups/",
1576 #[cfg(feature = "vic3")]
1577 Item::ProductionMethod => "common/production_methods/",
1578 #[cfg(feature = "vic3")]
1579 Item::ProductionMethodGroup => "common/production_method_groups/",
1580 #[cfg(feature = "vic3")]
1581 Item::ProposalType => "common/proposal_types/",
1582 #[cfg(feature = "vic3")]
1583 Item::RelationsThreshold => "",
1584 #[cfg(feature = "vic3")]
1585 Item::ScriptedButton => "common/scripted_buttons/",
1586 #[cfg(feature = "vic3")]
1587 Item::ScriptedProgressBar => "common/scripted_progress_bars/",
1588 #[cfg(feature = "vic3")]
1589 Item::ScriptedTest => "tools/scripted_tests/",
1590 #[cfg(feature = "vic3")]
1591 Item::SecretGoal => "",
1592 #[cfg(feature = "vic3")]
1593 Item::Skin => "gfx/skins/",
1594 #[cfg(feature = "vic3")]
1595 Item::SocialClass => "common/social_classes/",
1596 #[cfg(feature = "vic3")]
1597 Item::SocialHierarchy => "common/social_hierarchies/",
1598 #[cfg(feature = "vic3")]
1599 Item::StateRegion => "map_data/state_regions/",
1600 #[cfg(feature = "vic3")]
1601 Item::StateTrait => "common/state_traits/",
1602 #[cfg(feature = "vic3")]
1603 Item::Strata => "",
1604 #[cfg(feature = "vic3")]
1605 Item::TechnologyEra => "common/technology/eras/",
1606 #[cfg(feature = "vic3")]
1607 Item::TerrainKey => "common/labels/",
1608 #[cfg(feature = "vic3")]
1609 Item::TerrainLabel => "common/labels/",
1610 #[cfg(feature = "vic3")]
1611 Item::TerrainManipulator => "common/terrain_manipulators/",
1612 #[cfg(feature = "vic3")]
1613 Item::TerrainMask => "gfx/map/masks/",
1614 #[cfg(feature = "vic3")]
1615 Item::TerrainMaterial => "gfx/map/terrain/materials.settings",
1616 #[cfg(feature = "vic3")]
1617 Item::Theme => "common/themes/",
1618 #[cfg(feature = "vic3")]
1619 Item::TraditionTrait => "common/discrimination_traits/",
1620 #[cfg(feature = "vic3")]
1621 Item::TransferOfPower => "",
1622 #[cfg(feature = "vic3")]
1623 Item::TreatyArticle => "common/treaty_articles/",
1624
1625 #[cfg(feature = "imperator")]
1626 Item::AiPlanGoals => "common/ai_plan_goals/",
1627 #[cfg(feature = "imperator")]
1628 Item::Ambition => "common/ambitions/",
1629 #[cfg(feature = "imperator")]
1630 Item::Area => "map_data/areas.txt",
1631 #[cfg(feature = "imperator")]
1632 Item::CultureGroup => "common/cultures/",
1633 #[cfg(feature = "imperator")]
1634 Item::Deity => "common/deities/",
1635 #[cfg(feature = "imperator")]
1636 Item::DeityCategory => "common/deity_categories/",
1637 #[cfg(feature = "imperator")]
1638 Item::DiplomaticStance => "common/diplomatic_stances/",
1639 #[cfg(feature = "imperator")]
1640 Item::EconomicPolicy => "common/economic_policies/",
1641 #[cfg(feature = "imperator")]
1642 Item::EventPicture => "common/event_pictures/",
1643 #[cfg(feature = "imperator")]
1644 Item::GovernorPolicy => "common/governor_policies/",
1645 #[cfg(feature = "imperator")]
1646 Item::GraphicalCultureType => "common/graphical_culture_types/",
1647 #[cfg(feature = "imperator")]
1648 Item::GreatWorkEffect => "common/great_work_effects/",
1649 #[cfg(feature = "imperator")]
1650 Item::GreatWorkEffectTier => "common/great_work_effect_tiers/",
1651 #[cfg(feature = "imperator")]
1652 Item::GreatWorkCategory => "common/great_work_categories/",
1653 #[cfg(feature = "imperator")]
1654 Item::GreatWorkMaterial => "common/great_work_materials/",
1655 #[cfg(feature = "imperator")]
1656 Item::GreatWorkModule => "common/great_work_modules/",
1657 #[cfg(feature = "imperator")]
1658 Item::GreatWorkTemplate => "common/great_work_templates/",
1659 #[cfg(feature = "imperator")]
1660 Item::Heritage => "common/heritage/",
1661 #[cfg(feature = "imperator")]
1662 Item::Invention => "common/inventions/",
1663 #[cfg(feature = "imperator")]
1664 Item::InventionGroup => "common/inventions/",
1665 #[cfg(feature = "imperator")]
1666 Item::LegionDistinction => "common/legion_distinctions/",
1667 #[cfg(feature = "imperator")]
1668 Item::LevyTemplate => "common/levy_templates/",
1669 #[cfg(feature = "imperator")]
1670 Item::Loyalty => "common/loyalty/",
1671 #[cfg(feature = "imperator")]
1672 Item::MilitaryTraditionTree => "common/military_traditions/",
1673 #[cfg(feature = "imperator")]
1674 Item::MilitaryTradition => "common/military_traditions/",
1675 #[cfg(feature = "imperator")]
1676 Item::MissionTask => "common/missions/",
1677 #[cfg(feature = "imperator")]
1678 Item::Office => "common/offices/",
1679 #[cfg(feature = "imperator")]
1680 Item::Opinion => "common/opinions/",
1681 #[cfg(feature = "imperator")]
1682 Item::PartyAgenda => "common/party_agendas",
1683 #[cfg(feature = "imperator")]
1684 Item::PartyType => "common/party_types/",
1685 #[cfg(feature = "imperator")]
1686 Item::PostSetupCharacters => "setup/post_character/",
1687 #[cfg(feature = "imperator")]
1688 Item::Price => "common/prices/",
1689 #[cfg(feature = "imperator")]
1690 Item::ProvinceRank => "common/province_ranks/",
1691 #[cfg(feature = "imperator")]
1692 Item::TechnologyTable => "common/technology_tables/",
1693 #[cfg(feature = "imperator")]
1694 Item::SetupCharacters => "setup/characters/",
1695 #[cfg(feature = "imperator")]
1696 Item::SetupProvinces => "setup/provinces/",
1697 #[cfg(feature = "imperator")]
1698 Item::TradeGood => "common/trade_goods/",
1699 #[cfg(feature = "imperator")]
1700 Item::Treasure => "setup/main/",
1701 #[cfg(feature = "imperator")]
1702 Item::Unit => "common/units/",
1703 #[cfg(feature = "imperator")]
1704 Item::UnitAbility => "common/unit_abilities/",
1705
1706 #[cfg(feature = "hoi4")]
1707 Item::Ability => "common/abilities/",
1708 #[cfg(feature = "hoi4")]
1709 Item::Acclimatation => "common/acclimatation.txt",
1710 #[cfg(feature = "hoi4")]
1711 Item::AdjacencyRule => "map/adjacency_rules.txt",
1712 #[cfg(feature = "hoi4")]
1713 Item::AceModifier => "common/aces",
1714 #[cfg(feature = "hoi4")]
1715 Item::AdvisorSlot => "common/script_enums.txt",
1716 #[cfg(feature = "hoi4")]
1717 Item::AiArea => "common/ai_areas/",
1718 #[cfg(feature = "hoi4")]
1719 Item::AiStrategyType => "common/ai_strategy/_documentation.md",
1720 #[cfg(feature = "hoi4")]
1721 Item::CharacterIdeaToken => "common/characters/",
1722 #[cfg(feature = "hoi4")]
1723 Item::CombatTacticPhase => "common/combat_tactics.txt",
1724 #[cfg(feature = "hoi4")]
1725 Item::Continent => "map/continent.txt",
1726 #[cfg(feature = "hoi4")]
1727 Item::CountryLeaderTrait => "common/country_leader/",
1728 #[cfg(feature = "hoi4")]
1729 Item::CountryHistory => "history/countries/",
1730 #[cfg(feature = "hoi4")]
1731 Item::CountryTag => "common/country_tags/",
1732 #[cfg(feature = "hoi4")]
1733 Item::CountryTagAlias => "common/country_tag_aliases/",
1734 #[cfg(feature = "hoi4")]
1735 Item::DecisionCategory => "common/decisions/categories/",
1736 #[cfg(feature = "hoi4")]
1737 Item::DivisionNamesGroup => "common/units/names_divisions/",
1738 #[cfg(feature = "hoi4")]
1739 Item::DivisionTemplate => "history/units/",
1740 #[cfg(feature = "hoi4")]
1741 Item::DynamicModifier => "common/dynamic_modifiers/",
1742 #[cfg(feature = "hoi4")]
1743 Item::Equipment => "common/units/equipment/",
1744 #[cfg(feature = "hoi4")]
1745 Item::EquipmentBonusType => "common/script_enums.txt",
1746 #[cfg(feature = "hoi4")]
1747 Item::EquipmentCategory => "common/script_enums.txt",
1748 #[cfg(feature = "hoi4")]
1749 Item::EquipmentGroup => "common/equipment_groups/",
1750 #[cfg(feature = "hoi4")]
1751 Item::EquipmentModule => "common/units/equipment/modules/",
1752 #[cfg(feature = "hoi4")]
1753 Item::EquipmentModuleCategory => "common/units/equipment/modules/",
1754 #[cfg(feature = "hoi4")]
1755 Item::EquipmentSearchFilter => "common/units/equipment/",
1756 #[cfg(feature = "hoi4")]
1757 Item::EquipmentStat => "common/script_enums.txt",
1758 #[cfg(feature = "hoi4")]
1759 Item::EquipmentUpgrade => "common/units/equipment/upgrades/", #[cfg(feature = "hoi4")]
1761 Item::GraphicalTerrain => "common/terrain/",
1762 #[cfg(feature = "hoi4")]
1763 Item::IdeaCategory => "common/idea_tags/",
1764 #[cfg(feature = "hoi4")]
1765 Item::IdeologyGroup => "common/ideologies/",
1766 #[cfg(feature = "hoi4")]
1767 Item::IndustrialOrg => "common/military_industrial_organization/organizations/",
1768 #[cfg(feature = "hoi4")]
1769 Item::IndustrialOrgBonusWeight => {
1770 "common/military_industrial_organization/ai_bonus_weights/"
1771 }
1772 #[cfg(feature = "hoi4")]
1773 Item::IndustrialOrgPolicy => "common/military_industrial_organization/policies/",
1774 #[cfg(feature = "hoi4")]
1775 Item::IndustrialOrgTrait => "common/military_industrial_organization/organizations/",
1776 #[cfg(feature = "hoi4")]
1777 Item::IntelligenceAgencyBranch => "common/intelligence_agency_upgrades/",
1778 #[cfg(feature = "hoi4")]
1779 Item::IntelligenceAgencyUpgrade => "common/intelligence_agency_upgrades/",
1780 #[cfg(feature = "hoi4")]
1781 Item::MusicAsset => "music/",
1782 #[cfg(feature = "hoi4")]
1783 Item::NationalFocus => "common/national_focus/",
1784 #[cfg(feature = "hoi4")]
1785 Item::NationalFocusStyle => "common/national_focus/",
1786 #[cfg(feature = "hoi4")]
1787 Item::NationalFocusTree => "common/national_focus/",
1788 #[cfg(feature = "hoi4")]
1789 Item::Operation => "common/operations/",
1790 #[cfg(feature = "hoi4")]
1791 Item::OperationPhase => "common/operation_phases/",
1792 #[cfg(feature = "hoi4")]
1793 Item::OperationToken => "common/operation_tokens/",
1794 #[cfg(feature = "hoi4")]
1795 Item::PowerBalance => "common/bop/",
1796 #[cfg(feature = "hoi4")]
1797 Item::PowerBalanceSide => "common/bop/",
1798 #[cfg(feature = "hoi4")]
1799 Item::ProductionStat => "common/script_enum.txt",
1800 #[cfg(feature = "hoi4")]
1801 Item::PrototypeReward => "common/special_projects/prototype_rewards/",
1802 #[cfg(feature = "hoi4")]
1803 Item::RailwayGunNames => "common/units/names_railway_guns/",
1804 #[cfg(feature = "hoi4")]
1805 Item::Resource => "common/resources/",
1806 #[cfg(feature = "hoi4")]
1807 Item::ScriptEnum => "common/script_enums.txt",
1808 #[cfg(feature = "hoi4")]
1809 Item::ScriptedConstant => "common/scripted_constants/", #[cfg(feature = "hoi4")]
1811 Item::ScriptedLocalisation => "common/scripted_localisation/",
1812 #[cfg(feature = "hoi4")]
1813 Item::ShipNames => "common/units/names_ships/",
1814 #[cfg(feature = "hoi4")]
1815 Item::SoundEffect | Item::SoundFalloff => "sound/",
1816 #[cfg(feature = "hoi4")]
1817 Item::SpawnPoint => "common/buildings/",
1818 #[cfg(feature = "hoi4")]
1819 Item::Specialization => "common/special_projects/specialization/",
1820 #[cfg(feature = "hoi4")]
1821 Item::SpecialProject => "common/special_projects/projects/",
1822 #[cfg(feature = "hoi4")]
1823 Item::SpecialProjectTag => "common/special_projects/project_tags/",
1824 #[cfg(feature = "hoi4")]
1825 Item::ScientistTrait => "common/scientist_traits/",
1826 #[cfg(feature = "hoi4")]
1827 Item::ShipName => "history/units/",
1828 #[cfg(feature = "hoi4")]
1829 Item::Sprite => "gfx/",
1830 #[cfg(feature = "hoi4")]
1831 Item::State => "history/states/",
1832 #[cfg(feature = "hoi4")]
1833 Item::StateCategory => "common/state_category/",
1834 #[cfg(feature = "hoi4")]
1835 Item::SubUnit => "common/units/",
1836 #[cfg(feature = "hoi4")]
1837 Item::SubUnitCategory => "common/unit_tags/",
1838 #[cfg(feature = "hoi4")]
1839 Item::SupplyArea => "map/supplyareas",
1840 #[cfg(feature = "hoi4")]
1841 Item::TechnologyCategory => "common/technology_tags/",
1842 #[cfg(feature = "hoi4")]
1843 Item::TechnologyFolder => "common/technology_tags/",
1844 #[cfg(feature = "hoi4")]
1845 Item::TechnologySharing => "common/technology_sharing/",
1846 #[cfg(feature = "hoi4")]
1847 Item::UnitHistory => "history/units/",
1848 #[cfg(feature = "hoi4")]
1849 Item::UnitLeaderSkill => "common/unit_leader/",
1850 #[cfg(feature = "hoi4")]
1851 Item::UnitLeaderTrait => "common/unit_leader/",
1852 #[cfg(feature = "hoi4")]
1853 Item::UnitNames => "common/units/names/",
1854 }
1855 }
1856
1857 pub fn confidence(self) -> Confidence {
1860 match self {
1861 #[cfg(feature = "jomini")]
1862 Item::AccessoryTag => Confidence::Weak,
1863
1864 Item::GuiType | Item::GuiTemplate | Item::Sound => Confidence::Weak,
1867
1868 #[cfg(feature = "ck3")]
1869 Item::AccoladeCategory
1870 | Item::BuildingGfx
1871 | Item::ClothingGfx
1872 | Item::CoaGfx
1873 | Item::CultureParameter
1874 | Item::MemoryCategory
1875 | Item::UnitGfx => Confidence::Weak,
1876
1877 #[cfg(feature = "ck3")]
1878 Item::SpecialBuilding => Confidence::Reasonable,
1879
1880 _ => Confidence::Strong,
1881 }
1882 }
1883
1884 pub fn severity(self) -> Severity {
1893 match self {
1894 Item::GuiType | Item::GuiTemplate => Severity::Untidy,
1897
1898 Item::File | Item::Localization | Item::MapEnvironment => Severity::Warning,
1899
1900 #[cfg(feature = "jomini")]
1901 Item::Accessory
1902 | Item::AccessoryTag
1903 | Item::AccessoryVariation
1904 | Item::AccessoryVariationLayout
1905 | Item::AccessoryVariationTextures
1906 | Item::Coa
1907 | Item::CoaColorList
1908 | Item::CoaColoredEmblemList
1909 | Item::CoaPatternList
1910 | Item::CoaTemplate
1911 | Item::CoaTemplateList
1912 | Item::CoaTexturedEmblemList
1913 | Item::CustomLocalization
1914 | Item::EffectLocalization
1915 | Item::Ethnicity
1916 | Item::GameConcept
1917 | Item::NamedColor
1918 | Item::PortraitAnimation
1919 | Item::PortraitCamera
1920 | Item::PortraitEnvironment
1921 | Item::Sound
1922 | Item::TextFormat
1923 | Item::TextIcon
1924 | Item::TextureFile
1925 | Item::TriggerLocalization => Severity::Warning,
1926
1927 #[cfg(feature = "ck3")]
1928 Item::AccoladeIcon
1929 | Item::ArtifactVisual
1930 | Item::BuildingGfx
1931 | Item::ClothingGfx
1932 | Item::CoaDynamicDefinition
1933 | Item::CoaGfx
1934 | Item::CultureAesthetic
1935 | Item::CultureCreationName
1936 | Item::EventBackground
1937 | Item::EventTheme
1938 | Item::EventTransition
1939 | Item::Flavorization
1940 | Item::GraphicalFaith
1941 | Item::ModifierFormat
1942 | Item::MottoInsert
1943 | Item::Motto
1944 | Item::Music
1945 | Item::Nickname
1946 | Item::ScriptedIllustration
1947 | Item::UnitGfx => Severity::Warning,
1948
1949 #[cfg(feature = "vic3")]
1950 Item::MapLayer
1951 | Item::ModifierTypeDefinition
1952 | Item::TerrainManipulator
1953 | Item::TerrainMask
1954 | Item::TerrainMaterial => Severity::Warning,
1955
1956 #[cfg(feature = "hoi4")]
1957 Item::Sprite => Severity::Warning,
1958
1959 _ => Severity::Error,
1960 }
1961 }
1962}
1963
1964pub(crate) type ItemAdder = fn(&mut Db, Token, Block);
1966
1967pub(crate) enum ItemLoader {
1977 Normal(GameFlags, Item, ItemAdder),
1989 Full(GameFlags, Item, PdxEncoding, &'static str, LoadAsFile, Recursive, ItemAdder),
1997}
1998
1999inventory::collect!(ItemLoader);
2000
2001impl ItemLoader {
2002 pub fn for_game(&self, game: Game) -> bool {
2003 let game_flags = match self {
2004 ItemLoader::Normal(game_flags, _, _)
2005 | ItemLoader::Full(game_flags, _, _, _, _, _, _) => game_flags,
2006 };
2007 game_flags.contains(GameFlags::from(game))
2008 }
2009
2010 pub fn itype(&self) -> Item {
2011 match self {
2012 ItemLoader::Normal(_, itype, _) | ItemLoader::Full(_, itype, _, _, _, _, _) => *itype,
2013 }
2014 }
2015
2016 pub fn encoding(&self) -> PdxEncoding {
2017 match self {
2018 ItemLoader::Normal(_, _, _) => {
2019 #[cfg(feature = "hoi4")]
2020 if Game::is_hoi4() {
2021 return PdxEncoding::Utf8NoBom;
2022 }
2023 PdxEncoding::Utf8Bom
2024 }
2025 ItemLoader::Full(_, _, encoding, _, _, _, _) => *encoding,
2026 }
2027 }
2028
2029 pub fn extension(&self) -> &'static str {
2030 match self {
2031 ItemLoader::Normal(_, _, _) => ".txt",
2032 ItemLoader::Full(_, _, _, extension, _, _, _) => extension,
2033 }
2034 }
2035
2036 pub fn whole_file(&self) -> bool {
2037 match self {
2038 ItemLoader::Normal(_, _, _) => false,
2039 ItemLoader::Full(_, _, _, _, load_as_file, _, _) => {
2040 matches!(load_as_file, LoadAsFile::Yes)
2041 }
2042 }
2043 }
2044
2045 pub fn recursive(&self) -> bool {
2046 match self {
2047 ItemLoader::Normal(_, _, _) => {
2048 Game::is_ck3() && self.itype().path().starts_with("common/")
2049 }
2050 ItemLoader::Full(_, _, _, _, _, recursive, _) => match recursive {
2051 Recursive::Yes => true,
2052 Recursive::No => false,
2053 Recursive::Maybe => Game::is_ck3() && self.itype().path().starts_with("common/"),
2054 },
2055 }
2056 }
2057
2058 pub fn adder(&self) -> ItemAdder {
2059 match self {
2060 ItemLoader::Normal(_, _, adder) | ItemLoader::Full(_, _, _, _, _, _, adder) => *adder,
2061 }
2062 }
2063}
2064
2065pub enum LoadAsFile {
2066 Yes,
2067 No,
2068}
2069
2070pub enum Recursive {
2071 Yes,
2072 No,
2073 #[allow(dead_code)]
2074 Maybe,
2075}