1use std::fmt::{Display, Formatter};
4
5use strum_macros::{EnumCount, EnumIter, IntoStaticStr};
6
7use crate::block::Block;
8use crate::db::Db;
9#[cfg(doc)]
10use crate::everything::Everything;
11use crate::game::{Game, GameFlags};
12use crate::pdxfile::PdxEncoding;
13use crate::report::{Confidence, Severity};
14use crate::token::Token;
15
16#[derive(Copy, Clone, Debug, PartialEq, Eq, IntoStaticStr, Hash, PartialOrd, Ord, EnumCount, EnumIter)]
27#[strum(serialize_all = "snake_case")]
28#[non_exhaustive]
29#[rustfmt::skip] pub enum Item {
36 #[cfg(feature = "jomini")]
39 Accessory,
40 #[cfg(feature = "jomini")]
41 AccessoryTag,
42 #[cfg(feature = "jomini")]
43 AccessoryVariation,
44 #[cfg(feature = "jomini")]
45 AccessoryVariationLayout,
46 #[cfg(feature = "jomini")]
47 AccessoryVariationTextures,
48 Achievement,
49 #[cfg(feature = "jomini")]
50 AchievementGroup,
51 Asset,
52 BlendShape,
53 #[cfg(feature = "jomini")]
54 CharacterInteraction,
55 #[cfg(feature = "jomini")]
56 Coa,
57 #[cfg(feature = "jomini")]
58 CoaColorList,
59 #[cfg(feature = "jomini")]
60 CoaColoredEmblemList,
61 #[cfg(feature = "ck3")]
62 CoaDesignerColorPalette,
63 #[cfg(feature = "jomini")]
64 CoaDesignerColoredEmblem,
65 #[cfg(feature = "ck3")]
66 CoaDesignerEmblemLayout,
67 #[cfg(feature = "jomini")]
68 CoaDesignerPattern,
69 #[cfg(feature = "jomini")]
70 CoaPatternList,
71 #[cfg(feature = "jomini")]
72 CoaTemplate,
73 #[cfg(feature = "jomini")]
74 CoaTemplateList,
75 #[cfg(feature = "jomini")]
76 CoaTexturedEmblemList,
77 #[cfg(feature = "jomini")]
78 Culture,
79 #[cfg(feature = "jomini")]
80 CustomLocalization,
81 Decision,
82 Define,
83 Directory,
84 Dlc,
85 DlcFeature,
86 DlcName,
87 #[cfg(feature = "jomini")]
88 EffectLocalization,
89 Entity,
90 Entry,
91 #[cfg(feature = "jomini")]
92 Ethnicity,
93 Event,
94 EventNamespace,
95 File,
96 Font,
97 Fontfiles,
98 #[cfg(feature = "jomini")]
99 GameConcept,
100 GameRule,
101 GameRuleSetting,
102 #[cfg(feature = "jomini")]
103 GeneAgePreset,
104 #[cfg(feature = "jomini")]
105 GeneAttribute,
106 #[cfg(feature = "jomini")]
107 GeneCategory,
108 #[cfg(feature = "jomini")]
109 GovernmentType,
110 GuiLayer,
111 GuiTemplate,
112 GuiType,
113 #[cfg(feature = "jomini")]
114 LawGroup,
115 Localization,
116 MapEnvironment,
117 MapMode,
118 Modifier,
119 Music,
120 #[cfg(feature = "jomini")]
121 MusicPlayerCategory,
122 #[cfg(feature = "jomini")]
123 NamedColor,
124 OnAction,
125 Pdxmesh,
126 #[cfg(feature = "jomini")]
127 PortraitAnimation,
128 #[cfg(feature = "jomini")]
129 PortraitCamera,
130 #[cfg(feature = "jomini")]
131 PortraitEnvironment,
132 #[cfg(feature = "jomini")]
133 PortraitModifierGroup,
134 #[cfg(feature = "jomini")]
135 PortraitModifierPack,
136 Province,
137 #[cfg(feature = "jomini")]
138 Religion,
139 ScriptedEffect,
140 ScriptedGui,
141 #[cfg(feature = "jomini")]
142 ScriptedList,
143 #[cfg(feature = "jomini")]
144 ScriptedModifier,
145 #[cfg(feature = "jomini")]
146 ScriptedRule,
147 ScriptedTrigger,
148 #[cfg(feature = "jomini")]
149 ScriptValue,
150 Shortcut,
151 Sound,
152 Terrain,
153 TextFormat,
154 TextIcon,
155 TextureFile,
156 #[cfg(feature = "jomini")]
157 TriggerLocalization,
158 WidgetName,
159
160 #[cfg(any(feature = "vic3", feature = "hoi4"))]
162 AiStrategy,
163 #[cfg(any(feature = "ck3", feature = "imperator", feature = "hoi4"))]
164 Building,
165 #[cfg(any(feature = "ck3", feature = "hoi4"))]
166 Character,
167 #[cfg(any(feature = "ck3", feature = "vic3"))]
168 CharacterTemplate,
169 #[cfg(any(feature = "vic3", feature = "imperator"))]
170 CharacterTrait,
171 #[cfg(any(feature = "imperator", feature = "hoi4"))]
172 CombatTactic,
173 #[cfg(any(feature = "vic3", feature = "imperator", feature = "hoi4"))]
174 Country,
175 #[cfg(any(feature = "ck3", feature = "imperator"))]
176 DeathReason,
177 #[cfg(any(feature = "ck3", feature = "vic3"))]
178 Dna,
179 #[cfg(any(feature = "ck3", feature = "imperator"))]
180 EventTheme,
181 #[cfg(any(feature = "imperator", feature = "hoi4"))]
182 Idea,
183 #[cfg(any(feature = "vic3", feature = "hoi4"))]
184 Ideology,
185 #[cfg(any(feature = "ck3", feature = "imperator"))]
186 Law,
187 #[cfg(any(feature = "ck3", feature = "vic3"))]
188 Message,
189 #[cfg(any(feature = "imperator", feature = "hoi4"))]
190 Mission,
191 #[cfg(any(feature = "vic3", feature = "imperator"))]
192 PopType,
193 #[cfg(any(feature = "ck3", feature = "imperator"))]
194 Region,
195 #[cfg(any(feature = "vic3", feature = "hoi4"))]
196 StrategicRegion,
197 #[cfg(any(feature = "vic3", feature = "imperator"))]
198 SubjectType,
199 #[cfg(any(feature = "vic3", feature = "hoi4"))]
200 Technology,
201 #[cfg(any(feature = "ck3", feature = "vic3"))]
202 TutorialLesson,
203 #[cfg(any(feature = "ck3", feature = "vic3"))]
204 TutorialLessonChain,
205 #[cfg(any(feature = "ck3", feature = "vic3"))]
206 TutorialLessonStep,
207 #[cfg(any(feature = "vic3", feature = "imperator"))]
208 Wargoal,
209
210 #[cfg(feature = "ck3")] AccoladeCategory,
212 #[cfg(feature = "ck3")] AccoladeIcon,
213 #[cfg(feature = "ck3")] AccoladeName,
214 #[cfg(feature = "ck3")] AccoladeParameter,
215 #[cfg(feature = "ck3")] AccoladeType,
216 #[cfg(feature = "ck3")] ActivityGroupType,
217 #[cfg(feature = "ck3")] ActivityIntent,
218 #[cfg(feature = "ck3")] ActivityLocale,
219 #[cfg(feature = "ck3")] ActivityOption,
220 #[cfg(feature = "ck3")] ActivityOptionCategory,
221 #[cfg(feature = "ck3")] ActivityPhase,
222 #[cfg(feature = "ck3")] ActivityPulseAction,
223 #[cfg(feature = "ck3")] ActivityState,
224 #[cfg(feature = "ck3")] ActivityType,
225 #[cfg(feature = "ck3")] AiWarStance,
226 #[cfg(feature = "ck3")] AgentType,
227 #[cfg(feature = "ck3")] Amenity,
228 #[cfg(feature = "ck3")] AmenitySetting,
229 #[cfg(feature = "ck3")] ArtifactBlueprint,
230 #[cfg(feature = "ck3")] ArtifactFeature,
231 #[cfg(feature = "ck3")] ArtifactFeatureGroup,
232 #[cfg(feature = "ck3")] ArtifactHistory,
233 #[cfg(feature = "ck3")] ArtifactRarity,
234 #[cfg(feature = "ck3")] ArtifactSlot,
235 #[cfg(feature = "ck3")] ArtifactSlotType,
236 #[cfg(feature = "ck3")] ArtifactTemplate,
237 #[cfg(feature = "ck3")] ArtifactType,
238 #[cfg(feature = "ck3")] ArtifactVisual,
239 #[cfg(feature = "ck3")] Bookmark,
240 #[cfg(feature = "ck3")] BookmarkGroup,
241 #[cfg(feature = "ck3")] BookmarkPortrait,
242 #[cfg(feature = "ck3")] BuildingFlag,
243 #[cfg(feature = "ck3")] BuildingGfx,
244 #[cfg(feature = "ck3")] CasusBelli,
245 #[cfg(feature = "ck3")] CasusBelliGroup,
246 #[cfg(feature = "ck3")] Catalyst,
247 #[cfg(feature = "ck3")] ChallengeCharacter,
248 #[cfg(feature = "ck3")] CharacterBackground,
249 #[cfg(feature = "ck3")] CharacterInteractionCategory,
250 #[cfg(feature = "ck3")] Climate,
251 #[cfg(feature = "ck3")] ClothingGfx,
252 #[cfg(feature = "ck3")] CoaGfx,
253 #[cfg(feature = "ck3")] CoaDynamicDefinition,
254 #[cfg(feature = "ck3")] CombatEffect,
255 #[cfg(feature = "ck3")] CombatPhaseEvent,
256 #[cfg(feature = "ck3")] CouncilPosition,
257 #[cfg(feature = "ck3")] CouncilTask,
258 #[cfg(feature = "ck3")] Countermeasure,
259 #[cfg(feature = "ck3")] CountermeasureParameter,
260 #[cfg(feature = "ck3")] CourtPosition,
261 #[cfg(feature = "ck3")] CourtPositionTask,
262 #[cfg(feature = "ck3")] CourtSceneCulture,
263 #[cfg(feature = "ck3")] CourtSceneGroup,
264 #[cfg(feature = "ck3")] CourtSceneRole,
265 #[cfg(feature = "ck3")] CourtSceneSetting,
266 #[cfg(feature = "ck3")] CourtType,
267 #[cfg(feature = "ck3")] CourtierGuestManagement,
268 #[cfg(feature = "ck3")] CultureAesthetic,
269 #[cfg(feature = "ck3")] CultureCreationName,
270 #[cfg(feature = "ck3")] CultureEra,
271 #[cfg(feature = "ck3")] CultureEthos,
272 #[cfg(feature = "ck3")] CultureHeritage,
273 #[cfg(feature = "ck3")] CultureHistory,
274 #[cfg(feature = "ck3")] CultureParameter,
275 #[cfg(feature = "ck3")] CulturePillar,
276 #[cfg(feature = "ck3")] CultureTradition,
277 #[cfg(feature = "ck3")] CultureTraditionCategory,
278 #[cfg(feature = "ck3")] DangerType,
279 #[cfg(feature = "ck3")] DecisionGroup,
280 #[cfg(feature = "ck3")] DiarchyMandate,
281 #[cfg(feature = "ck3")] DiarchyParameter,
282 #[cfg(feature = "ck3")] DiarchyType,
283 #[cfg(feature = "ck3")] Doctrine,
284 #[cfg(feature = "ck3")] DoctrineCategory,
285 #[cfg(feature = "ck3")] DoctrineParameter,
286 #[cfg(feature = "ck3")] DomicileBuilding,
287 #[cfg(feature = "ck3")] DomicileParameter,
288 #[cfg(feature = "ck3")] DomicileType,
289 #[cfg(feature = "ck3")] Dynasty,
290 #[cfg(feature = "ck3")] DynastyLegacy,
291 #[cfg(feature = "ck3")] DynastyPerk,
292 #[cfg(feature = "ck3")] EpidemicType,
293 #[cfg(feature = "ck3")] EpidemicDeathReason,
294 #[cfg(feature = "ck3")] EventBackground,
295 #[cfg(feature = "ck3")] EventEffect2d,
296 #[cfg(feature = "ck3")] EventTransition,
297 #[cfg(feature = "ck3")] Faction,
298 #[cfg(feature = "ck3")] Faith,
299 #[cfg(feature = "ck3")] FaithIcon,
300 #[cfg(feature = "ck3")] FervorModifier,
301 #[cfg(feature = "ck3")] Flavorization,
302 #[cfg(feature = "ck3")] Focus,
303 #[cfg(feature = "ck3")] GeneticConstraint,
304 #[cfg(feature = "ck3")] GovernmentFlag,
305 #[cfg(feature = "ck3")] GraphicalFaith,
306 #[cfg(feature = "ck3")] GuestInviteRule,
307 #[cfg(feature = "ck3")] GuestSubset,
308 #[cfg(feature = "ck3")] GuestSystem,
309 #[cfg(feature = "ck3")] HeadDetermination,
310 #[cfg(feature = "ck3")] HoldingParameter,
311 #[cfg(feature = "ck3")] HoldingType,
312 #[cfg(feature = "ck3")] HolySite,
313 #[cfg(feature = "ck3")] HolySiteFlag,
314 #[cfg(feature = "ck3")] Hook,
315 #[cfg(feature = "ck3")] House,
316 #[cfg(feature = "ck3")] HousePowerBonus,
317 #[cfg(feature = "ck3")] HouseUnity,
318 #[cfg(feature = "ck3")] HouseUnityParameter,
319 #[cfg(feature = "ck3")] HouseUnityStage,
320 #[cfg(feature = "ck3")] ImportantAction,
321 #[cfg(feature = "ck3")] Innovation,
322 #[cfg(feature = "ck3")] InnovationFlag,
323 #[cfg(feature = "ck3")] Inspiration,
324 #[cfg(feature = "ck3")] Language,
325 #[cfg(feature = "ck3")] LawFlag,
326 #[cfg(feature = "ck3")] LeaseContract,
327 #[cfg(feature = "ck3")] LegendChapter,
328 #[cfg(feature = "ck3")] LegendChronicle,
329 #[cfg(feature = "ck3")] LegendProperty,
330 #[cfg(feature = "ck3")] LegendSeed,
331 #[cfg(feature = "ck3")] LegendType,
332 #[cfg(feature = "ck3")] LegitimacyFlag,
333 #[cfg(feature = "ck3")] LegitimacyType,
334 #[cfg(feature = "ck3")] Lifestyle,
335 #[cfg(feature = "ck3")] LineType,
336 #[cfg(feature = "ck3")] MartialCustom,
337 #[cfg(feature = "ck3")] MemoryCategory,
338 #[cfg(feature = "ck3")] MemoryType,
339 #[cfg(feature = "ck3")] MenAtArms,
340 #[cfg(feature = "ck3")] MenAtArmsBase,
341 #[cfg(feature = "ck3")] MessageFilterType,
342 #[cfg(feature = "ck3")] MessageGroupType,
343 #[cfg(feature = "ck3")] ModifierFormat,
344 #[cfg(feature = "ck3")] MottoInsert,
345 #[cfg(feature = "ck3")] Motto,
346 #[cfg(feature = "ck3")] NameEquivalency,
347 #[cfg(feature = "ck3")] NameList,
348 #[cfg(feature = "ck3")] Nickname,
349 #[cfg(feature = "ck3")] OpinionModifier,
350 #[cfg(feature = "ck3")] Perk,
351 #[cfg(feature = "ck3")] PerkTree,
352 #[cfg(feature = "ck3")] PlayableDifficultyInfo,
353 #[cfg(feature = "ck3")] PointOfInterest,
354 #[cfg(feature = "ck3")] PoolSelector,
355 #[cfg(feature = "ck3")] PortraitType,
356 #[cfg(feature = "ck3")] PrisonType,
357 #[cfg(feature = "ck3")] ProvinceEffect,
358 #[cfg(feature = "ck3")] ProvinceMapping,
359 #[cfg(feature = "ck3")] RaidIntent,
360 #[cfg(feature = "ck3")] Relation,
361 #[cfg(feature = "ck3")] RelationFlag,
362 #[cfg(feature = "ck3")] ReligionFamily,
363 #[cfg(feature = "ck3")] RewardItem,
364 #[cfg(feature = "ck3")] Scheme,
365 #[cfg(feature = "ck3")] SchemePulseAction,
366 #[cfg(feature = "ck3")] ScriptedAnimation,
367 #[cfg(feature = "ck3")] ScriptedCost,
368 #[cfg(feature = "ck3")] ScriptedIllustration,
369 #[cfg(feature = "ck3")] Secret,
370 #[cfg(feature = "ck3")] Sexuality,
371 #[cfg(feature = "ck3")] Situation,
372 #[cfg(feature = "ck3")] SituationCatalyst,
373 #[cfg(feature = "ck3")] SituationHistory,
374 #[cfg(feature = "ck3")] SituationParticipantGroup,
375 #[cfg(feature = "ck3")] SituationPhase,
376 #[cfg(feature = "ck3")] SituationPhaseParameter,
377 #[cfg(feature = "ck3")] SituationSubRegion,
378 #[cfg(feature = "ck3")] Skill,
379 #[cfg(feature = "ck3")] SpecialBuilding,
380 #[cfg(feature = "ck3")] SpecialGuest,
381 #[cfg(feature = "ck3")] Story,
382 #[cfg(feature = "ck3")] Struggle,
383 #[cfg(feature = "ck3")] StruggleHistory,
384 #[cfg(feature = "ck3")] StrugglePhase,
385 #[cfg(feature = "ck3")] StrugglePhaseParameter,
386 #[cfg(feature = "ck3")] SubjectContract,
387 #[cfg(feature = "ck3")] SubjectContractFlag,
388 #[cfg(feature = "ck3")] SubjectContractGroup,
389 #[cfg(feature = "ck3")] SubjectContractObligationLevel,
390 #[cfg(feature = "ck3")] SuccessionAppointment,
391 #[cfg(feature = "ck3")] SuccessionElection,
392 #[cfg(feature = "ck3")] Suggestion,
393 #[cfg(feature = "ck3")] TaskContractGroup,
394 #[cfg(feature = "ck3")] TaskContractReward,
395 #[cfg(feature = "ck3")] TaskContractType,
396 #[cfg(feature = "ck3")] TaxSlotObligation,
397 #[cfg(feature = "ck3")] TaxSlotType,
398 #[cfg(feature = "ck3")] Title,
399 #[cfg(feature = "ck3")] TitleHistory,
400 #[cfg(feature = "ck3")] Trait,
401 #[cfg(feature = "ck3")] TraitCategory,
402 #[cfg(feature = "ck3")] TraitFlag,
403 #[cfg(feature = "ck3")] TraitPortraitModifier,
404 #[cfg(feature = "ck3")] TraitTrack,
405 #[cfg(feature = "ck3")] TravelOption,
406 #[cfg(feature = "ck3")] UnitGfx,
407 #[cfg(feature = "ck3")] VassalStance,
408
409 #[cfg(feature = "vic3")] AcceptanceStatus,
411 #[cfg(feature = "vic3")] AirGraphics,
412 #[cfg(feature = "vic3")] Alert,
413 #[cfg(feature = "vic3")] AlertGroup,
414 #[cfg(feature = "vic3")] Approval,
415 #[cfg(feature = "vic3")] ArmyDiorama,
416 #[cfg(feature = "vic3")] Attitude,
417 #[cfg(feature = "vic3")] BattleCondition,
418 #[cfg(feature = "vic3")] BuildingGroup,
419 #[cfg(feature = "vic3")] BuildingType,
420 #[cfg(feature = "vic3")] BuyPackage,
421 #[cfg(feature = "vic3")] CanalType,
422 #[cfg(feature = "vic3")] CharacterRole,
423 #[cfg(feature = "vic3")] CityBuildingVfx,
424 #[cfg(feature = "vic3")] CityCenterpiece,
425 #[cfg(feature = "vic3")] CityGraphicsType,
426 #[cfg(feature = "vic3")] CityVfx,
427 #[cfg(feature = "vic3")] CombatUnit,
428 #[cfg(feature = "vic3")] CombatUnitExperienceLevel,
429 #[cfg(feature = "vic3")] CombatUnitGroup,
430 #[cfg(feature = "vic3")] CommanderOrder,
431 #[cfg(feature = "vic3")] CommanderRank,
432 #[cfg(feature = "vic3")] CompanyType,
433 #[cfg(feature = "vic3")] CompanyCharterType,
434 #[cfg(feature = "vic3")] CohesionLevel,
435 #[cfg(feature = "vic3")] CountryCreation,
436 #[cfg(feature = "vic3")] CountryFormation,
437 #[cfg(feature = "vic3")] CountryRank,
438 #[cfg(feature = "vic3")] CountryTier,
439 #[cfg(feature = "vic3")] CountryType,
440 #[cfg(feature = "vic3")] CultureGraphics,
441 #[cfg(feature = "vic3")] Decree,
442 #[cfg(feature = "vic3")] DiplomaticAction,
443 #[cfg(feature = "vic3")] DiplomaticCatalyst,
444 #[cfg(feature = "vic3")] DiplomaticCatalystCategory,
445 #[cfg(feature = "vic3")] DiplomaticPlay,
446 #[cfg(feature = "vic3")] DiscriminationTrait,
447 #[cfg(feature = "vic3")] DynamicCompanyName,
448 #[cfg(feature = "vic3")] DynamicCountryMapColor,
449 #[cfg(feature = "vic3")] DynamicCountryName,
450 #[cfg(feature = "vic3")] DynamicTreatyName,
451 #[cfg(feature = "vic3")] EventCategory,
452 #[cfg(feature = "vic3")] FlagDefinition,
453 #[cfg(feature = "vic3")] FleetDiorama,
454 #[cfg(feature = "vic3")] FrontGraphics,
455 #[cfg(feature = "vic3")] Goods,
456 #[cfg(feature = "vic3")] GradientBorderSettings,
457 #[cfg(feature = "vic3")] HarvestConditionType,
458 #[cfg(feature = "vic3")] InfamyThreshold,
459 #[cfg(feature = "vic3")] Institution,
460 #[cfg(feature = "vic3")] InterestGroup,
461 #[cfg(feature = "vic3")] InterestGroupTrait,
462 #[cfg(feature = "vic3")] JournalEntry,
463 #[cfg(feature = "vic3")] JournalEntryGroup,
464 #[cfg(feature = "vic3")] LawType,
465 #[cfg(feature = "vic3")] LegitimacyLevel,
466 #[cfg(feature = "vic3")] Level,
467 #[cfg(feature = "vic3")] LibertyDesireLevel,
468 #[cfg(feature = "vic3")] MapLayer,
469 #[cfg(feature = "vic3")] MapInteractionType,
470 #[cfg(feature = "vic3")] MapNotificationType,
471 #[cfg(feature = "vic3")] MediaAlias,
472 #[cfg(feature = "vic3")] MilitaryFormationFlag,
473 #[cfg(feature = "vic3")] MobilizationOption,
474 #[cfg(feature = "vic3")] MobilizationOptionGroup,
475 #[cfg(feature = "vic3")] ModifierTypeDefinition,
476 #[cfg(feature = "vic3")] Objective,
477 #[cfg(feature = "vic3")] ObjectiveSubgoal,
478 #[cfg(feature = "vic3")] ObjectiveSubgoalCategory,
479 #[cfg(feature = "vic3")] Party,
480 #[cfg(feature = "vic3")] PoliticalLobby,
481 #[cfg(feature = "vic3")] PoliticalLobbyAppeasement,
482 #[cfg(feature = "vic3")] PoliticalMovement,
483 #[cfg(feature = "vic3")] PoliticalMovementCategory,
484 #[cfg(feature = "vic3")] PoliticalMovementPopSupport,
485 #[cfg(feature = "vic3")] PopNeed,
486 #[cfg(feature = "vic3")] PowerBlocCoaPiece,
487 #[cfg(feature = "vic3")] PowerBlocIdentity,
488 #[cfg(feature = "vic3")] PowerBlocMapTexture,
489 #[cfg(feature = "vic3")] PowerBlocName,
490 #[cfg(feature = "vic3")] PrestigeGoods,
491 #[cfg(feature = "vic3")] Principle,
492 #[cfg(feature = "vic3")] PrincipleGroup,
493 #[cfg(feature = "vic3")] ProductionMethod,
494 #[cfg(feature = "vic3")] ProductionMethodGroup,
495 #[cfg(feature = "vic3")] ProposalType,
496 #[cfg(feature = "vic3")] RelationsThreshold,
497 #[cfg(feature = "vic3")] ScriptedButton,
498 #[cfg(feature = "vic3")] ScriptedProgressBar,
499 #[cfg(feature = "vic3")] ScriptedTest,
500 #[cfg(feature = "vic3")] SecretGoal,
501 #[cfg(feature = "vic3")] Skin,
502 #[cfg(feature = "vic3")] SocialClass,
503 #[cfg(feature = "vic3")] SocialHierarchy,
504 #[cfg(feature = "vic3")] StateRegion,
505 #[cfg(feature = "vic3")] StateTrait,
506 #[cfg(feature = "vic3")] Strata,
507 #[cfg(feature = "vic3")] TechnologyEra,
508 #[cfg(feature = "vic3")] TerrainKey,
509 #[cfg(feature = "vic3")] TerrainLabel,
510 #[cfg(feature = "vic3")] TerrainManipulator,
511 #[cfg(feature = "vic3")] TerrainMask,
512 #[cfg(feature = "vic3")] TerrainMaterial,
513 #[cfg(feature = "vic3")] Theme,
514 #[cfg(feature = "vic3")] TransferOfPower,
515 #[cfg(feature = "vic3")] TreatyArticle,
516
517 #[cfg(feature = "imperator")] Ambition,
519 #[cfg(feature = "imperator")] AiPlanGoals,
520 #[cfg(feature = "imperator")] Area,
521 #[cfg(feature = "imperator")] CultureGroup,
522 #[cfg(feature = "imperator")] Deity,
523 #[cfg(feature = "imperator")] DeityCategory,
524 #[cfg(feature = "imperator")] DiplomaticStance,
525 #[cfg(feature = "imperator")] EconomicPolicy,
526 #[cfg(feature = "imperator")] EventPicture,
527 #[cfg(feature = "imperator")] GovernorPolicy,
528 #[cfg(feature = "imperator")] GraphicalCultureType,
529 #[cfg(feature = "imperator")] GreatWorkEffectTier,
530 #[cfg(feature = "imperator")] GreatWorkEffect,
531 #[cfg(feature = "imperator")] GreatWorkCategory,
532 #[cfg(feature = "imperator")] GreatWorkMaterial,
533 #[cfg(feature = "imperator")] GreatWorkModule,
534 #[cfg(feature = "imperator")] GreatWorkTemplate,
535 #[cfg(feature = "imperator")] Heritage,
536 #[cfg(feature = "imperator")] Invention,
537 #[cfg(feature = "imperator")] InventionGroup,
538 #[cfg(feature = "imperator")] LegionDistinction,
539 #[cfg(feature = "imperator")] LevyTemplate,
540 #[cfg(feature = "imperator")] Loyalty,
541 #[cfg(feature = "imperator")] MilitaryTraditionTree,
542 #[cfg(feature = "imperator")] MilitaryTradition,
543 #[cfg(feature = "imperator")] MissionTask,
544 #[cfg(feature = "imperator")] Office,
545 #[cfg(feature = "imperator")] Opinion,
546 #[cfg(feature = "imperator")] PartyAgenda,
547 #[cfg(feature = "imperator")] PartyType,
548 #[cfg(feature = "imperator")] PostSetupCharacters,
549 #[cfg(feature = "imperator")] Price,
550 #[cfg(feature = "imperator")] ProvinceRank,
551 #[cfg(feature = "imperator")] SetupCharacters,
552 #[cfg(feature = "imperator")] SetupProvinces,
553 #[cfg(feature = "imperator")] TechnologyTable,
554 #[cfg(feature = "imperator")] TradeGood,
555 #[cfg(feature = "imperator")] Treasure,
556 #[cfg(feature = "imperator")] Unit,
557 #[cfg(feature = "imperator")] UnitAbility,
558
559 #[cfg(feature = "hoi4")] Ability,
560 #[cfg(feature = "hoi4")] Acclimatation,
561 #[cfg(feature = "hoi4")] AceModifier,
562 #[cfg(feature = "hoi4")] AdjacencyRule,
563 #[cfg(feature = "hoi4")] AiArea,
564 #[cfg(feature = "hoi4")] AiStrategyType,
565 #[cfg(feature = "hoi4")] AdvisorSlot,
566 #[cfg(feature = "hoi4")] CharacterIdeaToken,
567 #[cfg(feature = "hoi4")] CombatTacticPhase,
568 #[cfg(feature = "hoi4")] Continent,
569 #[cfg(feature = "hoi4")] CountryLeaderTrait,
570 #[cfg(feature = "hoi4")] CountryHistory,
571 #[cfg(feature = "hoi4")] CountryTag,
572 #[cfg(feature = "hoi4")] CountryTagAlias,
573 #[cfg(feature = "hoi4")] DecisionCategory,
574 #[cfg(feature = "hoi4")] DivisionNamesGroup,
575 #[cfg(feature = "hoi4")] DivisionTemplate,
576 #[cfg(feature = "hoi4")] DynamicModifier,
577 #[cfg(feature = "hoi4")] Equipment,
578 #[cfg(feature = "hoi4")] EquipmentBonusType,
579 #[cfg(feature = "hoi4")] EquipmentCategory,
580 #[cfg(feature = "hoi4")] EquipmentGroup,
581 #[cfg(feature = "hoi4")] EquipmentModule,
582 #[cfg(feature = "hoi4")] EquipmentModuleCategory,
583 #[cfg(feature = "hoi4")] EquipmentSearchFilter,
584 #[cfg(feature = "hoi4")] EquipmentStat,
585 #[cfg(feature = "hoi4")] EquipmentUpgrade,
586 #[cfg(feature = "hoi4")] GraphicalTerrain,
587 #[cfg(feature = "hoi4")] IdeaCategory,
588 #[cfg(feature = "hoi4")] IdeologyGroup,
589 #[cfg(feature = "hoi4")] IndustrialOrg,
590 #[cfg(feature = "hoi4")] IndustrialOrgBonusWeight,
591 #[cfg(feature = "hoi4")] IndustrialOrgPolicy,
592 #[cfg(feature = "hoi4")] IndustrialOrgTrait,
593 #[cfg(feature = "hoi4")] IntelligenceAgencyBranch,
594 #[cfg(feature = "hoi4")] IntelligenceAgencyUpgrade,
595 #[cfg(feature = "hoi4")] MusicAsset,
596 #[cfg(feature = "hoi4")] NationalFocus,
597 #[cfg(feature = "hoi4")] NationalFocusStyle,
598 #[cfg(feature = "hoi4")] NationalFocusTree,
599 #[cfg(feature = "hoi4")] Operation,
600 #[cfg(feature = "hoi4")] OperationPhase,
601 #[cfg(feature = "hoi4")] OperationToken,
602 #[cfg(feature = "hoi4")] PowerBalance,
603 #[cfg(feature = "hoi4")] PowerBalanceSide,
604 #[cfg(feature = "hoi4")] ProductionStat,
605 #[cfg(feature = "hoi4")] PrototypeReward,
606 #[cfg(feature = "hoi4")] RailwayGunNames,
607 #[cfg(feature = "hoi4")] Resource,
608 #[cfg(feature = "hoi4")] ScriptEnum,
609 #[cfg(feature = "hoi4")] ScriptedConstant,
610 #[cfg(feature = "hoi4")] ScriptedLocalisation,
611 #[cfg(feature = "hoi4")] ShipNames,
612 #[cfg(feature = "hoi4")] SoundEffect,
613 #[cfg(feature = "hoi4")] SoundFalloff,
614 #[cfg(feature = "hoi4")] SpawnPoint,
615 #[cfg(feature = "hoi4")] Specialization,
616 #[cfg(feature = "hoi4")] SpecialProject,
617 #[cfg(feature = "hoi4")] SpecialProjectTag,
618 #[cfg(feature = "hoi4")] ScientistTrait,
619 #[cfg(feature = "hoi4")] ShipName,
620 #[cfg(feature = "hoi4")] Sprite,
621 #[cfg(feature = "hoi4")] State,
622 #[cfg(feature = "hoi4")] StateCategory,
623 #[cfg(feature = "hoi4")] SubUnit,
624 #[cfg(feature = "hoi4")] SubUnitCategory,
625 #[cfg(feature = "hoi4")] SupplyArea,
626 #[cfg(feature = "hoi4")] TechnologyCategory,
627 #[cfg(feature = "hoi4")] TechnologyFolder,
628 #[cfg(feature = "hoi4")] TechnologySharing,
629 #[cfg(feature = "hoi4")] UnitHistory,
630 #[cfg(feature = "hoi4")] UnitLeaderSkill,
631 #[cfg(feature = "hoi4")] UnitLeaderTrait,
632 #[cfg(feature = "hoi4")] UnitNames,
633}
634
635impl Display for Item {
640 fn fmt(&self, f: &mut Formatter) -> Result<(), std::fmt::Error> {
641 let s: &'static str = self.into();
642 write!(f, "{}", s.replace('_', " "))
643 }
644}
645
646impl Item {
647 pub fn path(self) -> &'static str {
652 #[allow(clippy::match_same_arms)]
653 match self {
655 #[cfg(feature = "jomini")]
656 Item::Accessory => "gfx/portraits/accessories/",
657 #[cfg(feature = "jomini")]
658 Item::AccessoryTag => "gfx/portraits/accessories/",
659 #[cfg(feature = "jomini")]
660 Item::AccessoryVariation => "gfx/portraits/accessory_variations/",
661 #[cfg(feature = "jomini")]
662 Item::AccessoryVariationLayout => "gfx/portraits/accessory_variations/",
663 #[cfg(feature = "jomini")]
664 Item::AccessoryVariationTextures => "gfx/portraits/accessory_variations/",
665 Item::Achievement => match Game::game() {
666 #[cfg(feature = "ck3")]
667 Game::Ck3 => "common/achievements/",
668 #[cfg(feature = "vic3")]
669 Game::Vic3 => "common/achievements/",
670 #[cfg(feature = "imperator")]
671 Game::Imperator => "common/achievements/",
672 #[cfg(feature = "hoi4")]
673 Game::Hoi4 => "common/achievements.txt",
674 },
675 #[cfg(feature = "jomini")]
676 Item::AchievementGroup => "common/achievement_groups.txt",
677 Item::Asset => "gfx/models/",
678 Item::BlendShape => "gfx/models/",
679 #[cfg(feature = "jomini")]
680 Item::CharacterInteraction => "common/character_interactions/",
681 #[cfg(feature = "jomini")]
682 Item::Coa => "common/coat_of_arms/coat_of_arms/",
683 #[cfg(feature = "jomini")]
684 Item::CoaColorList => "common/coat_of_arms/template_lists/",
685 #[cfg(feature = "jomini")]
686 Item::CoaColoredEmblemList => "common/coat_of_arms/template_lists/",
687 #[cfg(feature = "ck3")]
688 Item::CoaDesignerColorPalette => "gfx/coat_of_arms/color_palettes/",
689 #[cfg(feature = "jomini")]
690 Item::CoaDesignerColoredEmblem => "gfx/coat_of_arms/colored_emblems/",
691 #[cfg(feature = "ck3")]
692 Item::CoaDesignerEmblemLayout => "gfx/coat_of_arms/emblem_layouts/",
693 #[cfg(feature = "jomini")]
694 Item::CoaDesignerPattern => "gfx/coat_of_arms/patterns/",
695 #[cfg(feature = "jomini")]
696 Item::CoaPatternList => "common/coat_of_arms/template_lists/",
697 #[cfg(feature = "jomini")]
698 Item::CoaTemplate => "common/coat_of_arms/coat_of_arms/",
699 #[cfg(feature = "jomini")]
700 Item::CoaTemplateList => "common/coat_of_arms/template_lists/",
701 #[cfg(feature = "jomini")]
702 Item::CoaTexturedEmblemList => "common/coat_of_arms/template_lists/",
703 #[cfg(feature = "jomini")]
704 Item::Culture => match Game::game() {
705 #[cfg(feature = "ck3")]
706 Game::Ck3 => "common/culture/cultures/",
707 #[cfg(feature = "vic3")]
708 Game::Vic3 => "common/cultures/",
709 #[cfg(feature = "imperator")]
710 Game::Imperator => "common/cultures/",
711 },
712 #[cfg(feature = "jomini")]
713 Item::CustomLocalization => "common/customizable_localization/",
714 Item::Decision => match Game::game() {
715 #[cfg(feature = "ck3")]
716 Game::Ck3 => "common/decisions/",
717 #[cfg(feature = "vic3")]
718 Game::Vic3 => "common/decisions/",
719 #[cfg(feature = "imperator")]
720 Game::Imperator => "decisions/",
721 #[cfg(feature = "hoi4")]
722 Game::Hoi4 => "common/decisions/",
723 },
724 Item::Define => "common/defines/",
725 Item::Dlc => "dlc_metadata/",
726 Item::DlcFeature => "",
727 Item::DlcName => "dlc_metadata/",
728 Item::Directory => "",
729 #[cfg(feature = "jomini")]
730 Item::EffectLocalization => "common/effect_localization/",
731 Item::Entity => "gfx/models/",
732 Item::Entry => "",
733 #[cfg(feature = "jomini")]
734 Item::Ethnicity => "common/ethnicities/",
735 Item::Event => "events/",
736 Item::EventNamespace => "events/",
737 Item::File => "",
738 Item::Font => "fonts/",
739 Item::Fontfiles => "fonts/",
740 #[cfg(feature = "jomini")]
741 Item::GameConcept => "common/game_concepts/",
742 Item::GameRule => "common/game_rules/",
743 Item::GameRuleSetting => "common/game_rules/",
744 #[cfg(feature = "jomini")]
745 Item::GeneAgePreset => "common/genes/",
746 #[cfg(feature = "jomini")]
747 Item::GeneAttribute => "gfx/models/",
748 #[cfg(feature = "jomini")]
749 Item::GeneCategory => "common/genes/",
750 #[cfg(feature = "jomini")]
751 Item::GovernmentType => match Game::game() {
752 #[cfg(feature = "ck3")]
753 Game::Ck3 => "common/governments/",
754 #[cfg(feature = "vic3")]
755 Game::Vic3 => "common/government_types/",
756 #[cfg(feature = "imperator")]
757 Game::Imperator => "common/governments/",
758 },
759 Item::GuiLayer => "gui/",
760 Item::GuiTemplate => "gui/",
761 Item::GuiType => "gui/",
762 Item::Localization => "localization/",
763 Item::MapEnvironment => "gfx/map/environment/",
764 Item::MapMode => "gfx/map/map_modes/",
765 Item::Modifier => match Game::game() {
766 #[cfg(feature = "ck3")]
767 Game::Ck3 => "common/modifiers/",
768 #[cfg(feature = "vic3")]
769 Game::Vic3 => "common/static_modifiers/",
770 #[cfg(feature = "imperator")]
771 Game::Imperator => "common/modifiers/",
772 #[cfg(feature = "hoi4")]
773 Game::Hoi4 => "common/modifiers/", },
775 Item::Music => "music/",
776 #[cfg(feature = "jomini")]
777 Item::MusicPlayerCategory => "music/music_player_categories/",
778 #[cfg(feature = "jomini")]
779 Item::NamedColor => "common/named_colors/",
780 Item::OnAction => match Game::game() {
781 #[cfg(feature = "ck3")]
782 Game::Ck3 => "common/on_action/",
783 #[cfg(feature = "vic3")]
784 Game::Vic3 => "common/on_actions/",
785 #[cfg(feature = "imperator")]
786 Game::Imperator => "common/on_action/",
787 #[cfg(feature = "hoi4")]
788 Game::Hoi4 => "common/on_actions/", },
790 Item::Pdxmesh => "gfx/models/",
791 #[cfg(feature = "jomini")]
792 Item::PortraitAnimation => "gfx/portraits/portrait_animations/",
793 #[cfg(feature = "jomini")]
794 Item::PortraitCamera => "gfx/portraits/cameras/",
795 #[cfg(feature = "jomini")]
796 Item::PortraitEnvironment => "gfx/portraits/environments/",
797 #[cfg(feature = "jomini")]
798 Item::PortraitModifierGroup => "gfx/portraits/portrait_modifiers/",
799 #[cfg(feature = "jomini")]
800 Item::PortraitModifierPack => "gfx/portraits/portrait_animations/",
801 Item::Province => match Game::game() {
802 #[cfg(feature = "ck3")]
803 Game::Ck3 => "map_data/definition.csv",
804 #[cfg(feature = "vic3")]
805 Game::Vic3 => "map_data/provinces.png",
806 #[cfg(feature = "imperator")]
807 Game::Imperator => "map_data/provinces.png",
808 #[cfg(feature = "hoi4")]
809 Game::Hoi4 => "map/definition.csv", },
811 #[cfg(feature = "jomini")]
812 Item::Religion => match Game::game() {
813 #[cfg(feature = "ck3")]
814 Game::Ck3 => "common/religion/religions/",
815 #[cfg(feature = "vic3")]
816 Game::Vic3 => "common/religions/",
817 #[cfg(feature = "imperator")]
818 Game::Imperator => "common/religions/",
819 },
820 Item::ScriptedEffect => "common/scripted_effects/",
821 Item::ScriptedGui => "common/scripted_guis/",
822 #[cfg(feature = "jomini")]
823 Item::ScriptedList => "common/scripted_lists/",
824 #[cfg(feature = "jomini")]
825 Item::ScriptedModifier => "common/scripted_modifiers/",
826 #[cfg(feature = "jomini")]
827 Item::ScriptedRule => "common/scripted_rules/",
828 Item::ScriptedTrigger => "common/scripted_triggers/",
829 #[cfg(feature = "jomini")]
830 Item::ScriptValue => "common/script_values/",
831 Item::Shortcut => "gui/shortcuts.shortcuts",
832 Item::Sound => match Game::game() {
833 #[cfg(feature = "hoi4")]
834 Game::Hoi4 => "sound/",
835 #[cfg(feature = "jomini")]
836 _ => "",
837 },
838 Item::Terrain => match Game::game() {
839 #[cfg(feature = "ck3")]
840 Game::Ck3 => "common/terrain_types/",
841 #[cfg(feature = "vic3")]
842 Game::Vic3 => "common/terrain/",
843 #[cfg(feature = "imperator")]
844 Game::Imperator => "common/terrain_types/",
845 #[cfg(feature = "hoi4")]
846 Game::Hoi4 => "common/terrain/",
847 },
848 Item::TextFormat => "gui/",
849 Item::TextIcon => "gui/",
850 Item::TextureFile => "gfx/models/",
851 #[cfg(feature = "jomini")]
852 Item::TriggerLocalization => "common/trigger_localization/",
853 Item::WidgetName => "gui/",
854
855 #[cfg(any(feature = "vic3", feature = "hoi4"))]
856 Item::AiStrategy => match Game::game() {
857 #[cfg(feature = "vic3")]
858 Game::Vic3 => "common/ai_strategies/",
859 #[cfg(feature = "hoi4")]
860 Game::Hoi4 => "common/ai_strategy/",
861 },
862 #[cfg(any(feature = "ck3", feature = "imperator", feature = "hoi4"))]
863 Item::Building => "common/buildings/",
864 #[cfg(any(feature = "ck3", feature = "hoi4"))]
865 Item::Character => match Game::game() {
866 #[cfg(feature = "ck3")]
867 Game::Ck3 => "history/characters/",
868 #[cfg(feature = "hoi4")]
869 Game::Hoi4 => "common/characters/",
870 },
871 #[cfg(any(feature = "ck3", feature = "vic3"))]
872 Item::CharacterTemplate => match Game::game() {
873 #[cfg(feature = "ck3")]
874 Game::Ck3 => "common/scripted_character_templates/",
875 #[cfg(feature = "vic3")]
876 Game::Vic3 => "common/character_templates/",
877 },
878 #[cfg(any(feature = "vic3", feature = "imperator"))]
879 Item::CharacterTrait => match Game::game() {
880 #[cfg(feature = "vic3")]
881 Game::Vic3 => "common/character_traits/",
882 #[cfg(feature = "imperator")]
883 Game::Imperator => "common/traits/",
884 },
885 #[cfg(any(feature = "imperator", feature = "hoi4"))]
886 Item::CombatTactic => match Game::game() {
887 #[cfg(feature = "imperator")]
888 Game::Imperator => "common/combat_tactics/",
889 #[cfg(feature = "hoi4")]
890 Game::Hoi4 => "common/combat_tactics.txt", },
892 #[cfg(any(feature = "vic3", feature = "imperator", feature = "hoi4"))]
893 Item::Country => match Game::game() {
894 #[cfg(feature = "vic3")]
895 Game::Vic3 => "common/country_definitions/",
896 #[cfg(feature = "imperator")]
897 Game::Imperator => "setup/countries/countries.txt",
898 #[cfg(feature = "hoi4")]
899 Game::Hoi4 => "common/countries/", },
901 #[cfg(any(feature = "ck3", feature = "imperator"))]
902 Item::DeathReason => "common/deathreasons/",
903 #[cfg(any(feature = "ck3", feature = "vic3"))]
904 Item::Dna => "common/dna_data/",
905 #[cfg(any(feature = "ck3", feature = "imperator"))]
906 Item::EventTheme => "common/event_themes/",
907 #[cfg(any(feature = "imperator", feature = "hoi4"))]
908 Item::Idea => "common/ideas/", #[cfg(any(feature = "vic3", feature = "hoi4"))]
910 Item::Ideology => "common/ideologies/",
911 #[cfg(any(feature = "ck3", feature = "imperator"))]
912 Item::Law => "common/laws/",
913 #[cfg(any(feature = "ck3", feature = "vic3", feature = "imperator"))]
914 Item::LawGroup => match Game::game() {
915 #[cfg(feature = "ck3")]
916 Game::Ck3 => "common/laws/",
917 #[cfg(feature = "imperator")]
918 Game::Imperator => "common/laws/",
919 #[cfg(feature = "vic3")]
920 Game::Vic3 => "common/law_groups/",
921 },
922 #[cfg(any(feature = "ck3", feature = "vic3"))]
923 Item::Message => "common/messages",
924 #[cfg(any(feature = "imperator", feature = "hoi4"))]
925 Item::Mission => match Game::game() {
926 #[cfg(feature = "imperator")]
927 Game::Imperator => "common/missions/",
928 #[cfg(feature = "hoi4")]
929 Game::Hoi4 => "common/script_enums.txt",
930 },
931 #[cfg(any(feature = "vic3", feature = "imperator"))]
932 Item::PopType => "common/pop_types/",
933 #[cfg(any(feature = "ck3", feature = "imperator"))]
934 Item::Region => match Game::game() {
935 #[cfg(feature = "ck3")]
936 Game::Ck3 => "map_data/geographical_regions/",
937 #[cfg(feature = "imperator")]
938 Game::Imperator => "map_data/regions.txt",
939 },
940 #[cfg(any(feature = "vic3", feature = "hoi4"))]
941 Item::StrategicRegion => match Game::game() {
942 #[cfg(feature = "vic3")]
943 Game::Vic3 => "common/strategic_regions/",
944 #[cfg(feature = "hoi4")]
945 Game::Hoi4 => "map/strategicregions/",
946 },
947 #[cfg(any(feature = "vic3", feature = "imperator"))]
948 Item::SubjectType => "common/subject_types/",
949 #[cfg(any(feature = "vic3", feature = "hoi4"))]
950 Item::Technology => match Game::game() {
951 #[cfg(feature = "vic3")]
952 Game::Vic3 => "common/technology/technologies/",
953 #[cfg(feature = "hoi4")]
954 Game::Hoi4 => "common/technologies/",
955 },
956 #[cfg(any(feature = "ck3", feature = "vic3"))]
957 Item::TutorialLesson => "common/tutorial_lessons",
958 #[cfg(any(feature = "ck3", feature = "vic3"))]
959 Item::TutorialLessonChain => "common/tutorial_lesson_chains",
960 #[cfg(any(feature = "ck3", feature = "vic3"))]
961 Item::TutorialLessonStep => "common/tutorial_lessons",
962 #[cfg(any(feature = "vic3", feature = "imperator"))]
963 Item::Wargoal => match Game::game() {
964 #[cfg(feature = "vic3")]
965 Game::Vic3 => "",
966 #[cfg(feature = "imperator")]
967 Game::Imperator => "common/wargoals",
968 },
969
970 #[cfg(feature = "ck3")]
971 Item::AccoladeCategory => "common/accolade_types/",
972 #[cfg(feature = "ck3")]
973 Item::AccoladeIcon => "common/accolade_icons/",
974 #[cfg(feature = "ck3")]
975 Item::AccoladeName => "common/accolade_names/",
976 #[cfg(feature = "ck3")]
977 Item::AccoladeParameter => "common/accolade_types/",
978 #[cfg(feature = "ck3")]
979 Item::AccoladeType => "common/accolade_types/",
980 #[cfg(feature = "ck3")]
981 Item::ActivityGroupType => "common/activities/activity_group_types/",
982 #[cfg(feature = "ck3")]
983 Item::ActivityIntent => "common/activities/intents/",
984 #[cfg(feature = "ck3")]
985 Item::ActivityLocale => "common/activities/activity_locales/",
986 #[cfg(feature = "ck3")]
987 Item::ActivityOption => "common/activities/activity_types/",
988 #[cfg(feature = "ck3")]
989 Item::ActivityOptionCategory => "common/activities/activity_types/",
990 #[cfg(feature = "ck3")]
991 Item::ActivityPhase => "common/activities/activity_types/",
992 #[cfg(feature = "ck3")]
993 Item::ActivityPulseAction => "common/activities/pulse_actions/",
994 #[cfg(feature = "ck3")]
995 Item::ActivityState => "",
996 #[cfg(feature = "ck3")]
997 Item::ActivityType => "common/activities/activity_types/",
998 #[cfg(feature = "ck3")]
999 Item::AiWarStance => "common/ai_war_stances/",
1000 #[cfg(feature = "ck3")]
1001 Item::AgentType => "common/schemes/agent_types/",
1002 #[cfg(feature = "ck3")]
1003 Item::Amenity => "common/court_amenities/",
1004 #[cfg(feature = "ck3")]
1005 Item::AmenitySetting => "common/court_amenities/",
1006 #[cfg(feature = "ck3")]
1007 Item::ArtifactBlueprint => "common/artifacts/blueprints/",
1008 #[cfg(feature = "ck3")]
1009 Item::ArtifactFeature => "common/artifacts/features/",
1010 #[cfg(feature = "ck3")]
1011 Item::ArtifactFeatureGroup => "common/artifacts/feature_groups/",
1012 #[cfg(feature = "ck3")]
1013 Item::ArtifactHistory => "",
1014 #[cfg(feature = "ck3")]
1015 Item::ArtifactRarity => "",
1016 #[cfg(feature = "ck3")]
1017 Item::ArtifactSlot => "common/artifacts/slots/",
1018 #[cfg(feature = "ck3")]
1019 Item::ArtifactSlotType => "common/artifacts/slots/",
1020 #[cfg(feature = "ck3")]
1021 Item::ArtifactTemplate => "common/artifacts/templates/",
1022 #[cfg(feature = "ck3")]
1023 Item::ArtifactType => "common/artifacts/types/",
1024 #[cfg(feature = "ck3")]
1025 Item::ArtifactVisual => "common/artifacts/visuals/",
1026 #[cfg(feature = "ck3")]
1027 Item::Bookmark => "common/bookmarks/bookmarks/",
1028 #[cfg(feature = "ck3")]
1029 Item::BookmarkGroup => "common/bookmarks/groups/",
1030 #[cfg(feature = "ck3")]
1031 Item::BookmarkPortrait => "common/bookmark_portraits/",
1032 #[cfg(feature = "ck3")]
1033 Item::BuildingFlag => "common/buildings/",
1034 #[cfg(feature = "ck3")]
1035 Item::BuildingGfx => "common/culture/cultures/",
1036 #[cfg(feature = "ck3")]
1037 Item::CasusBelli => "common/casus_belli_types/",
1038 #[cfg(feature = "ck3")]
1039 Item::CasusBelliGroup => "common/casus_belli_groups/",
1040 #[cfg(feature = "ck3")]
1041 Item::Catalyst => "common/struggle/catalysts/",
1042 #[cfg(feature = "ck3")]
1043 Item::ChallengeCharacter => "common/bookmarks/challenge_characters/",
1044 #[cfg(feature = "ck3")]
1045 Item::CharacterBackground => "common/character_backgrounds/",
1046 #[cfg(feature = "ck3")]
1047 Item::CharacterInteractionCategory => "common/character_interaction_categories/",
1048 #[cfg(feature = "ck3")]
1049 Item::Climate => "map_data/climate.txt",
1050 #[cfg(feature = "ck3")]
1051 Item::ClothingGfx => "common/culture/cultures/",
1052 #[cfg(feature = "ck3")]
1053 Item::CoaGfx => "common/culture/cultures/",
1054 #[cfg(feature = "ck3")]
1055 Item::CoaDynamicDefinition => "common/coat_of_arms/dynamic_definitions/",
1056 #[cfg(feature = "ck3")]
1057 Item::CombatEffect => "common/combat_effects/",
1058 #[cfg(feature = "ck3")]
1059 Item::CombatPhaseEvent => "common/combat_phase_events/",
1060 #[cfg(feature = "ck3")]
1061 Item::CouncilPosition => "common/council_positions/",
1062 #[cfg(feature = "ck3")]
1063 Item::CouncilTask => "common/council_tasks/",
1064 #[cfg(feature = "ck3")]
1065 Item::Countermeasure => "common/schemes/scheme_countermeasures/",
1066 #[cfg(feature = "ck3")]
1067 Item::CountermeasureParameter => "common/schemes/scheme_countermeasures/",
1068 #[cfg(feature = "ck3")]
1069 Item::CourtPosition => "common/court_positions/types/",
1070 #[cfg(feature = "ck3")]
1071 Item::CourtPositionTask => "common/court_positions/tasks/",
1072 #[cfg(feature = "ck3")]
1073 Item::CourtSceneCulture => "gfx/court_scene/scene_cultures/",
1074 #[cfg(feature = "ck3")]
1075 Item::CourtSceneGroup => "gfx/court_scene/character_groups/",
1076 #[cfg(feature = "ck3")]
1077 Item::CourtSceneRole => "gfx/court_scene/character_roles/",
1078 #[cfg(feature = "ck3")]
1079 Item::CourtSceneSetting => "gfx/court_scene/scene_settings/",
1080 #[cfg(feature = "ck3")]
1081 Item::CourtType => "common/court_types/",
1082 #[cfg(feature = "ck3")]
1083 Item::CourtierGuestManagement => "common/courtier_guest_management/",
1084 #[cfg(feature = "ck3")]
1085 Item::CultureAesthetic => "common/culture/aesthetics_bundles/",
1086 #[cfg(feature = "ck3")]
1087 Item::CultureCreationName => "common/culture/creation_names/",
1088 #[cfg(feature = "ck3")]
1089 Item::CultureEra => "common/culture/eras/",
1090 #[cfg(feature = "ck3")]
1091 Item::CultureEthos => "common/culture/pillars/",
1092 #[cfg(feature = "ck3")]
1093 Item::CultureHeritage => "common/culture/pillars/",
1094 #[cfg(feature = "ck3")]
1095 Item::CultureHistory => "history/cultures/",
1096 #[cfg(feature = "ck3")]
1097 Item::CultureParameter => "common/culture/",
1098 #[cfg(feature = "ck3")]
1099 Item::CulturePillar => "common/culture/pillars/",
1100 #[cfg(feature = "ck3")]
1101 Item::CultureTradition => "common/culture/traditions/",
1102 #[cfg(feature = "ck3")]
1103 Item::CultureTraditionCategory => "common/culture/traditions/",
1104 #[cfg(feature = "ck3")]
1105 Item::DangerType => "",
1106 #[cfg(feature = "ck3")]
1107 Item::DecisionGroup => "common/decision_group_types/",
1108 #[cfg(feature = "ck3")]
1109 Item::DiarchyMandate => "common/diarchies/diarchy_mandates/",
1110 #[cfg(feature = "ck3")]
1111 Item::DiarchyParameter => "common/diarchies/diarchy_types/",
1112 #[cfg(feature = "ck3")]
1113 Item::DiarchyType => "common/diarchies/diarchy_types/",
1114 #[cfg(feature = "ck3")]
1115 Item::Doctrine => "common/religion/doctrines/",
1116 #[cfg(feature = "ck3")]
1117 Item::DoctrineCategory => "common/religion/doctrines/",
1118 #[cfg(feature = "ck3")]
1119 Item::DoctrineParameter => "common/religion/doctrines/",
1120 #[cfg(feature = "ck3")]
1121 Item::DomicileBuilding => "common/domiciles/buildings/",
1122 #[cfg(feature = "ck3")]
1123 Item::DomicileParameter => "common/domiciles/buildings/",
1124 #[cfg(feature = "ck3")]
1125 Item::DomicileType => "common/domiciles/types/",
1126 #[cfg(feature = "ck3")]
1127 Item::Dynasty => "common/dynasties/",
1128 #[cfg(feature = "ck3")]
1129 Item::DynastyLegacy => "common/dynasty_legacies/",
1130 #[cfg(feature = "ck3")]
1131 Item::DynastyPerk => "common/dynasty_perks/",
1132 #[cfg(feature = "ck3")]
1133 Item::EpidemicType => "common/epidemics/",
1134 #[cfg(feature = "ck3")]
1135 Item::EpidemicDeathReason => "common/deathreasons/",
1136 #[cfg(feature = "ck3")]
1137 Item::EventBackground => "common/event_backgrounds/",
1138 #[cfg(feature = "ck3")]
1139 Item::EventEffect2d => "common/event_2d_effects/",
1140 #[cfg(feature = "ck3")]
1141 Item::EventTransition => "common/event_transitions/",
1142 #[cfg(feature = "ck3")]
1143 Item::Faith => "common/religion/religions/",
1144 #[cfg(feature = "ck3")]
1145 Item::FaithIcon => "common/religion/religions/",
1146 #[cfg(feature = "ck3")]
1147 Item::FervorModifier => "common/religion/fervor_modifiers/",
1148 #[cfg(feature = "ck3")]
1149 Item::Faction => "common/factions/",
1150 #[cfg(feature = "ck3")]
1151 Item::Flavorization => "common/flavorization/",
1152 #[cfg(feature = "ck3")]
1153 Item::Focus => "common/focuses/",
1154 #[cfg(feature = "ck3")]
1155 Item::GeneticConstraint => "common/traits/",
1156 #[cfg(feature = "ck3")]
1157 Item::GovernmentFlag => "common/governments/",
1158 #[cfg(feature = "ck3")]
1159 Item::GraphicalFaith => "common/religion/religions/",
1160 #[cfg(feature = "ck3")]
1161 Item::GuestInviteRule => "common/activities/guest_invite_rules/",
1162 #[cfg(feature = "ck3")]
1163 Item::GuestSubset => "common/activities/activity_types/",
1164 #[cfg(feature = "ck3")]
1165 Item::GuestSystem => "common/guest_system/",
1166 #[cfg(feature = "ck3")]
1167 Item::HeadDetermination => "common/culture/pillars/",
1168 #[cfg(feature = "ck3")]
1169 Item::HoldingParameter => "common/holdings/",
1170 #[cfg(feature = "ck3")]
1171 Item::HoldingType => "common/holdings/",
1172 #[cfg(feature = "ck3")]
1173 Item::HolySite => "common/religion/holy_sites/",
1174 #[cfg(feature = "ck3")]
1175 Item::HolySiteFlag => "common/religion/holy_sites/",
1176 #[cfg(feature = "ck3")]
1177 Item::Hook => "common/hook_types/",
1178 #[cfg(feature = "ck3")]
1179 Item::House => "common/dynasty_houses/",
1180 #[cfg(feature = "ck3")]
1181 Item::HousePowerBonus => "common/house_power_bonus/",
1182 #[cfg(feature = "ck3")]
1183 Item::HouseUnity => "common/house_unities/",
1184 #[cfg(feature = "ck3")]
1185 Item::HouseUnityParameter => "common/house_unities",
1186 #[cfg(feature = "ck3")]
1187 Item::HouseUnityStage => "common/house_unities/",
1188 #[cfg(feature = "ck3")]
1189 Item::ImportantAction => "common/important_actions/",
1190 #[cfg(feature = "ck3")]
1191 Item::Innovation => "common/culture/innovations/",
1192 #[cfg(feature = "ck3")]
1193 Item::InnovationFlag => "common/culture/innovations/",
1194 #[cfg(feature = "ck3")]
1195 Item::Inspiration => "common/inspirations/",
1196 #[cfg(feature = "ck3")]
1197 Item::Language => "common/culture/pillars/",
1198 #[cfg(feature = "ck3")]
1199 Item::LawFlag => "common/laws/",
1200 #[cfg(feature = "ck3")]
1201 Item::LeaseContract => "common/lease_contracts/",
1202 #[cfg(feature = "ck3")]
1203 Item::LegendChapter => "common/legends/chronicles/",
1204 #[cfg(feature = "ck3")]
1205 Item::LegendChronicle => "common/legends/chronicles/",
1206 #[cfg(feature = "ck3")]
1207 Item::LegendProperty => "common/legends/chronicles/",
1208 #[cfg(feature = "ck3")]
1209 Item::LegendSeed => "common/legends/legend_seeds/",
1210 #[cfg(feature = "ck3")]
1211 Item::LegendType => "common/legends/legend_types/",
1212 #[cfg(feature = "ck3")]
1213 Item::LegitimacyFlag => "common/legitimacy/",
1214 #[cfg(feature = "ck3")]
1215 Item::LegitimacyType => "common/legitimacy/",
1216 #[cfg(feature = "ck3")]
1217 Item::Lifestyle => "common/lifestyles/",
1218 #[cfg(feature = "ck3")]
1219 Item::LineType => "gfx/lines/lines.lines",
1220 #[cfg(feature = "ck3")]
1221 Item::MartialCustom => "common/culture/pillars/",
1222 #[cfg(feature = "ck3")]
1223 Item::MemoryCategory => "common/character_memory_types/",
1224 #[cfg(feature = "ck3")]
1225 Item::MemoryType => "common/character_memory_types/",
1226 #[cfg(feature = "ck3")]
1227 Item::MenAtArms => "common/men_at_arms_types/",
1228 #[cfg(feature = "ck3")]
1229 Item::MenAtArmsBase => "common/men_at_arms_types/",
1230 #[cfg(feature = "ck3")]
1231 Item::MessageFilterType => "common/message_filter_types/",
1232 #[cfg(feature = "ck3")]
1233 Item::MessageGroupType => "common/message_group_types/",
1234 #[cfg(feature = "ck3")]
1235 Item::ModifierFormat => "common/modifier_definition_formats/",
1236 #[cfg(feature = "ck3")]
1237 Item::MottoInsert => "common/dynasty_house_motto_inserts/",
1238 #[cfg(feature = "ck3")]
1239 Item::Motto => "common/dynasty_house_mottos/",
1240 #[cfg(feature = "ck3")]
1241 Item::NameEquivalency => "common/culture/name_equivalency/",
1242 #[cfg(feature = "ck3")]
1243 Item::NameList => "common/culture/name_lists/",
1244 #[cfg(feature = "ck3")]
1245 Item::Nickname => "common/nicknames/",
1246 #[cfg(feature = "ck3")]
1247 Item::OpinionModifier => "common/opinion_modifiers/",
1248 #[cfg(feature = "ck3")]
1249 Item::Perk => "common/lifestyle_perks/",
1250 #[cfg(feature = "ck3")]
1251 Item::PerkTree => "common/lifestyle_perks/",
1252 #[cfg(feature = "ck3")]
1253 Item::PlayableDifficultyInfo => "common/playable_difficulty_infos/",
1254 #[cfg(feature = "ck3")]
1255 Item::PointOfInterest => "common/travel/point_of_interest_types/",
1256 #[cfg(feature = "ck3")]
1257 Item::PoolSelector => "common/pool_character_selectors/",
1258 #[cfg(feature = "ck3")]
1259 Item::PortraitType => "common/portrait_types/",
1260 #[cfg(feature = "ck3")]
1261 Item::ProvinceEffect => "gfx/map/province_effects/",
1262 #[cfg(feature = "ck3")]
1263 Item::ProvinceMapping => "history/province_mapping/",
1264 #[cfg(feature = "ck3")]
1265 Item::PrisonType => "",
1266 #[cfg(feature = "ck3")]
1267 Item::RaidIntent => "common/raids/intents/",
1268 #[cfg(feature = "ck3")]
1269 Item::Relation => "common/scripted_relations/",
1270 #[cfg(feature = "ck3")]
1271 Item::RelationFlag => "common/scripted_relations/",
1272 #[cfg(feature = "ck3")]
1273 Item::ReligionFamily => "common/religion/religion_families/",
1274 #[cfg(feature = "ck3")]
1275 Item::RewardItem => "",
1276 #[cfg(feature = "ck3")]
1277 Item::SubjectContract => "common/subject_contracts/contracts/",
1278 #[cfg(feature = "ck3")]
1279 Item::SubjectContractFlag => "common/subject_contracts/contracts/",
1280 #[cfg(feature = "ck3")]
1281 Item::SubjectContractGroup => "common/subject_contracts/groups/",
1282 #[cfg(feature = "ck3")]
1283 Item::SubjectContractObligationLevel => "common/subject_contracts/contracts/",
1284 #[cfg(feature = "ck3")]
1285 Item::Scheme => "common/schemes/scheme_types",
1286 #[cfg(feature = "ck3")]
1287 Item::SchemePulseAction => "common/schemes/pulse_actions",
1288 #[cfg(feature = "ck3")]
1289 Item::ScriptedAnimation => "common/scripted_animations/",
1290 #[cfg(feature = "ck3")]
1291 Item::ScriptedCost => "common/scripted_costs/",
1292 #[cfg(feature = "ck3")]
1293 Item::ScriptedIllustration => "gfx/interface/illustrations/scripted_illustrations/",
1294 #[cfg(feature = "ck3")]
1295 Item::Secret => "common/secret_types/",
1296 #[cfg(feature = "ck3")]
1297 Item::Sexuality => "",
1298 #[cfg(feature = "ck3")]
1299 Item::Situation => "common/situation/situations/",
1300 #[cfg(feature = "ck3")]
1301 Item::SituationCatalyst => "common/situation/catalysts/",
1302 #[cfg(feature = "ck3")]
1303 Item::SituationHistory => "history/situations/",
1304 #[cfg(feature = "ck3")]
1305 Item::SituationParticipantGroup => "common/situation/situations/",
1306 #[cfg(feature = "ck3")]
1307 Item::SituationPhase => "common/situation/situations/",
1308 #[cfg(feature = "ck3")]
1309 Item::SituationPhaseParameter => "common/situation/situations/",
1310 #[cfg(feature = "ck3")]
1311 Item::SituationSubRegion => "common/situation/situations/",
1312 #[cfg(feature = "ck3")]
1313 Item::Skill => "",
1314 #[cfg(feature = "ck3")]
1315 Item::SpecialBuilding => "common/buildings/",
1316 #[cfg(feature = "ck3")]
1317 Item::SpecialGuest => "common/activities/activity_types/",
1318 #[cfg(feature = "ck3")]
1319 Item::Story => "common/story_cycles/",
1320 #[cfg(feature = "ck3")]
1321 Item::Struggle => "common/struggle/struggles/",
1322 #[cfg(feature = "ck3")]
1323 Item::StruggleHistory => "history/struggles/",
1324 #[cfg(feature = "ck3")]
1325 Item::StrugglePhase => "common/struggle/struggles/",
1326 #[cfg(feature = "ck3")]
1327 Item::StrugglePhaseParameter => "common/struggle/struggles/",
1328 #[cfg(feature = "ck3")]
1329 Item::SuccessionAppointment => "common/succession_appointment/",
1330 #[cfg(feature = "ck3")]
1331 Item::SuccessionElection => "common/succession_election/",
1332 #[cfg(feature = "ck3")]
1333 Item::Suggestion => "common/suggestions/",
1334 #[cfg(feature = "ck3")]
1335 Item::TaskContractGroup => "common/task_contracts/",
1336 #[cfg(feature = "ck3")]
1337 Item::TaskContractReward => "common/task_contracts/",
1338 #[cfg(feature = "ck3")]
1339 Item::TaskContractType => "common/task_contracts/",
1340 #[cfg(feature = "ck3")]
1341 Item::TaxSlotObligation => "common/tax_slots/obligations",
1342 #[cfg(feature = "ck3")]
1343 Item::TaxSlotType => "common/tax_slots/types",
1344 #[cfg(feature = "ck3")]
1345 Item::Title => "common/landed_titles/",
1346 #[cfg(feature = "ck3")]
1347 Item::TitleHistory => "history/titles/",
1348 #[cfg(feature = "ck3")]
1349 Item::Trait => "common/traits/",
1350 #[cfg(feature = "ck3")]
1351 Item::TraitCategory => "",
1352 #[cfg(feature = "ck3")]
1353 Item::TraitFlag => "common/traits/",
1354 #[cfg(feature = "ck3")]
1355 Item::TraitPortraitModifier => "gfx/portraits/trait_portrait_modifiers",
1356 #[cfg(feature = "ck3")]
1357 Item::TraitTrack => "common/traits/",
1358 #[cfg(feature = "ck3")]
1359 Item::TravelOption => "common/travel/travel_options/",
1360 #[cfg(feature = "ck3")]
1361 Item::UnitGfx => "common/culture/cultures/",
1362 #[cfg(feature = "ck3")]
1363 Item::VassalStance => "common/vassal_stances/",
1364
1365 #[cfg(feature = "vic3")]
1366 Item::AcceptanceStatus => "common/acceptance_statuses/",
1367 #[cfg(feature = "vic3")]
1368 Item::AirGraphics => "gfx/map/air_graphics/",
1369 #[cfg(feature = "vic3")]
1370 Item::Alert => "common/alert_types",
1371 #[cfg(feature = "vic3")]
1372 Item::AlertGroup => "common/alert_groups",
1373 #[cfg(feature = "vic3")]
1374 Item::Approval => "",
1375 #[cfg(feature = "vic3")]
1376 Item::ArmyDiorama => "gfx/map/army_dioramas/",
1377 #[cfg(feature = "vic3")]
1378 Item::Attitude => "",
1379 #[cfg(feature = "vic3")]
1380 Item::BattleCondition => "common/battle_conditions/",
1381 #[cfg(feature = "vic3")]
1382 Item::BuildingGroup => "common/building_groups/",
1383 #[cfg(feature = "vic3")]
1384 Item::BuildingType => "common/buildings/",
1385 #[cfg(feature = "vic3")]
1386 Item::BuyPackage => "common/buy_packages/",
1387 #[cfg(feature = "vic3")]
1388 Item::CanalType => "common/canals/",
1389 #[cfg(feature = "vic3")]
1390 Item::CharacterRole => "",
1391 #[cfg(feature = "vic3")]
1392 Item::CityBuildingVfx => "gfx/map/city_data/city_building_vfx/",
1393 #[cfg(feature = "vic3")]
1394 Item::CityCenterpiece => "gfx/map/city_data/city_centerpiece/",
1395 #[cfg(feature = "vic3")]
1396 Item::CityGraphicsType => "gfx/map/city_data/city_types/",
1397 #[cfg(feature = "vic3")]
1398 Item::CityVfx => "gfx/map/city_data/city_vfx/",
1399 #[cfg(feature = "vic3")]
1400 Item::CombatUnit => "common/combat_unit_types/",
1401 #[cfg(feature = "vic3")]
1402 Item::CombatUnitExperienceLevel => "common/combat_unit_experience_levels/",
1403 #[cfg(feature = "vic3")]
1404 Item::CombatUnitGroup => "common/combat_unit_groups/",
1405 #[cfg(feature = "vic3")]
1406 Item::CommanderOrder => "common/commander_orders/",
1407 #[cfg(feature = "vic3")]
1408 Item::CommanderRank => "common/commander_ranks/",
1409 #[cfg(feature = "vic3")]
1410 Item::CompanyType => "common/company_types/",
1411 #[cfg(feature = "vic3")]
1412 Item::CompanyCharterType => "common/company_charter_types/",
1413 #[cfg(feature = "vic3")]
1414 Item::CohesionLevel => "common/cohesion_levels/",
1415 #[cfg(feature = "vic3")]
1416 Item::CountryCreation => "common/country_creation/",
1417 #[cfg(feature = "vic3")]
1418 Item::CountryFormation => "common/country_formation/",
1419 #[cfg(feature = "vic3")]
1420 Item::CountryRank => "common/country_ranks/",
1421 #[cfg(feature = "vic3")]
1422 Item::CountryTier => "",
1423 #[cfg(feature = "vic3")]
1424 Item::CountryType => "common/country_types/",
1425 #[cfg(feature = "vic3")]
1426 Item::CultureGraphics => "common/culture_graphics/",
1427 #[cfg(feature = "vic3")]
1428 Item::Decree => "common/decrees/",
1429 #[cfg(feature = "vic3")]
1430 Item::DiplomaticAction => "common/diplomatic_actions/",
1431 #[cfg(feature = "vic3")]
1432 Item::DiplomaticCatalyst => "common/diplomatic_catalysts/",
1433 #[cfg(feature = "vic3")]
1434 Item::DiplomaticCatalystCategory => "common/diplomatic_catalyst_categories/",
1435 #[cfg(feature = "vic3")]
1436 Item::DiplomaticPlay => "common/diplomatic_plays/",
1437 #[cfg(feature = "vic3")]
1438 Item::DiscriminationTrait => "common/discrimination_traits/",
1439 #[cfg(feature = "vic3")]
1440 Item::DynamicCompanyName => "common/dynamic_company_names/",
1441 #[cfg(feature = "vic3")]
1442 Item::DynamicCountryMapColor => "common/dynamic_country_map_colors/",
1443 #[cfg(feature = "vic3")]
1444 Item::DynamicCountryName => "common/dynamic_country_names/",
1445 #[cfg(feature = "vic3")]
1446 Item::DynamicTreatyName => "common/dynamic_treaty_names/",
1447 #[cfg(feature = "vic3")]
1448 Item::EventCategory => "",
1449 #[cfg(feature = "vic3")]
1450 Item::FlagDefinition => "common/flag_definitions/",
1451 #[cfg(feature = "vic3")]
1452 Item::FleetDiorama => "gfx/map/fleet_dioramas/",
1453 #[cfg(feature = "vic3")]
1454 Item::FrontGraphics => "gfx/map/borders/front_graphics/",
1455 #[cfg(feature = "vic3")]
1456 Item::Goods => "common/goods/",
1457 #[cfg(feature = "vic3")]
1458 Item::GradientBorderSettings => "gfx/map/gradient_border_settings/",
1460 #[cfg(feature = "vic3")]
1461 Item::HarvestConditionType => "common/harvest_condition_types/",
1462 #[cfg(feature = "vic3")]
1463 Item::InfamyThreshold => "",
1464 #[cfg(feature = "vic3")]
1465 Item::Institution => "common/institutions/",
1466 #[cfg(feature = "vic3")]
1467 Item::InterestGroup => "common/interest_groups/",
1468 #[cfg(feature = "vic3")]
1469 Item::InterestGroupTrait => "common/interest_group_traits/",
1470 #[cfg(feature = "vic3")]
1471 Item::JournalEntry => "common/journal_entries/",
1472 #[cfg(feature = "vic3")]
1473 Item::JournalEntryGroup => "common/journal_entry_groups/",
1474 #[cfg(feature = "vic3")]
1475 Item::LawType => "common/laws/",
1476 #[cfg(feature = "vic3")]
1477 Item::LegitimacyLevel => "common/legitimacy_levels/",
1478 #[cfg(feature = "vic3")]
1479 Item::Level => "",
1480 #[cfg(feature = "vic3")]
1481 Item::LibertyDesireLevel => "common/liberty_desire_levels/",
1482 #[cfg(feature = "vic3")]
1483 Item::MapLayer => "gfx/map/map_object_data/layers.txt",
1484 #[cfg(feature = "vic3")]
1485 Item::MapInteractionType => "common/map_interaction_types/",
1486 #[cfg(feature = "vic3")]
1487 Item::MapNotificationType => "common/map_notification_types/",
1488 #[cfg(feature = "vic3")]
1489 Item::MediaAlias => "gfx/media_aliases/",
1490 #[cfg(feature = "vic3")]
1491 Item::MilitaryFormationFlag => "common/military_formation_flags/",
1492 #[cfg(feature = "vic3")]
1493 Item::MobilizationOption => "common/mobilization_options/",
1494 #[cfg(feature = "vic3")]
1495 Item::MobilizationOptionGroup => "common/mobilization_option_groups/",
1496 #[cfg(feature = "vic3")]
1497 Item::ModifierTypeDefinition => "common/modifier_type_definitions/",
1498 #[cfg(feature = "vic3")]
1499 Item::Objective => "common/objectives/",
1500 #[cfg(feature = "vic3")]
1501 Item::ObjectiveSubgoal => "common/objective_subgoals/",
1502 #[cfg(feature = "vic3")]
1503 Item::ObjectiveSubgoalCategory => "common/objective_subgoal_categories/",
1504 #[cfg(feature = "vic3")]
1505 Item::Party => "common/parties/",
1506 #[cfg(feature = "vic3")]
1507 Item::PoliticalLobby => "common/political_lobbies/",
1508 #[cfg(feature = "vic3")]
1509 Item::PoliticalLobbyAppeasement => "common/political_lobby_appeasement/",
1510 #[cfg(feature = "vic3")]
1511 Item::PoliticalMovement => "common/political_movements",
1512 #[cfg(feature = "vic3")]
1513 Item::PoliticalMovementCategory => "common/political_movement_categories",
1514 #[cfg(feature = "vic3")]
1515 Item::PoliticalMovementPopSupport => "common/political_movement_pop_support",
1516 #[cfg(feature = "vic3")]
1517 Item::PopNeed => "common/pop_needs/",
1518 #[cfg(feature = "vic3")]
1519 Item::PowerBlocCoaPiece => "common/power_bloc_coa_pieces/",
1520 #[cfg(feature = "vic3")]
1521 Item::PowerBlocIdentity => "common/power_bloc_identities/",
1522 #[cfg(feature = "vic3")]
1523 Item::PowerBlocMapTexture => "common/power_bloc_map_textures/",
1524 #[cfg(feature = "vic3")]
1525 Item::PowerBlocName => "common/power_bloc_names/",
1526 #[cfg(feature = "vic3")]
1527 Item::PrestigeGoods => "common/prestige_goods/",
1528 #[cfg(feature = "vic3")]
1529 Item::Principle => "common/power_bloc_principles/",
1530 #[cfg(feature = "vic3")]
1531 Item::PrincipleGroup => "common/power_bloc_principle_groups/",
1532 #[cfg(feature = "vic3")]
1533 Item::ProductionMethod => "common/production_methods/",
1534 #[cfg(feature = "vic3")]
1535 Item::ProductionMethodGroup => "common/production_method_groups/",
1536 #[cfg(feature = "vic3")]
1537 Item::ProposalType => "common/proposal_types/",
1538 #[cfg(feature = "vic3")]
1539 Item::RelationsThreshold => "",
1540 #[cfg(feature = "vic3")]
1541 Item::ScriptedButton => "common/scripted_buttons/",
1542 #[cfg(feature = "vic3")]
1543 Item::ScriptedProgressBar => "common/scripted_progress_bars/",
1544 #[cfg(feature = "vic3")]
1545 Item::ScriptedTest => "tools/scripted_tests/",
1546 #[cfg(feature = "vic3")]
1547 Item::SecretGoal => "",
1548 #[cfg(feature = "vic3")]
1549 Item::Skin => "gfx/skins/",
1550 #[cfg(feature = "vic3")]
1551 Item::SocialClass => "common/social_classes/",
1552 #[cfg(feature = "vic3")]
1553 Item::SocialHierarchy => "common/social_hierarchies/",
1554 #[cfg(feature = "vic3")]
1555 Item::StateRegion => "map_data/state_regions/",
1556 #[cfg(feature = "vic3")]
1557 Item::StateTrait => "common/state_traits/",
1558 #[cfg(feature = "vic3")]
1559 Item::Strata => "",
1560 #[cfg(feature = "vic3")]
1561 Item::TechnologyEra => "common/technology/eras/",
1562 #[cfg(feature = "vic3")]
1563 Item::TerrainKey => "common/labels/",
1564 #[cfg(feature = "vic3")]
1565 Item::TerrainLabel => "common/labels/",
1566 #[cfg(feature = "vic3")]
1567 Item::TerrainManipulator => "common/terrain_manipulators/",
1568 #[cfg(feature = "vic3")]
1569 Item::TerrainMask => "gfx/map/masks/",
1570 #[cfg(feature = "vic3")]
1571 Item::TerrainMaterial => "gfx/map/terrain/materials.settings",
1572 #[cfg(feature = "vic3")]
1573 Item::Theme => "common/themes/",
1574 #[cfg(feature = "vic3")]
1575 Item::TransferOfPower => "",
1576 #[cfg(feature = "vic3")]
1577 Item::TreatyArticle => "common/treaty_articles/",
1578
1579 #[cfg(feature = "imperator")]
1580 Item::AiPlanGoals => "common/ai_plan_goals/",
1581 #[cfg(feature = "imperator")]
1582 Item::Ambition => "common/ambitions/",
1583 #[cfg(feature = "imperator")]
1584 Item::Area => "map_data/areas.txt",
1585 #[cfg(feature = "imperator")]
1586 Item::CultureGroup => "common/cultures/",
1587 #[cfg(feature = "imperator")]
1588 Item::Deity => "common/deities/",
1589 #[cfg(feature = "imperator")]
1590 Item::DeityCategory => "common/deity_categories/",
1591 #[cfg(feature = "imperator")]
1592 Item::DiplomaticStance => "common/diplomatic_stances/",
1593 #[cfg(feature = "imperator")]
1594 Item::EconomicPolicy => "common/economic_policies/",
1595 #[cfg(feature = "imperator")]
1596 Item::EventPicture => "common/event_pictures/",
1597 #[cfg(feature = "imperator")]
1598 Item::GovernorPolicy => "common/governor_policies/",
1599 #[cfg(feature = "imperator")]
1600 Item::GraphicalCultureType => "common/graphical_culture_types/",
1601 #[cfg(feature = "imperator")]
1602 Item::GreatWorkEffect => "common/great_work_effects/",
1603 #[cfg(feature = "imperator")]
1604 Item::GreatWorkEffectTier => "common/great_work_effect_tiers/",
1605 #[cfg(feature = "imperator")]
1606 Item::GreatWorkCategory => "common/great_work_categories/",
1607 #[cfg(feature = "imperator")]
1608 Item::GreatWorkMaterial => "common/great_work_materials/",
1609 #[cfg(feature = "imperator")]
1610 Item::GreatWorkModule => "common/great_work_modules/",
1611 #[cfg(feature = "imperator")]
1612 Item::GreatWorkTemplate => "common/great_work_templates/",
1613 #[cfg(feature = "imperator")]
1614 Item::Heritage => "common/heritage/",
1615 #[cfg(feature = "imperator")]
1616 Item::Invention => "common/inventions/",
1617 #[cfg(feature = "imperator")]
1618 Item::InventionGroup => "common/inventions/",
1619 #[cfg(feature = "imperator")]
1620 Item::LegionDistinction => "common/legion_distinctions/",
1621 #[cfg(feature = "imperator")]
1622 Item::LevyTemplate => "common/levy_templates/",
1623 #[cfg(feature = "imperator")]
1624 Item::Loyalty => "common/loyalty/",
1625 #[cfg(feature = "imperator")]
1626 Item::MilitaryTraditionTree => "common/military_traditions/",
1627 #[cfg(feature = "imperator")]
1628 Item::MilitaryTradition => "common/military_traditions/",
1629 #[cfg(feature = "imperator")]
1630 Item::MissionTask => "common/missions/",
1631 #[cfg(feature = "imperator")]
1632 Item::Office => "common/offices/",
1633 #[cfg(feature = "imperator")]
1634 Item::Opinion => "common/opinions/",
1635 #[cfg(feature = "imperator")]
1636 Item::PartyAgenda => "common/party_agendas",
1637 #[cfg(feature = "imperator")]
1638 Item::PartyType => "common/party_types/",
1639 #[cfg(feature = "imperator")]
1640 Item::PostSetupCharacters => "setup/post_character/",
1641 #[cfg(feature = "imperator")]
1642 Item::Price => "common/prices/",
1643 #[cfg(feature = "imperator")]
1644 Item::ProvinceRank => "common/province_ranks/",
1645 #[cfg(feature = "imperator")]
1646 Item::TechnologyTable => "common/technology_tables/",
1647 #[cfg(feature = "imperator")]
1648 Item::SetupCharacters => "setup/characters/",
1649 #[cfg(feature = "imperator")]
1650 Item::SetupProvinces => "setup/provinces/",
1651 #[cfg(feature = "imperator")]
1652 Item::TradeGood => "common/trade_goods/",
1653 #[cfg(feature = "imperator")]
1654 Item::Treasure => "setup/main/",
1655 #[cfg(feature = "imperator")]
1656 Item::Unit => "common/units/",
1657 #[cfg(feature = "imperator")]
1658 Item::UnitAbility => "common/unit_abilities/",
1659
1660 #[cfg(feature = "hoi4")]
1661 Item::Ability => "common/abilities/",
1662 #[cfg(feature = "hoi4")]
1663 Item::Acclimatation => "common/acclimatation.txt",
1664 #[cfg(feature = "hoi4")]
1665 Item::AdjacencyRule => "map/adjacency_rules.txt",
1666 #[cfg(feature = "hoi4")]
1667 Item::AceModifier => "common/aces",
1668 #[cfg(feature = "hoi4")]
1669 Item::AdvisorSlot => "common/script_enums.txt",
1670 #[cfg(feature = "hoi4")]
1671 Item::AiArea => "common/ai_areas/",
1672 #[cfg(feature = "hoi4")]
1673 Item::AiStrategyType => "common/ai_strategy/_documentation.md",
1674 #[cfg(feature = "hoi4")]
1675 Item::CharacterIdeaToken => "common/characters/",
1676 #[cfg(feature = "hoi4")]
1677 Item::CombatTacticPhase => "common/combat_tactics.txt",
1678 #[cfg(feature = "hoi4")]
1679 Item::Continent => "map/continent.txt",
1680 #[cfg(feature = "hoi4")]
1681 Item::CountryLeaderTrait => "common/country_leader/",
1682 #[cfg(feature = "hoi4")]
1683 Item::CountryHistory => "history/countries/",
1684 #[cfg(feature = "hoi4")]
1685 Item::CountryTag => "common/country_tags/",
1686 #[cfg(feature = "hoi4")]
1687 Item::CountryTagAlias => "common/country_tag_aliases/",
1688 #[cfg(feature = "hoi4")]
1689 Item::DecisionCategory => "common/decisions/categories/",
1690 #[cfg(feature = "hoi4")]
1691 Item::DivisionNamesGroup => "common/units/names_divisions/",
1692 #[cfg(feature = "hoi4")]
1693 Item::DivisionTemplate => "history/units/",
1694 #[cfg(feature = "hoi4")]
1695 Item::DynamicModifier => "common/dynamic_modifiers/",
1696 #[cfg(feature = "hoi4")]
1697 Item::Equipment => "common/units/equipment/",
1698 #[cfg(feature = "hoi4")]
1699 Item::EquipmentBonusType => "common/script_enums.txt",
1700 #[cfg(feature = "hoi4")]
1701 Item::EquipmentCategory => "common/script_enums.txt",
1702 #[cfg(feature = "hoi4")]
1703 Item::EquipmentGroup => "common/equipment_groups/",
1704 #[cfg(feature = "hoi4")]
1705 Item::EquipmentModule => "common/units/equipment/modules/",
1706 #[cfg(feature = "hoi4")]
1707 Item::EquipmentModuleCategory => "common/units/equipment/modules/",
1708 #[cfg(feature = "hoi4")]
1709 Item::EquipmentSearchFilter => "common/units/equipment/",
1710 #[cfg(feature = "hoi4")]
1711 Item::EquipmentStat => "common/script_enums.txt",
1712 #[cfg(feature = "hoi4")]
1713 Item::EquipmentUpgrade => "common/units/equipment/upgrades/", #[cfg(feature = "hoi4")]
1715 Item::GraphicalTerrain => "common/terrain/",
1716 #[cfg(feature = "hoi4")]
1717 Item::IdeaCategory => "common/idea_tags/",
1718 #[cfg(feature = "hoi4")]
1719 Item::IdeologyGroup => "common/ideologies/",
1720 #[cfg(feature = "hoi4")]
1721 Item::IndustrialOrg => "common/military_industrial_organization/organizations/",
1722 #[cfg(feature = "hoi4")]
1723 Item::IndustrialOrgBonusWeight => {
1724 "common/military_industrial_organization/ai_bonus_weights/"
1725 }
1726 #[cfg(feature = "hoi4")]
1727 Item::IndustrialOrgPolicy => "common/military_industrial_organization/policies/",
1728 #[cfg(feature = "hoi4")]
1729 Item::IndustrialOrgTrait => "common/military_industrial_organization/organizations/",
1730 #[cfg(feature = "hoi4")]
1731 Item::IntelligenceAgencyBranch => "common/intelligence_agency_upgrades/",
1732 #[cfg(feature = "hoi4")]
1733 Item::IntelligenceAgencyUpgrade => "common/intelligence_agency_upgrades/",
1734 #[cfg(feature = "hoi4")]
1735 Item::MusicAsset => "music/",
1736 #[cfg(feature = "hoi4")]
1737 Item::NationalFocus => "common/national_focus/",
1738 #[cfg(feature = "hoi4")]
1739 Item::NationalFocusStyle => "common/national_focus/",
1740 #[cfg(feature = "hoi4")]
1741 Item::NationalFocusTree => "common/national_focus/",
1742 #[cfg(feature = "hoi4")]
1743 Item::Operation => "common/operations/",
1744 #[cfg(feature = "hoi4")]
1745 Item::OperationPhase => "common/operation_phases/",
1746 #[cfg(feature = "hoi4")]
1747 Item::OperationToken => "common/operation_tokens/",
1748 #[cfg(feature = "hoi4")]
1749 Item::PowerBalance => "common/bop/",
1750 #[cfg(feature = "hoi4")]
1751 Item::PowerBalanceSide => "common/bop/",
1752 #[cfg(feature = "hoi4")]
1753 Item::ProductionStat => "common/script_enum.txt",
1754 #[cfg(feature = "hoi4")]
1755 Item::PrototypeReward => "common/special_projects/prototype_rewards/",
1756 #[cfg(feature = "hoi4")]
1757 Item::RailwayGunNames => "common/units/names_railway_guns/",
1758 #[cfg(feature = "hoi4")]
1759 Item::Resource => "common/resources/",
1760 #[cfg(feature = "hoi4")]
1761 Item::ScriptEnum => "common/script_enums.txt",
1762 #[cfg(feature = "hoi4")]
1763 Item::ScriptedConstant => "common/scripted_constants/", #[cfg(feature = "hoi4")]
1765 Item::ScriptedLocalisation => "common/scripted_localisation/",
1766 #[cfg(feature = "hoi4")]
1767 Item::ShipNames => "common/units/names_ships/",
1768 #[cfg(feature = "hoi4")]
1769 Item::SoundEffect | Item::SoundFalloff => "sound/",
1770 #[cfg(feature = "hoi4")]
1771 Item::SpawnPoint => "common/buildings/",
1772 #[cfg(feature = "hoi4")]
1773 Item::Specialization => "common/special_projects/specialization/",
1774 #[cfg(feature = "hoi4")]
1775 Item::SpecialProject => "common/special_projects/projects/",
1776 #[cfg(feature = "hoi4")]
1777 Item::SpecialProjectTag => "common/special_projects/project_tags/",
1778 #[cfg(feature = "hoi4")]
1779 Item::ScientistTrait => "common/scientist_traits/",
1780 #[cfg(feature = "hoi4")]
1781 Item::ShipName => "history/units/",
1782 #[cfg(feature = "hoi4")]
1783 Item::Sprite => "gfx/",
1784 #[cfg(feature = "hoi4")]
1785 Item::State => "history/states/",
1786 #[cfg(feature = "hoi4")]
1787 Item::StateCategory => "common/state_category/",
1788 #[cfg(feature = "hoi4")]
1789 Item::SubUnit => "common/units/",
1790 #[cfg(feature = "hoi4")]
1791 Item::SubUnitCategory => "common/unit_tags/",
1792 #[cfg(feature = "hoi4")]
1793 Item::SupplyArea => "map/supplyareas",
1794 #[cfg(feature = "hoi4")]
1795 Item::TechnologyCategory => "common/technology_tags/",
1796 #[cfg(feature = "hoi4")]
1797 Item::TechnologyFolder => "common/technology_tags/",
1798 #[cfg(feature = "hoi4")]
1799 Item::TechnologySharing => "common/technology_sharing/",
1800 #[cfg(feature = "hoi4")]
1801 Item::UnitHistory => "history/units/",
1802 #[cfg(feature = "hoi4")]
1803 Item::UnitLeaderSkill => "common/unit_leader/",
1804 #[cfg(feature = "hoi4")]
1805 Item::UnitLeaderTrait => "common/unit_leader/",
1806 #[cfg(feature = "hoi4")]
1807 Item::UnitNames => "common/units/names/",
1808 }
1809 }
1810
1811 pub fn confidence(self) -> Confidence {
1814 match self {
1815 #[cfg(feature = "jomini")]
1816 Item::AccessoryTag => Confidence::Weak,
1817
1818 Item::GuiType | Item::GuiTemplate | Item::Sound => Confidence::Weak,
1821
1822 #[cfg(feature = "ck3")]
1823 Item::AccoladeCategory
1824 | Item::BuildingGfx
1825 | Item::ClothingGfx
1826 | Item::CoaGfx
1827 | Item::MemoryCategory
1828 | Item::UnitGfx => Confidence::Weak,
1829
1830 #[cfg(feature = "ck3")]
1831 Item::SpecialBuilding => Confidence::Reasonable,
1832
1833 _ => Confidence::Strong,
1834 }
1835 }
1836
1837 pub fn severity(self) -> Severity {
1846 match self {
1847 Item::GuiType | Item::GuiTemplate => Severity::Untidy,
1850
1851 Item::File | Item::Localization | Item::MapEnvironment => Severity::Warning,
1852
1853 #[cfg(feature = "jomini")]
1854 Item::Accessory
1855 | Item::AccessoryTag
1856 | Item::AccessoryVariation
1857 | Item::AccessoryVariationLayout
1858 | Item::AccessoryVariationTextures
1859 | Item::Coa
1860 | Item::CoaColorList
1861 | Item::CoaColoredEmblemList
1862 | Item::CoaPatternList
1863 | Item::CoaTemplate
1864 | Item::CoaTemplateList
1865 | Item::CoaTexturedEmblemList
1866 | Item::CustomLocalization
1867 | Item::EffectLocalization
1868 | Item::Ethnicity
1869 | Item::GameConcept
1870 | Item::NamedColor
1871 | Item::PortraitAnimation
1872 | Item::PortraitCamera
1873 | Item::PortraitEnvironment
1874 | Item::Sound
1875 | Item::TextFormat
1876 | Item::TextIcon
1877 | Item::TextureFile
1878 | Item::TriggerLocalization => Severity::Warning,
1879
1880 #[cfg(feature = "ck3")]
1881 Item::AccoladeIcon
1882 | Item::ArtifactVisual
1883 | Item::BuildingGfx
1884 | Item::ClothingGfx
1885 | Item::CoaDynamicDefinition
1886 | Item::CoaGfx
1887 | Item::CultureAesthetic
1888 | Item::CultureCreationName
1889 | Item::EventBackground
1890 | Item::EventTheme
1891 | Item::EventTransition
1892 | Item::Flavorization
1893 | Item::GraphicalFaith
1894 | Item::ModifierFormat
1895 | Item::MottoInsert
1896 | Item::Motto
1897 | Item::Music
1898 | Item::Nickname
1899 | Item::ScriptedIllustration
1900 | Item::UnitGfx => Severity::Warning,
1901
1902 #[cfg(feature = "vic3")]
1903 Item::MapLayer
1904 | Item::ModifierTypeDefinition
1905 | Item::TerrainManipulator
1906 | Item::TerrainMask
1907 | Item::TerrainMaterial => Severity::Warning,
1908
1909 #[cfg(feature = "hoi4")]
1910 Item::Sprite => Severity::Warning,
1911
1912 _ => Severity::Error,
1913 }
1914 }
1915}
1916
1917pub(crate) type ItemAdder = fn(&mut Db, Token, Block);
1919
1920pub(crate) enum ItemLoader {
1930 Normal(GameFlags, Item, ItemAdder),
1942 Full(GameFlags, Item, PdxEncoding, &'static str, LoadAsFile, Recursive, ItemAdder),
1950}
1951
1952inventory::collect!(ItemLoader);
1953
1954impl ItemLoader {
1955 pub fn for_game(&self, game: Game) -> bool {
1956 let game_flags = match self {
1957 ItemLoader::Normal(game_flags, _, _)
1958 | ItemLoader::Full(game_flags, _, _, _, _, _, _) => game_flags,
1959 };
1960 game_flags.contains(GameFlags::from(game))
1961 }
1962
1963 pub fn itype(&self) -> Item {
1964 match self {
1965 ItemLoader::Normal(_, itype, _) | ItemLoader::Full(_, itype, _, _, _, _, _) => *itype,
1966 }
1967 }
1968
1969 pub fn encoding(&self) -> PdxEncoding {
1970 match self {
1971 ItemLoader::Normal(_, _, _) => {
1972 #[cfg(feature = "hoi4")]
1973 if Game::is_hoi4() {
1974 return PdxEncoding::Utf8NoBom;
1975 }
1976 PdxEncoding::Utf8Bom
1977 }
1978 ItemLoader::Full(_, _, encoding, _, _, _, _) => *encoding,
1979 }
1980 }
1981
1982 pub fn extension(&self) -> &'static str {
1983 match self {
1984 ItemLoader::Normal(_, _, _) => ".txt",
1985 ItemLoader::Full(_, _, _, extension, _, _, _) => extension,
1986 }
1987 }
1988
1989 pub fn whole_file(&self) -> bool {
1990 match self {
1991 ItemLoader::Normal(_, _, _) => false,
1992 ItemLoader::Full(_, _, _, _, load_as_file, _, _) => {
1993 matches!(load_as_file, LoadAsFile::Yes)
1994 }
1995 }
1996 }
1997
1998 pub fn recursive(&self) -> bool {
1999 match self {
2000 ItemLoader::Normal(_, _, _) => {
2001 Game::is_ck3() && self.itype().path().starts_with("common/")
2002 }
2003 ItemLoader::Full(_, _, _, _, _, recursive, _) => match recursive {
2004 Recursive::Yes => true,
2005 Recursive::No => false,
2006 Recursive::Maybe => Game::is_ck3() && self.itype().path().starts_with("common/"),
2007 },
2008 }
2009 }
2010
2011 pub fn adder(&self) -> ItemAdder {
2012 match self {
2013 ItemLoader::Normal(_, _, adder) | ItemLoader::Full(_, _, _, _, _, _, adder) => *adder,
2014 }
2015 }
2016}
2017
2018pub enum LoadAsFile {
2019 Yes,
2020 No,
2021}
2022
2023pub enum Recursive {
2024 Yes,
2025 No,
2026 #[allow(dead_code)]
2027 Maybe,
2028}