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use crate::{
AnimState, AnimStateKey, Color, Frame, Point, Border, Align,
Layout, WidthRelative, HeightRelative, Rect,
};
use crate::font::FontDrawParams;
use crate::{frame::{MouseButton, RendGroup, RendGroupOrder}, font::FontSummary, image::ImageHandle};
use crate::theme_definition::CustomData;
use crate::theme::{WidgetTheme};
use crate::window::WindowBuilder;
use crate::scrollpane::ScrollpaneBuilder;
pub struct Widget {
// identifier for persistent state
id: String,
rend_group: RendGroup,
// TODO potentially move these out and store current parent data
// in the frame for a small perf boost
// stored in the widget for parent ref purposes
scroll: Point,
cursor: Point,
theme_id: String,
child_align: Align,
layout: Layout,
layout_spacing: Point,
// stored in the widget for drawing purposes
clip: Rect,
text: Option<String>,
text_color: Color,
text_align: Align,
text_indent: f32,
font: Option<FontSummary>,
image_color: Color,
background: Option<ImageHandle>,
foreground: Option<ImageHandle>,
pos: Point,
size: Point,
border: Border,
anim_state: AnimState,
visible: bool,
}
impl Widget {
pub(crate) fn root(size: Point) -> Widget {
Widget {
theme_id: String::new(),
text: None,
text_align: Align::default(),
text_indent: 0.0,
text_color: Color::default(),
font: None,
image_color: Color::default(),
background: None,
foreground: None,
layout: Layout::default(),
layout_spacing: Point::default(),
child_align: Align::default(),
pos: Point::default(),
scroll: Point::default(),
cursor: Point::default(),
border: Border::default(),
size,
id: String::new(),
rend_group: RendGroup::default(),
anim_state: AnimState::normal(),
visible: true,
clip: Rect { pos: Point::default(), size },
}
}
fn create(parent: &Widget, theme: &WidgetTheme, id: String) -> (WidgetData, Widget) {
let font = theme.font;
let border = theme.border.unwrap_or_default();
let raw_size = Point::new(theme.width.unwrap_or_default(), theme.height.unwrap_or_default());
let width_from = theme.width_from.unwrap_or_default();
let height_from = theme.height_from.unwrap_or_default();
let mut align = theme.align.unwrap_or(parent.child_align);
let mut manual_pos = theme.pos.is_some() || align != parent.child_align;
let cursor_pos = if align == parent.child_align {
parent.cursor + parent.scroll
} else {
parent.scroll
};
let mut raw_pos = theme.pos.unwrap_or(cursor_pos) + parent.scroll;
let mut pos = pos(parent, raw_pos, raw_size, align);
let mut recalc_pos_size = true;
if let Some(screen_pos) = theme.screen_pos {
raw_pos = screen_pos;
pos = screen_pos;
align = Align::TopLeft;
manual_pos = true;
recalc_pos_size = false;
}
let data = WidgetData {
manual_pos,
wants_mouse: theme.wants_mouse.unwrap_or_default(),
wants_scroll: theme.wants_scroll.unwrap_or_default(),
raw_size,
raw_pos,
width_from,
height_from,
align,
enabled: true,
active: false,
set_hover: None,
set_pressed: None,
recalc_pos_size,
next_render_group: None,
unparent: false,
tooltip: theme.tooltip.clone(),
};
let widget = Widget {
layout: theme.layout.unwrap_or_default(),
layout_spacing: theme.layout_spacing.unwrap_or_default(),
child_align: theme.child_align.unwrap_or_default(),
theme_id: theme.full_id.to_string(),
text: theme.text.clone(),
text_color: theme.text_color.unwrap_or_default(),
text_align: theme.text_align.unwrap_or_default(),
text_indent: 0.0,
font,
image_color: theme.image_color.unwrap_or_default(),
background: theme.background,
foreground: theme.foreground,
pos,
scroll: Point::default(),
cursor: Point::default(),
border,
size: raw_size,
id,
rend_group: RendGroup::default(),
anim_state: AnimState::normal(),
visible: true,
clip: parent.clip,
};
(data, widget)
}
/// The current clip rectangle for this widget
pub fn clip(&self) -> Rect { self.clip }
/// Whether this widget is visible
pub fn visible(&self) -> bool { self.visible }
/// The text color for this widget
pub fn text_color(&self) -> Color { self.text_color }
/// The text alignment for this widget
pub fn text_align(&self) -> Align { self.text_align }
/// The indent of the first line of text, in logical pixels
pub fn text_indent(&self) -> f32 { self.text_indent }
/// The text for this widget, if any
pub fn text(&self) -> Option<&str> { self.text.as_deref() }
/// The font to render text for this widget, if any
pub fn font(&self) -> Option<FontSummary> { self.font }
/// The foreground and background image color for this widget
pub fn image_color(&self) -> Color { self.image_color }
/// The current foreground image for this widget.
pub fn foreground(&self) -> Option<ImageHandle> { self.foreground }
/// The current background image for this widget.
pub fn background(&self) -> Option<ImageHandle> { self.background }
/// The border area for this widget
pub fn border(&self) -> Border { self.border }
/// The unique ID for this widget
pub fn id(&self) -> &str { &self.id }
/// The ID of the theme being used by this widget
pub fn theme_id(&self) -> &str { &self.theme_id }
/// The current animation state of this widget
pub fn anim_state(&self) -> AnimState { self.anim_state }
/// The size of this widget in logical pixels
pub fn size(&self) -> Point { self.size }
/// The position of this widget in logical pixels
pub fn pos(&self) -> Point { self.pos }
/// The inner size of thiw widget, or size subtracting the border, in logical pixels
pub fn inner_size(&self) -> Point {
Point { x: self.size.x - self.border.horizontal(), y: self.size.y - self.border.vertical() }
}
/// The current cursor position of this widget
pub fn cursor(&self) -> Point { self.cursor }
pub(crate) fn set_cursor(&mut self, x: f32, y: f32) {
self.cursor = Point { x, y };
}
pub(crate) fn gap(&mut self, gap: f32) {
match self.layout {
Layout::Horizontal => self.cursor.x += gap,
Layout::Vertical => self.cursor.y += gap,
Layout::Free => (),
}
}
pub(crate) fn rend_group(&self) -> RendGroup { self.rend_group }
pub(crate) fn set_rend_group(&mut self, group: RendGroup) {
self.rend_group = group;
}
}
/**
The current state of a widget on this frame, this is returned when you finish
most widgets, such as with a call to [`WidgetBuilder.finish`](struct.WidgetBuilder.html#method.finish).
# Example
```
fn create_button(ui: &mut Frame) {
let result = ui.button("button", "Click me!");
if result.clicked {
println!("Button clicked!");
}
if result.hover {
ui.tooltip("tooltip", "This is a clickable button");
}
}
```
*/
#[derive(Debug)]
pub struct WidgetState {
/// Whether this widget was drawn. In general, if a widget is not visible, any children
/// were not created and closures, such as passed to [`WidgetBuilder.children`](struct.WidgetBuilder.html#method.children)
/// were not executed.
pub visible: bool,
/// Whether the mouse is hovering over this widget on the current frame
pub hovered: bool,
/// Whether the mouse is pressed on this widget on the current frame
pub pressed: bool,
/// Whether the mouse clicked on this widget on the current frame. This field will only be `true` once
/// per click.
pub clicked: bool,
/// How far the mouse has been dragged or scrolled on this widget, in logical pixels.
pub moved: Point,
/// If the mouse was pressed or clicked, which mouse button was used.
pub mouse_button: Option<MouseButton>,
}
impl WidgetState {
fn hidden() -> WidgetState {
WidgetState {
visible: false,
hovered: false,
pressed: false,
clicked: false,
moved: Point::default(),
mouse_button: None,
}
}
fn new(anim_state: AnimState, clicked: bool, moved: Point, mouse_button: Option<MouseButton>) -> WidgetState {
let (hovered, pressed) = if anim_state.contains(AnimStateKey::Pressed) {
(true, true)
} else if anim_state.contains(AnimStateKey::Hover) {
(true, false)
} else {
(false, false)
};
WidgetState {
visible: true,
hovered,
pressed,
clicked,
moved,
mouse_button,
}
}
}
fn pos(parent: &Widget, pos: Point, self_size: Point, align: Align) -> Point {
let size = parent.size;
let border = parent.border;
let pos = parent.pos + match align {
Align::Left => Point {
x: border.left + pos.x,
y: border.top + (size.y - border.vertical()) / 2.0 + pos.y
},
Align::Right => Point {
x: size.x - border.right - pos.x,
y: border.top + (size.y - border.vertical()) / 2.0 + pos.y
},
Align::Bot => Point {
x: border.left + (size.x - border.horizontal()) / 2.0 + pos.x,
y: size.y - border.bot - pos.y
},
Align::Top => Point {
x: border.left + (size.x - border.horizontal()) / 2.0 + pos.x,
y: border.top + pos.y
},
Align::Center => Point {
x: border.left + (size.x - border.horizontal()) / 2.0 + pos.x,
y: border.top + (size.y - border.vertical()) / 2.0 + pos.y
},
Align::BotLeft => Point {
x: border.left + pos.x,
y: size.y - border.bot - pos.y
},
Align::BotRight => Point {
x: size.x - border.right - pos.x,
y: size.y - border.bot - pos.y
},
Align::TopLeft => Point {
x: border.left + pos.x,
y: border.top + pos.y
},
Align::TopRight => Point {
x: size.x - border.right - pos.x,
y: border.top + pos.y
},
};
pos - align.adjust_for(self_size).round()
}
pub(crate) struct WidgetData {
manual_pos: bool,
wants_mouse: bool,
wants_scroll: bool,
raw_pos: Point,
raw_size: Point,
width_from: WidthRelative,
height_from: HeightRelative,
align: Align,
enabled: bool,
active: bool,
set_hover: Option<bool>,
set_pressed: Option<bool>,
recalc_pos_size: bool,
next_render_group: Option<RendGroupOrder>,
unparent: bool,
tooltip: Option<String>,
}
/// A `WidgetBuilder` is used to customize widgets within your UI tree, following a builder pattern.
///
///Although there are several convenience methods on
/// [`Frame`](struct.Frame.html) for simple [`buttons`](struct.Frame.html#method.button), [`labels`](struct.Frame.html#method.label),
/// etc, widgets with more complex behavior will usually be created via [`Frame.start`](struct.Frame.html#method.start) and then
/// customized using the methods here. Note also that many methods here have an equivalent in the widget's [`theme`](struct.Context.html)
/// definition.
///
/// Each method here takes the WidgetBuilder by value, modifies it, and then returns it, allowing you to use a builder pattern.
/// The [`window`](#method.window) method will transform this into a [`WindowBuilder`](struct.WindowBuilder.html), while the
/// [`finish`](#method.finish) and [`children`](#method.children) methods will complete the widget and add it to the frame's widget tree.
pub struct WidgetBuilder<'a> {
pub(crate) frame: &'a mut Frame,
pub(crate) parent: usize,
pub(crate) widget: Widget,
data: WidgetData,
}
impl<'a> WidgetBuilder<'a> {
#[must_use]
pub(crate) fn new(frame: &'a mut Frame, parent: usize, theme_id: String, base_theme: &str) -> WidgetBuilder<'a> {
let (data, widget) = {
let context = std::rc::Rc::clone(frame.context_internal());
let mut context = context.borrow_mut();
let theme = match context.themes().theme(&theme_id) {
None => {
match context.themes().theme(base_theme) {
None => {
context.log(log::Level::Error, format!("Unable to locate theme either at {} or {}", theme_id, base_theme));
context.themes().default_theme()
}, Some(theme) => theme,
}
}, Some(theme) => theme,
};
let id = {
let parent_widget = frame.widget(parent);
if parent_widget.id.is_empty() {
theme.id.to_string()
} else {
format!("{}/{}", parent_widget.id, theme.id)
}
};
let id = frame.generate_id(id);
let parent_widget = frame.widget(parent);
let (data, widget) = Widget::create(parent_widget, theme, id);
(data, widget)
};
WidgetBuilder {
frame,
parent,
widget,
data,
}
}
fn recalculate_pos_size(&mut self, state_moved: Point, state_resize: Point) {
let parent = self.frame.widget(self.parent);
let widget = &self.widget;
let raw = self.data.raw_size;
let x = match self.data.width_from {
WidthRelative::Children => raw.x, // this will be added to after children are layed out
WidthRelative::Normal => raw.x,
WidthRelative::Parent => raw.x + parent.size.x - parent.border.horizontal(),
WidthRelative::Text => raw.x + self.calculate_single_line_text_width() + 2.0 * widget.border.horizontal(),
};
let y = match self.data.height_from {
HeightRelative::Children => raw.y, // this will be added to after children are layed out
HeightRelative::Normal => raw.y,
HeightRelative::Parent => raw.y + parent.size.y - parent.border.vertical(),
HeightRelative::FontLine => raw.y + widget.font.map_or(0.0, |sum| sum.line_height) + widget.border.vertical(),
};
let self_size = Point { x, y };
let pos = pos(parent, self.data.raw_pos, self_size, self.data.align);
self.widget.pos = pos + state_moved;
self.widget.size = self_size + state_resize;
self.data.recalc_pos_size = false;
}
/// Returns the parent widget for this WidgetBuilder, which can be used to directly
/// query the attributes of the parent
pub fn parent(&self) -> &Widget {
self.frame.widget(self.parent)
}
/// Returns the current Widget for this WidgetBuilder. This can be used to query
/// directly the various attributes of the widget. Further methods on this
/// WidgetBuilder will modify the widget.
pub fn widget(&self) -> &Widget {
&self.widget
}
/// Returns a reference to the current frame, (the `ui` object), which is currently
/// stored by this builder
pub fn frame(&self) -> &Frame {
self.frame
}
pub(crate) fn set_next_render_group(&mut self, val: Option<RendGroupOrder>) {
self.data.next_render_group = val;
}
/// Specifies that this widget and its children should be part of a new Render Group that is always shown on top of other groups.
/// See [`new_render_group`](#method.new_render_group)
#[must_use]
pub fn always_top(mut self) -> WidgetBuilder<'a> {
self.data.next_render_group = Some(RendGroupOrder::AlwaysTop);
self
}
/// Specifies that this widget and its children should be part of a new Render Group that is always shown below other groups.
/// See [`new_render_group`](#method.new_render_group)
#[must_use]
pub fn always_bottom(mut self) -> WidgetBuilder<'a> {
self.data.next_render_group = Some(RendGroupOrder::AlwaysBottom);
self
}
/// Specifies that this widget and its children should be part of a new Render Group. Render groups are used to handle cases where
/// widgets may overlap, and determine input routing and draw order in those cases. If your UI doesn't have moveable elements such as
/// windows, you should generally be ok to draw your entire UI in one render group, with the exception of modal popups.
/// [`Windows`](struct.WindowBuilder.html) make use of render groups.
/// Render groups allow a widget that is created later in your UI code to pick up input instead of a widget that is created earlier, even if
/// those widgets overlap. Note that the system internally relies on the render group ordering. In particular, having your layout create
/// a new render group earlier in the UI code as a result of an action on a later render group will cause that later render group to lose
/// input focus.
#[must_use]
pub fn new_render_group(mut self) -> WidgetBuilder<'a> {
self.data.next_render_group = Some(RendGroupOrder::Normal);
self
}
/// Sets whether this widget will interact with the mouse. By default, widgets will not interact with the mouse, so this is set to `true`
/// for buttons and similar.
/// This may also be specified in the widget's [`theme`](index.html).
#[must_use]
pub fn wants_mouse(mut self, wants_mouse: bool) -> WidgetBuilder<'a> {
self.data.wants_mouse = wants_mouse;
self
}
/// Sets whether this widget will receive mouse scrollwheel events. By default, widgets will not receive scroll wheel events, so this is set
/// to `true` for scrollpanes.
/// This may also be specified in the widget's [`theme`](index.html).
#[must_use]
pub fn wants_scroll(mut self, wants_scroll: bool) -> WidgetBuilder<'a> {
self.data.wants_scroll = wants_scroll;
self
}
/// Sets an `id` for this widget. This `id` is used internally to associate the widget with its [`PersistentState`](struct.PersistentState.html).
/// You will need to specify an `id` if you want to make changes to the [`PersistentState`](struct.PersistentState.html). Otherwise,
/// Thyme can usually generate a unique internal ID for most elements.
#[must_use]
pub fn id<T: Into<String>>(mut self, id: T) -> WidgetBuilder<'a> {
self.widget.id = id.into();
self.data.recalc_pos_size = true;
self
}
/// Specify whether this widget is initially `open`, or [`visible`](#method.visible). By default,
/// widgets are initially open. If set to false, the widget will not be shown until it is set to open
/// using one of the methods on [`Frame`](struct.Frame.html) to modify its [`PersistentState`](struct.PersistentState.html).
#[must_use]
pub fn initially_open(self, open: bool) -> WidgetBuilder<'a> {
{
let mut context = self.frame.context_internal().borrow_mut();
context.init_state(&self.widget.id, open, true);
}
self
}
/// Specify a [`Color`](struct.Color.html) for the text of this widget to display. The default
/// color is white.
/// This may also be specified in the widget's [`theme`](index.html).
#[must_use]
pub fn text_color(mut self, color: Color) -> WidgetBuilder<'a> {
self.widget.text_color = color;
self
}
/// Specify the [`alignment`](enum.Align.html) of the widget's text within the widget's
/// inner area, as defined by its overall [`size`](#method.size) and [`border`](#method.border).
/// This may also be specified in the widget's [`theme`](index.html).
#[must_use]
pub fn text_align(mut self, align: Align) -> WidgetBuilder<'a> {
self.widget.text_align = align;
self
}
/// Specify the indent of the first line of text rendered by this widget, in logical pixels.
/// Useful for multi-line (or potentially multi-line) text where the starting position
/// is indented.
#[must_use]
pub fn text_indent(mut self, indent: f32) -> WidgetBuilder<'a> {
self.widget.text_indent = indent;
self
}
/// Specify `text` to display for this widget. The widget must have a [`font`](#method.font)
/// specified to render text.
/// This may also be specified in the widget's [`theme`](index.html).
#[must_use]
pub fn text<T: Into<String>>(mut self, text: T) -> WidgetBuilder<'a> {
self.widget.text = Some(text.into());
self
}
/// Specify `tooltip` to display as a simple tooltip if this widget is hovered with the mouse.
/// The tooltip will use the "tooltip" theme which must be present in the theme.
/// This may also be specified in the widget's [`theme`](index.html).
#[must_use]
pub fn tooltip_text<T: Into<String>>(mut self, tooltip: T) -> WidgetBuilder<'a> {
self.data.tooltip = Some(tooltip.into());
self
}
/// Specify a `font` for any text rendered by this widget. A widget must have a font
/// specified to render text. The `font` must be registered in the theme's font definitions.
/// This may also be specified in the widget's [`theme`](index.html).
#[must_use]
pub fn font(mut self, font: &str) -> WidgetBuilder<'a> {
let font = self.frame.context().find_font(font);
self.widget.font = font;
self.data.recalc_pos_size = true;
self
}
/// Specify a [`Color`](struct.Color.html) for the images of this widget to display. The default
/// color is white. This multiplies the color of the background and foreground images.
/// This may also be specified in the widget's [`theme`](index.html).
#[must_use]
pub fn image_color(mut self, color: Color) -> WidgetBuilder<'a> {
self.widget.image_color = color;
self
}
/// Specify a foreground image for this widget. The image ID, `fg` must be registered in the theme's
/// image definitions. The ID consists of "{image_set_id}/{image_id}".
/// Foreground images are drawn below text but above the background.
/// This may also be specified in the widget's [`theme`](index.html).
#[must_use]
pub fn foreground(mut self, fg: &str) -> WidgetBuilder<'a> {
let fg = self.frame.context().find_image(fg);
self.widget.foreground = fg;
self
}
/// Specify a background image for this widget. The image ID, `bg` must be registered in the theme's
/// image definitions. The ID consists of "{image_set_id}/{image_id}".
/// Background images are drawn below text and any children.
/// This may also be specified in the widget's [`theme`](index.html).
#[must_use]
pub fn background(mut self, bg: &str) -> WidgetBuilder<'a> {
let bg = self.frame.context().find_image(bg);
self.widget.background = bg;
self
}
/// Specifies the default alignment of children added to this widget. See [`Align`](enum.Align.html).
/// This may be overridden by the child, either in the theme or by calling [`align`](#method.align).
/// This may also be specified in the widget's [`theme`](index.html).
#[must_use]
pub fn child_align(mut self, align: Align) -> WidgetBuilder<'a> {
self.widget.child_align = align;
self
}
/// Specifies the spacing, in logical pixels, to use between children that are laid out in this widget.
/// This may also be specified in the widget's [`theme`](index.html).
#[must_use]
pub fn layout_spacing(mut self, spacing: Point) -> WidgetBuilder<'a> {
self.widget.layout_spacing = spacing;
self
}
/// Specifies that the children of this widget should be laid out vertically. See [`Layout`](enum.Layout.html).
/// This may also be specified in the widget's [`theme`](index.html).
#[must_use]
pub fn layout_horizontal(self) -> WidgetBuilder<'a> {
self.layout(Layout::Horizontal)
}
/// Specifies that the children of this widget should be laid out vertically. See [`Layout`](enum.Layout.html).
/// This may also be specified in the widget's [`theme`](index.html).
#[must_use]
pub fn layout_vertical(self) -> WidgetBuilder<'a> {
self.layout(Layout::Vertical)
}
/// Specifies the `layout` for children of this widget. See [`Layout`](enum.Layout.html).
/// This may also be specified in the widget's [`theme`](index.html).
#[must_use]
pub fn layout(mut self, layout: Layout) -> WidgetBuilder<'a> {
self.widget.layout = layout;
self
}
/// Manually specify a position for this widget, basedon the specified
/// `x` and `y` logical pixel positions. This position ignores alignment
/// or any other considerations.
/// This may also be specified in the widget's [`theme`](index.html).
#[must_use]
pub fn screen_pos(mut self, x: f32, y: f32) -> WidgetBuilder<'a> {
self.data.raw_pos = Point { x, y };
self.widget.pos = Point { x, y };
self.data.align = Align::TopLeft;
self.data.manual_pos = true;
self.data.recalc_pos_size = false;
self
}
/// Helper to treat this widget as a tooltip. The widget will be placed on top
/// of other widgets in its own render group. Positioning will be based on the mouse
/// cursor position. See [`new_render_group`](#method.new_render_group).
#[must_use]
pub fn render_as_tooltip(mut self) -> WidgetBuilder<'a> {
let tooltip_pos = match self.frame.tooltip_ready() {
None => return self.visible(false),
Some(pos) => pos,
};
// recalculate pos size
let (state_moved, state_resize, display_size) = {
let internal = self.frame.context_internal().borrow();
let state = internal.state(&self.widget.id);
(state.moved, state.resize, internal.display_size())
};
let mouse = self.frame.mouse_rect();
if self.data.recalc_pos_size {
self.recalculate_pos_size(state_moved, state_resize);
}
self.widget.clip = Rect::new(Point::default(), display_size); // unclip
self.data.unparent = true; // unparent
self.data.next_render_group = Some(RendGroupOrder::AlwaysTop); // always_top
let x = tooltip_pos.x.min(display_size.x - self.widget.size.x);
let y = tooltip_pos.y.min(display_size.y - self.widget.size.y);
let mut pos = Point::new(x, y);
// shift widget above the cursor if it would overlap
let widget_rect = Rect::new(pos, self.widget.size);
if widget_rect.is_inside(mouse.pos) {
pos.y = (mouse.pos.y - mouse.size.y - self.widget.size.y).max(0.0);
}
self.screen_pos(pos.x, pos.y)
}
/// Specify the position of the widget, with respect to its alignment within the parent.
/// The `x` and `` values are in logical pixels.
/// See [`align`](#method.align).
/// This may also be specified in the widget's [`theme`](index.html).
#[must_use]
pub fn pos(mut self, x: f32, y: f32) -> WidgetBuilder<'a> {
self.data.raw_pos = Point { x, y } + self.parent().scroll;
self.data.manual_pos = true;
self.data.recalc_pos_size = true;
self
}
/// Specify the alignment of this widget with respect to its parent. See [`Align`](enum.Align.html).
/// This may also be specified in the widget's [`theme`](index.html).
#[must_use]
pub fn align(mut self, align: Align) -> WidgetBuilder<'a> {
self.data.align = align;
self.data.manual_pos = true;
self.data.recalc_pos_size = true;
self
}
/// Specify the widget's border size, which determines the inner size of the widget
/// relative to its [`size`](#method.size). See [`Border`](struct.Border.html).
/// This may also be specified in the widget's [`theme`](index.html).
#[must_use]
pub fn border(mut self, border: Border) -> WidgetBuilder<'a> {
self.widget.border = border;
self.data.recalc_pos_size = true;
self
}
/// Specify the widget's `size` in logical pixels. This may or may not be an
/// absolute size, depending on [`WidthRelative`](enum.WidthRelative.html) and
/// [`HeightRelative`](enum.HeightRelative.html)
/// This may also be specified in the widget's [`theme`](index.html).
#[must_use]
pub fn size(mut self, x: f32, y: f32) -> WidgetBuilder<'a> {
self.data.raw_size = Point { x, y };
// usually, setting the size here will have no effect since we will recalculate anyway.
// but in some cases involving manual positioning this is needed
self.widget.size = Point { x, y };
self.data.recalc_pos_size = true;
self
}
/// Specify the widget's width in logical pixels. See [`size`](#method.size).
/// This may also be specified in the widget's [`theme`](index.html).
#[must_use]
pub fn width(self, x: f32) -> WidgetBuilder<'a> {
let y = self.data.raw_size.y;
self.size(x, y)
}
/// Specify the widget's height in logical pixels. See [`size`](#method.size).
/// This may also be specified in the widget's [`theme`](index.html).
#[must_use]
pub fn height(self, y: f32) -> WidgetBuilder<'a> {
let x = self.data.raw_size.x;
self.size(x, y)
}
/// Specify how to compute the widget's width from its [`size`](#method.size).
/// See [`WidthRelative`](enum.WidthRelative.html).
/// This may also be specified in the widget's [`theme`](index.html). You may also
/// specify this using [`size_from`](#method.size_from).
#[must_use]
pub fn width_from(mut self, from: WidthRelative) -> WidgetBuilder<'a> {
self.data.width_from = from;
self.data.recalc_pos_size = true;
self
}
/// Specify how to compute the widget's height from its [`size`](#method.size).
/// See [`HeightRelative`](enum.HeightRelative.html)
/// This may also be specified in the widget's [`theme`](index.html). You may also
/// specify this using [`size_from`](#method.size_from).
#[must_use]
pub fn height_from(mut self, from: HeightRelative) -> WidgetBuilder<'a> {
self.data.height_from = from;
self.data.recalc_pos_size = true;
self
}
/// Specify how to compute the widget's height and width from its [`size`](#method.size).
/// See [`WidthRelative`](enum.WidthRelative.html) and [`HeightRelative`](enum.HeightRelative.html).
/// This may also be specified in the widget's [`theme`](index.html). You may also specify this
/// using [`width_from`](#method.width_from) and [`height_from`](#method.height_from)
#[must_use]
pub fn size_from(mut self, width_from: WidthRelative, height_from: HeightRelative) -> WidgetBuilder<'a> {
self.data.width_from = width_from;
self.data.height_from = height_from;
self.data.recalc_pos_size = true;
self
}
/// Sets the widget's clip [`Rectangle`](struct.Rect.html). By default,
/// a widget will have a clip rectangle set from its `size` and `position`,
/// calculated based on the theme and the various methods such as [`size`](#method.size),
/// [`pos`](#method.pos), [`width_from`](#method.width_from), [`height_from`](#method.height_from),
/// etc. You can override that behavior with this method. This is useful to display part of an image,
/// such as in a [`progress bar`](struct.Frame.html#method.progress_bar), or to limit the size of child
/// content, such as in a [`scrollpane`](#method.scrollpane).
/// Widgets always inherit their `clip` as the minimum extent of their parent's clip and their own clip.
/// See [`Rect.min`](struct.Rect.html#method.min).
#[must_use]
pub fn clip(mut self, clip: Rect) -> WidgetBuilder<'a> {
let cur_clip = self.widget.clip;
self.widget.clip = cur_clip.min(clip);
self
}
/// Removes all constraints from the widget's clip [`Rectangle`](struct.Rect.html). This will
/// allow the widget to render outside of its parent's area. See [`clip`](#method.clip).
#[must_use]
pub fn unclip(mut self) -> WidgetBuilder<'a> {
let display_size = self.frame.context_internal().borrow().display_size();
self.widget.clip = Rect::new(Point::default(), display_size);
self
}
/// If called, the current parent widget will not treat this widget as a child for the purposes
/// of computing its child bounds. This is useful for popups and similar which are not
/// neccesarily children of the widgets that create them. You usually will also want
/// [`unclip`](#method.unclip) and [`new_render_group`](#method.new_render_group).
#[must_use]
pub fn unparent(mut self) -> WidgetBuilder<'a> {
self.data.unparent = true;
self
}
/// Forces this widget's [`AnimState`](struct.AnimState.html) to
/// have the specified `value` for its `hover` [`AnimStateKey`](enum.AnimStateKey.html)
#[must_use]
pub fn force_hover(mut self, hover: bool) -> WidgetBuilder<'a> {
self.data.set_hover = Some(hover);
self
}
/// Forces this widget's [`AnimState`](struct.AnimState.html) to
/// have the specified `value` for its `pressed` [`AnimStateKey`](enum.AnimStateKey.html)
#[must_use]
pub fn force_pressed(mut self, pressed: bool) -> WidgetBuilder<'a> {
self.data.set_pressed = Some(pressed);
self
}
/// Sets whether the widget's [`AnimState`](struct.AnimState.html) will
/// include the `active` [`AnimStateKey`](enum.AnimStateKey.html).
#[must_use]
pub fn active(mut self, active: bool) -> WidgetBuilder<'a> {
self.data.active = active;
self
}
/// Sets whether this widget will be `visible`. If the widget is not
/// visible, it will not be shown and any child closures (such as passed in
/// [`children`](#method.children)) will not be run.
#[must_use]
pub fn visible(mut self, visible: bool) -> WidgetBuilder<'a> {
self.widget.visible = visible;
self
}
/// Sets whether this widget will be `enabled`. If the widget is not
/// enabled, it will not interact with any user input.
#[must_use]
pub fn enabled(mut self, enabled: bool) -> WidgetBuilder<'a> {
self.data.enabled = enabled;
self
}
/// Force the widget to layout its `size` and `position` immediately.
/// Assuming these attributes are not changed after this method is
/// called, these attributes will have their final values after this
/// method returns. The size and position are written to the passed
/// in [`Rect`](struct.Rect.html).
#[must_use]
pub fn trigger_layout(mut self, rect: &mut Rect) -> WidgetBuilder<'a> {
let (state_moved, state_resize) = {
let internal = self.frame.context_internal().borrow();
let state = internal.state(&self.widget.id);
(state.moved, state.resize)
};
if self.data.recalc_pos_size {
self.recalculate_pos_size(state_moved, state_resize);
}
rect.pos = self.widget.pos;
rect.size = self.widget.size;
self
}
/// Force the widget to layout its `size` and `position` immediately.
/// Assuming these attributes are not changed after this is method is
/// called, they will have their final values after this method returns.
/// The inner size and position (size and position adjusted by the
/// [`Border`](struct.Border.html)) are written to the passed in
/// [`Rect`](struct.Rect.html)
#[must_use]
pub fn trigger_layout_inner(mut self, rect: &mut Rect) -> WidgetBuilder<'a> {
let (state_moved, state_resize) = {
let internal = self.frame.context_internal().borrow();
let state = internal.state(&self.widget.id);
(state.moved, state.resize)
};
if self.data.recalc_pos_size {
self.recalculate_pos_size(state_moved, state_resize);
}
rect.pos = self.widget.pos + self.widget.border.tl();
rect.size = Point::new(
self.widget.size.x - self.widget.border.horizontal(),
self.widget.size.y - self.widget.border.vertical(),
);
self
}
/// Causes this widget to layout its current text. The final position of the text
/// cursor is written into `cursor`. If this widget does not have a font or has no text,
/// nothing is written into `cursor`.
#[must_use]
pub fn trigger_text_layout(mut self, cursor: &mut Point) -> WidgetBuilder<'a> {
// recalculate pos size and calculate text, if needed
let (text, state_moved, state_resize) = {
let internal = self.frame.context_internal().borrow();
let state = internal.state(&self.widget.id);
(
state.text.as_ref().map(|t| t.to_string()),
state.moved,
state.resize,
)
};
if self.data.recalc_pos_size {
self.recalculate_pos_size(state_moved, state_resize);
}
if let Some(text) = text {
self.widget.text = Some(text);
}
if let Some(result) = self.calculate_font_layout_cursor(*cursor) {
*cursor = result;
}
self
}
fn calculate_single_line_text_width(&self) -> f32 {
let (text, font_def) = match (&self.widget.text, self.widget.font) {
(Some(text), Some(font)) => (text, font),
_ => return 0.0,
};
let internal = self.frame.context_internal().borrow();
let font = internal.themes().font(font_def.handle);
let mut cursor = Point::default();
let params = FontDrawParams {
area_size: Point::new(f32::MAX, f32::MAX),
pos: Point::default(),
indent: self.widget.text_indent(),
align: Align::TopLeft,
};
font.layout(params, text, &mut cursor);
cursor.x
}
fn calculate_font_layout_cursor(&self, cursor: Point) -> Option<Point> {
let (text, font_def) = match (&self.widget.text, self.widget.font) {
(Some(text), Some(font)) => (text, font),
_ => return None,
};
let widget = &self.widget;
let fg_pos = Point::default();
let fg_size = widget.inner_size();
let align = widget.text_align();
let internal = self.frame.context_internal().borrow();
let scale = internal.scale_factor();
let font = internal.themes().font(font_def.handle);
let indent = widget.text_indent();
let mut scaled_cursor = cursor * scale;
let params = FontDrawParams {
area_size: fg_size * scale,
pos: fg_pos * scale,
indent,
align,
};
font.layout(params, text, &mut scaled_cursor);
Some(scaled_cursor / scale)
}
/// Turns this builder into a WindowBuilder. You should use all `WidgetBuilder` methods
/// you need before calling this method. The window must still be completed with one of the
/// [`WindowBuilder`](struct.WindowBuilder.html) methods. You must pass a unique `id` for each window
/// created by your application.
#[must_use]
pub fn window(self, id: &str) -> WindowBuilder<'a> {
WindowBuilder::new(self.id(id).new_render_group())
}
/// Turns this builder into a [`ScrollpaneBuilder`](struct.ScrollpaneBuilder.html). You should use all
/// `WidgetBuilder` methods you need before calling this method. The scrollpane must still be completed
/// with one of the methods on [`ScrollpaneBuilder`](struct.ScrollpaneBuilder.html). You must pass a unique
/// `content_id` for the scrollpane's content.
#[must_use]
pub fn scrollpane(self, content_id: &str) -> ScrollpaneBuilder<'a> {
ScrollpaneBuilder::new(self.wants_scroll(true), content_id)
}
/**
Executes the passed in closure on this `WidgetBuilder`, returning the resulting value.
This allows you to insert arbitrary control flow while continuing to chain the
WidgetBuilder methods. Without this method, you might need to save the builder in a
variable, check some condition (possibly calling another `WidgetBuilder` method),
and then continue on with the usual method chaining.
# Example
```
fn hover_button(ui: &mut Frame, force_hover: bool) -> WidgetState {
ui.start("hover_button")
.edit(|builder| {
if force_hover {
builder.force_hover(true)
} else {
builder
}
}).finish()
}
```
*/
#[must_use]
pub fn edit<F: FnOnce(WidgetBuilder) -> WidgetBuilder>(self, f: F) -> WidgetBuilder<'a> {
(f)(self)
}
/// Consumes the builder and adds a widget to the current frame. The
/// returned data includes information about the animation state and
/// mouse interactions of the created element.
/// If you wish this widget to have one or more child widgets, you should
/// call [`children`](#method.children) instead.
pub fn finish(self) -> WidgetState {
self.finish_with(None::<fn(&mut Frame)>).1
}
/// Consumes the builder and adds a widget to the current frame. The
/// returned data includes information about the animation state and
/// mouse interactions of the created element.
/// The provided closure is called to enable adding children to this widget.
/// If you don't want to add children, you can just call
/// [`finish`](#method.finish) instead.
pub fn children<F: FnOnce(&mut Frame)>(self, f: F) -> WidgetState {
self.finish_with(Some(f)).1
}
pub(crate) fn finish_with<F: FnOnce(&mut Frame)>(mut self, f: Option<F>) -> (&'a mut Frame, WidgetState) {
if !self.widget.visible { return (self.frame, WidgetState::hidden()); }
let (state, text, in_modal_tree) = {
let internal = self.frame.context_internal().borrow();
let state = internal.state(&self.widget.id);
let text = state.text.as_ref().map(|t| t.to_string());
let in_modal_tree = Some(self.widget.id()) == internal.modal_id();
(state.copy_data(), text, in_modal_tree)
};
if let Some(text) = text {
self.widget.text = Some(text);
}
self.widget.scroll = state.scroll;
if !state.is_open {
self.widget.visible = false;
return (self.frame, WidgetState::hidden());
}
if self.data.recalc_pos_size {
self.recalculate_pos_size(state.moved, state.resize);
}
let self_pos = self.widget.pos;
let self_size = self.widget.size;
let mut self_bounds = Rect::new(self_pos, self_size);
let old_max_child_bounds = self.frame.max_child_bounds();
// set modal tree value only if a match is found
if in_modal_tree {
{
let mut internal = self.frame.context_internal().borrow_mut();
internal.mut_modal(|modal| {
modal.bounds = self_bounds;
});
}
self.frame.in_modal_tree = true;
}
let prev_rend_group = self.frame.cur_render_group();
if let Some(order) = self.data.next_render_group {
self.frame.next_render_group(self_bounds, self.widget.id.to_string(), order);
}
let widget_index = self.frame.num_widgets();
self.frame.push_widget(self.widget);
let mut rebound_rend_group = false;
// if there is a child function
if let Some(f) = f {
// push the max_child pos and parent index
self.frame.set_max_child_bounds(self_bounds);
let old_parent_index = self.frame.parent_index();
self.frame.set_parent_index(widget_index);
// build all children
(f)(self.frame);
self.frame.set_parent_index(old_parent_index);
let this_children_max_bounds = self.frame.max_child_bounds();
self.frame.set_parent_max_child_bounds(this_children_max_bounds);
// adjust widget size if needed for Child relative size
if self.data.height_from == HeightRelative::Children {
let border = self.frame.widget(widget_index).border().bot;
self_bounds.size.y += this_children_max_bounds.size.y + border;
self.frame.widget_mut(widget_index).size.y += this_children_max_bounds.size.y + border;
rebound_rend_group = true;
}
if self.data.width_from == WidthRelative::Children {
let border = self.frame.widget(widget_index).border().right;
self_bounds.size.x += this_children_max_bounds.size.x + border;
self.frame.widget_mut(widget_index).size.x += this_children_max_bounds.size.x + border;
rebound_rend_group = true;
}
}
if rebound_rend_group {
// if we just created the render group, rebound it
if self.data.next_render_group.is_some() {
self.frame.rebound_cur_render_group(self_bounds);
}
}
if !self.data.unparent {
self.frame.set_max_child_bounds(old_max_child_bounds.max(self_bounds));
} else {
self.frame.set_max_child_bounds(old_max_child_bounds);
}
let (clicked, mut anim_state, mut dragged, button) = if self.data.enabled && self.data.wants_mouse {
let mouse_state = self.frame.check_mouse_state(widget_index);
(mouse_state.clicked, mouse_state.anim, mouse_state.dragged, mouse_state.button)
} else {
(false, AnimState::disabled(), Point::default(), None)
};
if self.data.wants_scroll {
if let Some(wheel) = self.frame.check_mouse_wheel(widget_index) {
dragged.x += wheel.x;
dragged.y += wheel.y;
}
}
let state = WidgetState::new(anim_state, clicked, dragged, button);
if state.hovered {
if let Some(tooltip) = self.data.tooltip.take() {
self.frame.tooltip_label("tooltip", tooltip);
}
}
if self.data.next_render_group.is_some() {
self.frame.prev_render_group(prev_rend_group);
}
// unset modal tree value only if this widget was the modal one
if in_modal_tree {
self.frame.in_modal_tree = false;
}
if self.data.active {
anim_state.add(AnimStateKey::Active);
}
if let Some(hover) = self.data.set_hover {
anim_state.set(AnimStateKey::Hover, hover);
}
if let Some(pressed) = self.data.set_pressed {
anim_state.set(AnimStateKey::Pressed, pressed);
}
self.frame.widget_mut(widget_index).anim_state = anim_state;
let size = self.frame.widget(widget_index).size;
if !self.data.manual_pos {
use Align::*;
let (x, y) = match self.frame.widget(self.parent).child_align {
Left => (size.x, 0.0),
Right => (-size.x, 0.0),
Bot => (0.0, -size.y),
Top => (0.0, size.y),
Center => (0.0, 0.0),
BotLeft => (size.x, -size.y),
BotRight => (-size.x, -size.y),
TopLeft => (size.x, size.y),
TopRight => (-size.x, size.y),
};
let parent = self.frame.widget_mut(self.parent);
use Layout::*;
match parent.layout {
Horizontal => parent.cursor.x += x + parent.layout_spacing.x,
Vertical => parent.cursor.y += y + parent.layout_spacing.y,
Free => (),
}
}
(self.frame, state)
}
/// Queries the theme for the specified custom int, in the `custom` field for the
/// theme with the specified `key`. Returns the `default_value` if the theme or key cannot
/// be found, or if the key is specified but is not a float
pub fn custom_int(&self, key: &str, default_value: i32) -> i32 {
let context = self.frame.context_internal().borrow();
let value = match context.themes().theme(&self.widget.theme_id) {
None => return default_value,
Some(theme) => theme.custom.get(key),
};
if let Some(CustomData::Int(value)) = value {
*value
} else {
default_value
}
}
/// Queries the theme for the specified custom float, in the `custom` field for the
/// theme with the specified `key`. Returns the `default_value` if the theme or key cannot
/// be found, or if the key is specified but is not a float
pub fn custom_float(&self, key: &str, default_value: f32) -> f32 {
let context = self.frame.context_internal().borrow();
let value = match context.themes().theme(&self.widget.theme_id) {
None => return default_value,
Some(theme) => theme.custom.get(key),
};
if let Some(CustomData::Float(value)) = value {
*value
} else {
default_value
}
}
/// Queries the theme for the specified custom String, in the `custom` field for the
/// theme with the specified `key`. Returns the `default_value` if the theme or key
/// cannot be found, or if the key is specified but is not a String
pub fn custom_string(&self, key: &str, default_value: String) -> String {
let context = self.frame.context_internal().borrow();
let value = match context.themes().theme(&self.widget.theme_id) {
None => return default_value,
Some(theme) => theme.custom.get(key),
};
if let Some(CustomData::String(value)) = value {
value.clone()
} else {
default_value
}
}
}