1use std::sync::Arc;
2
3use winit::{event::{Event, WindowEvent}, event_loop::{EventLoop, ControlFlow}};
4use thyme::{bench};
5
6mod demo;
7
8fn main() -> Result<(), Box<dyn std::error::Error>> {
13 use winit::{ window::WindowBuilder };
14
15 thyme::log::init(log::Level::Warn).unwrap();
17
18 let window_size = [1280.0, 720.0];
19 let events_loop = EventLoop::new();
20
21 let window = WindowBuilder::new()
23 .with_title("Thyme WGPU Demo")
24 .with_inner_size(winit::dpi::LogicalSize::new(window_size[0], window_size[1]))
25 .build(&events_loop)?;
26
27 let instance_desc = wgpu::InstanceDescriptor {
29 backends: wgpu::Backends::PRIMARY,
30 dx12_shader_compiler: wgpu::Dx12Compiler::Fxc,
31 };
32 let instance = wgpu::Instance::new(instance_desc);
33 let surface = unsafe { instance.create_surface(&window).map_err(thyme::Error::WgpuSurface)? };
34 let (_adapter, device, queue) = futures::executor::block_on(setup_wgpu(&instance, &surface));
35 let surface_config = get_surface_config(window_size[0] as u32, window_size[1] as u32);
36 surface.configure(&device, &surface_config);
37
38 let mut renderer = thyme::WgpuRenderer::new(Arc::clone(&device), Arc::clone(&queue));
40 let mut io = thyme::WinitIo::new(&events_loop, window_size.into())?;
41 let mut context_builder = thyme::ContextBuilder::with_defaults();
42
43 demo::register_assets(&mut context_builder);
44
45 let mut context = context_builder.build(&mut renderer, &mut io)?;
46
47 let mut party = demo::Party::default();
48
49 let mut last_frame = std::time::Instant::now();
50 let frame_time = std::time::Duration::from_millis(16);
51
52 events_loop.run(move |event, _, control_flow| match event {
54 Event::MainEventsCleared => {
55 if std::time::Instant::now() > last_frame + frame_time {
56 window.request_redraw();
57 }
58 *control_flow = ControlFlow::WaitUntil(last_frame + frame_time);
59 },
60 Event::RedrawRequested(_) => {
61 last_frame = std::time::Instant::now();
62
63 party.check_context_changes(&mut context, &mut renderer);
64
65 let frame = surface.get_current_texture().unwrap();
66 let view = frame.texture.create_view(&wgpu::TextureViewDescriptor::default());
67 let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
68
69 bench::run("thyme", || {
70 window.set_cursor_visible(!party.theme_has_mouse_cursor());
71
72 let mut ui = context.create_frame();
73
74 bench::run("frame", || {
75 demo::build_ui(&mut ui, &mut party);
76 });
77
78 bench::run("draw", || {
79 {
80 let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
81 label: None,
82 color_attachments: &[Some(wgpu::RenderPassColorAttachment {
83 view: &view,
84 resolve_target: None,
85 ops: wgpu::Operations {
86 load: wgpu::LoadOp::Clear(wgpu::Color { r: 0.5, g: 0.5, b: 0.5, a: 1.0 }),
87 store: true,
88 },
89 })],
90 depth_stencil_attachment: None,
91 });
92
93 renderer.draw_frame(ui, &mut render_pass);
94 }
95
96 queue.submit(Some(encoder.finish()));
97 frame.present();
98 });
99 });
100 },
101 Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => *control_flow = ControlFlow::Exit,
102 event => {
103 if let Event::WindowEvent { event: WindowEvent::Resized(_), ..} = event {
105 let size: (u32, u32) = window.inner_size().into();
106
107 let surface_config = get_surface_config(size.0, size.1);
108 surface.configure(&device, &surface_config);
109 }
110
111 io.handle_event(&mut context, &event);
112 }
113 })
114}
115
116async fn setup_wgpu(
117 instance: &wgpu::Instance,
118 surface: &wgpu::Surface
119) -> (wgpu::Adapter, Arc<wgpu::Device>, Arc<wgpu::Queue>) {
120 let adapter = instance.request_adapter(&wgpu::RequestAdapterOptions {
121 power_preference: wgpu::PowerPreference::LowPower,
122 compatible_surface: Some(surface),
124 force_fallback_adapter: false,
125 }).await.unwrap();
126
127 let (device, queue) = adapter.request_device(
129 &wgpu::DeviceDescriptor {
130 label: None,
131 features: wgpu::Features::empty(),
132 limits: wgpu::Limits::default(),
133 },
134 None,
135 ).await.expect("Failed to create WGPU device");
136
137 (adapter, Arc::new(device), Arc::new(queue))
138}
139
140fn get_surface_config(width: u32, height: u32) -> wgpu::SurfaceConfiguration {
141 wgpu::SurfaceConfiguration {
142 usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
143 format: wgpu::TextureFormat::Bgra8Unorm,
144 width,
145 height,
146 present_mode: wgpu::PresentMode::AutoVsync,
147 alpha_mode: wgpu::CompositeAlphaMode::Auto,
148 view_formats: vec![],
149 }
150}