Crate threepm

source ·
Expand description

Rust bindings and high-level wrapper for ThreePM - which is a fixed-point MP3 decoder library written in C

Use easy_mode::EasyMode for a simple MP3 decoding experience, or mp3::Mp3 if you need low-level control over decoding.

Usage:

use threepm::easy_mode::{EasyMode, EasyModeErr};

// In the real code you could include an MP3 in your program using the following line
// static MP3: &[u8] = include_bytes!("../gs-16b-2c-44100hz.mp3");
// This will stand in for our real MP3 for now to make doc tests pass.
static MP3: &[u8] = &[0u8;512];
// Size of our fake "sector" to simulate loading data off of a disk
const CHUNK_SZ: usize = 512;

fn main() {
    // Set up our EasyMode decoder
    let mut easy = EasyMode::new();
    // Set up the source of our MP3 data
    let mp3_loader = &mut MP3.chunks(CHUNK_SZ);
    // Set up the buffer for the decoded audio data to be stored in
    let mut buf = [0i16; 2304];

    // skip past the id3 tags and anything else up to the first mp3 sync tag
    while !easy.mp3_decode_ready() && easy.buffer_free() >= CHUNK_SZ {
        if let Some(mp3data) = mp3_loader.next() {
            easy.add_data(mp3data);
        } else {
            println!("Out of data!");
            break;
        }
    }

    // Move our decode window up to the next sync word in the stream
    let syncd = easy.skip_to_next_sync_word();
    println!("Synced: {syncd}");

    // We're past the header now, so we should be able to correctly decode an MP3 frame
    // Metadata is stored in every frame, so check that now:
    if let Ok(frame) = easy.mp3_info() {
        println!("First MP3 frame info: {:?}", frame);
    }
    loop {
        // if the buffer has space for another chunk of data from our source, load it
        if easy.buffer_free() >= CHUNK_SZ {
            if let Some(mp3data) = mp3_loader.next() {
                easy.add_data(mp3data);
            }
        }
        // decode the next chunk of mp3
        match easy.decode(&mut buf) {
            Ok(_decoded_samples) => {
                // Do something with decoded_samples (like play or store them)
            }
            Err(_e) => {
                // Handle error by aborting, skipping a frame, adding more data, etc.
                // This example will just exit because this is simpler
                break;
            }
        }
    }
}

Modules

  • A high-level, user friendly Rust abstraction around ThreePM. This should be what you want to use wherever possible.
  • Autogenerated (via bindgen) interfaces to the C ThreePM library
  • Hand-written Rust wrappers for ThreePM, as well as functionality not provided by ThreePM such as ID3v2 header skipping.