POINT_FRAGMENT_SHADER

Constant POINT_FRAGMENT_SHADER 

Source
pub const POINT_FRAGMENT_SHADER: &str = r#"
#version 450

layout(location = 0) in vec3 v_color;
layout(location = 0) out vec4 f_color;

void main() {
    f_color = vec4(v_color, 1.0);
}
"#;
Expand description

Fragment shader for point cloud rendering