threecrate_visualization/
renderer.rs

1//! Rendering engine
2
3use threecrate_core::{PointCloud, TriangleMesh, Result, Point3f};
4
5/// 3D renderer
6pub struct Renderer {
7    // TODO: Add renderer fields
8}
9
10impl Renderer {
11    /// Create a new renderer
12    pub fn new() -> Result<Self> {
13        // TODO: Initialize renderer
14        todo!("Renderer initialization not yet implemented")
15    }
16    
17    /// Render a point cloud
18    pub fn render_point_cloud(&mut self, _cloud: &PointCloud<Point3f>) -> Result<()> {
19        // TODO: Implement point cloud rendering
20        todo!("Point cloud rendering not yet implemented")
21    }
22    
23    /// Render a mesh
24    pub fn render_mesh(&mut self, _mesh: &TriangleMesh) -> Result<()> {
25        // TODO: Implement mesh rendering
26        todo!("Mesh rendering not yet implemented")
27    }
28}