pub const POINT_VERTEX_SHADER: &str = r#"
#version 450
layout(location = 0) in vec3 position;
layout(location = 1) in vec3 color;
layout(set = 0, binding = 0) uniform Uniforms {
mat4 view_proj;
};
layout(location = 0) out vec3 v_color;
void main() {
gl_Position = view_proj * vec4(position, 1.0);
v_color = color;
}
"#;Expand description
Vertex shader for point cloud rendering