1use threecrate_core::{TriangleMesh, Result, Error, Point3f};
7use crate::MeshSimplifier;
8use nalgebra::{Matrix4, Vector4};
9use priority_queue::PriorityQueue;
11use std::collections::{HashMap, HashSet};
12use std::cmp::Ordering;
13
14#[derive(Debug, Clone)]
16struct EdgeCollapse {
17 vertex1: usize,
19 vertex2: usize,
21 new_position: Point3f,
23 cost: f64,
25}
26
27impl PartialEq for EdgeCollapse {
28 fn eq(&self, other: &Self) -> bool {
29 self.cost.total_cmp(&other.cost) == Ordering::Equal
30 }
31}
32
33impl Eq for EdgeCollapse {}
34
35impl PartialOrd for EdgeCollapse {
36 fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
37 Some(self.cmp(other))
38 }
39}
40
41impl Ord for EdgeCollapse {
42 fn cmp(&self, other: &Self) -> Ordering {
43 other.cost.total_cmp(&self.cost)
45 }
46}
47
48#[allow(dead_code)]
50#[derive(Debug, Clone)]
51struct FaceInfo {
52 vertices: [usize; 3],
53 plane: Vector4<f64>, }
55
56#[derive(Debug, Clone)]
58struct VertexInfo {
59 position: Point3f,
60 quadric: Matrix4<f64>,
61 faces: HashSet<usize>,
62 neighbors: HashSet<usize>,
63}
64
65pub struct QuadricErrorSimplifier {
67 pub max_edge_length: Option<f32>,
69 pub preserve_boundary: bool,
70 pub feature_angle_threshold: f32,
71}
72
73impl Default for QuadricErrorSimplifier {
74 fn default() -> Self {
75 Self {
76 max_edge_length: None,
77 preserve_boundary: true,
78 feature_angle_threshold: 45.0_f32.to_radians(),
79 }
80 }
81}
82
83impl QuadricErrorSimplifier {
84 pub fn new() -> Self {
86 Self::default()
87 }
88
89 pub fn with_params(
91 max_edge_length: Option<f32>,
92 preserve_boundary: bool,
93 feature_angle_threshold: f32,
94 ) -> Self {
95 Self {
96 max_edge_length,
97 preserve_boundary,
98 feature_angle_threshold,
99 }
100 }
101
102 fn compute_plane(&self, v0: &Point3f, v1: &Point3f, v2: &Point3f) -> Vector4<f64> {
104 let edge1 = v1 - v0;
105 let edge2 = v2 - v0;
106 let normal = edge1.cross(&edge2).normalize();
107
108 if !normal.iter().all(|x| x.is_finite()) {
110 return Vector4::new(0.0, 0.0, 1.0, 0.0);
111 }
112
113 let d = -normal.dot(&v0.coords);
114 Vector4::new(normal.x as f64, normal.y as f64, normal.z as f64, d as f64)
115 }
116
117 fn plane_to_quadric(&self, plane: &Vector4<f64>) -> Matrix4<f64> {
119 let a = plane[0];
120 let b = plane[1];
121 let c = plane[2];
122 let d = plane[3];
123
124 Matrix4::new(
125 a*a, a*b, a*c, a*d,
126 a*b, b*b, b*c, b*d,
127 a*c, b*c, c*c, c*d,
128 a*d, b*d, c*d, d*d,
129 )
130 }
131
132 fn initialize_vertices(&self, mesh: &TriangleMesh) -> Vec<VertexInfo> {
134 let mut vertices: Vec<VertexInfo> = mesh.vertices.iter().enumerate().map(|(_i, &pos)| {
135 VertexInfo {
136 position: pos,
137 quadric: Matrix4::zeros(),
138 faces: HashSet::new(),
139 neighbors: HashSet::new(),
140 }
141 }).collect();
142
143 for (face_idx, face) in mesh.faces.iter().enumerate() {
145 let v0 = mesh.vertices[face[0]];
146 let v1 = mesh.vertices[face[1]];
147 let v2 = mesh.vertices[face[2]];
148
149 let plane = self.compute_plane(&v0, &v1, &v2);
150 let quadric = self.plane_to_quadric(&plane);
151
152 for &vertex_idx in face.iter() {
154 vertices[vertex_idx].quadric += quadric;
155 vertices[vertex_idx].faces.insert(face_idx);
156 }
157
158 vertices[face[0]].neighbors.insert(face[1]);
160 vertices[face[0]].neighbors.insert(face[2]);
161 vertices[face[1]].neighbors.insert(face[0]);
162 vertices[face[1]].neighbors.insert(face[2]);
163 vertices[face[2]].neighbors.insert(face[0]);
164 vertices[face[2]].neighbors.insert(face[1]);
165 }
166
167 vertices
168 }
169
170 fn find_boundary_edges(&self, mesh: &TriangleMesh) -> HashSet<(usize, usize)> {
172 let mut edge_count: HashMap<(usize, usize), usize> = HashMap::new();
173
174 for face in &mesh.faces {
175 let edges = [
176 (face[0].min(face[1]), face[0].max(face[1])),
177 (face[1].min(face[2]), face[1].max(face[2])),
178 (face[2].min(face[0]), face[2].max(face[0])),
179 ];
180
181 for edge in edges.iter() {
182 *edge_count.entry(*edge).or_insert(0) += 1;
183 }
184 }
185
186 edge_count.into_iter()
187 .filter(|(_, count)| *count == 1)
188 .map(|(edge, _)| edge)
189 .collect()
190 }
191
192 #[allow(dead_code)]
194 fn is_boundary_vertex(&self, vertex_idx: usize, boundary_edges: &HashSet<(usize, usize)>) -> bool {
195 boundary_edges.iter().any(|&(v1, v2)| v1 == vertex_idx || v2 == vertex_idx)
196 }
197
198 fn compute_collapse_cost(&self, v1_idx: usize, v2_idx: usize, vertices: &[VertexInfo]) -> Option<EdgeCollapse> {
200 let v1 = &vertices[v1_idx];
201 let v2 = &vertices[v2_idx];
202
203 if let Some(max_len) = self.max_edge_length {
205 let edge_len = (v1.position - v2.position).magnitude();
206 if edge_len > max_len {
207 return None;
208 }
209 }
210
211 let q_combined = v1.quadric + v2.quadric;
213
214 let q_3x3 = q_combined.fixed_view::<3, 3>(0, 0);
217 let q_3x1 = q_combined.fixed_view::<3, 1>(0, 3);
218
219 let optimal_pos = if let Some(inv_q) = q_3x3.try_inverse() {
220 let optimal_homogeneous = -inv_q * q_3x1;
221 Point3f::new(
222 optimal_homogeneous[0] as f32,
223 optimal_homogeneous[1] as f32,
224 optimal_homogeneous[2] as f32,
225 )
226 } else {
227 Point3f::from((v1.position.coords + v2.position.coords) * 0.5)
229 };
230
231 let pos_homogeneous = Vector4::new(
233 optimal_pos.x as f64,
234 optimal_pos.y as f64,
235 optimal_pos.z as f64,
236 1.0,
237 );
238
239 let cost = (pos_homogeneous.transpose() * q_combined * pos_homogeneous)[0];
240
241 Some(EdgeCollapse {
242 vertex1: v1_idx,
243 vertex2: v2_idx,
244 new_position: optimal_pos,
245 cost,
246 })
247 }
248
249 fn generate_edge_collapses(&self, vertices: &[VertexInfo], boundary_edges: &HashSet<(usize, usize)>) -> Vec<EdgeCollapse> {
251 let mut collapses = Vec::new();
252
253 for (v1_idx, vertex) in vertices.iter().enumerate() {
254 for &v2_idx in &vertex.neighbors {
255 if v1_idx < v2_idx { if self.preserve_boundary {
258 let edge = (v1_idx.min(v2_idx), v1_idx.max(v2_idx));
259 if boundary_edges.contains(&edge) {
260 continue;
261 }
262 }
263
264 if let Some(collapse) = self.compute_collapse_cost(v1_idx, v2_idx, vertices) {
265 collapses.push(collapse);
266 }
267 }
268 }
269 }
270
271 collapses
272 }
273
274 fn apply_collapse(
276 &self,
277 collapse: &EdgeCollapse,
278 vertices: &mut Vec<VertexInfo>,
279 faces: &mut Vec<[usize; 3]>,
280 vertex_mapping: &mut HashMap<usize, usize>,
281 ) -> Result<()> {
282 let v1_idx = collapse.vertex1;
283 let v2_idx = collapse.vertex2;
284
285 let v2_quadric = vertices[v2_idx].quadric.clone();
287 vertices[v1_idx].position = collapse.new_position;
288 vertices[v1_idx].quadric += v2_quadric;
289
290 for face in faces.iter_mut() {
292 for vertex_ref in face.iter_mut() {
293 if *vertex_ref == v2_idx {
294 *vertex_ref = v1_idx;
295 }
296 }
297 }
298
299 faces.retain(|face| {
301 face[0] != face[1] && face[1] != face[2] && face[2] != face[0]
302 });
303
304 vertex_mapping.insert(v2_idx, v1_idx);
306
307 let v2_neighbors = vertices[v2_idx].neighbors.clone();
309 for &neighbor in &v2_neighbors {
310 if neighbor != v1_idx {
311 vertices[v1_idx].neighbors.insert(neighbor);
312 vertices[neighbor].neighbors.remove(&v2_idx);
313 vertices[neighbor].neighbors.insert(v1_idx);
314 }
315 }
316 vertices[v1_idx].neighbors.remove(&v2_idx);
317
318 vertices[v2_idx].neighbors.clear();
320 vertices[v2_idx].faces.clear();
321
322 Ok(())
323 }
324
325 fn rebuild_mesh(&self, vertices: &[VertexInfo], faces: &[[usize; 3]]) -> TriangleMesh {
327 let mut old_to_new: HashMap<usize, usize> = HashMap::new();
329 let mut new_vertices = Vec::new();
330
331 for (old_idx, vertex) in vertices.iter().enumerate() {
333 if !vertex.neighbors.is_empty() || !vertex.faces.is_empty() {
334 old_to_new.insert(old_idx, new_vertices.len());
335 new_vertices.push(vertex.position);
336 }
337 }
338
339 let new_faces: Vec<[usize; 3]> = faces.iter()
341 .filter_map(|face| {
342 if let (Some(&new_v0), Some(&new_v1), Some(&new_v2)) = (
343 old_to_new.get(&face[0]),
344 old_to_new.get(&face[1]),
345 old_to_new.get(&face[2]),
346 ) {
347 Some([new_v0, new_v1, new_v2])
348 } else {
349 None
350 }
351 })
352 .collect();
353
354 TriangleMesh::from_vertices_and_faces(new_vertices, new_faces)
355 }
356}
357
358impl MeshSimplifier for QuadricErrorSimplifier {
359 fn simplify(&self, mesh: &TriangleMesh, reduction_ratio: f32) -> Result<TriangleMesh> {
361 if mesh.is_empty() {
362 return Err(Error::InvalidData("Mesh is empty".to_string()));
363 }
364
365 if !(0.0..=1.0).contains(&reduction_ratio) {
366 return Err(Error::InvalidData("Reduction ratio must be between 0.0 and 1.0".to_string()));
367 }
368
369 if reduction_ratio == 0.0 {
370 return Ok(mesh.clone());
371 }
372
373 let target_face_count = ((1.0 - reduction_ratio) * mesh.faces.len() as f32) as usize;
374
375 let mut vertices = self.initialize_vertices(mesh);
377 let mut faces = mesh.faces.clone();
378 let mut vertex_mapping = HashMap::new();
379
380 let boundary_edges = self.find_boundary_edges(mesh);
382
383 let mut collapse_queue = PriorityQueue::new();
385 let initial_collapses = self.generate_edge_collapses(&vertices, &boundary_edges);
386
387 for (idx, collapse) in initial_collapses.into_iter().enumerate() {
388 collapse_queue.push(idx, collapse);
389 }
390
391 let mut collapse_counter = 0;
393 while faces.len() > target_face_count && !collapse_queue.is_empty() {
394 if let Some((_, collapse)) = collapse_queue.pop() {
395 if vertices[collapse.vertex1].neighbors.contains(&collapse.vertex2) {
397 self.apply_collapse(&collapse, &mut vertices, &mut faces, &mut vertex_mapping)?;
398 collapse_counter += 1;
399
400 if collapse_counter % 100 == 0 {
402 collapse_queue.clear();
403 let new_collapses = self.generate_edge_collapses(&vertices, &boundary_edges);
404 for (idx, collapse) in new_collapses.into_iter().enumerate() {
405 collapse_queue.push(collapse_counter * 1000 + idx, collapse);
406 }
407 }
408 }
409 }
410 }
411
412 Ok(self.rebuild_mesh(&vertices, &faces))
413 }
414}
415
416#[cfg(test)]
417mod tests {
418 use super::*;
419 use nalgebra::Point3;
420
421 #[test]
422 fn test_quadric_error_simplifier_creation() {
423 let simplifier = QuadricErrorSimplifier::new();
424 assert!(simplifier.preserve_boundary);
425 assert!(simplifier.max_edge_length.is_none());
426 }
427
428 #[test]
429 fn test_plane_computation() {
430 let simplifier = QuadricErrorSimplifier::new();
431 let v0 = Point3::new(0.0, 0.0, 0.0);
432 let v1 = Point3::new(1.0, 0.0, 0.0);
433 let v2 = Point3::new(0.0, 1.0, 0.0);
434
435 let plane = simplifier.compute_plane(&v0, &v1, &v2);
436
437 assert!((plane[0]).abs() < 1e-6);
439 assert!((plane[1]).abs() < 1e-6);
440 assert!((plane[2] - 1.0).abs() < 1e-6);
441 assert!((plane[3]).abs() < 1e-6);
442 }
443
444 #[test]
445 fn test_empty_mesh() {
446 let simplifier = QuadricErrorSimplifier::new();
447 let mesh = TriangleMesh::new();
448
449 let result = simplifier.simplify(&mesh, 0.5);
450 assert!(result.is_err());
451 }
452
453 #[test]
454 fn test_zero_reduction() {
455 let simplifier = QuadricErrorSimplifier::new();
456 let vertices = vec![
457 Point3::new(0.0, 0.0, 0.0),
458 Point3::new(1.0, 0.0, 0.0),
459 Point3::new(0.5, 1.0, 0.0),
460 ];
461 let faces = vec![[0, 1, 2]];
462 let mesh = TriangleMesh::from_vertices_and_faces(vertices, faces);
463
464 let result = simplifier.simplify(&mesh, 0.0).unwrap();
465 assert_eq!(result.vertex_count(), 3);
466 assert_eq!(result.face_count(), 1);
467 }
468
469 #[test]
470 fn test_invalid_reduction_ratio() {
471 let simplifier = QuadricErrorSimplifier::new();
472 let vertices = vec![
473 Point3::new(0.0, 0.0, 0.0),
474 Point3::new(1.0, 0.0, 0.0),
475 Point3::new(0.5, 1.0, 0.0),
476 ];
477 let faces = vec![[0, 1, 2]];
478 let mesh = TriangleMesh::from_vertices_and_faces(vertices, faces);
479
480 assert!(simplifier.simplify(&mesh, -0.1).is_err());
481 assert!(simplifier.simplify(&mesh, 1.1).is_err());
482 }
483
484 #[test]
485 fn test_quadric_matrix_computation() {
486 let simplifier = QuadricErrorSimplifier::new();
487 let plane = Vector4::new(1.0, 0.0, 0.0, -1.0); let quadric = simplifier.plane_to_quadric(&plane);
490
491 assert!((quadric[(0, 0)] - 1.0).abs() < 1e-10);
493 assert!((quadric[(1, 1)] - 0.0).abs() < 1e-10);
494 assert!((quadric[(2, 2)] - 0.0).abs() < 1e-10);
495 assert!((quadric[(3, 3)] - 1.0).abs() < 1e-10);
496 }
497
498 #[test]
499 fn test_tetrahedron_simplification() {
500 let simplifier = QuadricErrorSimplifier::new();
501
502 let vertices = vec![
504 Point3::new(0.0, 0.0, 0.0),
505 Point3::new(1.0, 0.0, 0.0),
506 Point3::new(0.5, 1.0, 0.0),
507 Point3::new(0.5, 0.5, 1.0),
508 ];
509 let faces = vec![
510 [0, 1, 2],
511 [0, 1, 3],
512 [0, 2, 3],
513 [1, 2, 3],
514 ];
515 let mesh = TriangleMesh::from_vertices_and_faces(vertices, faces);
516
517 let simplified = simplifier.simplify(&mesh, 0.5).unwrap();
518
519 assert!(simplified.face_count() <= mesh.face_count());
521 assert!(simplified.vertex_count() <= mesh.vertex_count());
522 }
523}