threecrate_gpu/
utils.rs

1//! GPU utilities
2
3use threecrate_core::Result;
4
5/// Create a compute shader from WGSL source
6pub fn create_compute_shader(_device: &wgpu::Device, _source: &str) -> Result<wgpu::ShaderModule> {
7    // TODO: Implement shader creation
8    todo!("Shader creation not yet implemented")
9}