1use threecrate_core::Result;
4use wgpu::util::DeviceExt;
5
6pub struct GpuContext {
8 pub instance: wgpu::Instance,
9 pub device: wgpu::Device,
10 pub queue: wgpu::Queue,
11 pub adapter: wgpu::Adapter,
12}
13
14impl GpuContext {
15 pub async fn new() -> Result<Self> {
17 let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
18 backends: wgpu::Backends::all(),
19 flags: wgpu::InstanceFlags::default(),
20 ..Default::default()
21 });
22
23 let adapter = instance
24 .request_adapter(&wgpu::RequestAdapterOptions {
25 power_preference: wgpu::PowerPreference::HighPerformance,
26 compatible_surface: None,
27 force_fallback_adapter: false,
28 })
29 .await
30 .ok_or_else(|| threecrate_core::Error::Gpu("Failed to find suitable adapter".to_string()))?;
31
32 let (device, queue) = adapter
33 .request_device(
34 &wgpu::DeviceDescriptor {
35 label: Some("ThreeCrate GPU Device"),
36 required_features: wgpu::Features::empty(),
37 required_limits: wgpu::Limits::default(),
38 ..Default::default()
39 },
40 None,
41 )
42 .await
43 .map_err(|e| threecrate_core::Error::Gpu(format!("Failed to create device: {}", e)))?;
44
45 Ok(Self {
46 instance,
47 device,
48 queue,
49 adapter,
50 })
51 }
52
53 pub fn create_buffer_init<T: bytemuck::Pod>(&self, label: &str, data: &[T], usage: wgpu::BufferUsages) -> wgpu::Buffer {
55 self.device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
56 label: Some(label),
57 contents: bytemuck::cast_slice(data),
58 usage,
59 })
60 }
61
62 pub fn create_buffer(&self, label: &str, size: u64, usage: wgpu::BufferUsages) -> wgpu::Buffer {
64 self.device.create_buffer(&wgpu::BufferDescriptor {
65 label: Some(label),
66 size,
67 usage,
68 mapped_at_creation: false,
69 })
70 }
71
72 pub fn create_compute_pipeline(&self, label: &str, shader: &wgpu::ShaderModule, entry_point: &str) -> wgpu::ComputePipeline {
74 self.device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
75 label: Some(label),
76 layout: None,
77 module: shader,
78 entry_point,
79 compilation_options: wgpu::PipelineCompilationOptions::default(),
80 })
81 }
82
83 pub fn create_shader_module(&self, label: &str, source: &str) -> wgpu::ShaderModule {
85 self.device.create_shader_module(wgpu::ShaderModuleDescriptor {
86 label: Some(label),
87 source: wgpu::ShaderSource::Wgsl(source.into()),
88 })
89 }
90
91 pub fn create_bind_group_layout(&self, label: &str, entries: &[wgpu::BindGroupLayoutEntry]) -> wgpu::BindGroupLayout {
93 self.device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
94 label: Some(label),
95 entries,
96 })
97 }
98
99 pub fn create_bind_group(&self, label: &str, layout: &wgpu::BindGroupLayout, entries: &[wgpu::BindGroupEntry]) -> wgpu::BindGroup {
101 self.device.create_bind_group(&wgpu::BindGroupDescriptor {
102 label: Some(label),
103 layout,
104 entries,
105 })
106 }
107}