pub type Mesh = TriangleMesh;Aliased Type§
pub struct Mesh {
pub vertices: Vec<OPoint<f32, Const<3>>>,
pub faces: Vec<[usize; 3]>,
pub normals: Option<Vec<Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>>>,
pub colors: Option<Vec<[u8; 3]>>,
}Fields§
§vertices: Vec<OPoint<f32, Const<3>>>§faces: Vec<[usize; 3]>§normals: Option<Vec<Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>>>§colors: Option<Vec<[u8; 3]>>