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threecrate_algorithms/
nearest_neighbor.rs

1//! Nearest neighbor search implementations
2
3use threecrate_core::{Point3f, Result, NearestNeighborSearch};
4use std::collections::BinaryHeap;
5use std::cmp::Ordering;
6
7/// KD-Tree node for efficient nearest neighbor search
8#[derive(Debug)]
9struct KdNode {
10    point: Point3f,
11    original_index: usize, // Store the original index
12    left: Option<Box<KdNode>>,
13    right: Option<Box<KdNode>>,
14    axis: usize, // 0=x, 1=y, 2=z
15}
16
17impl KdNode {
18    fn new(point: Point3f, original_index: usize, axis: usize) -> Self {
19        Self {
20            point,
21            original_index,
22            left: None,
23            right: None,
24            axis,
25        }
26    }
27}
28
29/// Efficient KD-Tree implementation for nearest neighbor search
30pub struct KdTree {
31    root: Option<Box<KdNode>>,
32    points: Vec<Point3f>, // Keep original points for reference
33}
34
35impl KdTree {
36    /// Create a new KD-tree from a slice of points
37    pub fn new(points: &[Point3f]) -> Result<Self> {
38        if points.is_empty() {
39            return Ok(Self {
40                root: None,
41                points: Vec::new(),
42            });
43        }
44
45        let mut points_with_indices: Vec<(Point3f, usize)> = points
46            .iter()
47            .enumerate()
48            .map(|(i, &point)| (point, i))
49            .collect();
50        
51        let root = Self::build_tree(&mut points_with_indices, 0, 0, points.len() - 1);
52
53        Ok(Self {
54            root: Some(Box::new(root)),
55            points: points.to_vec(),
56        })
57    }
58
59    /// Recursively build the KD-tree
60    fn build_tree(points: &mut [(Point3f, usize)], depth: usize, start: usize, end: usize) -> KdNode {
61        if start == end {
62            let (point, index) = points[start];
63            return KdNode::new(point, index, depth % 3);
64        }
65
66        let axis = depth % 3;
67        let median_idx = (start + end) / 2;
68        
69        // Find the actual median and partition points around it
70        Self::select_median(points, start, end, median_idx, axis);
71        
72        let (point, index) = points[median_idx];
73        let mut node = KdNode::new(point, index, axis);
74        
75        // Build left subtree
76        if median_idx > start {
77            node.left = Some(Box::new(Self::build_tree(points, depth + 1, start, median_idx - 1)));
78        }
79        
80        // Build right subtree
81        if median_idx < end {
82            node.right = Some(Box::new(Self::build_tree(points, depth + 1, median_idx + 1, end)));
83        }
84        
85        node
86    }
87
88    /// Select the median element and partition points around it
89    fn select_median(points: &mut [(Point3f, usize)], start: usize, end: usize, target: usize, axis: usize) {
90        let mut left = start;
91        let mut right = end;
92        
93        while left < right {
94            let pivot_idx = Self::partition(points, left, right, axis);
95            
96            match pivot_idx.cmp(&target) {
97                Ordering::Equal => return,
98                Ordering::Less => left = pivot_idx + 1,
99                Ordering::Greater => right = pivot_idx - 1,
100            }
101        }
102    }
103    
104    /// Partition points around a pivot on a specific axis
105    fn partition(points: &mut [(Point3f, usize)], start: usize, end: usize, axis: usize) -> usize {
106        let pivot_value = match axis {
107            0 => points[end].0.x,
108            1 => points[end].0.y,
109            2 => points[end].0.z,
110            _ => unreachable!(),
111        };
112        
113        let mut i = start;
114        for j in start..end {
115            let point_value = match axis {
116                0 => points[j].0.x,
117                1 => points[j].0.y,
118                2 => points[j].0.z,
119                _ => unreachable!(),
120            };
121            
122            if point_value <= pivot_value {
123                points.swap(i, j);
124                i += 1;
125            }
126        }
127        
128        points.swap(i, end);
129        i
130    }
131
132    /// Calculate squared distance between two points
133    fn distance_squared(a: &Point3f, b: &Point3f) -> f32 {
134        let dx = a.x - b.x;
135        let dy = a.y - b.y;
136        let dz = a.z - b.z;
137        dx * dx + dy * dy + dz * dz
138    }
139}
140
141impl NearestNeighborSearch for KdTree {
142    /// Find the `k` nearest neighbors using an iterative stack-based traversal.
143    ///
144    /// Uses an explicit `Vec` stack (LIFO) so that recursion depth is bounded only
145    /// by available heap memory — not the call stack — making it safe from stack
146    /// overflows even for very deep or unbalanced trees and when called from rayon
147    /// worker threads (which have smaller default stacks than the main thread).
148    fn find_k_nearest(&self, query: &Point3f, k: usize) -> Vec<(usize, f32)> {
149        if k == 0 || self.points.is_empty() {
150            return Vec::new();
151        }
152
153        // Max-heap: the *farthest* accepted neighbor sits at the top so we can
154        // evict it in O(log k) when a closer point is found.
155        let mut heap: BinaryHeap<Neighbor> = BinaryHeap::with_capacity(k + 1);
156        let mut stack: Vec<&KdNode> = Vec::new();
157
158        if let Some(ref root) = self.root {
159            stack.push(root);
160        }
161
162        while let Some(node) = stack.pop() {
163            let dist = Self::distance_squared(&node.point, query).sqrt();
164
165            if heap.len() < k {
166                heap.push(Neighbor { distance: dist, index: node.original_index });
167            } else if let Some(farthest) = heap.peek() {
168                if dist < farthest.distance {
169                    heap.pop();
170                    heap.push(Neighbor { distance: dist, index: node.original_index });
171                }
172            }
173
174            let query_val = query.coords[node.axis];
175            let node_val  = node.point.coords[node.axis];
176            let axis_dist = (query_val - node_val).abs();
177
178            // Near child: the half-space the query point lives in.
179            // Far child:  the other half-space, searched only when it could
180            //             contain a point closer than the current k-th nearest.
181            let (near, far) = if query_val <= node_val {
182                (&node.left, &node.right)
183            } else {
184                (&node.right, &node.left)
185            };
186
187            // Push far before near so near is popped first (LIFO), giving the
188            // same visit order as the recursive "near first" traversal and
189            // maximising early pruning of the far subtree.
190            let search_far = if let Some(farthest) = heap.peek() {
191                heap.len() < k || axis_dist < farthest.distance
192            } else {
193                true
194            };
195            if search_far {
196                if let Some(ref far_node) = far {
197                    stack.push(far_node);
198                }
199            }
200            if let Some(ref near_node) = near {
201                stack.push(near_node);
202            }
203        }
204
205        // `into_sorted_vec` drains the max-heap in ascending order (smallest first).
206        heap.into_sorted_vec()
207            .into_iter()
208            .map(|n| (n.index, n.distance))
209            .collect()
210    }
211
212    /// Find all neighbors within `radius` using an iterative stack-based traversal.
213    fn find_radius_neighbors(&self, query: &Point3f, radius: f32) -> Vec<(usize, f32)> {
214        if radius <= 0.0 || self.points.is_empty() {
215            return Vec::new();
216        }
217
218        let radius_sq = radius * radius;
219        let mut result: Vec<(usize, f32)> = Vec::new();
220        let mut stack: Vec<&KdNode> = Vec::new();
221
222        if let Some(ref root) = self.root {
223            stack.push(root);
224        }
225
226        while let Some(node) = stack.pop() {
227            let dist_sq = Self::distance_squared(&node.point, query);
228            if dist_sq <= radius_sq {
229                result.push((node.original_index, dist_sq.sqrt()));
230            }
231
232            let query_val = query.coords[node.axis];
233            let node_val  = node.point.coords[node.axis];
234            let axis_dist = query_val - node_val;
235
236            let (near, far) = if query_val <= node_val {
237                (&node.left, &node.right)
238            } else {
239                (&node.right, &node.left)
240            };
241
242            // The far subtree can only contain in-radius points when the
243            // distance to the splitting hyperplane is within the search radius.
244            if axis_dist * axis_dist <= radius_sq {
245                if let Some(ref far_node) = far {
246                    stack.push(far_node);
247                }
248            }
249            if let Some(ref near_node) = near {
250                stack.push(near_node);
251            }
252        }
253
254        result.sort_by(|a, b| a.1.partial_cmp(&b.1).unwrap_or(Ordering::Equal));
255        result
256    }
257}
258
259/// Helper struct for maintaining the k-nearest neighbors heap
260#[derive(Debug, PartialEq)]
261struct Neighbor {
262    distance: f32,
263    index: usize,
264}
265
266impl Eq for Neighbor {}
267
268impl PartialOrd for Neighbor {
269    fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
270        Some(self.cmp(other))
271    }
272}
273
274impl Ord for Neighbor {
275    fn cmp(&self, other: &Self) -> Ordering {
276        // Max-heap ordered by distance: larger distance = "greater" element,
277        // so heap.peek() returns the farthest neighbour for eviction.
278        self.distance.partial_cmp(&other.distance).unwrap_or(Ordering::Equal)
279    }
280}
281
282/// Simple brute force nearest neighbor search for small datasets
283pub struct BruteForceSearch {
284    points: Vec<Point3f>,
285}
286
287impl BruteForceSearch {
288    pub fn new(points: &[Point3f]) -> Self {
289        Self {
290            points: points.to_vec(),
291        }
292    }
293}
294
295impl NearestNeighborSearch for BruteForceSearch {
296    fn find_k_nearest(&self, query: &Point3f, k: usize) -> Vec<(usize, f32)> {
297        if k == 0 || self.points.is_empty() {
298            return Vec::new();
299        }
300
301        let mut distances: Vec<(usize, f32)> = self.points
302            .iter()
303            .enumerate()
304            .map(|(idx, point)| {
305                let dx = point.x - query.x;
306                let dy = point.y - query.y;
307                let dz = point.z - query.z;
308                let distance = (dx * dx + dy * dy + dz * dz).sqrt();
309                (idx, distance)
310            })
311            .collect();
312        
313        // Sort by distance and take k nearest
314        distances.sort_by(|a, b| a.1.partial_cmp(&b.1).unwrap_or(Ordering::Equal));
315        distances.truncate(k);
316        distances
317    }
318    
319    fn find_radius_neighbors(&self, query: &Point3f, radius: f32) -> Vec<(usize, f32)> {
320        if radius <= 0.0 || self.points.is_empty() {
321            return Vec::new();
322        }
323
324        let radius_squared = radius * radius;
325        self.points
326            .iter()
327            .enumerate()
328            .filter_map(|(idx, point)| {
329                let dx = point.x - query.x;
330                let dy = point.y - query.y;
331                let dz = point.z - query.z;
332                let distance_squared = dx * dx + dy * dy + dz * dz;
333                
334                if distance_squared <= radius_squared {
335                    Some((idx, distance_squared.sqrt()))
336                } else {
337                    None
338                }
339            })
340            .collect()
341    }
342}
343
344#[cfg(test)]
345mod tests {
346    use super::*;
347    use threecrate_core::Point3f;
348    use rand::Rng;
349
350    fn create_test_points() -> Vec<Point3f> {
351        vec![
352            Point3f::new(0.0, 0.0, 0.0),
353            Point3f::new(1.0, 0.0, 0.0),
354            Point3f::new(0.0, 1.0, 0.0),
355            Point3f::new(0.0, 0.0, 1.0),
356            Point3f::new(1.0, 1.0, 0.0),
357            Point3f::new(1.0, 0.0, 1.0),
358            Point3f::new(0.0, 1.0, 1.0),
359            Point3f::new(1.0, 1.0, 1.0),
360        ]
361    }
362
363    #[test]
364    fn test_kd_tree_construction() {
365        let points = create_test_points();
366        let kdtree = KdTree::new(&points).unwrap();
367        
368        assert_eq!(kdtree.points.len(), points.len());
369        assert!(kdtree.root.is_some());
370    }
371
372    #[test]
373    fn test_empty_kd_tree() {
374        let kdtree = KdTree::new(&[]).unwrap();
375        assert!(kdtree.root.is_none());
376        assert!(kdtree.points.is_empty());
377        
378        let query = Point3f::new(0.0, 0.0, 0.0);
379        let result = kdtree.find_k_nearest(&query, 5);
380        assert!(result.is_empty());
381    }
382
383    #[test]
384    fn test_k_nearest_neighbors_consistency() {
385        let points = create_test_points();
386        let kdtree = KdTree::new(&points).unwrap();
387        let brute_force = BruteForceSearch::new(&points);
388        
389        let query = Point3f::new(0.5, 0.5, 0.5);
390        let k = 3;
391        
392        let mut kdtree_result = kdtree.find_k_nearest(&query, k);
393        let mut brute_force_result = brute_force.find_k_nearest(&query, k);
394        
395        println!("KD-tree result before sorting: {:?}", kdtree_result);
396        println!("Brute force result before sorting: {:?}", brute_force_result);
397        
398        // Sort by distance first, then by index for consistent comparison
399        kdtree_result.sort_by(|a, b| {
400            a.1.partial_cmp(&b.1).unwrap_or(Ordering::Equal)
401                .then(a.0.cmp(&b.0))
402        });
403        brute_force_result.sort_by(|a, b| {
404            a.1.partial_cmp(&b.1).unwrap_or(Ordering::Equal)
405                .then(a.0.cmp(&b.0))
406        });
407        
408        println!("KD-tree result after sorting: {:?}", kdtree_result);
409        println!("Brute force result after sorting: {:?}", brute_force_result);
410        
411        // Results should have the same length
412        assert_eq!(kdtree_result.len(), brute_force_result.len());
413        assert_eq!(kdtree_result.len(), k);
414        
415        // Results should be sorted by distance
416        for i in 1..kdtree_result.len() {
417            assert!(kdtree_result[i-1].1 <= kdtree_result[i].1);
418            assert!(brute_force_result[i-1].1 <= brute_force_result[i].1);
419        }
420        
421        // Check that the distances match (within tolerance)
422        for (kdtree_neighbor, brute_neighbor) in kdtree_result.iter().zip(brute_force_result.iter()) {
423            assert!((kdtree_neighbor.1 - brute_neighbor.1).abs() < 1e-6);
424        }
425        
426        // For points with the same distance, we don't require the exact same indices
427        // as long as the distances are correct, the implementation is working
428        println!("Test passed: Both methods found {} neighbors with correct distances", k);
429    }
430
431    #[test]
432    fn test_radius_neighbors_consistency() {
433        let points = create_test_points();
434        let kdtree = KdTree::new(&points).unwrap();
435        let brute_force = BruteForceSearch::new(&points);
436        
437        let query = Point3f::new(0.5, 0.5, 0.5);
438        let radius = 1.5;
439        
440        let mut kdtree_result = kdtree.find_radius_neighbors(&query, radius);
441        let mut brute_force_result = brute_force.find_radius_neighbors(&query, radius);
442        
443        // Sort by distance first, then by index for consistent comparison
444        kdtree_result.sort_by(|a, b| {
445            a.1.partial_cmp(&b.1).unwrap_or(Ordering::Equal)
446                .then(a.0.cmp(&b.0))
447        });
448        brute_force_result.sort_by(|a, b| {
449            a.1.partial_cmp(&b.1).unwrap_or(Ordering::Equal)
450                .then(a.0.cmp(&b.0))
451        });
452        
453        // Results should have the same length
454        assert_eq!(kdtree_result.len(), brute_force_result.len());
455        
456        // Results should be sorted by distance
457        for i in 1..kdtree_result.len() {
458            assert!(kdtree_result[i-1].1 <= kdtree_result[i].1);
459            assert!(brute_force_result[i-1].1 <= brute_force_result[i].1);
460        }
461        
462        // All distances should be within radius
463        for (_, distance) in &kdtree_result {
464            assert!(*distance <= radius);
465        }
466        
467        for (_, distance) in &brute_force_result {
468            assert!(*distance <= radius);
469        }
470        
471        // Check that the distances match (within tolerance)
472        for (kdtree_neighbor, brute_neighbor) in kdtree_result.iter().zip(brute_force_result.iter()) {
473            assert!((kdtree_neighbor.1 - brute_neighbor.1).abs() < 1e-6);
474        }
475        
476        println!("Test passed: Both methods found {} neighbors within radius {}", kdtree_result.len(), radius);
477    }
478
479    #[test]
480    fn test_edge_cases() {
481        let points = create_test_points();
482        let kdtree = KdTree::new(&points).unwrap();
483        let _brute_force = BruteForceSearch::new(&points);
484        
485        let query = Point3f::new(0.0, 0.0, 0.0);
486        
487        // Test k = 0
488        let result = kdtree.find_k_nearest(&query, 0);
489        assert!(result.is_empty());
490        
491        // Test k larger than number of points
492        let result = kdtree.find_k_nearest(&query, 20);
493        assert_eq!(result.len(), points.len());
494        
495        // Test radius = 0
496        let result = kdtree.find_radius_neighbors(&query, 0.0);
497        assert!(result.is_empty());
498        
499        // Test negative radius
500        let result = kdtree.find_radius_neighbors(&query, -1.0);
501        assert!(result.is_empty());
502    }
503
504    #[test]
505    fn test_random_points() {
506        let mut rng = rand::thread_rng();
507        let mut points = Vec::new();
508        
509        // Generate 100 random points
510        for _ in 0..100 {
511            points.push(Point3f::new(
512                rng.gen_range(-10.0..10.0),
513                rng.gen_range(-10.0..10.0),
514                rng.gen_range(-10.0..10.0),
515            ));
516        }
517        
518        let kdtree = KdTree::new(&points).unwrap();
519        let brute_force = BruteForceSearch::new(&points);
520        
521        // Test multiple random queries
522        for _ in 0..10 {
523            let query = Point3f::new(
524                rng.gen_range(-5.0..5.0),
525                rng.gen_range(-5.0..5.0),
526                rng.gen_range(-5.0..5.0),
527            );
528            
529            let k = rng.gen_range(1..=10);
530            let radius = rng.gen_range(1.0..5.0);
531            
532            let mut kdtree_knn = kdtree.find_k_nearest(&query, k);
533            let mut brute_knn = brute_force.find_k_nearest(&query, k);
534            
535            let mut kdtree_radius = kdtree.find_radius_neighbors(&query, radius);
536            let mut brute_radius = brute_force.find_radius_neighbors(&query, radius);
537            
538            // Sort by distance first, then by index for consistent comparison
539            kdtree_knn.sort_by(|a, b| {
540                a.1.partial_cmp(&b.1).unwrap_or(Ordering::Equal)
541                    .then(a.0.cmp(&b.0))
542            });
543            brute_knn.sort_by(|a, b| {
544                a.1.partial_cmp(&b.1).unwrap_or(Ordering::Equal)
545                    .then(a.0.cmp(&b.0))
546            });
547            
548            kdtree_radius.sort_by(|a, b| {
549                a.1.partial_cmp(&b.1).unwrap_or(Ordering::Equal)
550                    .then(a.0.cmp(&b.0))
551            });
552            brute_radius.sort_by(|a, b| {
553                a.1.partial_cmp(&b.1).unwrap_or(Ordering::Equal)
554                    .then(a.0.cmp(&b.0))
555            });
556            
557            // Verify k-nearest neighbors consistency
558            assert_eq!(kdtree_knn.len(), brute_knn.len());
559            assert_eq!(kdtree_knn.len(), k.min(points.len()));
560            
561            // Check that the distances match (within tolerance)
562            let min_len = kdtree_knn.len().min(brute_knn.len());
563            for i in 0..min_len {
564                assert!((kdtree_knn[i].1 - brute_knn[i].1).abs() < 1e-6);
565            }
566            
567            // Verify radius neighbors consistency
568            assert_eq!(kdtree_radius.len(), brute_radius.len());
569            
570            // Check that the distances match (within tolerance)
571            let min_len = kdtree_radius.len().min(brute_radius.len());
572            for i in 0..min_len {
573                assert!((kdtree_radius[i].1 - brute_radius[i].1).abs() < 1e-6);
574            }
575        }
576    }
577
578    #[test]
579    fn test_performance_comparison() {
580        let mut rng = rand::thread_rng();
581        let mut points = Vec::new();
582        
583        // Generate 1000 random points for performance test
584        for _ in 0..1000 {
585            points.push(Point3f::new(
586                rng.gen_range(-10.0..10.0),
587                rng.gen_range(-10.0..10.0),
588                rng.gen_range(-10.0..10.0),
589            ));
590        }
591        
592        let kdtree = KdTree::new(&points).unwrap();
593        let brute_force = BruteForceSearch::new(&points);
594        
595        let query = Point3f::new(0.0, 0.0, 0.0);
596        let k = 10;
597        
598        // Time KD-tree search
599        let start = std::time::Instant::now();
600        let _kdtree_result = kdtree.find_k_nearest(&query, k);
601        let kdtree_time = start.elapsed();
602        
603        // Time brute force search
604        let start = std::time::Instant::now();
605        let _brute_result = brute_force.find_k_nearest(&query, k);
606        let brute_time = start.elapsed();
607        
608        // KD-tree should be faster for larger datasets
609        println!("KD-tree time: {:?}", kdtree_time);
610        println!("Brute force time: {:?}", brute_time);
611        
612        // For 1000 points, KD-tree should be significantly faster
613        // Note: For small k values, brute force might actually be faster due to overhead
614        // So we'll just verify both methods work correctly
615        assert!(kdtree_time.as_nanos() > 0);
616        assert!(brute_time.as_nanos() > 0);
617    }
618
619    #[test]
620    fn test_debug_k_nearest() {
621        let points = vec![
622            Point3f::new(0.0, 0.0, 0.0),
623            Point3f::new(1.0, 0.0, 0.0),
624            Point3f::new(0.0, 1.0, 0.0),
625            Point3f::new(0.0, 0.0, 1.0),
626            Point3f::new(1.0, 1.0, 0.0),
627            Point3f::new(1.0, 0.0, 1.0),
628            Point3f::new(0.0, 1.0, 1.0),
629            Point3f::new(1.0, 1.0, 1.0),
630        ];
631
632        let kdtree = KdTree::new(&points).unwrap();
633        let brute_force = BruteForceSearch::new(&points);
634
635        let query = Point3f::new(0.5, 0.5, 0.5);
636        let k = 3;
637
638        let mut kdtree_result = kdtree.find_k_nearest(&query, k);
639        let mut brute_force_result = brute_force.find_k_nearest(&query, k);
640
641        kdtree_result.sort_by(|a, b| a.1.partial_cmp(&b.1).unwrap_or(Ordering::Equal).then(a.0.cmp(&b.0)));
642        brute_force_result.sort_by(|a, b| a.1.partial_cmp(&b.1).unwrap_or(Ordering::Equal).then(a.0.cmp(&b.0)));
643
644        assert_eq!(kdtree_result.len(), brute_force_result.len());
645        assert_eq!(kdtree_result.len(), k);
646        for (kd, bf) in kdtree_result.iter().zip(brute_force_result.iter()) {
647            assert!((kd.1 - bf.1).abs() < 1e-6, "distance mismatch: kd={}, bf={}", kd.1, bf.1);
648        }
649    }
650}