Skip to main content

Crate threecrate_algorithms

Crate threecrate_algorithms 

Source
Expand description

Algorithms for 3D point cloud and mesh processing

Re-exports§

pub use filtering::*;
pub use normals::*;
pub use nearest_neighbor::*;
pub use registration::*;
pub use ndt_registration::*;
pub use global_registration::*;
pub use segmentation::*;
pub use features::*;
pub use mesh_boolean::*;
pub use mesh_smoothing::*;
pub use colorization::*;
pub use simd_distance::*;

Modules§

colorization
Point cloud colorization from registered RGB images.
features
Feature extraction algorithms
filtering
Filtering algorithms
global_registration
Global point cloud registration via FPFH feature matching and RANSAC.
mesh_boolean
Mesh boolean operations: union, intersection, and difference
mesh_smoothing
Mesh smoothing algorithms
ndt_registration
NDT (Normal Distributions Transform) registration algorithm
nearest_neighbor
Nearest neighbor search implementations
normals
Normal estimation algorithms
point_cloud_ops
Point cloud operations including k-nearest neighbors search
registration
Registration algorithms
segmentation
Segmentation algorithms
simd_distance
SIMD-accelerated distance computations for nearest-neighbor search.
streaming
Streaming point cloud processing pipeline.