Enum three::custom::Primitive

pub enum Primitive {
    PointList,
    LineList,
    LineStrip,
    TriangleList,
    TriangleStrip,
    LineListAdjacency,
    LineStripAdjacency,
    TriangleListAdjacency,
    TriangleStripAdjacency,
    PatchList(u8),
}
Expand description

Describes what geometric primitives are created from vertex data.

Variants

PointList

Each vertex represents a single point.

LineList

Each pair of vertices represent a single line segment. For example, with [a, b, c, d, e], a and b form a line, c and d form a line, and e is discarded.

LineStrip

Every two consecutive vertices represent a single line segment. Visually forms a “path” of lines, as they are all connected. For example, with [a, b, c], a and b form a line line, and b and c form a line.

TriangleList

Each triplet of vertices represent a single triangle. For example, with [a, b, c, d, e], a, b, and c form a triangle, d and e are discarded.

TriangleStrip

Every three consecutive vertices represent a single triangle. For example, with [a, b, c, d], a, b, and c form a triangle, and b, c, and d form a triangle.

LineListAdjacency

Each quadtruplet of vertices represent a single line segment with adjacency information. For example, with [a, b, c, d], b and c form a line, and a and d are the adjacent vertices.

LineStripAdjacency

Every four consecutive vertices represent a single line segment with adjacency information. For example, with [a, b, c, d, e], [a, b, c, d] form a line segment with adjacency, and [b, c, d, e] form a line segment with adjacency.

TriangleListAdjacency

Each sextuplet of vertices represent a single traingle with adjacency information. For example, with [a, b, c, d, e, f], a, c, and e form a traingle, and b, d, and f are the adjacent vertices, where b is adjacent to the edge formed by a and c, d is adjacent to the edge c and e, and f is adjacent to the edge e and a.

TriangleStripAdjacency

Every even-numbered vertex (every other starting from the first) represents an additional vertex for the triangle strip, while odd-numbered vertices (every other starting from the second) represent adjacent vertices. For example, with [a, b, c, d, e, f, g, h], [a, c, e, g] form a triangle strip, and [b, d, f, h] are the adjacent vertices, where b, d, and f are adjacent to the first triangle in the strip, and d, f, and h are adjacent to the second.

PatchList(u8)

Patch list, used with shaders capable of producing primitives on their own (tessellation)

Trait Implementations

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Feeds a slice of this type into the given Hasher. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

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