[][src]Struct three::Node

pub struct Node<Space> {
    pub visible: bool,
    pub name: Option<String>,
    pub transform: Transform,
    pub material: Option<Material>,
    // some fields omitted
}

General information about an object in a scene.

Fields

Is Node visible by cameras or not?

The name of the node, if any.

Transformation in Space.

Material in case this Node has it.

Trait Implementations

impl<Space: PartialEq> PartialEq<Node<Space>> for Node<Space>
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impl<Space: Clone> Clone for Node<Space>
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Performs copy-assignment from source. Read more

impl<Space: Debug> Debug for Node<Space>
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Auto Trait Implementations

impl<Space> Send for Node<Space> where
    Space: Send

impl<Space> Sync for Node<Space> where
    Space: Sync

Blanket Implementations

impl<T> From for T
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impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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impl<T, U> TryFrom for T where
    T: From<U>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> SetParameter for T

Sets value as a parameter of self.

impl<T> Erased for T