[][src]Struct three::DynamicMesh

pub struct DynamicMesh { /* fields omitted */ }

A dynamic version of a mesh allows changing the geometry on CPU side in order to animate the mesh.

Methods

impl DynamicMesh
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Returns the number of vertices of the geometry base shape.

Set mesh material.

Trait Implementations

impl Object for DynamicMesh
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The internal data for the object. Read more

Converts into the base type.

Invisible objects are not rendered by cameras.

Sets the name of the object.

Set both position, orientation and scale.

Set position.

Set orientation.

Set scale.

Set weights.

Rotates object in the specific direction of target.

impl PartialEq<DynamicMesh> for DynamicMesh
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This method tests for !=.

impl Clone for DynamicMesh
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Performs copy-assignment from source. Read more

impl Eq for DynamicMesh
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impl AsRef<Base> for DynamicMesh
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impl Debug for DynamicMesh
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impl Hash for DynamicMesh
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Feeds a slice of this type into the given [Hasher]. Read more

Auto Trait Implementations

impl !Send for DynamicMesh

impl !Sync for DynamicMesh

Blanket Implementations

impl<T> From for T
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impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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impl<T, U> TryFrom for T where
    T: From<U>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> SetParameter for T

Sets value as a parameter of self.

impl<T> Erased for T