[][src]Struct three::scene::Scene

pub struct Scene {
    pub background: Background,
    // some fields omitted
}

The root node of a tree of game objects that may be rendered by a Camera.

Fields

Methods

impl Scene
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Add new Base to the scene.

Remove a previously added Base from the scene.

impl Scene
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Create new SyncGuard.

This is performance-costly operation, you should not use it many times per frame.

Auto Trait Implementations

impl !Send for Scene

impl !Sync for Scene

Blanket Implementations

impl<T> From for T
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impl<T, U> Into for T where
    U: From<T>, 
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impl<T, U> TryFrom for T where
    T: From<U>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> SetParameter for T

Sets value as a parameter of self.

impl<T> Erased for T