Struct three::material::Phong

source ·
pub struct Phong {
    pub color: Color,
    pub glossiness: f32,
}
Expand description

Parameters for a Phong reflection model.

Renders triangle meshes with the Phong illumination model.

Fields

color: Color

Solid color applied in the absense of map.

Default: WHITE.

glossiness: f32

Determines the sharpness of specular highlights.

Higher values result in sharper highlights to produce a glossy effect.

Default: 30.0.

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