Struct three::skeleton::Skeleton
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pub struct Skeleton { /* fields omitted */ }
Contains array of bones.
Trait Implementations
impl Clone for Skeleton
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fn clone(&self) -> Skeleton
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Debug for Skeleton
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impl AsRef<Base> for Skeleton
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impl Object for Skeleton
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fn upcast(&self) -> Base
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Converts into the base type.
fn set_visible(&self, visible: bool)
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Invisible objects are not rendered by cameras.
fn set_transform<P, Q>(&self, pos: P, rot: Q, scale: f32) where
Self: Sized,
P: Into<Point3<f32>>,
Q: Into<Quaternion<f32>>,
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Self: Sized,
P: Into<Point3<f32>>,
Q: Into<Quaternion<f32>>,
Set both position, orientation and scale.
fn set_position<P>(&self, pos: P) where
Self: Sized,
P: Into<Point3<f32>>,
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Self: Sized,
P: Into<Point3<f32>>,
Set position.
fn set_orientation<Q>(&self, rot: Q) where
Self: Sized,
Q: Into<Quaternion<f32>>,
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Self: Sized,
Q: Into<Quaternion<f32>>,
Set orientation.
fn set_scale(&self, scale: f32)
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Set scale.
fn set_weights(&self, weights: Vec<f32>)
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Set weights.
fn look_at<E, T>(&self, eye: E, target: T, up: Option<Vector3<f32>>) where
Self: Sized,
E: Into<Point3<f32>>,
T: Into<Point3<f32>>,
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Self: Sized,
E: Into<Point3<f32>>,
T: Into<Point3<f32>>,
Rotates object in the specific direction of target
.