Struct three::Renderer [] [src]

pub struct Renderer {
    pub shadow: ShadowType,
    // some fields omitted
}

Renders Scene by Camera.

See Window::render.

Fields

ShadowType of this Renderer.

Methods

impl Renderer
[src]

Returns current viewport aspect, i.e. width / height.

Map screen pixel coordinates to Normalized Display Coordinates. The lower left corner corresponds to (-1,-1), and the upper right corner corresponds to (1,1).

Draw ShadowMap for debug purposes.