pub struct VoxelGrid<M: Material>(/* private fields */);
Expand description

A voxel grid inside a cube with a material type specified by the generic parameter.

Implementations§

source§

impl<M: Material + FromCpuVoxelGrid> VoxelGrid<M>

source

pub fn new(context: &Context, cpu_voxel_grid: &CpuVoxelGrid) -> Self

Constructs a VoxelGrid from a CpuVoxelGrid, ie. constructs a Gm with a cube Mesh as geometry and a material type specified by the generic parameter which implement FromCpuVoxelGrid.

Trait Implementations§

source§

impl<M: Material> Deref for VoxelGrid<M>

§

type Target = Gm<Mesh, M>

The resulting type after dereferencing.
source§

fn deref(&self) -> &Self::Target

Dereferences the value.
source§

impl<M: Material> DerefMut for VoxelGrid<M>

source§

fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.
source§

impl<M: Material> Geometry for VoxelGrid<M>

source§

fn draw( &self, camera: &Camera, program: &Program, render_states: RenderStates, attributes: FragmentAttributes )

Draw this geometry.
source§

fn vertex_shader_source( &self, required_attributes: FragmentAttributes ) -> String

Returns the vertex shader source for this geometry given that the fragment shader needs the given vertex attributes.
source§

fn id(&self, required_attributes: FragmentAttributes) -> u16

Returns a unique ID for each variation of the shader source returned from Geometry::vertex_shader_source. Read more
source§

fn render_with_material( &self, material: &dyn Material, camera: &Camera, lights: &[&dyn Light] )

Render the geometry with the given Material. Must be called in the callback given as input to a RenderTarget, ColorTarget or DepthTarget write method. Use an empty array for the lights argument, if the material does not require lights to be rendered.
source§

fn render_with_effect( &self, material: &dyn Effect, camera: &Camera, lights: &[&dyn Light], color_texture: Option<ColorTexture<'_>>, depth_texture: Option<DepthTexture<'_>> )

Render the geometry with the given Effect. Must be called in the callback given as input to a RenderTarget, ColorTarget or DepthTarget write method. Use an empty array for the lights argument, if the material does not require lights to be rendered.
source§

fn aabb(&self) -> AxisAlignedBoundingBox

Returns the AxisAlignedBoundingBox for this geometry in the global coordinate system.
source§

fn animate(&mut self, time: f32)

For updating the animation of this geometry if it is animated, if not, this method does nothing. The time parameter should be some continious time, for example the time since start.
source§

impl<'a, M: Material> IntoIterator for &'a VoxelGrid<M>

§

type Item = &'a dyn Object

The type of the elements being iterated over.
§

type IntoIter = Once<&'a dyn Object>

Which kind of iterator are we turning this into?
source§

fn into_iter(self) -> Self::IntoIter

Creates an iterator from a value. Read more
source§

impl<M: Material> Object for VoxelGrid<M>

source§

fn render(&self, camera: &Camera, lights: &[&dyn Light])

Render the object. Use an empty array for the lights argument, if the objects does not require lights to be rendered. Must be called in the callback given as input to a RenderTarget, ColorTarget or DepthTarget write method.
source§

fn material_type(&self) -> MaterialType

Returns the type of material applied to this object.

Auto Trait Implementations§

§

impl<M> !RefUnwindSafe for VoxelGrid<M>

§

impl<M> !Send for VoxelGrid<M>

§

impl<M> !Sync for VoxelGrid<M>

§

impl<M> Unpin for VoxelGrid<M>
where M: Unpin,

§

impl<M> !UnwindSafe for VoxelGrid<M>

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.