Struct three_d::renderer::object::Skybox

source ·
pub struct Skybox { /* private fields */ }
Expand description

An illusion of a sky.

Implementations§

source§

impl Skybox

source

pub fn new( context: &Context, right: &CpuTexture, left: &CpuTexture, top: &CpuTexture, bottom: &CpuTexture, front: &CpuTexture, back: &CpuTexture ) -> Self

Creates a new skybox with the given CpuTextures placed at the indicated sides of the skybox. All of the cpu textures must contain data with the same TextureDataType.

source

pub fn new_from_equirectangular( context: &Context, cpu_texture: &CpuTexture ) -> Self

Creates a new skybox with a cube texture generated from the equirectangular texture given as input.

source

pub fn new_with_texture(context: &Context, texture: Arc<TextureCubeMap>) -> Self

Creates a new skybox with the given TextureCubeMap. The colors are assumed to be in linear sRGB (RgbU8), linear sRGB with an alpha channel (RgbaU8) or HDR color space.

source

pub fn texture(&self) -> &Arc<TextureCubeMap>

Returns a reference to the cube map texture

Trait Implementations§

source§

impl Geometry for Skybox

source§

fn draw( &self, camera: &Camera, program: &Program, render_states: RenderStates, _attributes: FragmentAttributes )

Draw this geometry.
source§

fn vertex_shader_source( &self, _required_attributes: FragmentAttributes ) -> String

Returns the vertex shader source for this geometry given that the fragment shader needs the given vertex attributes.
source§

fn id(&self, _required_attributes: FragmentAttributes) -> u16

Returns a unique ID for each variation of the shader source returned from Geometry::vertex_shader_source. Read more
source§

fn aabb(&self) -> AxisAlignedBoundingBox

Returns the AxisAlignedBoundingBox for this geometry in the global coordinate system.
source§

fn render_with_material( &self, material: &dyn Material, camera: &Camera, lights: &[&dyn Light] )

Render the geometry with the given Material. Must be called in the callback given as input to a RenderTarget, ColorTarget or DepthTarget write method. Use an empty array for the lights argument, if the material does not require lights to be rendered.
source§

fn render_with_effect( &self, material: &dyn Effect, camera: &Camera, lights: &[&dyn Light], color_texture: Option<ColorTexture<'_>>, depth_texture: Option<DepthTexture<'_>> )

Render the geometry with the given Effect. Must be called in the callback given as input to a RenderTarget, ColorTarget or DepthTarget write method. Use an empty array for the lights argument, if the material does not require lights to be rendered.
source§

fn animate(&mut self, _time: f32)

For updating the animation of this geometry if it is animated, if not, this method does nothing. The time parameter should be some continious time, for example the time since start.
source§

impl<'a> IntoIterator for &'a Skybox

§

type Item = &'a dyn Object

The type of the elements being iterated over.
§

type IntoIter = Once<&'a dyn Object>

Which kind of iterator are we turning this into?
source§

fn into_iter(self) -> Self::IntoIter

Creates an iterator from a value. Read more
source§

impl Object for Skybox

source§

fn render(&self, camera: &Camera, lights: &[&dyn Light])

Render the object. Use an empty array for the lights argument, if the objects does not require lights to be rendered. Must be called in the callback given as input to a RenderTarget, ColorTarget or DepthTarget write method.
source§

fn material_type(&self) -> MaterialType

Returns the type of material applied to this object.

Auto Trait Implementations§

§

impl RefUnwindSafe for Skybox

§

impl !Send for Skybox

§

impl !Sync for Skybox

§

impl Unpin for Skybox

§

impl UnwindSafe for Skybox

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.