Struct three_d::renderer::object::Axes

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pub struct Axes { /* private fields */ }
Expand description

Three arrows indicating the three main axes; the x-axis (red), the y-axis (green) and the z-axis (blue). Used for easily debugging where objects are placed in the 3D world.

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impl Axes

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pub fn new(context: &Context, radius: f32, length: f32) -> Self

Creates a new axes object consisting of three arrows with the given radius and length.

Trait Implementations§

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impl Deref for Axes

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type Target = Gm<InstancedMesh, ColorMaterial>

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl DerefMut for Axes

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.
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impl Geometry for Axes

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fn draw( &self, camera: &Camera, program: &Program, render_states: RenderStates, attributes: FragmentAttributes )

Draw this geometry.
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fn vertex_shader_source( &self, required_attributes: FragmentAttributes ) -> String

Returns the vertex shader source for this geometry given that the fragment shader needs the given vertex attributes.
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fn id(&self, required_attributes: FragmentAttributes) -> u16

Returns a unique ID for each variation of the shader source returned from Geometry::vertex_shader_source. Read more
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fn render_with_material( &self, material: &dyn Material, camera: &Camera, lights: &[&dyn Light] )

Render the geometry with the given Material. Must be called in the callback given as input to a RenderTarget, ColorTarget or DepthTarget write method. Use an empty array for the lights argument, if the material does not require lights to be rendered.
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fn render_with_effect( &self, material: &dyn Effect, camera: &Camera, lights: &[&dyn Light], color_texture: Option<ColorTexture<'_>>, depth_texture: Option<DepthTexture<'_>> )

Render the geometry with the given Effect. Must be called in the callback given as input to a RenderTarget, ColorTarget or DepthTarget write method. Use an empty array for the lights argument, if the material does not require lights to be rendered.
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fn aabb(&self) -> AxisAlignedBoundingBox

Returns the AxisAlignedBoundingBox for this geometry in the global coordinate system.
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fn animate(&mut self, time: f32)

For updating the animation of this geometry if it is animated, if not, this method does nothing. The time parameter should be some continious time, for example the time since start.
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impl<'a> IntoIterator for &'a Axes

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type Item = &'a dyn Object

The type of the elements being iterated over.
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type IntoIter = Once<&'a dyn Object>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> Self::IntoIter

Creates an iterator from a value. Read more
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impl Object for Axes

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fn render(&self, camera: &Camera, lights: &[&dyn Light])

Render the object. Use an empty array for the lights argument, if the objects does not require lights to be rendered. Must be called in the callback given as input to a RenderTarget, ColorTarget or DepthTarget write method.
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fn material_type(&self) -> MaterialType

Returns the type of material applied to this object.

Auto Trait Implementations§

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impl !RefUnwindSafe for Axes

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impl !Send for Axes

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impl !Sync for Axes

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impl Unpin for Axes

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impl !UnwindSafe for Axes

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.