three_d/renderer/object/
axes.rs

1use crate::renderer::*;
2
3///
4/// Three arrows indicating the three main axes; the x-axis (red), the y-axis (green) and the z-axis (blue).
5/// Used for easily debugging where objects are placed in the 3D world.
6///
7pub struct Axes {
8    model: Gm<InstancedMesh, ColorMaterial>,
9}
10
11impl Axes {
12    ///
13    /// Creates a new axes object consisting of three arrows with the given radius and length.
14    ///
15    pub fn new(context: &Context, radius: f32, length: f32) -> Self {
16        let mut cpu_mesh = CpuMesh::arrow(0.9, 0.6, 16);
17        cpu_mesh
18            .transform(Mat4::from_nonuniform_scale(length, radius, radius))
19            .unwrap();
20        let model = Gm::new(
21            InstancedMesh::new(
22                context,
23                &Instances {
24                    transformations: vec![
25                        Mat4::identity(),
26                        Mat4::from_angle_z(degrees(90.0)),
27                        Mat4::from_angle_y(degrees(-90.0)),
28                    ],
29                    texture_transformations: None,
30                    colors: Some(vec![Srgba::RED, Srgba::GREEN, Srgba::BLUE]),
31                },
32                &cpu_mesh,
33            ),
34            ColorMaterial::default(),
35        );
36        Self { model }
37    }
38}
39
40impl<'a> IntoIterator for &'a Axes {
41    type Item = &'a dyn Object;
42    type IntoIter = std::iter::Once<&'a dyn Object>;
43
44    fn into_iter(self) -> Self::IntoIter {
45        std::iter::once(self)
46    }
47}
48
49use std::ops::Deref;
50impl Deref for Axes {
51    type Target = Gm<InstancedMesh, ColorMaterial>;
52    fn deref(&self) -> &Self::Target {
53        &self.model
54    }
55}
56
57impl std::ops::DerefMut for Axes {
58    fn deref_mut(&mut self) -> &mut Self::Target {
59        &mut self.model
60    }
61}
62
63impl Geometry for Axes {
64    impl_geometry_body!(deref);
65
66    fn animate(&mut self, time: f32) {
67        self.model.animate(time)
68    }
69}
70
71impl Object for Axes {
72    impl_object_body!(deref);
73}