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#[cfg(feature = "3d-io")]
#[cfg_attr(docsrs, doc(cfg(feature = "3d-io")))]
mod threed;
#[doc(inline)]
#[cfg(feature = "3d-io")]
pub use threed::*;
#[cfg(feature = "obj-io")]
#[cfg_attr(docsrs, doc(cfg(feature = "obj-io")))]
mod obj;
#[doc(inline)]
#[cfg(feature = "obj-io")]
pub use obj::*;
#[cfg(feature = "gltf-io")]
#[cfg_attr(docsrs, doc(cfg(feature = "gltf-io")))]
mod gltf;
#[doc(inline)]
#[cfg(feature = "gltf-io")]
pub use self::gltf::*;
#[cfg(feature = "image-io")]
#[doc(inline)]
pub use image_io::*;
#[cfg(feature = "image-io")]
#[cfg_attr(docsrs, doc(cfg(feature = "image-io")))]
mod image_io {
use crate::core::*;
use crate::io::*;
use std::path::Path;
impl Loaded {
pub fn image<P: AsRef<Path>>(&mut self, path: P) -> ThreeDResult<CPUTexture<u8>> {
image_from_bytes(&self.get_bytes(path)?)
}
pub fn cube_image<P: AsRef<Path>>(
&mut self,
right_path: P,
left_path: P,
top_path: P,
bottom_path: P,
front_path: P,
back_path: P,
) -> ThreeDResult<CPUTexture<u8>> {
let mut right = self.image(right_path)?;
let left = self.image(left_path)?;
let top = self.image(top_path)?;
let bottom = self.image(bottom_path)?;
let front = self.image(front_path)?;
let back = self.image(back_path)?;
right.data.extend(left.data);
right.data.extend(top.data);
right.data.extend(bottom.data);
right.data.extend(front.data);
right.data.extend(back.data);
Ok(right)
}
}
#[cfg(not(target_arch = "wasm32"))]
impl Saver {
pub fn save_pixels<P: AsRef<Path>>(
path: P,
pixels: &[u8],
width: u32,
height: u32,
) -> ThreeDResult<()> {
let mut pixels_out = vec![0u8; width as usize * height as usize * 4];
for row in 0..height as usize {
for col in 0..width as usize {
for i in 0..4 {
pixels_out
[4 * width as usize * (height as usize - row - 1) + 4 * col + i] =
pixels[4 * width as usize * row + 4 * col + i];
}
}
}
image::save_buffer(
path,
&pixels_out,
width as u32,
height as u32,
image::ColorType::Rgba8,
)?;
Ok(())
}
}
}