Function three_d::renderer::render_pass[][src]

pub fn render_pass(
    camera: &Camera,
    objects: &[&dyn Object],
    lights: &Lights
) -> ThreeDResult<()>
Expand description

Render the objects. Also avoids rendering objects outside the camera frustum and render the objects in the order given by cmp_render_order. Must be called in a render target render function, for example in the callback function of Screen::write.