Struct three_d::core::render_target::Screen[][src]

pub struct Screen {}
Expand description

The screen render target which is essential to get something on the screen (see the write function).

Implementations

Call this function and make a render call (for example one of the draw functions on Program) in the render closure to render something to the screen. Before writing, the screen is cleared based on the given clear state.

Returns the RGBA color values from the screen as a list of bytes (one byte for each color channel).

This is supported on non-WebAssembly only.

Returns the depth values from the screen as a list of 32-bit floats. Only available on desktop.

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