Struct three_d::SpotLight[][src]

pub struct SpotLight { /* fields omitted */ }

A light which shines from the given position and in the given direction. The light will cast shadows if you generate a shadow map.

Implementations

impl SpotLight[src]

pub fn new(
    context: &Context,
    intensity: f32,
    color: &Vec3,
    position: &Vec3,
    direction: &Vec3,
    cutoff: f32,
    attenuation_constant: f32,
    attenuation_linear: f32,
    attenuation_exponential: f32
) -> Result<SpotLight, Error>
[src]

pub fn set_color(&mut self, color: &Vec3)[src]

pub fn set_intensity(&mut self, intensity: f32)[src]

pub fn set_attenuation(&mut self, constant: f32, linear: f32, exponential: f32)[src]

pub fn set_position(&mut self, position: &Vec3)[src]

pub fn position(&self) -> Vec3[src]

pub fn set_cutoff(&mut self, cutoff: f32)[src]

pub fn set_direction(&mut self, direction: &Vec3)[src]

pub fn direction(&self) -> Vec3[src]

pub fn clear_shadow_map(&mut self)[src]

pub fn generate_shadow_map<F: FnOnce(Viewport, &Camera) -> Result<(), Error>>(
    &mut self,
    frustrum_depth: f32,
    texture_size: usize,
    render_scene: F
) -> Result<(), Error>
[src]

pub fn shadow_map(&self) -> &dyn Texture[src]

pub fn buffer(&self) -> &UniformBuffer[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.