Module three_d::phong [−][src]
Lighting functionality based on the phong reflection model.
Structs
PhongDeferredInstancedMesh | An instanced triangle mesh that adds additional lighting functionality based on the Phong shading model to a InstancedMesh. Must be used in connection with a PhongDeferredPipeline. |
PhongDeferredMesh | A triangle mesh that adds additional lighting functionality based on the Phong shading model to a Mesh. Must be used in connection with a PhongDeferredPipeline. |
PhongDeferredPipeline | Deferred pipeline based on the Phong reflection model supporting a performance-limited amount of directional, point and spot lights with shadows. Supports colored, textured and instanced meshes. |
PhongForwardInstancedMesh | An instanced triangle mesh that adds additional lighting functionality based on the Phong shading model to a InstancedMesh. |
PhongForwardMesh | A triangle mesh that adds additional lighting functionality based on the Phong shading model to a Mesh. |
PhongForwardPipeline | Forward pipeline based on the phong reflection model supporting a very limited amount of lights with shadows. Supports colored, transparent, textured and instanced meshes. |
PhongMaterial | A material used for shading an object based on the Phong shading model. |
Enums
ColorSource | The source of color on an object, either a fixed value or a texture. |
DebugType | Used for debug purposes. |