Struct three_d::UniformBuffer [−][src]
A buffer for transferring a set of uniform variables to the shader program (see also use_uniform_block).
Implementations
impl UniformBuffer
[src]
pub fn new(context: &Context, sizes: &[u32]) -> Result<UniformBuffer, Error>
[src]
pub fn update(&mut self, index: usize, data: &[f32]) -> Result<(), Error>
[src]
pub fn get(&self, index: usize) -> Result<&[f32], Error>
[src]
Trait Implementations
impl Drop for UniformBuffer
[src]
Auto Trait Implementations
impl !RefUnwindSafe for UniformBuffer
impl !Send for UniformBuffer
impl !Sync for UniformBuffer
impl Unpin for UniformBuffer
impl UnwindSafe for UniformBuffer
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,