use crate::math::*;
use crate::definition::*;
use crate::core::*;
use crate::camera::*;
use std::f32::consts::PI;
const NO_VIEW_ANGLES: usize = 8;
pub struct Imposters {
context: Context,
program: program::Program,
center_buffer: VertexBuffer,
rotation_buffer: VertexBuffer,
positions_buffer: VertexBuffer,
uvs_buffer: VertexBuffer,
instance_count: u32,
texture: ColorTargetTexture2DArray
}
impl Imposters {
pub fn new(context: &Context) -> Result<Self, Error>
{
let uvs = vec![
0.0, 0.0,
1.0, 0.0,
1.0, 1.0,
1.0, 1.0,
0.0, 1.0,
0.0, 0.0
];
let positions_buffer = VertexBuffer::new_with_static_f32(&context, &[])?;
let uvs_buffer = VertexBuffer::new_with_static_f32(&context, &uvs)?;
let program = program::Program::from_source(context,
include_str!("shaders/imposter.vert"),
include_str!("shaders/imposter.frag"))?;
let center_buffer = VertexBuffer::new_with_dynamic_f32(context, &[])?;
let rotation_buffer = VertexBuffer::new_with_dynamic_f32(context, &[])?;
let texture = ColorTargetTexture2DArray::new(context, 1, 1, NO_VIEW_ANGLES,
Interpolation::Nearest, Interpolation::Nearest, None,
Wrapping::ClampToEdge, Wrapping::ClampToEdge, Format::RGBA8)?;
Ok(Imposters {context: context.clone(), texture, program, center_buffer, rotation_buffer, positions_buffer, uvs_buffer, instance_count:0 })
}
pub fn update_texture<F: Fn(Viewport, &Camera) -> Result<(), Error>>(&mut self, render: F, aabb: (Vec3, Vec3), max_texture_size: usize) -> Result<(), Error>
{
let (min, max) = aabb;
let width = f32::sqrt(f32::powi(max.x - min.x, 2) + f32::powi(max.z - min.z, 2));
let height = max.y - min.y;
let center = 0.5 * min + 0.5 * max;
let mut camera = camera::Camera::new_orthographic(&self.context, center + vec3(0.0, 0.0, -1.0),
center, vec3(0.0, 1.0, 0.0), width, height, 4.0*(width+height))?;
let texture_width = (max_texture_size as f32 * (width / height).min(1.0)) as usize;
let texture_height = (max_texture_size as f32 * (height / width).min(1.0)) as usize;
self.texture = ColorTargetTexture2DArray::new(&self.context, texture_width, texture_height, NO_VIEW_ANGLES,
Interpolation::Nearest, Interpolation::Nearest, None,
Wrapping::ClampToEdge, Wrapping::ClampToEdge, Format::RGBA8)?;
let depth_texture = DepthTargetTexture2DArray::new(&self.context, texture_width, texture_height, NO_VIEW_ANGLES,
Wrapping::ClampToEdge, Wrapping::ClampToEdge, DepthFormat::Depth32F)?;
let render_target = RenderTargetArray::new(&self.context,&self.texture, &depth_texture)?;
for i in 0..NO_VIEW_ANGLES {
let angle = i as f32 * 2.0 * PI / NO_VIEW_ANGLES as f32;
camera.set_view(center + width * vec3(f32::sin(-angle), 0.0, f32::cos(-angle)),
center, vec3(0.0, 1.0, 0.0))?;
render_target.write(&ClearState::color_and_depth(0.0, 0.0, 0.0, 0.0, 1.0), &[i],
0, || {render(Viewport::new_at_origo(texture_width, texture_height), &camera)?; Ok(())})?;
}
let xmin = center.x - 0.5 * width;
let xmax = center.x + 0.5 * width;
let ymin = min.y;
let ymax = max.y;
self.positions_buffer.fill_with_dynamic_f32(&vec![
xmin, ymin, 0.0,
xmax, ymin, 0.0,
xmax, ymax, 0.0,
xmax, ymax, 0.0,
xmin, ymax, 0.0,
xmin, ymin, 0.0
]);
Ok(())
}
pub fn update_positions(&mut self, positions: &[f32], angles_in_radians: &[f32])
{
self.center_buffer.fill_with_dynamic_f32(positions);
self.rotation_buffer.fill_with_dynamic_f32(angles_in_radians);
self.instance_count = positions.len() as u32/3;
}
pub fn render(&self, viewport: Viewport, camera: &Camera) -> Result<(), Error>
{
let render_states = RenderStates {
cull: CullType::Back,
blend: Some(BlendParameters::TRANSPARENCY),
..Default::default()
};
self.program.use_uniform_int("no_views", &(NO_VIEW_ANGLES as i32))?;
self.program.use_uniform_block(camera.matrix_buffer(), "Camera");
self.program.use_texture(&self.texture, "tex")?;
self.program.use_attribute_vec3(&self.positions_buffer, "position")?;
self.program.use_attribute_vec2(&self.uvs_buffer, "uv_coordinate")?;
self.program.use_attribute_vec3_divisor(&self.center_buffer, "center", 1)?;
self.program.use_attribute_divisor(&self.rotation_buffer, "theta", 1)?;
self.program.draw_arrays_instanced(render_states, viewport, 6, self.instance_count);
Ok(())
}
}