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use std::path::Path;
use crate::io::*;
use crate::definition::*;

impl<'a> Loaded<'a> {
    ///
    /// Deserialize the loaded image resource at the given path into a [CPUTexture](crate::CPUTexture) using
    /// the [image](https://crates.io/crates/image/main.rs) crate.
    /// The CPUTexture can then be used to create a [Texture2D](crate::Texture2D).
    ///
    /// # Feature
    /// Only available when the `image-io` feature is enabled.
    ///
    pub fn image<P: AsRef<Path>>(&'a self, path: P) -> Result<CPUTexture<u8>, IOError> {
        use image::GenericImageView;
        let img = image::load_from_memory(self.bytes(path)?)?;
        let bytes = img.to_bytes();
        let number_of_channels = bytes.len() / (img.width() * img.height()) as usize;
        let format = match number_of_channels {
            1 => Ok(Format::R8),
            3 => Ok(Format::RGB8),
            4 => Ok(Format::RGBA8),
            _ => Err(IOError::FailedToLoad {message: format!("Could not determine the pixel format for the texture.")})
        }?;

        Ok(CPUTexture {data: bytes, width: img.width() as usize, height: img.height() as usize, format, ..Default::default()})
    }

    ///
    /// Deserialize the 6 loaded image resources at the given paths into a [CPUTexture](crate::CPUTexture) using
    /// the [image](https://crates.io/crates/image/main.rs) crate.
    /// The CPUTexture can then be used to create a [TextureCubeMap](crate::TextureCubeMap).
    ///
    /// # Feature
    /// Only available when the `image-io` feature is enabled.
    ///
    pub fn cube_image<P: AsRef<Path>>(&'a self, right_path: P, left_path: P,
                                      top_path: P, bottom_path: P, front_path: P, back_path: P) -> Result<CPUTexture<u8>, IOError> {
        let mut right = self.image(right_path)?;
        let left = self.image(left_path)?;
        let top = self.image(top_path)?;
        let bottom = self.image(bottom_path)?;
        let front = self.image(front_path)?;
        let back = self.image(back_path)?;

        right.data.extend(left.data);
        right.data.extend(top.data);
        right.data.extend(bottom.data);
        right.data.extend(front.data);
        right.data.extend(back.data);
        Ok(right)
    }
}

#[cfg(not(target_arch = "wasm32"))]
impl Saver {
    ///
    /// Saves the given RGB pixels as an image.
    ///
    /// # Feature
    /// Only available when the `image-io` feature is enabled.
    ///
    pub fn save_pixels<P: AsRef<Path>>(path: P, pixels: &[u8], width: usize, height: usize) -> Result<(), IOError>
    {
        let mut pixels_out = vec![0u8; width * height * 3];
        for row in 0..height {
            for col in 0..width {
                for i in 0..3 {
                    pixels_out[3 * width * (height - row - 1) + 3 * col + i] =
                        pixels[3 * width * row + 3 * col + i];
                }
            }
        }

        image::save_buffer(path, &pixels_out, width as u32, height as u32, image::ColorType::Rgb8)?;
        Ok(())
    }
}