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use std::path::Path;
use crate::io::*;
use crate::definition::*;
impl<'a> Loaded<'a> {
pub fn image<P: AsRef<Path>>(&'a self, path: P) -> Result<CPUTexture<u8>, IOError> {
use image::GenericImageView;
let img = image::load_from_memory(self.bytes(path)?)?;
let bytes = img.to_bytes();
let number_of_channels = bytes.len() / (img.width() * img.height()) as usize;
let format = match number_of_channels {
1 => Ok(Format::R8),
3 => Ok(Format::RGB8),
4 => Ok(Format::RGBA8),
_ => Err(IOError::FailedToLoad {message: format!("Could not determine the pixel format for the texture.")})
}?;
Ok(CPUTexture {data: bytes, width: img.width() as usize, height: img.height() as usize, format, ..Default::default()})
}
pub fn cube_image<P: AsRef<Path>>(&'a self, right_path: P, left_path: P,
top_path: P, bottom_path: P, front_path: P, back_path: P) -> Result<CPUTexture<u8>, IOError> {
let mut right = self.image(right_path)?;
let left = self.image(left_path)?;
let top = self.image(top_path)?;
let bottom = self.image(bottom_path)?;
let front = self.image(front_path)?;
let back = self.image(back_path)?;
right.data.extend(left.data);
right.data.extend(top.data);
right.data.extend(bottom.data);
right.data.extend(front.data);
right.data.extend(back.data);
Ok(right)
}
}
#[cfg(not(target_arch = "wasm32"))]
impl Saver {
pub fn save_pixels<P: AsRef<Path>>(path: P, pixels: &[u8], width: usize, height: usize) -> Result<(), IOError>
{
let mut pixels_out = vec![0u8; width * height * 3];
for row in 0..height {
for col in 0..width {
for i in 0..3 {
pixels_out[3 * width * (height - row - 1) + 3 * col + i] =
pixels[3 * width * row + 3 * col + i];
}
}
}
image::save_buffer(path, &pixels_out, width as u32, height as u32, image::ColorType::Rgb8)?;
Ok(())
}
}