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#[doc(hidden)]
pub mod loader;
#[doc(inline)]
pub use loader::*;
#[doc(hidden)]
#[cfg(not(target_arch = "wasm32"))]
pub mod saver;
#[doc(inline)]
#[cfg(not(target_arch = "wasm32"))]
pub use saver::*;
#[doc(hidden)]
#[cfg(feature = "image-io")]
pub mod texture;
#[doc(inline)]
#[cfg(feature = "image-io")]
pub use texture::*;
#[doc(hidden)]
#[cfg(feature = "3d-io")]
pub mod threed;
#[doc(inline)]
#[cfg(feature = "3d-io")]
pub use threed::*;
#[doc(hidden)]
#[cfg(feature = "obj-io")]
pub mod obj;
#[doc(inline)]
#[cfg(feature = "obj-io")]
pub use obj::*;
#[derive(Debug)]
pub enum IOError {
#[cfg(feature = "image-io")]
Image(image::ImageError),
#[cfg(feature = "3d-io")]
Bincode(bincode::Error),
#[cfg(feature = "obj-io")]
Obj(wavefront_obj::ParseError),
#[cfg(not(target_arch = "wasm32"))]
IO(std::io::Error),
FailedToLoad {message: String},
FailedToSave {message: String}
}
#[cfg(feature = "image-io")]
impl From<image::ImageError> for IOError {
fn from(other: image::ImageError) -> Self {
IOError::Image(other)
}
}
#[cfg(feature = "3d-io")]
impl From<bincode::Error> for IOError {
fn from(other: bincode::Error) -> Self {
IOError::Bincode(other)
}
}
#[cfg(feature = "obj-io")]
impl From<wavefront_obj::ParseError> for IOError {
fn from(other: wavefront_obj::ParseError) -> Self {
IOError::Obj(other)
}
}
#[cfg(not(target_arch = "wasm32"))]
impl From<std::io::Error> for IOError {
fn from(other: std::io::Error) -> Self {
IOError::IO(other)
}
}