Module three_d::context [−][src]
Thin and low-level graphics abstraction layer which maps one-to-one with the OpenGL graphics API on desktop and WebGL2 bindings provided by the web-sys crate on web. Can be used in combination with more high-level features or be ignored entirely.
Modules
| consts |
Structs
| ActiveInfo | |
| Glstruct |
Type Definitions
| AttributeLocation | |
| Buffer | |
| Context | Contains the graphics API for almost direct calls to OpenGL/WebGL (See Glstruct for a list of available functionality). Used internally in the higher level features and can safely be ignored unless you want more control. |
| Framebuffer | |
| Program | |
| Shader | |
| Sync | |
| Texture | |
| UniformLocation | |
| VertexArrayObject |