Struct three_d::ImageEffect[][src]

pub struct ImageEffect { /* fields omitted */ }

A customizable 2D effect. Can for example be used for adding an effect on top of the rendered 3D scene, like fog.

Implementations

impl ImageEffect[src]

pub fn new(context: &Context, fragment_shader: &str) -> Result<Self, Error>[src]

pub fn program(&self) -> &Program[src]

pub fn apply(
    &self,
    render_states: RenderStates,
    viewport: Viewport
) -> Result<(), Error>
[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.