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use crate::core::math::*; #[derive(Debug, Copy, Clone)] pub struct AxisAlignedBoundingBox { pub min: Vec3, pub max: Vec3 } impl AxisAlignedBoundingBox { pub fn new() -> Self { Self {min: vec3(std::f32::INFINITY, std::f32::INFINITY, std::f32::INFINITY), max: vec3(std::f32::NEG_INFINITY, std::f32::NEG_INFINITY, std::f32::NEG_INFINITY)} } pub fn expand(mut self, positions: &[f32]) -> Self { for i in 0..positions.len() { match i%3 { 0 => { self.min.x = f32::min(positions[i], self.min.x); self.max.x = f32::max(positions[i], self.max.x); }, 1 => { self.min.y = f32::min(positions[i], self.min.y); self.max.y = f32::max(positions[i], self.max.y); }, 2 => { self.min.z = f32::min(positions[i], self.min.z); self.max.z = f32::max(positions[i], self.max.z); }, _ => {unreachable!()} }; } self } pub fn expand_with_transformation(mut self, positions: &[f32], transformation: &Mat4) -> Self { for i in 0..positions.len()/3 { let pos = transformation * vec4(positions[i*3], positions[i*3 + 1], positions[i*3+2], 1.0); self.min.x = f32::min(pos.x, self.min.x); self.max.x = f32::max(pos.x, self.max.x); self.min.y = f32::min(pos.y, self.min.y); self.max.y = f32::max(pos.y, self.max.y); self.min.z = f32::min(pos.z, self.min.z); self.max.z = f32::max(pos.z, self.max.z); } self } pub fn add(mut self, other: &AxisAlignedBoundingBox) -> Self { self.min = vec3(f32::min(self.min.x, other.min.x), f32::min(self.min.y, other.min.y), f32::min(self.min.z, other.min.z)); self.max = vec3(f32::max(self.max.x, other.max.x), f32::max(self.max.y, other.max.y), f32::max(self.max.z, other.max.z)); self } }