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use crate::core::Error;
use crate::gl::Gl;
use crate::gl::consts;
pub struct VertexBuffer {
gl: Gl,
id: crate::gl::Buffer,
count: usize
}
impl VertexBuffer
{
pub fn new_with_static_f32(gl: &Gl, data: &[f32]) -> Result<VertexBuffer, Error>
{
let id = gl.create_buffer().unwrap();
let mut buffer = VertexBuffer { gl: gl.clone(), id, count: 0 };
if data.len() > 0 {
buffer.fill_with_static_f32(data);
}
Ok(buffer)
}
pub fn fill_with_static_f32(&mut self, data: &[f32])
{
self.bind();
self.gl.buffer_data_f32(consts::ARRAY_BUFFER, data, consts::STATIC_DRAW);
self.gl.unbind_buffer(consts::ARRAY_BUFFER);
self.count = data.len();
}
pub fn new_with_dynamic_f32(gl: &Gl, data: &[f32]) -> Result<VertexBuffer, Error>
{
let id = gl.create_buffer().unwrap();
let mut buffer = VertexBuffer { gl: gl.clone(), id, count: 0 };
if data.len() > 0 {
buffer.fill_with_dynamic_f32(data);
}
Ok(buffer)
}
pub fn fill_with_dynamic_f32(&mut self, data: &[f32])
{
self.bind();
self.gl.buffer_data_f32(consts::ARRAY_BUFFER, data, consts::DYNAMIC_DRAW);
self.gl.unbind_buffer(consts::ARRAY_BUFFER);
self.count = data.len();
}
pub fn count(&self) -> usize {
self.count
}
pub(crate) fn bind(&self)
{
self.gl.bind_buffer(consts::ARRAY_BUFFER, &self.id);
}
}
impl Drop for VertexBuffer
{
fn drop(&mut self)
{
self.gl.delete_buffer(&self.id);
}
}
pub struct ElementBuffer {
gl: Gl,
id: crate::gl::Buffer,
count: usize
}
impl ElementBuffer
{
pub fn new_with_u32(gl: &Gl, data: &[u32]) -> Result<ElementBuffer, Error>
{
let id = gl.create_buffer().unwrap();
let mut buffer = ElementBuffer{ gl: gl.clone(), id, count: 0 };
if data.len() > 0 {
buffer.fill_with_u32(data);
}
Ok(buffer)
}
pub fn fill_with_u32(&mut self, data: &[u32])
{
self.bind();
self.gl.buffer_data_u32(consts::ELEMENT_ARRAY_BUFFER, data, consts::STATIC_DRAW);
self.gl.unbind_buffer(consts::ELEMENT_ARRAY_BUFFER);
self.count = data.len();
}
pub fn count(&self) -> usize {
self.count
}
pub(crate) fn bind(&self)
{
self.gl.bind_buffer(consts::ELEMENT_ARRAY_BUFFER, &self.id);
}
}
impl Drop for ElementBuffer
{
fn drop(&mut self)
{
self.gl.delete_buffer(&self.id);
}
}
pub struct UniformBuffer {
gl: Gl,
id: crate::gl::Buffer,
offsets: Vec<usize>,
data: Vec<f32>
}
impl UniformBuffer
{
pub fn new(gl: &Gl, sizes: &[u32]) -> Result<UniformBuffer, Error>
{
let id = gl.create_buffer().unwrap();
let mut offsets = Vec::new();
let mut length = 0;
for size in sizes
{
offsets.push(length);
length += *size as usize;
}
Ok(UniformBuffer{ gl: gl.clone(), id, offsets, data: vec![0.0; length as usize] })
}
pub(crate) fn bind(&self, id: u32)
{
self.gl.bind_buffer_base(consts::UNIFORM_BUFFER, id, &self.id);
}
pub fn update(&mut self, index: usize, data: &[f32]) -> Result<(), Error>
{
let (offset, length) = self.offset_length(index)?;
if data.len() != length
{
return Err(Error::FailedToUpdateBuffer {message: format!("The uniform buffer data for index {} has length {} but it must be {}.", index, data.len(), length)})
}
self.data.splice(offset..offset+length, data.iter().cloned());
self.send();
Ok(())
}
pub fn get(&self, index: usize) -> Result<&[f32], Error>
{
let (offset, length) = self.offset_length(index)?;
Ok(&self.data[offset..offset+length])
}
fn offset_length(&self, index: usize) -> Result<(usize, usize), Error>
{
if index >= self.offsets.len()
{
return Err(Error::FailedToUpdateBuffer {message: format!("The uniform buffer index {} is outside the range 0-{}", index, self.offsets.len()-1)})
}
let offset = self.offsets[index];
let length = if index + 1 == self.offsets.len() {self.data.len()} else {self.offsets[index+1]} - offset;
Ok((offset, length))
}
fn send(&self)
{
self.gl.bind_buffer(consts::UNIFORM_BUFFER, &self.id);
self.gl.buffer_data_f32(consts::UNIFORM_BUFFER, &self.data, consts::STATIC_DRAW);
self.gl.unbind_buffer(consts::UNIFORM_BUFFER);
}
}
impl Drop for UniformBuffer
{
fn drop(&mut self)
{
self.gl.delete_buffer(&self.id);
}
}