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use crate::core::types::*; pub struct AxisAlignedBoundingBox { pub min: Vec3, pub max: Vec3 } impl AxisAlignedBoundingBox { pub fn new() -> Self { Self {min: vec3(std::f32::INFINITY, std::f32::INFINITY, std::f32::INFINITY), max: vec3(std::f32::NEG_INFINITY, std::f32::NEG_INFINITY, std::f32::NEG_INFINITY)} } pub fn new_from_positions(positions: &[f32]) -> Self { let mut aabb = Self::new(); aabb.expand(positions); aabb } pub fn expand(&mut self, positions: &[f32]) { for i in 0..positions.len() { match i%3 { 0 => { self.min.x = f32::min(positions[i], self.min.x); self.max.x = f32::max(positions[i], self.max.x); }, 1 => { self.min.y = f32::min(positions[i], self.min.y); self.max.y = f32::max(positions[i], self.max.y); }, 2 => { self.min.z = f32::min(positions[i], self.min.z); self.max.z = f32::max(positions[i], self.max.z); }, _ => {unreachable!()} }; } } pub fn add(&mut self, other: &AxisAlignedBoundingBox) { self.min = vec3(f32::min(self.min.x, other.min.x), f32::min(self.min.y, other.min.y), f32::min(self.min.z, other.min.z)); self.max = vec3(f32::max(self.max.x, other.max.x), f32::max(self.max.y, other.max.y), f32::max(self.max.z, other.max.z)); } }