three_d/renderer/control/
first_person_control.rs1use super::*;
2
3#[derive(Clone, Copy, Debug)]
7pub struct FirstPersonControl {
8 pub speed: f32,
10}
11
12impl FirstPersonControl {
13 pub fn new(speed: f32) -> Self {
15 Self { speed }
16 }
17
18 pub fn handle_events(
20 &mut self,
21 camera: &mut three_d_asset::Camera,
22 events: &mut [Event],
23 ) -> bool {
24 let mut change = false;
25 for event in events.iter_mut() {
26 match event {
27 Event::MouseMotion {
28 delta,
29 button,
30 handled,
31 ..
32 } if !*handled && Some(MouseButton::Left) == *button => {
33 camera.yaw(radians(delta.0 * std::f32::consts::PI / 1800.0));
34 camera.pitch(radians(delta.1 * std::f32::consts::PI / 1800.0));
35 *handled = true;
36 change = true;
37 }
38 Event::MouseWheel { delta, handled, .. } if !*handled => {
39 let v = camera.view_direction() * self.speed * delta.1;
40 camera.translate(v);
41 *handled = true;
42 change = true;
43 }
44 _ => {}
45 }
46 }
47 change
48 }
49}