three_d/core/buffer/instance_buffer.rs
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use super::Buffer;
use crate::core::*;
///
/// A buffer containing per instance data.
/// To send this data to a shader, use the [Program::use_instance_attribute] method.
///
pub struct InstanceBuffer<T: BufferDataType> {
buffer: Buffer<T>,
}
impl<T: BufferDataType> InstanceBuffer<T> {
///
/// Creates a new empty instance buffer.
///
pub fn new(context: &Context) -> Self {
Self {
buffer: Buffer::new(context),
}
}
///
/// Creates a new instance buffer and fills it with the given data. The data should be in the same format as specified in the shader.
/// As an example, if specified as `vec3` in the shader it needs to be specified as an array of `Vector3<T>` where `T` is a primitive type that implements [BufferDataType], for example can be f16 or f32.
///
pub fn new_with_data(context: &Context, data: &[T]) -> Self {
Self {
buffer: Buffer::new_with_data(context, data),
}
}
///
/// Fills the instance buffer with the given data. The data should be in the same format as specified in the shader.
/// As an example, if specified as `vec3` in the shader it needs to be specified as an array of `Vector3<T>` where `T` is a primitive type that implements [BufferDataType], for example can be f16 or f32.
/// This function will resize the buffer to have the same size as the data, if that is not desired, use [fill_subset](Self::fill_subset) instead.
///
pub fn fill(&mut self, data: &[T]) {
self.buffer.fill(data)
}
///
/// Fills the vertex buffer with the given data starting at the given offset.
/// This will increase the size of the buffer if there's not enough room. Otherwise, the size will remain unchanged.
///
pub fn fill_subset(&mut self, offset: u32, data: &[T]) {
self.buffer.fill_subset(offset, data);
}
///
/// The number of values in the buffer.
///
pub fn count(&self) -> u32 {
self.buffer.attribute_count() * T::size()
}
///
/// The number of instance attributes in the buffer.
///
pub fn instance_count(&self) -> u32 {
self.buffer.attribute_count()
}
pub(in crate::core) fn bind(&self) {
self.buffer.bind();
}
}