three_d/renderer/material/
position_material.rsuse crate::core::*;
use crate::renderer::*;
#[derive(Default, Clone)]
pub struct PositionMaterial {
pub render_states: RenderStates,
}
impl FromCpuMaterial for PositionMaterial {
fn from_cpu_material(_context: &Context, _cpu_material: &CpuMaterial) -> Self {
Self::default()
}
}
impl Material for PositionMaterial {
fn id(&self) -> EffectMaterialId {
EffectMaterialId::PositionMaterial
}
fn fragment_shader_source(&self, _lights: &[&dyn Light]) -> String {
include_str!("shaders/position_material.frag").to_string()
}
fn use_uniforms(&self, _program: &Program, _viewer: &dyn Viewer, _lights: &[&dyn Light]) {}
fn render_states(&self) -> RenderStates {
self.render_states
}
fn material_type(&self) -> MaterialType {
MaterialType::Opaque
}
}