pub fn apply_screen_effect(
context: &Context,
effect: impl Effect,
camera: &Camera,
lights: &[&dyn Light],
color_texture: Option<ColorTexture<'_>>,
depth_texture: Option<DepthTexture<'_>>,
)Expand description
Apply the given Effect to the entire sceen.
Must be called in the callback given as input to a RenderTarget, ColorTarget or DepthTarget write method.
Use an empty array for the lights argument, if the effect does not require lights to be rendered.